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Tau Cabalander
Retirement Retreat Working Stiffs
6665
|
Posted - 2017.02.06 19:58:53 -
[91] - Quote
If you lose a ship, it is always your own fault. Take responsibility for yourself. Learn. Adapt. It really isn't hard.
Ask yourself, and your attacker, what you did wrong. Learn from it. Laugh at it. Rinse and repeat.
I've lived in w-space for years, and now find myself commuting to lowsec regularly. I'm an industrialist, not a carebear.
https://www.google.com/search?q=site%3Aforums.eveonline.com+cabalander+%22gate+to+gate%22+nulsec |
Teckos Pech
The Executives Executive Outcomes
5810
|
Posted - 2017.02.06 20:06:59 -
[92] - Quote
Vanessa Celtis wrote:av Utama wrote:upgraded to Omega , was fun to learn exploration , but the future not looking good...
To lose all with no time to react to stupid camp again and again 3 second , that all , you get blown up
You can tell that it's going bad if , 1 sec after jump there is warp disrupt, only 1 sec
I don't like this "pvp" system , this is ugly and bad
Rage quit Yep, this is what they do not tell you when you upgrade, and this is what is killing the game. Gate camps and suicide ganking machines are an exploit of the game. A glitch in the design left on purpose by CCP which prevent the game to grow.
BadsGäó like you are killing the game.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
5810
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Posted - 2017.02.06 20:12:39 -
[93] - Quote
To the OP,
here http://evemaps.dotlan.net/
Look, Tama is almost always listed as one of the most dangerous systems in Low Sec. Don't go there until you are good with the cloak-MWD-and-warp technique. You can also use that to get an idea of ways to get to Low/Null Sec that are less likely to be camped.
Also, figure out how to set up your overview, how to add tabs, etc. Have a tab for "escape" so you can have lots of things you can warp to quickly and at range. Learn how to set up book marks. When you land at whatever celestial you warped to, warp back to book mark ASAP. Warp to a cluster of celestial objects too so there is less likelihood you'll be followed if they do manage to determine what direction you warped in.
This takes practice and until you refine the technique you will lose ships.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
5810
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Posted - 2017.02.06 20:24:13 -
[94] - Quote
Jonah Gravenstein wrote:Arthur Aihaken wrote:The first rule of EVE should be this: If you have anything of value, eventually (sooner as opposed to later) someone will come along and take it from you - it doesn't even matter if there is zero (or negative) financial gain in the endeavour. That would be an axiom or a postulate, not a rule. Axioms and postulates being statements that are self evidently true. The first rule of Eve is that you don't fly what you can't afford to lose, the axiom or postulate is that if you ignore the rule someone may well try to take it from you in one way or another, Quote:Once you understand the vitriolic nature of most players in EVE The most vitriolic people in Eve are those that wish real life misfortune on those that play in a way that conflicts with their desires, strangely enough most PvPers don't match that description. Quote:and that there is often little if any recourse (insurance, CONCORD, bounties - ha!) The game provides mechanics that allow you to inflict consequences over and above those provided by the game, it's just a shame that so many are loathe to learn about them, let alone use them. Quote:the game devolves into trying to come up with ways to deny these types of players any 'fun' - often to the detriment of your own enjoyment. You're doing it wrong. I regularly deny others the opportunity of having ingame fun at my expense, it in no way detracts from my enjoyment of the game, if anything it enhances it.
Quoting this because it is full of good stuff.
And yes, if I manage to escape people who want to blow up my shiny stuff I am often quite happy that I pulled it off. If I happen to lose...well, well played on their part and I'll hopefully get the better of them next time.
And yes, it seems the most nasty players are not the one's blowing up ships, but those who think they should not have their ships blown up in PvP game. Go figure. In fact, after you rage, if you ask the guy(s) who blew up your ship you might find they can be helpful. Heck you might even end up shooting ships with them if you play your cards right.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Yebo Lakatosh
Open University of Celestial Hardship Art of War Alliance
41
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Posted - 2017.02.06 20:37:07 -
[95] - Quote
Arthur Aihaken wrote:If you're swimming in wealth, cash-in that PLEX and get something more expensive to fly around in. Do that for a few weeks and tell me if you can still afford to lose anything. Wot a strange notion to hear from an Agent..
The Code always wins, but sounds to me that ya prefer one way of that than the other. Running low on miners who seek the salvation in ISK instead of figuring out what lies ahead?
If so, good job sir Knight! I appreciate the effort either way.
They say Alpha clones are only for trying stuff. I say it's just the Hard Mode.
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Teckos Pech
The Executives Executive Outcomes
5810
|
Posted - 2017.02.06 20:38:05 -
[96] - Quote
Arthur Aihaken wrote:Jonah Gravenstein wrote:Yet... You (and others like you) seem bound and determined to continue defending the various deficiencies in EVE. It doesn't seem to matter that it saps any incentive to play the game, seriously deters new players and is in effect what has been killing EVE for the past decade. There's not really any point in trying to debate or discuss this, because those who favor the current sandbox really (really) enjoy their status quo. Addendum: I wanted to add that that I'm not alone in this way of thinking. EVE has to adapt or die, and CCP is not oblivious to this. That's why in the past year alone we've seen the introduction of paid content in the form of various micro transactions: Ship SKINs, clothes, skill extractors and injectors and now custom ships. And the F2P model which was so vehemently opposed has now been grudgingly accepted as a reality.
Back when it was even easier to engage in PvP in HS such as ganks, the game grew. More players, more people. Now that it is actually harder (e.g. no insurance for your gank ships) the game is not growing.
Hmmmm....
Now it is entirely possible you are correct. That the newer generation of players are just complete pansies to whom the idea of shooting other players causes them to get the vapors. Whereas the previous generation of players were made of tougher stuff. Personally, I think that is hogwash. People are people and changes like that take a heck of a lot longer.
The issue is almost surely that CCP has taken the game in a direction contrary to its initial course. Raising the costs of war decs. Faster CONCORD response times. Removal of insurance payouts for ganking. Removal of the watchlist.
And I'll note that even with those nerfs to HS PvP we still see people often asking for additional nerfs in those categories. The mentality of "just one more nerf" is very strong with the BadsGäó in this game.
I'll note by the way, that after all those nerfs to HS PvP we still have BadsGäó such as yourself still here complaining about things and often times wanting additional nerfs in those categories.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Merias Tylar al-Akhwa
Order of Contention
10
|
Posted - 2017.02.06 20:42:26 -
[97] - Quote
Teckos Pech wrote:Arthur Aihaken wrote:Jonah Gravenstein wrote:Yet... You (and others like you) seem bound and determined to continue defending the various deficiencies in EVE. It doesn't seem to matter that it saps any incentive to play the game, seriously deters new players and is in effect what has been killing EVE for the past decade. There's not really any point in trying to debate or discuss this, because those who favor the current sandbox really (really) enjoy their status quo. Addendum: I wanted to add that that I'm not alone in this way of thinking. EVE has to adapt or die, and CCP is not oblivious to this. That's why in the past year alone we've seen the introduction of paid content in the form of various micro transactions: Ship SKINs, clothes, skill extractors and injectors and now custom ships. And the F2P model which was so vehemently opposed has now been grudgingly accepted as a reality. Back when it was even easier to engage in PvP in HS such as ganks, the game grew. More players, more people. Now that it is actually harder (e.g. no insurance for your gank ships) the game is not growing. Hmmmm.... Now it is entirely possible you are correct. That the newer generation of players are just complete pansies to whom the idea of shooting other players causes them to get the vapors. Whereas the previous generation of players were made of tougher stuff. Personally, I think that is hogwash. People are people and changes like that take a heck of a lot longer. The issue is almost surely that CCP has taken the game in a direction contrary to its initial course. Raising the costs of war decs. Faster CONCORD response times. Removal of insurance payouts for ganking. Removal of the watchlist. And I'll note that even with those nerfs to HS PvP we still see people often asking for additional nerfs in those categories. The mentality of "just one more nerf" is very strong with the BadsGäó in this game. I'll note by the way, that after all those nerfs to HS PvP we still have BadsGäó such as yourself still here complaining about things and often times wanting additional nerfs in those categories.
Teckos, I just want to say what a breath of fresh air your responses in this thread have been after reading all the mollycoddling that goes on re;PVP-averse players in general discussion these days. People just do not seem to get what has made EVE into the unique beast that it is. If my browser wasn't being weird about likes you would certainly have received one from me. |
Tau Cabalander
Retirement Retreat Working Stiffs
6668
|
Posted - 2017.02.06 20:52:40 -
[98] - Quote
Teckos Pech wrote:To the OP, here http://evemaps.dotlan.net/ Look, Tama is almost always listed as one of the most dangerous systems in Low Sec. Don't go there until you are good with the cloak-MWD-and-warp technique. You can also use that to get an idea of ways to get to Low/Null Sec that are less likely to be camped.
site:forums.eveonline.com cabalander tama
Where to find some pvp
TauCabalander wrote:These are systems I usually try to avoid when not looking for a fight:
Rancer - beware of smartbomb battleships routinely sitting on gates Amamake Old Man Star Tama
How (un)safe is the lowsec areas and does this happen often?
Tau Cabalander wrote:Systems to avoid until you know what you are doing in lowsec:
* Rancer - "You will never find a more wretched hive of scum and villainy." * Amamake - FW border system, Pandemic Legion [-10.0] staging system * Old Man Star - FW border system * Tama - FW border system
Rancer is the smartbomb-camp capital of EvE, so one definitely doesn't want to crash the gate in a frigate, unless you are feelling lucky, or have scouted the gate.
Lowsec systems connected to hisec can be camped. Hisec systems connected to nulsec are always camped. There are a number of single system lowsec islands, surrounded by hisec, which are mostly thunderdomes, example: Aunenen
Travelling through lowsec via wormholes can be a random experience.
In general, lowsec systems in the middle of lowsec are low to no population, and see few if any visitors. Faction warfare systems tend to see more traffic. Gate camps in the middle of lowsec are very rare to non-existant. |
Arthur Aihaken
CODE.d
5322
|
Posted - 2017.02.07 00:55:55 -
[99] - Quote
Maybe if everyone would stop pushing PvP as the "holy grail" of EVE - players might be more receptive. The attitude seems to be "If I want your opinion on PvE - I'll give it to you."
I am currently away, traveling through time and will be returning last week.
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Mike Adoulin
Adolescent Radioactive Pirate Hamsters
2099
|
Posted - 2017.02.07 14:12:40 -
[100] - Quote
Arthur Aihaken wrote:garbage
Cry more, noob.
BTW, this asshat is NOT a CODE Agent/Knight/whatever.
Just another creep that thinks a PVP-centric game that is about Blowing Up Internet Spaceships should be changed into Hello Kitty Online.
Everything in EVE is a trap.
And if it isn't, it's your job to make it a trap...:)
You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.
Chribba is the Chuck Norris of EVE.
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Arthur Aihaken
CODE.d
5343
|
Posted - 2017.02.07 14:22:31 -
[101] - Quote
Mike Adoulin wrote:Cry more, noob. Just another creep that thinks a PVP-centric game that is about Blowing Up Internet Spaceships should be changed into Hello Kitty Online. I don't feel threatened by PvP. But the reverse is certainly true for you with respect to PvE. Did some of us inadvertently strike a nerve - do you need a hug?
I am currently away, traveling through time and will be returning last week.
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The Bigpuns
Touring New Eden
242
|
Posted - 2017.02.07 16:38:58 -
[102] - Quote
Yes, Eve is a PvP centred game, no doubt. The devs have made it quite clear that that has been their intention from conception.
We can also say that there is content which is geared towards PvE. And if you know what you are doing, you can be perfectly safe doing that. I'm not advocating making Hi-sec safer or any other nonsense before the bandwagon rolls up.
But I do feel for new players, who have taken the step out of safe space, only to find themselves in a situation that gives them zero chance of survival (instalock gatecamp death). The game doesn't warn you that there will be situations like that. The lowsec from hisec jump warning doesn't tell you that your ship will have died before you can even align to your next jump. Being the loser in a well fought game of cat and mouse is one thing, but this is quite another.
I think we can all agree that Eve has a steep learning curve, and if you hadn't realised quite how steep that curve is before you get chance to explore, and don't realise that you should read tutorials and have things explained to you by more experienced players, then this game can be a touch on the harsh side. Sadly there are players who will mock such new players, and say "go find an easier game n00b", rather than congratulate them on trying to take their first steps out of hisec and offer guidance.
I for example am an out and proud carebear. I will happily donate hundreds of millions of ISK to new players (good lord I'm going to get a lot of in game spam mail from this) because i can fund it from the PvE activity I quite happily while the hours away in hisec with. There is nothing wrong with this style of gameplay. People accuse me of being butthurt cos I don't like people like Code, but that's a personal thing aimed at the players individually, not game mechanics or out of personal loss or anything else.
But the OP definitely did not help his viewpoint with his choice of words and decision to quit at the first hurdle. |
Yebo Lakatosh
Open University of Celestial Hardship Art of War Alliance
42
|
Posted - 2017.02.07 17:02:33 -
[103] - Quote
Mike Adoulin wrote:Arthur Aihaken wrote:garbage BTW, this < man> is NOT a CODE Agent/Knight/whatever. Thanks for clarification. Looks can be deceiving. But that explains some strange phenomena I keep encountering around the boards.
They say Alpha clones are only for trying stuff. I say it's just the Hard Mode.
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Vortexo VonBrenner
Raumfahrer Spiff Rakett Piloot Anslutning
2651
|
Posted - 2017.02.07 17:36:38 -
[104] - Quote
OT...I didn't know OUCH still existed, cool. Black Talon's EvE writings have been invaluable for me.
EvE security zones in pictures
EvE quick reference pdf
EvE links
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av Utama
School of Applied Knowledge Caldari State
3
|
Posted - 2017.02.07 18:21:06 -
[105] - Quote
The Bigpuns wrote: But I do feel for new players, who have taken the step out of safe space, only to find themselves in a situation that gives them zero chance of survival (instalock gatecamp death). The game doesn't warn you that there will be situations like that. The lowsec from hisec jump warning doesn't tell you that your ship will have died before you can even align to your next jump.
This^
Wow so mush usefull info in this thread , thanks all
For new player , like me , exploring eve to see very smart and challenging game , exiting for very long hours and days , and keep learning , then run into Gate Cap"... , make me think:
So this is the outcome after learning skills, upgrade ships , just to sit at gate and blind kill what ever coming in? This is the real PVP? few in thread mention the need for gate caps as a choke points I dont belive that ccp planed this , for a very smart game with good pvp system(if there is) gate camps make's this game looks like ... well... not so smart
I planed to first learn exploration , then to join pvp corp , but i'm not goin to sit in any "Gate camp" I cannot find the right word , it's just gate camp do not belong here.
I lost ships exploring wormholes(my poor alpha gas miner alt) , was exiting and fun , i don't care , but not to a gate camp. I was more then glad to shot back and die there , but there is no chance even to blink I went to Tama to get me losd drones, nice ISK income , allmost god killed , realy fun and if i lose all , it's ok
For those who mentioned "losing a ship is hard" , well i really don't care to lose my ship, i don't take out ship i cannot afford to lose.
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Keno Skir
1253
|
Posted - 2017.02.07 18:25:02 -
[106] - Quote
The Bigpuns wrote:People accuse me of being butthurt cos I don't like people like Code, but that's a personal thing aimed at the players individually, not game mechanics or out of personal loss or anything else.
I mean, it is Butt-Hurt isn't it?
If you use a personal issue with a few people to tarnish a whole group as if you know them all is definitely verging on Butt-Hurt.
See i don't like CODE. either, but in reality they are normal folks who like a bit of roleplay. My dislike for them stems from the fact they don't gank for profit and don't really even pretend to be doing it for the good of Hisec anymore. In the beginning i enjoyed the content CODE. provided, but now it seems that while they are still making content it has been diluted too much to be really inspiring.
Still, the vast majority of CODE. i know are perfectly normal guys long as you don't slate their alliance on first contact, most of them still fine when you do slate the alliance
(go back to saving Hisec with a war on bots guys, you were interesting when that was the RP target)
<Gùï> 250,000 Bonus SP when you start an Alpha Clone HERE <Gùï>
<Gùï> Contact me regarding my trusted Alliance Creation Service <Gùï>
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NofriendNoLifeStilPostin
State War Academy Caldari State
18
|
Posted - 2017.02.07 19:16:08 -
[107] - Quote
Yes, the pvp in this game is an absolute joke.
It is skill-less trash that no serious pvpers subject themselves to. |
Keno Skir
1254
|
Posted - 2017.02.07 19:35:03 -
[108] - Quote
NofriendNoLifeStilPostin wrote:Yes, MY pvp in this game is an absolute joke.
I AM skill-less trash that no serious pvpers SHOULD LISTEN to.
Fixed that for ya, you're welcome.
If someone is so shallow of attention span that they see a gate camp and think that's the whole game they shouldn't be playing adult games and good riddance to the floppy little sods.
Some people just want to blame their failures on anything other than themselves. Others fail also, but try to learn what they can and improve.
One of these people will do well in EvE. The other will cry loudly on the forums about how they were real good at ze game (they cannot imagine otherwise) but ze game is broken WAAAAAAH!
It must surely be embarrassing to be so bad at a game you dedicate your time to posting butt-hurt rubbish on the forums with a meaningless alt I'm sure there are some folks who would gladly teach you not to die in flames to a gate camp. All you have to do is be a grown up and admit that since others get through them fine, the issue lies with YOU.
<Gùï> 250,000 Bonus SP when you start an Alpha Clone HERE <Gùï>
<Gùï> Contact me regarding my trusted Alliance Creation Service <Gùï>
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Arthur Aihaken
CODE.d
5346
|
Posted - 2017.02.07 19:45:43 -
[109] - Quote
av Utama wrote:Wow so mush usefull info in this thread , thanks all
For new player , like me , exploring eve to see very smart and challenging game , exiting for very long hours and days , and keep learning , then run into Gate Cap"... , make me think:
So this is the outcome after learning skills, upgrade ships , just to sit at gate and blind kill what ever coming in? It's not quite that cut and dry, but yeah - there are a lot of players that do look for the 'low-hanging' fruit with respect to PvP.
I am currently away, traveling through time and will be returning last week.
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Teckos Pech
The Executives Executive Outcomes
5902
|
Posted - 2017.02.07 19:48:07 -
[110] - Quote
The Bigpuns wrote: I think we can all agree that Eve has a steep learning curve, and if you hadn't realised quite how steep that curve is before you get chance to explore, and don't realise that you should read tutorials and have things explained to you by more experienced players, then this game can be a touch on the harsh side. Sadly there are players who will mock such new players, and say "go find an easier game n00b", rather than congratulate them on trying to take their first steps out of hisec and offer guidance.
I disagree. I would say that if that new player reacted well to the situation he'd likely find that the people who just killed him are quite willing to help him learn about the game. Just because a bunch of guys set up on a gate and blap anything coming through does not make them assholes in real life. No really. I know that is often claim by the BadsGäó that come to forums dumping a cannister of salt all over the place, but the reality is quite the opposite.
What will get you mocked, and I did it myself here in this post, is when you come to the forums all full of rage and salt and cry that the fundamental nature of the game should be changed because some of your space pixels were exploded.
Now, granted maybe the harsh nature of the game is not clear to many new players. Maybe they should be told you WILL lose ships. Nowhere is entirely safe. You are least likely to be shot in HS, but it can still happen. Your best strategy is to find other players who can help you learn the fine points of the game. But how do you do this? Some people won't read the instructions. They'll just toss them aside and plug stuff in and start trying to figure it out. If there is something there providing this advice and they ignore it....it is kind of on them.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Neuntausend
GoonWaffe Goonswarm Federation
1437
|
Posted - 2017.02.07 20:00:17 -
[111] - Quote
But you see, Teckos, that is where you are wrong. We are all dangerous sociopaths for blowing up spaceships in an online game.
You should know by now that playing violent video games makes you a mass murderer in real life too. It's even on the news. |
The Bigpuns
Touring New Eden
244
|
Posted - 2017.02.07 20:09:34 -
[112] - Quote
Keno Skir wrote:The Bigpuns wrote:People accuse me of being butthurt cos I don't like people like Code, but that's a personal thing aimed at the players individually, not game mechanics or out of personal loss or anything else. I mean, it is Butt-Hurt isn't it? If you use a personal issue with a few people to tarnish a whole group as if you know them all is definitely verging on Butt-Hurt. See i don't like CODE. either, but in reality they are normal folks who like a bit of roleplay. My dislike for them stems from the fact they don't gank for profit and don't really even pretend to be doing it for the good of Hisec anymore. In the beginning i enjoyed the content CODE. provided, but now it seems that while they are still making content it has been diluted too much to be really inspiring. Still, the vast majority of CODE. i know are perfectly normal guys long as you don't slate their alliance on first contact, most of them still fine when you do slate the alliance (go back to saving Hisec with a war on bots guys, you were interesting when that was the RP target)
You must have a pretty broad interpretation of the word "butt-hurt". I may be guilty of tarring all with the same brush, but given that there are no Code members in these forums who talk anything but nonsense, maybe it can be justified to some extent. As I have explained several times, and am perfectly willing to keep explaining for as long as there are people it needs explaining to, the actions of this group to take advantage of game mechanics is not my gripe. I am not (to quote urban dictionarys definition) overly offended or resentful of what Code stands for. I will be as clear as I can: it is the behaviour of particular individuals that causes my issue. Personal dislike is not the same as "butt-hurt". Butt-hurt is the fashionable insult flavour of the month for the imaginationally-impaired, a bit like people who say "triggered", or the way "get a life" was a popular insult in the 80's. The term is overused and doesn't actually mean much.
But I digress: people don't need to be concerned by Code, or hisec PvP in general, and shouldn't take it personally when this game springs unwelcome surprises on them. But it happens, because of the games unforgiving nature. And sadly we lose some players because of that. And I agree that the game would be worse if the mechanics were changed to make it safer everywhere. |
Zoubidah Al-Kouffarde
Imperial Shipment Amarr Empire
30
|
Posted - 2017.02.07 23:24:40 -
[113] - Quote
Vanessa Celtis wrote:
Yep, this is what they do not tell you when you upgrade, and this is what is killing the game. Gate camps and suicide ganking machines are an exploit of the game. A glitch in the design left on purpose by CCP which prevent the game to grow.
This is true but this S&M Schadenfreude-based gameplay provides good income, as sadists and masochists all need multiple accounts to fuel their emotional hobby. This is also easier on the server as people have alts that barely require input, or seldom do, eg static eyes, haulers, industry characters
"You would not be the first "ganker aligned" player to be found to having some issues. Here's a dark secret: there are some in AG who, because of battling gankers, have managed to get to know a few of them, found they had issues, and helped them" HW
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Dracones
Tarsis Inc
64
|
Posted - 2017.02.07 23:40:14 -
[114] - Quote
The game is something like 13 or 14 years old and its current state is less design and more of a slow evolution to how players have exploited, abused and invented mechanics on top of the systems the developers made. The current game is insanely complicated and very unique in how pretty much everything is the result of player action.
In the case of gate camps, they serve to make getting goods into low/null more dangerous and there are entire systems and ways of playing to get around them. They sort of shape how low sec works in many ways. If the mechanic was removed it'd need to be replaced with something else that allowed people to lock down traffic and that lock down would need counters that experienced players could use to get around them. CCP is generally pretty wary(and rightfully so) of messing with these mechanics because it can really upset the current game balance.
The one downside is that it means new players run into these mechanical walls that have very complex aspects to them. Many areas of the game have these sort of "gotchas" to them. The best advice for new players has been, and always will be, to fly affordable ships and expect to lose them as they learn these parts of the game. |
goudaMob
Victory or Whatever
12
|
Posted - 2017.02.07 23:53:34 -
[115] - Quote
Gate camping will never go away. There are ways to outsmart gatecampers. There is always a way out if you know what you're doing and fit right.
But, don't jump through the gate I'm camping. I'm already one step above you. And your hate mails fuel my desire to play.
Yarr. |
Arthur Aihaken
CODE.d
5354
|
Posted - 2017.02.08 00:15:14 -
[116] - Quote
PvP isn't the problem in EVE - it's the depraved individuals that wander the space-lanes.
These players will shoot pods and rookie ships with wonton abandon just for kicks. Miners get ganked, bumped, baited, extorted and ransomed under the guise of 'teaching them how to play the game'. Insta-locking Tornados lay in wait everywhere to instantly kill unsuspecting players at gates and station undocks. 'Friendly' duel invitations and suspect station games are designed to exploit novice players. Persistent wardecs lock players in stations for days or weeks on end. Crucial mission objectives are stolen, wrecks looted and salvage operations disrupted. And this is just in high-sec...
Honestly, it's not much fun to be on the recieving end of this - especially if you're a new player. It's a rather abrupt learning curve (which some have likened to a cliff) - one where known game mechanics are continually exploited to the full advantage of experienced players. Misery loves company, and the 'tears' that feed the meat grinder in EVE are just icing on the cake to most of the sadists.
There are probably a lot of reasons EVE has never really broken into the mainstream. But maybe one of them is that some players really go out of their way to make it as bitter an experience as possible.
I am currently away, traveling through time and will be returning last week.
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goudaMob
Victory or Whatever
12
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Posted - 2017.02.08 00:24:24 -
[117] - Quote
Do you know how many modules and ammo I get from gate camping? Over the years I've received hundreds and hundreds of meta, tech 2, faction, and deadspace modules (no officer yet, damnit!).
It's to the point these days that all I really need to do is buy ship hulls, fly it to my home station, and then fit it out. Anything I have excess amounts, I haul over to a hub and generate isk.
Yes, gatecamping is fun and I get lots of hate mail. But it's also pretty lucrative.
And sometimes, the person you catch knows what they are doing. Then, you get a nice fight out of it :) |
goudaMob
Victory or Whatever
12
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Posted - 2017.02.08 00:26:56 -
[118] - Quote
Also, I camp gates in lowsec. I'm constantly at risk of being ganked or ganged up on myself. I catch people in pipeline systems on their way to a highsec hub, or I sit outside a highsec gate and wait for haulers or PVP hopefulls to jump through into lowsec.
I think sitting around in HighSec and just bashing on anything that fly's by is the lowest of the low. |
Arthur Aihaken
CODE.d
5354
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Posted - 2017.02.08 00:31:55 -
[119] - Quote
goudaMob wrote:And sometimes, the person you catch knows what they are doing. Then, you get a nice fight out of it :) That's usually when the batphone comes out or a cyno drops. Because by "nice" we know you mean one-sided, overwhelming and total. Do you know how many times I've watched cloaked as one group comes to the aid of someone being gate-camped by another group? NEVER. I know. You don't eat your own unless you absolutely have to...
I am currently away, traveling through time and will be returning last week.
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Darth Kendari
Imperial Academy Amarr Empire
20
|
Posted - 2017.02.08 00:33:51 -
[120] - Quote
http://eve-gatecheck.space/eve/
Nuff said. |
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