Soldarius
O C C U P Y Test Alliance Please Ignore
1559
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Posted - 2017.02.02 16:21:05 -
[1] - Quote
Toobo wrote:I have all e-war skills totally maxed, but Falcon is my least favorite Recon to fly, as I find that it's not very reliable/I do not have complete control.
As people said, it's RNG, and when it works it's great - it can bail out your friends (when making a run), it can nullify their DPS/'Logi, or counter opponents' E-War, etc, etc. But that RNG element is really a big deal. With other Recons, like Rapier, you can be very confident that with double/tripple long range webs you can control the range. With Arazu with long scram & uber damps you know you can keep someone pointed safely (although long scram thing is a bit outshiend by HIC now :p). With Curse/Pilgrim you know you can neut them dry.
All the other ships you can fly the way you want to control it. ECM is well.. random. :p
Very much this.
ECM is hated because it has a very low skill floor, works against everything, and is totally binary.
I think it would be more interesting if ECM simply broke locks, forcing the effected pilot to relock everything. Large ships with long lock times would take a long time to relock. But they also have much higher sensor strength. So they would be effected less often. Small ships would be effected frequently. But they can lock fast. So they can just relock and be done with it.
Focusing multiple ECM modules staggered in cycle time would be a thing. But isn't it already?
TD/MGD/damps are less effective than ECM on a module-by-module scale because there is some measure of counter-play. But when used in multiples, they are consistently more effective. The difference lies in that the affected pilot does not realize how screwed he or she really is. Their guns/missiles will still cycle. They just won't hit anything.
3 range-scripted damps from a Maulus reduces lock range by upt o 90% with Info Burst active.
An ECCM-scripted sensor booster is effective vs every ECM module or drone that is directed at it. That same sebo is only as good as a single damp, and is completely useless vs disruptors. You need either a TC or MGC to counter those.
Speaking of Disruptors, 3x range-scripted MGDs reduces missile range by 90%. 3x range-scripted TDs reduce turret range by a whopping 95%. The difference here is that those are useless vs any non-dps ships as well as drones, or even weapons of the wrong type. They are far less versatile than ECM. But what they lack in versatility they make up for in effectiveness.
http://youtu.be/YVkUvmDQ3HY
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