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0 Attitude
Ministerstvo na otbranata
0
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Posted - 2017.02.03 06:46:53 -
[1] - Quote
Hello all,
No matter what do you in EVE, you have to move around a lot. Thousands of systems out there to be explored...My proposal is to add warp skill book that adds 5% bonus to warp speed and acceleration per level, just to ease all those trips a little bit. All will benefit from it.
Sure, enemy fleet might come closer faster, but so will yours. We win, space drag loses. |
Lugh Crow-Slave
3708
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Posted - 2017.02.03 06:59:20 -
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You do know that the warp speed is already balanced so if they did this you would have to train this to V to get the same speed you do now right?
BLOPS Hauler
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Salah ad-Din al-Jawahiri
New Order Logistics CODE.
697
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Posted - 2017.02.03 07:01:00 -
[3] - Quote
Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 |
0 Attitude
Ministerstvo na otbranata
0
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Posted - 2017.02.03 07:02:29 -
[4] - Quote
Lugh Crow-Slave wrote:You do know that the warp speed is already balanced so if they did this you would have to train this to V to get the same speed you do now right?
Isn't that the point of the skills in the first place? To give an edge over someone who did not train them? I see no issue here. Either train it or not. |
Lugh Crow-Slave
3708
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Posted - 2017.02.03 07:04:23 -
[5] - Quote
0 Attitude wrote:Lugh Crow-Slave wrote:You do know that the warp speed is already balanced so if they did this you would have to train this to V to get the same speed you do now right? Isn't that the point of the skills in the first place? To give an edge over someone who did not train them? I see no issue here. Either train it or not.
all this is is another mandatory time sink to get the same exact speeds we have now do you have a reason you see this as needed?
BLOPS Hauler
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0 Attitude
Ministerstvo na otbranata
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Posted - 2017.02.03 07:08:33 -
[6] - Quote
Do you need reason to train turret specialization to level V? Or thermodynamics to V? Does it makes you better? Sure it does, is it time sink - of course. Why this skill is any different?
Also, this game has been around for many years, some people are going to hit the skill points cap in few years, so adding extra skills just gives them more training to do. Ok, maybe 5% is too much, I am just giving an idea here, CCP could tweak it as they like. |
Scipio Artelius
Savage Moon Society
46751
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Posted - 2017.02.03 07:23:00 -
[7] - Quote
0 Attitude wrote:Also, this game has been around for many years, some people are going to hit the skill points cap in few years, so adding extra skills just gives them more training to do. Even if this were true, how much time do you think one extra skill is going to add?
I'm assuming you're suggesting a level 1, 2 or 3 skill here. A maximum pf 14 or so days isn't going to make much of an extra time sink to worry about at all.
However, there is already 'evasive maneuvering' and 'spaceship command' that affect ship agility, getting you into warp faster. For capitals, then there is already 'advanced spaceship command' and 'capital ships' that affect the agility of the ships that require those skills.
In terms of warp speed, there are already implants and modules that increase warp speed.
Isn't there already enough variability in the gameplay to provide plenty of options for people? I don't really see how introducing a new skill would have any positive impact. |
Lugh Crow-Slave
3708
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Posted - 2017.02.03 07:23:32 -
[8] - Quote
what i'm saying is you don't just add skills for no reason YOU NEED A REASON other than "we need more skills"
BLOPS Hauler
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Do Little
Virgin Plc Evictus.
777
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Posted - 2017.02.03 09:34:44 -
[9] - Quote
I like fast and I have a blockade runner with hyperspatial rigs that goes 12.5 AU/sec. That was my choice - I sacrificed cargo capacity to achieve it. Choice is good. Do you want speed, cargo capacity or defense - pick 1.
Distance is also important to Eve - it creates regional identity and regional economies. We don't want every system to be next door to Jita!
I agree that a skill like this would force the developers to nerf the current base speed to maintain the scale of the game, so why bother. |
Lugh Crow-Slave
3710
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Posted - 2017.02.03 11:06:33 -
[10] - Quote
pff dude you need to up your game you can get a BR going 20 AU irrc
BLOPS Hauler
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Do Little
Virgin Plc Evictus.
777
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Posted - 2017.02.03 12:11:41 -
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I already spend a lot more time at the gate - approaching, jumping or accelerating to warp than I spend in warp and a lot of warps are already too short to reach top speed so 7 billion for a set of high grade ascendancy implants won't be on my shopping list anytime soon! My ship also remains a practical hauler with a decent tank and 5K m3 cargo capacity. I'm not willing to give up either of those capabilities in exchange for more speed. All about choices. |
Daichi Yamato
Xero Security and Technologies
3744
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Posted - 2017.02.03 13:02:52 -
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Annoying for group play. If you fleet warp with a player that doesn't have this skill trained, your whole fleet warps slower? Great, kick the noob out of fleet.
We should avoid skills that are pretty much mandatory, provide no choice and have no purpose as progression. True many skills like that exist, but taking skills out is a lot harder than not adding more of these types of skills.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Lugh Crow-Slave
3710
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Posted - 2017.02.03 13:15:41 -
[13] - Quote
Do Little wrote:I already spend a lot more time at the gate - approaching, jumping or accelerating to warp than I spend in warp and a lot of warps are already too short to reach top speed so 7 billion for a set of high grade ascendancy implants won't be on my shopping list anytime soon! My ship also remains a practical hauler with a decent tank and 5K m3 cargo capacity. I'm not willing to give up either of those capabilities in exchange for more speed. All about choices.
That's why you need a shield one no need y to give up tank and acceleration is based on max warp speed. Just try the implants no need to get the Omega. Even if you just do it once the acceleration is crazy
BLOPS Hauler
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Frostys Virpio
Caldari Provisions Caldari State
3073
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Posted - 2017.02.03 13:58:32 -
[14] - Quote
0 Attitude wrote:Do you need reason to train turret specialization to level V? Or thermodynamics to V? Does it makes you better? Sure it does, is it time sink - of course. Why this skill is any different?
Also, this game has been around for many years, some people are going to hit the skill points cap in few years, so adding extra skills just gives them more training to do. Ok, maybe 5% is too much, I am just giving an idea here, CCP could tweak it as they like.
But those were all implemented when the content was released. What you are proposing is to nerf everyone and then telling them to train a skill to V just to get back to where they were without adding anything to the game. |
Wolfgang Jannesen
The Evesploratory Society
15
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Posted - 2017.02.03 14:02:11 -
[15] - Quote
Even Interspacial Velocity Accelerators (is that the right rig?) Won't push your warp speeds past 20au/s generally, this indicates to me that CCP didn't design warp speed to be this strong variable that you could effect, rather something you could augment for specific tasks (super zippy autopilots, etc.) |
Donnachadh
United Allegiance of Undesirables
1158
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Posted - 2017.02.03 14:09:44 -
[16] - Quote
0 Attitude wrote:Do you need reason to train turret specialization to level V? Or thermodynamics to V? Does it makes you better? Sure it does, is it time sink - of course. Why this skill is any different? Because the specialization skills you mention are already in the game and have been for a very long time, you are proposing to add a skill that's the fundamental difference between them. If you were proposing a specialization skill for turrets that did not exist you would get the same reaction you are to this idea. |
0 Attitude
Ministerstvo na otbranata
0
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Posted - 2017.02.04 13:46:14 -
[17] - Quote
Daichi Yamato wrote:Annoying for group play. If you fleet warp with a player that doesn't have this skill trained, your whole fleet warps slower? Great, kick the noob out of fleet..
Even now if you warp fleet they do not warp away at the same time - different position, different player skills...They all need to align first, after that the fleet's warp speed matches the slowest ship, but it won't be slower, all of you will be faster, so I see no nerf here.
Scipio Artelius wrote:A maximum pf 14 or so days isn't going to make much of an extra time sink to worry about at all.
Actually that's pretty big skill, so x5 multiplier sounds better, so about a month in training, also will need to require Navigation V and Warp Drive Operation V.
Frostys Virpio wrote:But those were all implemented when the content was released. What you are proposing is to nerf everyone and then telling them to train a skill to V just to get back to where they were without adding anything to the game.
Exactly, this hasn't been changed since the beginning.
I get it - CCP introduced warp speed modules, so they probably won't do what I've proposed. You all have a point - we have the modules, the rigs, the implants, but all of these are expensive for many players.
I did that back in 2008 - proposed something stupid - to give us something to get wrecks for us. People called me many things and trolled me, yet CCP changed their mind about it few years later, so who knows. |
Lugh Crow-Slave
3712
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Posted - 2017.02.04 14:00:35 -
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Judging from your last post I don't think you have managed to grasp the problem
If they added the skill you would need to get it to level 5 for a ship that currently does 3au/s to be able to do 3au/s because warp speeds are already balanced
BLOPS Hauler
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0 Attitude
Ministerstvo na otbranata
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Posted - 2017.02.04 14:11:05 -
[19] - Quote
Lugh Crow-Slave wrote:Judging from your last post I don't think you have managed to grasp the problem
If they added the skill you would need to get it to level 5 for a ship that currently does 3au/s to be able to do 3au/s because warp speeds are already balanced
I never said they should reduce the base warp speed.
However, if warp speed really needs to be perfectly balanced, then OK, I agree this will be a mandatory skill that will not contribute to the game and will just be an obstacle, even though the end result will be faster movement for all.
*Suddenly remembers CCP Seagull's words about expanding the Universe* |
Danika Princip
GoonWaffe Goonswarm Federation
5242
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Posted - 2017.02.04 14:13:51 -
[20] - Quote
You don't expand the universe by making it smaller though? |
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Lugh Crow-Slave
3716
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Posted - 2017.02.04 14:42:26 -
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0 Attitude wrote:Lugh Crow-Slave wrote:Judging from your last post I don't think you have managed to grasp the problem
If they added the skill you would need to get it to level 5 for a ship that currently does 3au/s to be able to do 3au/s because warp speeds are already balanced I never said they should reduce the base warp speed. However, if warp speed really needs to be perfectly balanced, then OK, I agree this will be a mandatory skill that will not contribute to the game and will just be an obstacle, even though the end result will be faster movement for all. *Suddenly remembers CCP Seagull's words about expanding the Universe*
its just like i had to tell people when they all begged and pleaded for MGE. i told them it would mean an over all nerf to missiles and missile ships. and what do you know now all missile ships have to give up tank to get the same application as before
warp speeds do not need a buff you can already get over 20 AU/s
BLOPS Hauler
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u3pog
Caldari Provisions Caldari State
842
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Posted - 2017.02.04 18:06:27 -
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Lugh Crow-Slave wrote:warp speeds do not need a buff you can already get over 20 AU/s
20 AU? With a Leopard? Be more specific. Warp speed may be enough, but the acceleration on some ships is just awful.
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Lugh Crow-Slave
3718
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Posted - 2017.02.04 19:22:15 -
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u3pog wrote:Lugh Crow-Slave wrote:warp speeds do not need a buff you can already get over 20 AU/s 20 AU? With a Leopard? Be more specific. Warp speed may be enough, but the acceleration on some ships is just awful.
.... your acceleration is tied to your warp speed a 2 au frig and a 2 au freighter would accelerate at the same speed
not sure if the leopard can but some industrial ships and iirc a few frigs can reach 20 au/s haven't looked but the angel cruiser may also get this fast or close to it
BLOPS Hauler
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