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korrey
Taurus Inc
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Posted - 2007.04.20 00:23:00 -
[1]
After getting slightly tired (not bored, far from it) of my Absolution, I decided I wanted to train Minmatar so I could run both races. The first goal I have, is getting a Muninn.
Im hoping to rather skip the speed ships (AF's, Inties, Vaga) and go for the gunships (Muninn, Tempest, Sleipnir). Skipping the speed ships is half the race, but Im just not a fan of speed.
My questions are, how well does/will an Autocannon setup work with a tank? And are there many cap issues with the ship itself? I imagine with no cap guns, a repper is all you would need to take your cap, and an injector would be fairly pointless.
Just getting an opinion from anyone who flies one currently. (I dont know if my setup will fit, and its hypothetical.)
5x 220mm Autocannon II 2x Medium Diminishing Nos
Web Scram AB II?
Mar II DCU II 2x Hardeners (Kin, Exp) Gyro II
2x CCC rigs? CCC and an Explosive pump?
Thanks
----------- 24.01.06 Small patch that addresses some minor balancing issues 1) All minmatar pilots have been deleted |
Vicious Phoenix
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Posted - 2007.04.20 00:36:00 -
[2]
*HINT* Fight Amarr ships, Muninn base EM resists 4tw.
CFW (Certified Forum Warrior) I kill people ingame too. |
bldyannoyed
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.04.20 00:43:00 -
[3]
Just
Don't
Bother.
Muninns are good for one thing and one thing only.
Fitting 720 Artillery, sensor boosters, tracking and damage mods and blowing stuff up before it gets a chance to blink.
Although AC Muninns aren't particulary bad ships the only thing they will beat is a tech 1 cruiser. Any reasonably competent BC pilot or any HAC that isn't an Eagle should pwn it.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
korrey
Taurus Inc
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Posted - 2007.04.20 00:45:00 -
[4]
Originally by: bldyannoyed Just
Don't
Bother.
Muninns are good for one thing and one thing only.
Fitting 720 Artillery, sensor boosters, tracking and damage mods and blowing stuff up before it gets a chance to blink.
Although AC Muninns aren't particulary bad ships the only thing they will beat is a tech 1 cruiser. Any reasonably competent BC pilot or any HAC that isn't an Eagle should pwn it.
Well thats the way it is with most HAC's, this will be in gangs. Small roving HAC gangs as it were. ----------- 24.01.06 Small patch that addresses some minor balancing issues 1) All minmatar pilots have been deleted |
bldyannoyed
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.04.20 00:52:00 -
[5]
Doesn't matter.
Even in small roving gangs its ability to use artillery to destroy a tech 1 cruiser in 2 volleys is far more useful than any half arsed AC setup.
Don't get me wrong, i LOVE my Muninn.
With a gank fit i've recorder hits of over 1500 with quake, and taken intercepters out with a single shot.
But an AC fit is just not something the ship is suited for. It has a lousy armour tank and BOTH its HAC bonuses ( optimal range and tracking ) are totally wasted when engaging a webbed target at 2000 metres. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Idara
Caldari Missioners Anonymous
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Posted - 2007.04.20 00:55:00 -
[6]
Edited by: Idara on 20/04/2007 00:51:57 Bull****, AC Muninn works as well.
5x 425mm II, 2x Assault Launcher IIs or a Nos or two 1x 10mn MWD II or AB II, Large Shield Booster II, Sensor Booster/Web/Scram 3x Gyro II and an I-stab or two.
Used it plenty in roaming gangs, works well with the extra alignment speed from the Istabs. Don't armour tank it, just gank the crap out of the biggest ACs you can get on there and with the crazy good Minmatar shield resists, throw on an LSB II or a LSE II. --- The CAOD forums: |
bldyannoyed
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.04.20 01:06:00 -
[7]
With a large booster, an MWD and no injector uve got what, 60 secs before your caps gone, probably less.
Compare that to a Deimos, Ishtar, Zealot, Cerberus, Vaga or even the gimp the Sacrilege and you really think thats a setup worth playing with?
Then compare to the Arty Muninn which by the time your MWD AC muninn is even in range has already delivered more firepower than most BS are capable of.
Arty Muninn = The Win
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Wrayeth
Shiva Morsus Mihi
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Posted - 2007.04.20 01:29:00 -
[8]
Originally by: bldyannoyed Then compare to the Arty Muninn which by the time your MWD AC muninn is even in range has already delivered more firepower than most BS are capable of.
Please tell me that you're joking and that you don't really believe that.
First, understand that the tempest in long range configuration with only 5 1400 II's does more DPS than a munin. Now understand that the tempest has another turret slot, so the DPS difference is further increased. Now understand that every other battleship aside from the dominix and typhoon inflicts more DPS than the tempest when fitted for long range.
Minmatar may have the highest alpha, but that means exactly jack since the hitpoint increase(s). -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |
bldyannoyed
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.04.20 01:32:00 -
[9]
Wrayeth.
I say this with all honesty.
I have, with a bit of luck, destroyed a tech 1 cruiser in a single volley with my Muninn.
I have a lock time against a cruiser of less than 2 seconds.
It only takes 4 seconds to do a 180 turn and align for a warp out point.
I can be in, killing and gone before anyone can react.
So what BS can do that in that timeframe and hope to walk away in one piece ? Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
eXtas
BURN EDEN
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Posted - 2007.04.20 01:46:00 -
[10]
720 for muninn, dont try to use ac's.. if u want ac's use vaga, it does it a lot beter, even if u want to armor tank for some reason
arty muninn is the way to go if you want to blow up stuff fast. sure its averige dps isnt yber but if you just look at 1-2 first wolleys the damage is huge
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Wrayeth
Shiva Morsus Mihi
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Posted - 2007.04.20 01:58:00 -
[11]
Originally by: bldyannoyed Wrayeth.
I say this with all honesty.
I have, with a bit of luck, destroyed a tech 1 cruiser in a single volley with my Muninn.
I have a lock time against a cruiser of less than 2 seconds.
It only takes 4 seconds to do a 180 turn and align for a warp out point.
I can be in, killing and gone before anyone can react.
So what BS can do that in that timeframe and hope to walk away in one piece ?
First off, I'll bet money that this was before the hitpoint increases, and that the target didn't have any resists or plates. Furthermore, it would require three or more wrecking shots for that to actually happen, and that's IF you're using quake (also note that quake had its range and damage reduced in Revelations).
Basically, you're saying that, if you get a one-in-many-thousands occurrence, you can kill an unhardened, unplated cruiser in one volley. If that small chance of instant success against a target that you could've destroyed easily under normal circumstances, anyway, floats your boat, then by all means have at it. Just don't try to convince others that it happens all the time or even frequently. -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |
Galen Silas
Gallente Lucky Hydra Corp SMASH Alliance
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Posted - 2007.04.20 14:20:00 -
[12]
AC fitted Muninns are pretty dam nasty tbh NIIIIIIIIIIIICE!! |
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