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Arthur Aihaken
CODE.d
5314
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Posted - 2017.02.06 18:25:01 -
[61] - Quote
Because MOAR.
I am currently away, traveling through time and will be returning last week.
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Frostys Virpio
KarmaFleet Goonswarm Federation
3077
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Posted - 2017.02.06 18:48:24 -
[62] - Quote
Lugh Crow-Slave wrote:Arthur Aihaken wrote:Don't get me wrong - I love the idea of Pocket Battleships. I suspect that the in-game equivalent are Attack Battlecruisers. If CCP ever gets around to releasing a T3 Battleship my quest will be complete. CCP should be banned from EVER adding another T3 anything
If they implement it, we might get a real counter to T3C. Then, we only need to add T3frigs to counter the new T3BS. Then, you add T3BC to counter those new frigs and have them be vulnerable to T3DD and T3C.
It would TOTALLY not be a clusterfuck to balance. Trust me, about as far as you can throw a USS Iowa with your bare hands... |

Dior Ambraelle
University of Caille Gallente Federation
42
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Posted - 2017.02.06 21:52:59 -
[63] - Quote
I agree with the "no more T3 anything" point of view, at least until we figure out what exactly a T3 is supposed to be, and the fix the current ships. I don't want to remove them though, they are so interesting, I love the transformations of the destroyers and the so many combinations of the cruisers.
For new battleships, there are 2 roles I can get behind: - during the ship design contest in 2010, someone designed 4 escort carriers - siege battleships, which are following the traditions of the Oracle and her siblings - battleships equipped with capital sized guns, intended to be used primarily against structures in hi-sec (especially in Perimeter, there start to be way too many citadels in that system).
Also, following the logic of the anti-subcapital guns, I think we could have a form of actual point defense system for battleships only - may be extended to attack BCs. I imagine these as utility modules with roughly 2 short-range medium guns' damage about 5k optimal range, high tracking speed and rate of fire. No ammo required, like for the civilian guns, but has more fitting needs than an average large turret, and also more capacitor need. It should have a periodic "cooldown" time, and you may fit only one. You may set them to automatic mode, where it will target an enemy within range and shoot it until it blows up, gets too far, or the gun needs to cool down. Or you may use it on a target as a regular weapon.
If you want an intelligent argument, please do, I'm up for it!
But if you want a trolling contest, I will win it by simply not participating.
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Matthias Ancaladron
Wrath of Angels
95
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Posted - 2017.02.07 02:28:04 -
[64] - Quote
We need t3iricide.
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Lugh Crow-Slave
3736
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Posted - 2017.02.07 05:39:25 -
[65] - Quote
Matthias Ancaladron wrote:We need t3iricide.
if the CSM recaps were anything to go by it's coming my friend
BLOPS Hauler
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Arthur Aihaken
CODE.d
5327
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Posted - 2017.02.07 06:03:25 -
[66] - Quote
Lugh Crow-Slave wrote:if the CSM recaps were anything to go by it's coming my friend Yeah, SoonGäó.
I am currently away, traveling through time and will be returning last week.
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baltec1
Bat Country Pandemic Legion
18572
|
Posted - 2017.02.07 10:43:04 -
[67] - Quote
Arthur Aihaken wrote:Lugh Crow-Slave wrote:if the CSM recaps were anything to go by it's coming my friend Yeah, SoonGäó.
That flame war is long overdue. |

Matthias Ancaladron
Wrath of Angels
96
|
Posted - 2017.02.07 15:32:02 -
[68] - Quote
Lugh Crow-Slave wrote:Matthias Ancaladron wrote:We need t3iricide.
if the CSM recaps were anything to go by it's coming my friend Yes but i meant in the sense of regicide. :} |

Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
24
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Posted - 2017.02.07 16:05:08 -
[69] - Quote
I think a few people have pushed for X-Large Shield Extenders and 3200mm plates for BS to buff the ehp but not over buff it, since it will take more PG etc etc.
ewar resistance isnt the worst idea. |

Lugh Crow-Slave
3745
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Posted - 2017.02.07 21:42:32 -
[70] - Quote
baltec1 wrote:Arthur Aihaken wrote:Lugh Crow-Slave wrote:if the CSM recaps were anything to go by it's coming my friend Yeah, SoonGäó. That flame war is long overdue.
i can't wait to see all the ppl come out and defend "how balanced T3s actually are"
BLOPS Hauler
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Lugh Crow-Slave
3745
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Posted - 2017.02.07 21:44:06 -
[71] - Quote
Eye-Luv-Girls wDaddyIssues wrote:I think a few people have pushed for X-Large Shield Extenders and 3200mm plates for BS to buff the ehp but not over buff it, since it will take more PG etc etc.
ewar resistance isnt the worst idea.
lol you should have seen it when they were added
you were able to put them on BBs and get things like 2m EHP SNIs it was so fun and soo broken
BLOPS Hauler
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Brok Haslack
Sebiestor Tribe Minmatar Republic
0
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Posted - 2017.02.10 18:51:23 -
[72] - Quote
Cearain wrote:A few ideas I was thinking about with battleships. The problem as I see it is once you are scrammed and even if you have a single tracking disruptor you are basically unable to do any damage to any frigates or t3ds inside range. This is true even if you have one grappler web and 1 regular web.
1) some sort of ewar resistance. Say 50%.
2) A new module that works as an afterburner burst. The idea is that it would give your battleship the ability to pulse for a high rate of speed say somewhere around 600% speed boost but it does so for only one cycle. It then has a spool up timer. It would be immune to scrams and should have some immunity to webs as well. Maybe webs cap out to make it only 400% speed boost. The idea is that the battle ship pilot can use this to momentarilly gain some transversal and at least get a few good shots off to possibly kill some of the smaller stuff instead of just always being a sitting duck. I don't really know all the details or numbers here but you get the idea.
3) they should get a hp buff. The increase in ehp between BS and carriers should be comparable to the ehp increase between BS and bcs.
The shield version of the Nestor? Surely Winmatar is smart enough to rustle one up? |

Cade Windstalker
765
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Posted - 2017.02.10 19:54:00 -
[73] - Quote
Lugh Crow-Slave wrote:i can't wait to see all the ppl come out and defend "how balanced T3s actually are"
Almost all of the discussion I've seen in the last... two years or so(?) has been in agreement that T3s are OP. The last holdouts were a few T3D players, but even most of those were either trolls or people who felt that the T3Ds should be left as-is and other things buffed up to their level.
I've yet to see someone seriously try and defend T3Cs as anything other than the OP little monsters that they are and that includes every single wormhole player I've talked to so far.
Most of the actual flaming/debate comes when you try to actually figure out how to balance T3-anything. Some people want them removed from the game (unrealistic), others want the cost massively increased but the ships left more or less as they are (bad idea IMO), and then there's about twenty different flavors of "make my change ccpls senpai" for which there is not a large enough tub of popcorn in the world. |

Julie Oppenheimer
Perkone Caldari State
1
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Posted - 2017.02.10 21:26:40 -
[74] - Quote
T3C's definitely need be nerfed, but I think battleships could also do with at least a 30% base EHP buff as their EHP levels do not scale well at all compared to how other levels of ships scale to each other (also along with a buff to NPC battleship damage).
Frigate -> Destroyer : ~1.8x Destroyer -> Cruiser : ~2.1x Cruiser -> Battlecruiser : ~2.6x Battlecruiser -> Battleship : ~1.6x
Note: this is bare EHP, no skills (which shouldn't matter anyways because they are % increases) and no modules. I think it's fair to say that even though battleships have more fitting slots, this is true for each class to the next class, yet the increase class over class barebones EHP increase ratio increases as you get higher up. Also, this is based on T1 ships but I think you'd probably see a similar trend with T2 ships.
If not an EHP buff for battleships, there needs to be fitting buff to battleships and higher class of extenders/plates/reppers introduced, with fitting requirements set so that lower class ships would have to significantly cripple their fits to use them (think undersized guns) or existing extenders/plates/reppers need an increase in fitting requirements across the board to achieve the same affect.
I also think battleship damage could also use a small buff but I think that's a lot more debatable than the fact that the need an EHP buff. |

A8ina
Cyber Naval Command Research and Development
34
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Posted - 2017.02.10 21:53:36 -
[75] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=6216630 |

Cade Windstalker
766
|
Posted - 2017.02.10 22:06:57 -
[76] - Quote
Julie Oppenheimer wrote:T3C's definitely need be nerfed, but I think battleships could also do with at least a 30% base EHP buff as their EHP levels do not scale well at all compared to how other levels of ships scale to each other (also along with a buff to NPC battleship damage).
Frigate -> Destroyer : ~1.8x Destroyer -> Cruiser : ~2.1x Cruiser -> Battlecruiser : ~2.6x Battlecruiser -> Battleship : ~1.6x
Note: this is bare EHP, no skills (which shouldn't matter anyways because they are % increases) and no modules. I think it's fair to say that even though battleships have more fitting slots, this is true for each class to the next class, yet the increase class over class barebones EHP increase ratio increases as you get higher up. Also, this is based on T1 ships but I think you'd probably see a similar trend with T2 ships.
If not an EHP buff for battleships, there needs to be fitting buff to battleships and higher class of extenders/plates/reppers introduced, with fitting requirements set so that lower class ships would have to significantly cripple their fits to use them (think undersized guns) or existing extenders/plates/reppers need an increase in fitting requirements across the board to achieve the same affect.
I also think battleship damage could also use a small buff but I think that's a lot more debatable than the fact that the need an EHP buff.
Raw Battleship EHP is fine. They have more fitting space, more slots, and fully fitted they easily end up with at least 3-4 times the EHP of a Cruiser. HP pool has never been why people don't use battleships in various circumstances.
Also you've provided zero support for any of this, you're just going "I think this would be nice" with no evidence for why, or even evidence that there's a problem and that this is the solution. |

Lugh Crow-Slave
3769
|
Posted - 2017.02.11 01:17:39 -
[77] - Quote
Cade Windstalker wrote:Lugh Crow-Slave wrote:i can't wait to see all the ppl come out and defend "how balanced T3s actually are" Almost all of the discussion I've seen in the last... two years or so(?) has been in agreement that T3s are OP. The last holdouts were a few T3D players, but even most of those were either trolls or people who felt that the T3Ds should be left as-is and other things buffed up to their level. I've yet to see someone seriously try and defend T3Cs as anything other than the OP little monsters that they are and that includes every single wormhole player I've talked to so far. Most of the actual flaming/debate comes when you try to actually figure out how to balance T3-anything. Some people want them removed from the game (unrealistic), others want the cost massively increased but the ships left more or less as they are (bad idea IMO), and then there's about twenty different flavors of "make my change ccpls senpai" for which there is not a large enough tub of popcorn in the world.
yeah it was the same with OGB until fozzie started getting serious about removing it
BLOPS Hauler
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Cade Windstalker
768
|
Posted - 2017.02.11 04:18:31 -
[78] - Quote
Lugh Crow-Slave wrote:yeah it was the same with OGB until fozzie started getting serious about removing it
Yeah, but that was a bit different and less blatantly broken to some players. After all it's harder to see that the guy who just murdered you had a boosting alt hanging out 50 AU away, but it's really obvious when a T3D just spontaneously disassembled your ship for the third time tonight.
Plus we've already seen a couple of attempts at reigning in T3Ds where as the OGB change was talked about for years without anything being done in terms of an active change that most players saw (a few small scale tests being mostly out of sight and not widely talked about).
Most of the argument, both around the T3D focus group and elsewhere, has been focused on how to tweak T3Ds and T3Cs, not on whether or not they're over powered. |

baltec1
Bat Country Pandemic Legion
18579
|
Posted - 2017.02.11 06:54:08 -
[79] - Quote
Cade Windstalker wrote:Lugh Crow-Slave wrote:yeah it was the same with OGB until fozzie started getting serious about removing it Yeah, but that was a bit different and less blatantly broken to some players. After all it's harder to see that the guy who just murdered you had a boosting alt hanging out 50 AU away, but it's really obvious when a T3D just spontaneously disassembled your ship for the third time tonight. Plus we've already seen a couple of attempts at reigning in T3Ds where as the OGB change was talked about for years without anything being done in terms of an active change that most players saw (a few small scale tests being mostly out of sight and not widely talked about). Most of the argument, both around the T3D focus group and elsewhere, has been focused on how to tweak T3Ds and T3Cs, not on whether or not they're over powered.
Don't worry, the second the nerf thread pops up it will gather more salt than the Sifto salt mine. |

Cade Windstalker
768
|
Posted - 2017.02.11 16:15:51 -
[80] - Quote
baltec1 wrote:Don't worry, the second the nerf thread pops up it will gather more salt than the Sifto salt mine.
Oh almost certainly, but I expect most of it to be in the form of people arguing over what CCP should nerf or change and trying to preserve the most OP characteristics of T3Cs the same as what was seen in the first round of T3D nerfs. |
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Lugh Crow-Slave
3769
|
Posted - 2017.02.11 16:29:01 -
[81] - Quote
Cade Windstalker wrote:baltec1 wrote:Don't worry, the second the nerf thread pops up it will gather more salt than the Sifto salt mine. Oh almost certainly, but I expect most of it to be in the form of people arguing over what CCP should nerf or change and trying to preserve the most OP characteristics of T3Cs the same as what was seen in the first round of T3D nerfs.
just wait i grantee one of the main arguments will be
"you have to risk SP so they are not really unbalanced"
BLOPS Hauler
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Cade Windstalker
768
|
Posted - 2017.02.11 16:40:46 -
[82] - Quote
Lugh Crow-Slave wrote:Cade Windstalker wrote:baltec1 wrote:Don't worry, the second the nerf thread pops up it will gather more salt than the Sifto salt mine. Oh almost certainly, but I expect most of it to be in the form of people arguing over what CCP should nerf or change and trying to preserve the most OP characteristics of T3Cs the same as what was seen in the first round of T3D nerfs. just wait i grantee one of the main arguments will be "you have to risk SP so they are not really unbalanced"
And if that's not the first thing CCP removed when they were discussing the rebalance of the class I'll be shocked... you can't even claim that it's much of a time loss anymore since you can inject it back. |

Arcturus Ursidae
Federal Defense Union Gallente Federation
29
|
Posted - 2017.02.12 08:15:52 -
[83] - Quote
Not sure if this thread is about battleships or T3's rebalance. I understand T3's need a rebalance but don't really feel that is why people don't fly battleships solo in lowsec.
I have a hype and Domi fit up but they gather dust, I feel this is more to due with align times, warp speed and lack of targets I may be tempted to use them locally but a fifteen jump roam is probably not going to happen.
Back to the OP, the first question is should a battleship be able to face that scenario, one player fighting four or five others is hard to balance for.
Is this more about general balancing rather than new modules.
I expect certain battleships to have a chance in that situation namely Domi, Hype, Geddon, typhoon maybe.
These ships have extensive drone bays and spare highslots or are known to mix highslots, even when you consider point defence options the hype actually has a missile hardpoint you could fit a RLML in.
Rebalancing so all battleships to have spare 25m3 bay or at least one spare high slot is an option but then making all battleships essentially the same may make for a more dull range of ships. Some are clearly designed for solo small gang and others for more fleet style full rack of guns and max ehp.
If you fit for tank and DPS i.e top tier guns for anti battleship work then should you be able to fight smaller ships ? Rebalancing the lower tier weapons may be an option and forces some sacrifice in fit choices.
As for EHP, again on cruisers and frigates they elect to sacrifice larger guns for more tank, 1600mm plate power grid usage however does not really require this. A 2400mm option using a couple thousand power grid or more may buff EHP while still requiring choices. Still not sure higher EHP battleships would make for more fun gameplay.
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Lugh Crow-Slave
3771
|
Posted - 2017.02.12 10:57:41 -
[84] - Quote
the reason T3s will always come up in a BB balance thread is simple
they have the tank of a BB they have the DPS of a BB
they have the sig speed application and mass of a cruiser
when all that is the case there is 0 advantage a BB has over a t3 cruiser
BLOPS Hauler
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Daichi Yamato
Xero Security and Technologies
3753
|
Posted - 2017.02.12 13:13:11 -
[85] - Quote
As mentioned, its not that they can't solo in low with a battleship that people are bothered about, its that T3's do a battleships job (fleet fights and heavy brawls) better than most battleships. This leaves little reason to use them and if we want to make them more viable, it will probably mean doing something with T3C's.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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baltec1
Bat Country Pandemic Legion
18585
|
Posted - 2017.02.13 17:55:28 -
[86] - Quote
Cade Windstalker wrote:
And if that's not the first thing CCP removed when they were discussing the rebalance of the class I'll be shocked... you can't even claim that it's much of a time loss anymore since you can inject it back.
It was never much of a loss anyway, big fights tend to happen once a weekend so the time is there. |

baltec1
Bat Country Pandemic Legion
18585
|
Posted - 2017.02.13 18:02:29 -
[87] - Quote
Arcturus Ursidae wrote:Not sure if this thread is about battleships or T3's rebalance. I understand T3's need a rebalance but don't really feel that is why people don't fly battleships solo in lowsec.
I have a hype and Domi fit up but they gather dust, I feel this is more to due with align times, warp speed and lack of targets I may be tempted to use them locally but a fifteen jump roam is probably not going to happen.
Back to the OP, the first question is should a battleship be able to face that scenario, one player fighting four or five others is hard to balance for.
Is this more about general balancing rather than new modules.
I expect certain battleships to have a chance in that situation namely Domi, Hype, Geddon, typhoon maybe.
These ships have extensive drone bays and spare highslots or are known to mix highslots, even when you consider point defence options the hype actually has a missile hardpoint you could fit a RLML in.
Rebalancing so all battleships to have spare 25m3 bay or at least one spare high slot is an option but then making all battleships essentially the same may make for a more dull range of ships. Some are clearly designed for solo small gang and others for more fleet style full rack of guns and max ehp.
If you fit for tank and DPS i.e top tier guns for anti battleship work then should you be able to fight smaller ships ? Rebalancing the lower tier weapons may be an option and forces some sacrifice in fit choices.
As for EHP, again on cruisers and frigates they elect to sacrifice larger guns for more tank, 1600mm plate power grid usage however does not really require this. A 2400mm option using a couple thousand power grid or more may buff EHP while still requiring choices. Still not sure higher EHP battleships would make for more fun gameplay.
Problem with T3 cruisers is they will match a battleship in raw EHP, match a surprising amount in effective firepower, will be faster and will be cap stable. On top of this though is the tripple whammy of having battleship EHP with the sig of a cruiser and the speed of a cruiser. This means that a t3c will tank a lot more than a battleship as it will mitigate a lot more of the incoming firepower.
This is why T3 fleets get chosen over battleship in a war, they are simply better at being a battleships than battleships. |

Cade Windstalker
774
|
Posted - 2017.02.13 20:21:20 -
[88] - Quote
baltec1 wrote:It was never much of a loss anyway, big fights tend to happen once a weekend so the time is there.
Yup, which is why I'm pretty sure they're going to remove it. It was meant to be a big penalty that would dissuade use of the ships and it absolutely didn't work because there are thousands of players with enough SP that they just don't care about losing a few hundred thousand SP every weekend.
baltec1 wrote:Problem with T3 cruisers is they will match a battleship in raw EHP, match a surprising amount in effective firepower, will be faster and will be cap stable. On top of this though is the tripple whammy of having battleship EHP with the sig of a cruiser and the speed of a cruiser. This means that a t3c will tank a lot more than a battleship as it will mitigate a lot more of the incoming firepower.
This is why T3 fleets get chosen over battleship in a war, they are simply better at being a battleships than battleships.
Don't forget the cherry on top which is that they can do all that and bring about 70% of the utility of a specialist Cruiser at the same time for fairly little trade-off in the other attributes in most cases. |

baltec1
Bat Country Pandemic Legion
18586
|
Posted - 2017.02.13 22:02:33 -
[89] - Quote
Cade Windstalker wrote:baltec1 wrote:It was never much of a loss anyway, big fights tend to happen once a weekend so the time is there. Yup, which is why I'm pretty sure they're going to remove it. It was meant to be a big penalty that would dissuade use of the ships and it absolutely didn't work because there are thousands of players with enough SP that they just don't care about losing a few hundred thousand SP every weekend. baltec1 wrote:Problem with T3 cruisers is they will match a battleship in raw EHP, match a surprising amount in effective firepower, will be faster and will be cap stable. On top of this though is the tripple whammy of having battleship EHP with the sig of a cruiser and the speed of a cruiser. This means that a t3c will tank a lot more than a battleship as it will mitigate a lot more of the incoming firepower.
This is why T3 fleets get chosen over battleship in a war, they are simply better at being a battleships than battleships. Don't forget the cherry on top which is that they can do all that and bring about 70% of the utility of a specialist Cruiser at the same time for fairly little trade-off in the other attributes in most cases.
The ultimate fuckery is having logi tengu, booster tengu, combat tengu all lead by an FC tengu that has bonused probes. Selecting targets goes out the window. |

Cearain
Plus 10 NV It Burns When I'm PvPing
1492
|
Posted - 2017.02.13 22:23:07 -
[90] - Quote
What about marauders? I would think they would get more ehp and dps than t3s.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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