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Dylon Okaski
Xen Investments
0
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Posted - 2017.01.18 03:45:14 -
[1] - Quote
Hey everyone, I'm pretty new and I'm having some trouble ratting with my VNI. I'm using a fit I found online and I'd like some feedback on it. I keep running out of capacitor while using my afterburner!
Drone Damage Amplifier II x3 Damage Control II Power Diagnostic System II x2
100MN Monopropellant Enduring Afterburner Large Shield Extender x2 Drone Nav Computer I
Drone Link Augmentor
Medium Core Defense Field Extender x2 Medium Anti-EM blah blah blah
5x Caldari Navy Wasp
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Chainsaw Plankton
FaDoyToy
2460
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Posted - 2017.01.18 03:55:31 -
[2] - Quote
Need to train your cap skills and your navigation skills.
@ChainsawPlankto
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Andrew Indy
Jedran Space Services
197
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Posted - 2017.01.18 06:14:37 -
[3] - Quote
While your skills train you could drop a DDA for a Capacitor Power Relay |
Dylon Okaski
Xen Investments
0
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Posted - 2017.01.18 08:44:10 -
[4] - Quote
Andrew Indy wrote:While your skills train you could drop a DDA for a Capacitor Power Relay
What exactly do I need to train? There are so many skills |
March rabbit
Mosquito Squadron The-Culture
2025
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Posted - 2017.01.18 09:19:09 -
[5] - Quote
Dylon Okaski wrote:Andrew Indy wrote:While your skills train you could drop a DDA for a Capacitor Power Relay What exactly do I need to train? There are so many skills 1. Download pyfa (python fitting assistant). You can find it easily in google. 2. Then you add your character to it or just use predefined 'All 5' (it means all skills at level 5). 3. Then you create your fit there and using your character or 'All 5' you look at info about ship. (if i'm not mistaken: right-click on empty space in the middle of pyfa window where you have list of installed modules, you should see menu with this item. Look around if you don't - pyfa has it!) 4. In the window 'Ship info' there is page with name 'Affected by' or something similar to it. There you have list of skills and installed modules affecting this particular ship.
What you currently need: list of skills affecting size and recharge speed of ship capacitor. Additionally look at afterburner info -> there you see list of useful skills. I believe it would be capacitor usage and cycle length (indirect reducing of capacitor usage).
Good luck
The Mittani: "the inappropriate drunked joke"
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Kiddoomer
The Red Sequence
139
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Posted - 2017.01.18 09:58:39 -
[6] - Quote
Dylon Okaski wrote:Andrew Indy wrote:While your skills train you could drop a DDA for a Capacitor Power Relay What exactly do I need to train? There are so many skills
Navigation skills => there's a skill that reduce the capacitor usage for a afterburner cycle, and another cycle that add duration to each afterburner cycle
engineering skills => skills to augment capacitor max capacity and regen speed
In the name of Jirai 'Fatal' Laitanen :
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
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pinkajoo
14
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Posted - 2017.01.18 18:29:15 -
[7] - Quote
For me, capacitor is 3:12 before depletion. Pulsing the medium reps will be stable. 575.4 dps with CalNavy Wasp (your sample set) using my missioner. A flight of Salvager drones can be used, if you're into salvage or manufacture (rigs!).
[Vexor Navy Issue, *Simulated Vexor Navy Issue] Damage Control II ....................................... increases armor and hull resistances, good overall Drone Damage Amplifier II ........................ 3x damage modules, optimal stacking Drone Damage Amplifier II Drone Damage Amplifier II Reactive Armor Hardener .................... get hit, resistance to that damage increases per cycle (up to 60% on one type!) Medium 'Accommodation' Vestment Reconstructer I ................ or some other medium armor rep variant if cpu/pg is tight
100MN Y-S8 Compact Afterburner ................. oversized AB, my max speed was 1116m/s, slow acceleration tho Large Compact Pb-Acid Cap Battery ............ oversized battery to keep cap stores high Drone Navigation Computer I ........................ fast drones, lessens flight times from enemy to enemy Omnidirectional Tracking Link I .................... drones get better aim, shoots further than usual
Salvager I ........................................................... just for flavor, can swap with civilian gun to aggro far away rats Responsive Auto-Targeting System I ........... increase ship max target +2 Small Tractor Beam I ....................................... pull in wrecks from 20km, no need to fly there Drone Link Augmentor I .................................. extra range so you can sick your drones on 'em further, otherwise not needed
Medium Semiconductor Memory Cell I .......... increases cap pool, which fudges your cap regen as well Medium Semiconductor Memory Cell I Medium Ancillary Current Router I .................. the oversized mods need a larger PG pool, this patches 'em up
The fit you posted was a passive shield buffer VNI, again, this fitting i placed together will be semi-capstable. Perma AB yes, but turn off the repairer when at full armor hp, and do mind your transversals. |
Dylon Okaski
Xen Investments
0
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Posted - 2017.01.18 20:43:24 -
[8] - Quote
pinkajoo wrote:For me, capacitor is 3:12 before depletion. Pulsing the medium reps will be stable. 575.4 dps with CalNavy Wasp (your sample set) using my missioner. A flight of Salvager drones can be used, if you're into salvage or manufacture (rigs!).
[Vexor Navy Issue, *Simulated Vexor Navy Issue] Damage Control II ....................................... increases armor and hull resistances, good overall Drone Damage Amplifier II ........................ 3x damage modules, optimal stacking Drone Damage Amplifier II Drone Damage Amplifier II Reactive Armor Hardener .................... get hit, resistance to that damage increases per cycle (up to 60% on one type!) Medium 'Accommodation' Vestment Reconstructer I ................ or some other medium armor rep variant if cpu/pg is tight
100MN Y-S8 Compact Afterburner ................. oversized AB, my max speed was 1116m/s, slow acceleration tho Large Compact Pb-Acid Cap Battery ............ oversized battery to keep cap stores high Drone Navigation Computer I ........................ fast drones, lessens flight times from enemy to enemy Omnidirectional Tracking Link I .................... drones get better aim, shoots further than usual
Salvager I ........................................................... just for flavor, can swap with civilian gun to aggro far away rats Responsive Auto-Targeting System I ........... increase ship max target +2 Small Tractor Beam I ....................................... pull in wrecks from 20km, no need to fly there Drone Link Augmentor I .................................. extra range so you can sick your drones on 'em further, otherwise not needed
Medium Semiconductor Memory Cell I .......... increases cap pool, which fudges your cap regen as well Medium Semiconductor Memory Cell I Medium Ancillary Current Router I .................. the oversized mods need a larger PG pool, this patches 'em up
The fit you posted was a passive shield buffer VNI, again, this fitting i placed together will be semi-capstable. Perma AB yes, but turn off the repairer when at full armor hp, and do mind your transversals.
Thanks a lot! I'll try this fit out.
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Zap Hendar
New Eden's Best. The Eclipse.
0
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Posted - 2017.01.19 20:55:40 -
[9] - Quote
Make sure to train fuel conservation. I never realized the difference it makes. Took mine up to lvl 3 (~20hrs)and it made a HUGE difference cap time while using AB/MWD. Also don't neglect Capacitor Management and Capacitor System Operation. |
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