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Ikudza Saraki
School of Applied Knowledge Caldari State
0
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Posted - 2017.02.05 16:37:35 -
[1] - Quote
Hey,
Am I the only one, who sees that the population of the WH habitants have been decreased? Am I the only one, who sees that the number visits from HS has been decreased?
What happened, while I've been offline?
Cheers |
Jonn Duune
Biomass Party
49
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Posted - 2017.02.05 20:09:11 -
[2] - Quote
Ikudza Saraki wrote:Hey,
Am I the only one, who sees that the population of the WH habitants have been decreased? Am I the only one, who sees that the number visits from HS has been decreased?
What happened, while I've been offline?
Cheers
Actually, i would argue in the last 3-4 months the number of WH inhabitants has increased. I see a LOT more recruiting for them in the recruitment channel and activity everywhere I run into :p
My name is Jonn Duune, and I wholeheartedly support the message posted above.
The Best Party in J-space, join us!
Jonn Duune, your WH Candidate for CSM XII!
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Amak Boma
Dragon Factory
223
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Posted - 2017.02.05 21:26:32 -
[3] - Quote
but hard to get daily laborers for mining errands and they quit when they die but yes c3 solo rattlesnake is good choice if you're with pulsar effect in wormhole then you are on even better position |
Akane Togenada
Signal Cartel EvE-Scout Enclave
34
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Posted - 2017.02.05 22:02:12 -
[4] - Quote
http://i.imgur.com/cMfkFGP.mp4
I'm doing my part |
Jack Miton
Presumed Dead Enterprises Lost Outcast's Combined Army League
4958
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Posted - 2017.02.05 23:24:32 -
[5] - Quote
yeah yeah, whs are dead, we know, stop posting the same thing from 2012 onwards.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
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Nakovi Kitsune
New Eden People's Front Rapid Unexpected Disassembly Event
32
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Posted - 2017.02.06 17:24:11 -
[6] - Quote
Yes, you are the only one who thinks this. |
Kosomot
Poseidon Energy and Industrial
54
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Posted - 2017.02.06 19:09:54 -
[7] - Quote
Being a person that lives in a WH, I can say that since Alpha's there are all sorts of people wandering in bravely exploring the unknown.
i sometimes feel bad blowing them up, but then i realize they are stealing our data sites.
then it's easier.
but yeah i would say that c1's adn c2's are super busy,
I will say that i have noticed that C4's and above are less populated however when you run into a dwelling force they are much more offensive forces.
current travelers are mostly alpha explorers IMHO.
I am a miner, mission runner, and explorer...
or as EVE Online would have it...
A Carebear!!
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revirded
Nocturnal Tumescence Fidelas Constans
0
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Posted - 2017.02.06 20:03:01 -
[8] - Quote
just because u dont see them doesn't mean they aren't there |
Vigo_The_Carpathian
Rolling Static Sleeping Dragons
5
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Posted - 2017.02.06 20:29:11 -
[9] - Quote
Way larger population data/relic hunters in the last few months. A C1, C2, and C3 with a HS can be a really busy WH. What I am seeing less of, is day tripping combat site runners. We would see 2-3 drakes per week for k-space folk, not seen anyone in a long time. |
Liafcipe9000
ShekelSquad Interhole Revenue Service
36939
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Posted - 2017.02.08 22:24:29 -
[10] - Quote
if you're seeing less people in WH space, they're probably just doing it right. |
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Ikudza Saraki
School of Applied Knowledge Caldari State
0
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Posted - 2017.02.09 12:16:03 -
[11] - Quote
Vigo_The_Carpathian wrote:Way larger population data/relic hunters in the last few months. A C1, C2, and C3 with a HS can be a really busy WH. What I am seeing less of, is day tripping combat site runners. We would see 2-3 drakes per week for k-space folk, not seen anyone in a long time. This is exactly what I see, more cheap ships with low skilled pilots, while the visits with something at least BC size lowers during last couple of months. What happened? |
Edward Harris
Lazerhawks
100
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Posted - 2017.02.09 16:35:52 -
[12] - Quote
Eve is dying, folks |
Kosomot
Poseidon Energy and Industrial
54
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Posted - 2017.02.09 17:05:14 -
[13] - Quote
Edward Harris wrote:Eve is dying, folks
Eve is Dying(tm)
there i fixed that for you.
I am a miner, mission runner, and explorer...
or as EVE Online would have it...
A Carebear!!
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Gregorius Goldstein
Ze One Man Show
1901
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Posted - 2017.02.10 09:08:08 -
[14] - Quote
I think WH space population is even more time zone depending than the other areas of EVE. Because a good chunk of the players in less common time zones like RUS stick together in non WH Alliances. At "EVE prime time" WHs are busy, exploration sides hacked, good gases huffed and I run into traps. When I roam WHs on an early Wednesday morning I can go AFK for hours without losing my ship. I may find someone hauling PI or mining, but hardly any roams out there. Would be quite boring anyway I guess. Just look at the WH kills stats, most big ships die in EU/US evening hours. |
Liafcipe9000
ShekelSquad Interhole Revenue Service
37030
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Posted - 2017.02.10 15:25:11 -
[15] - Quote
Kosomot wrote:Edward Harris wrote:Eve is dying, folks Eve is Dying(tm) there i fixed that for you. EVE is DyingGäó
FTFY |
Taurean Eltanin
The Tuskers The Tuskers Co.
123
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Posted - 2017.02.10 15:33:30 -
[16] - Quote
Liafcipe9000 wrote:Kosomot wrote:Edward Harris wrote:Eve is dying, folks Eve is Dying(tm) there i fixed that for you. EVE is DyingGäó FTFY
Okay, that was just showing off.
If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.
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Hidden Fremen
Lazerhawks
680
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Posted - 2017.02.10 15:39:02 -
[17] - Quote
Ikudza Saraki wrote:I've been offline Lol
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Lord Harrowmont
Quantum Decoherence
7
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Posted - 2017.02.26 07:41:11 -
[18] - Quote
Ikudza Saraki wrote:Hey,
Am I the only one, who sees that the population of the WH habitants have been decreased? Am I the only one, who sees that the number visits from HS has been decreased?
What happened, while I've been offline?
Cheers
We are doing a good job then...let's keep it that way |
Vigo_The_Carpathian
Rolling Static Sleeping Dragons
6
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Posted - 2017.02.27 03:02:20 -
[19] - Quote
Ikudza Saraki wrote:Vigo_The_Carpathian wrote:Way larger population data/relic hunters in the last few months. A C1, C2, and C3 with a HS can be a really busy WH. What I am seeing less of, is day tripping combat site runners. We would see 2-3 drakes per week for k-space folk, not seen anyone in a long time. This is exactly what I see, more cheap ships with low skilled pilots, while the visits with something at least BC size lowers during last couple of months. What happened? It's way more profitable to be a bear in NS is the main reason. You can make all the isk w/o the risk. |
RolandofGilead Hakaari
Wyzardz
9
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Posted - 2017.03.04 21:46:09 -
[20] - Quote
Vigo_The_Carpathian wrote:
... local needs to be taken away from NS.
NO. |
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Jack Miton
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
4964
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Posted - 2017.03.05 08:28:34 -
[21] - Quote
RolandofGilead Hakaari wrote:Vigo_The_Carpathian wrote:
... local needs to be taken away from NS.
NO. Yes, actually
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
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Vigo_The_Carpathian
Rolling Static Sleeping Dragons
6
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Posted - 2017.03.06 09:55:44 -
[22] - Quote
RolandofGilead Hakaari wrote:Vigo_The_Carpathian wrote:
... local needs to be taken away from NS.
NO. Then the profitability needs to be decreased in NS or increased in WH space.
As it stands it's way more profitable to live in NS as a bear compared to WH space, that is in large part due to local. The current risk/reward system is highly in favor of NS and it is effecting the number of people venturing into WH space that actually run combat sites. |
Scialt
Universal Sanitation Corporation
38
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Posted - 2017.03.06 14:27:43 -
[23] - Quote
Vigo_The_Carpathian wrote:RolandofGilead Hakaari wrote:Vigo_The_Carpathian wrote:
... local needs to be taken away from NS.
NO. Then the profitability needs to be decreased in NS or increased in WH space. As it stands it's way more profitable to live in NS as a bear compared to WH space, that is in large part due to local. The current risk/reward system is highly in favor of NS and it is effecting the number of people venturing into WH space that actually run combat sites.
If I'm not mistaken, permanent residents was never the plan when wormholes were brought into the game. The thought was that people would visit WH space, not live there.
Now of course eve players have surprised eve developers many times with how they use new changes. But given the fact that WH's weren't designed for permanent player habitation, I'm not sure it's true that they need to be balanced against K-space which WAS designed for permanent player habitation.
The problem with removing Local in null is you end up making null sec a lot like wormhole space with sov and some fixed jump routes (with wormholes being unfixed routes also available). We already have wormhole space... why do we need to turn null into the same thing.
Based on your logic... an equally acceptable solution would be adding local to WH space and possibly nerfing the rewards from the sites as it would now be "easier". That would **** off those who like not having local in wormholes... but I wonder why they're so okay with pissing off those in null who like having local when the shoe is on the other foot? |
Vigo_The_Carpathian
Rolling Static Sleeping Dragons
6
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Posted - 2017.03.06 18:05:09 -
[24] - Quote
Scialt wrote:Vigo_The_Carpathian wrote:RolandofGilead Hakaari wrote:Vigo_The_Carpathian wrote:
... local needs to be taken away from NS.
NO. Then the profitability needs to be decreased in NS or increased in WH space. As it stands it's way more profitable to live in NS as a bear compared to WH space, that is in large part due to local. The current risk/reward system is highly in favor of NS and it is effecting the number of people venturing into WH space that actually run combat sites. If I'm not mistaken, permanent residents was never the plan when wormholes were brought into the game. The thought was that people would visit WH space, not live there. Now of course eve players have surprised eve developers many times with how they use new changes. But given the fact that WH's weren't designed for permanent player habitation, I'm not sure it's true that they need to be balanced against K-space which WAS designed for permanent player habitation. The problem with removing Local in null is you end up making null sec a lot like wormhole space with sov and some fixed jump routes (with wormholes being unfixed routes also available). We already have wormhole space... why do we need to turn null into the same thing. Based on your logic... an equally acceptable solution would be adding local to WH space and possibly nerfing the rewards from the sites as it would now be "easier". That would **** off those who like not having local in wormholes... but I wonder why they're so okay with pissing off those in null who like having local when the shoe is on the other foot? First, my posistion has been geared towards the lack of people coming into WH since the beginning of this thread, not the number of inhabitants in WH space, you're reaching for new arguments and being emotional.
But since you brought it up, WH space may not have been intended for permanent residence, the advent of citadels and their mechanics clearly threw any feasibility of treating WH space as more a temporary residence out the window.
Give me a break, it wouldn't change NS all that much. Removing local from NS would just mean no longer being able to AFK rat/mine, you'd still have your massive intel channels and defined pipelines, you'd just have to hit d-scan every so often to stay safe.
We're asking for balance, even if that means we get local (not that I'm a fan of that, so be it if we do). Nobody is trying to "****" off people living in NS, but if in this game if there is a region of space that is so incredibly profitable and at the same time so incredibly safe that it sucks the content out of all other parts of space, then there is a balance problem. |
Scialt
Universal Sanitation Corporation
40
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Posted - 2017.03.06 20:56:12 -
[25] - Quote
Vigo_The_Carpathian wrote:Scialt wrote:Vigo_The_Carpathian wrote:RolandofGilead Hakaari wrote:Vigo_The_Carpathian wrote:
... local needs to be taken away from NS.
NO. Then the profitability needs to be decreased in NS or increased in WH space. As it stands it's way more profitable to live in NS as a bear compared to WH space, that is in large part due to local. The current risk/reward system is highly in favor of NS and it is effecting the number of people venturing into WH space that actually run combat sites. If I'm not mistaken, permanent residents was never the plan when wormholes were brought into the game. The thought was that people would visit WH space, not live there. Now of course eve players have surprised eve developers many times with how they use new changes. But given the fact that WH's weren't designed for permanent player habitation, I'm not sure it's true that they need to be balanced against K-space which WAS designed for permanent player habitation. The problem with removing Local in null is you end up making null sec a lot like wormhole space with sov and some fixed jump routes (with wormholes being unfixed routes also available). We already have wormhole space... why do we need to turn null into the same thing. Based on your logic... an equally acceptable solution would be adding local to WH space and possibly nerfing the rewards from the sites as it would now be "easier". That would **** off those who like not having local in wormholes... but I wonder why they're so okay with pissing off those in null who like having local when the shoe is on the other foot? First, my posistion has been geared towards the lack of people coming into WH since the beginning of this thread, not the number of inhabitants in WH space, you're reaching for new arguments and being emotional. But since you brought it up, WH space may not have been intended for permanent residence, the advent of citadels and their mechanics clearly threw any feasibility of treating WH space as more a temporary residence out the window. Give me a break, it wouldn't change NS all that much. Removing local from NS would just mean no longer being able to AFK rat/mine, you'd still have your massive intel channels and defined pipelines, you'd just have to hit d-scan every so often to stay safe. We're asking for balance, even if that means we get local (not that I'm a fan of that, so be it if we do). Nobody is trying to "****" off people living in NS, but if in this game if there is a region of space that is so incredibly profitable and at the same time so incredibly safe that it sucks the content out of all other parts of space, then there is a balance problem.
Is your issue just balance?
If so... why not add local to wormholes?
Or is it that you want Null to be like WH space? If so... why? There's tons of empty wormhole space. Maybe it's empty because more people want local?
Look... I like doing a little bit of stuff in both. I don't really want to make Null like WH space or WH space like Null. I think having variety is good. I think the tactics of both should stay different. |
Vigo_The_Carpathian
Rolling Static Sleeping Dragons
6
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Posted - 2017.03.06 21:03:28 -
[26] - Quote
Quote:
Is your issue just balance?
If so... why not add local to wormholes?
Or is it that you want Null to be like WH space? If so... why? There's tons of empty wormhole space.
Balance...and I literally wrote "even if that means we get local (not that I'm a fan of that, so be it if we do)".
Not sure how that was in anyway unclear. |
Scialt
Universal Sanitation Corporation
40
|
Posted - 2017.03.06 21:14:07 -
[27] - Quote
Vigo_The_Carpathian wrote:Quote:
Is your issue just balance?
If so... why not add local to wormholes?
Or is it that you want Null to be like WH space? If so... why? There's tons of empty wormhole space.
Balance...and I literally wrote "even if that means we get local (not that I'm a fan of that, so be it if we do)". Not sure how that was in anyway unclear.
I guess the question then becomes... if WH space sucks so bad balance wise then why not leave?
I'm not in favor of making null like WH space or WH space like null. I prefer to have options. This seems a lot like people in high-sec wanting concord responses in low sec and null... an idea based on self interest of a single group of players.
I'm kind of against the constant situation where people are talking about how overpowered people who play in other areas are and how underpowered their area of play is. That goes for High Sec care bears, null sec dwellers and WH residents all the same. |
Vigo_The_Carpathian
Rolling Static Sleeping Dragons
6
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Posted - 2017.03.06 21:43:24 -
[28] - Quote
Scialt wrote:Vigo_The_Carpathian wrote:Quote:
Is your issue just balance?
If so... why not add local to wormholes?
Or is it that you want Null to be like WH space? If so... why? There's tons of empty wormhole space.
Balance...and I literally wrote "even if that means we get local (not that I'm a fan of that, so be it if we do)". Not sure how that was in anyway unclear. I guess the question then becomes... if WH space sucks so bad balance wise then why not leave? I'm not in favor of making null like WH space or WH space like null. I prefer to have options. This seems a lot like people in high-sec wanting concord responses in low sec and null... an idea based on self interest of a single group of players. I'm kind of against the constant situation where people are talking about how overpowered people who play in other areas are and how underpowered their area of play is. That goes for High Sec care bears, null sec dwellers and WH residents all the same. Who said anything about sucking so bad, I said UNBALANCED? Stop putting words in my my mouth and simply try to comprehend what I've wrote.
WH space would still be very different as would NS, the differences are pretty easy to see even if local was taken or given away to the respective party, but I suspect people rely on the comfort of local a bit too much and pressing d-scan is beyond many people.
....again you seem to be reaching, concord mechanics has nothing to do w/ this conversation..
This game works on a Risk vs. Reward model. As it stands there is is an imbalance and that is reflected in the number of people venturing into WH space trying to run combat sites. |
Dolly Varden
Blacksteel Mining and Manufacturing Renaissance Federation
0
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Posted - 2017.03.07 01:39:09 -
[29] - Quote
Jack Miton wrote:RolandofGilead Hakaari wrote:Vigo_The_Carpathian wrote:
... local needs to be taken away from NS.
NO. Yes, actually
If the rats can alpha the interceptor before it can warp off i'm 100% with you.
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erg cz
Broz With Froz Dot Dot Dot
557
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Posted - 2017.03.07 09:16:15 -
[30] - Quote
Vigo_The_Carpathian wrote:Scialt wrote: If I'm not mistaken, permanent residents was never the plan when wormholes were brought into the game. The thought was that people would visit WH space, not live there.
Now of course eve players have surprised eve developers many times with how they use new changes. But given the fact that WH's weren't designed for permanent player habitation, I'm not sure it's true that they need to be balanced against K-space which WAS designed for permanent player habitation.
The problem with removing Local in null is you end up making null sec a lot like wormhole space with sov and some fixed jump routes (with wormholes being unfixed routes also available). We already have wormhole space... why do we need to turn null into the same thing.
Based on your logic... an equally acceptable solution would be adding local to WH space and possibly nerfing the rewards from the sites as it would now be "easier". That would **** off those who like not having local in wormholes... but I wonder why they're so okay with pissing off those in null who like having local when the shoe is on the other foot?
First, my posistion has been geared towards the lack of people coming into WH since the beginning of this thread, not the number of inhabitants in WH space, you're reaching for new arguments and being emotional.
I read the whole thread and it is clear, that it is you, who is "being emotional. " here.
Vigo_The_Carpathian wrote: But since you brought it up, WH space may not have been intended for permanent residence, the advent of citadels and their mechanics clearly threw any feasibility of treating WH space as more a temporary residence out the window.
Please learn to read, not only to write - he clearely said ' when wormholes were brought into the game', not 'now, with citadels and their mechanics'. Yes, WH space developed over time and has its role in current EVE. Place without local and constant neighbours. Thats it.
Vigo_The_Carpathian wrote: Give me a break, it wouldn't change NS all that much. Removing local from NS would just mean no longer being able to AFK rat/mine, you'd still have your massive intel channels and defined pipelines, you'd just have to hit d-scan every so often to stay safe.
If you AFK, you do not see local. So argument about AFK is pointless. Even if you thought it as the measure of intel - you still have to be at keyboard to follow intel channels. Cloaked ships and some T2 cruisers do not show on d-scan. No point to hint here d-scan as "save my *** always 100%" feature. You are not safe if you " hit d-scan every so often".
Vigo_The_Carpathian wrote: Nobody is trying to "****" off people living in NS, but if in this game if there is a region of space that is so incredibly profitable
You are " trying to "****" off people living in NS" by making their space much more hostile. And It is not that much more profitable, that incursions or running L4 missions in high sec.
Overall - learn to love living in paranoidal environment of WH or get out. Do not try to spoil our space. Null is not about making ISK, it is about having home. Territory, that you inhabitate and defend. And if some ally comes into my system I want to be able to say hi to him before he shouts something in local. It is my home and I want to see who is at home. And income is hardly exceeds 60-100 milions ISK per hour if you do not use carrrier or have luck with signatures.
Absolutely free trial extension. Just click the link and get extra 250 000 SP for free!
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