
Borat Guereen
Chao3 Chao3 Alliance
84
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Posted - 2017.01.26 21:52:23 -
[1] - Quote
The rapid regeneration of nodes has impacted the ability for small groups to challenge ownership of Null Sec space.
The initial design of nodes was that they did not regenerate, thus forcing the defenders into action for each nodes, and allowing the nodes to be used by griefing attackers just to trigger defender's actions with no intent from the attacker to take sov. So the fundamentals of node regeneration came from a good place, and are not in question.
It has then been changed, with CSM blessing, to a regeneration scheme that is independent of either how far the nodes are from the owning alliance's capital or the ADM of current system.
What has not been considered at all is that the rapid regeneration has a cumulative effect impacting smaller groups of attackers willing to go after sov, with a limited number of pilots.
For a small group of pilots (say 3 entosis ships plus the same number of rapid response combat ships), they start entosis on the nodes and spend the required time on the first onesm, including the warm up. During that time, the *other nodes continue to regenerate*, increasing the entosis time accordingly, and making it more and more difficult for small groups to flip the required number of nodes, *even if they are unopposed*. This cumulative effect impacts small groups way more than larger groups.
Is the design purposefully done to prevent small groups of pilots to go after sov in null sec, and favor rental empires in Null Sec?
If not, can the regeneration of nodes be looked at again?
Possible suggestions include stopping regeneration time for all nodes once a node is being attacked, or tying regeneration time to local ADM, or distance from capital, or allow for node attackers to win if no defenders had done any node action after the attacker flipped a certain number of nodes unopposed.... There are many options available, *if* the design intent is to allow smaller groups to fight for sov in Null Sec.
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