Vigo_The_Carpathian wrote:
Who said anything about sucking so bad, I said UNBALANCED? Stop putting words in my my mouth and simply try to comprehend what I've wrote.
WH space would still be very different as would NS, the differences are pretty easy to see even if local was taken or given away to the respective party, but I suspect people rely on the comfort of local a bit too much and pressing d-scan is beyond many people.
....again you seem to be reaching, concord mechanics has nothing to do w/ this conversation..
This game works on a Risk vs. Reward model. As it stands there is is an imbalance and that is reflected in the number of people venturing into WH space trying to run combat sites.
Look... the problem is you're fundamentally trying to change Null Sec because you feel like your preferred method of playing (Wormholes) isn't as profitable as it should be.
Instead of that... why not talk about changes to the place you reside in order to create balance?
Taking away local is a fundamental change. Yes... null has set jump gates... but they also get wormholes that give them random neighbors as well. Local is the key difference. If you take that away then it simply becomes a decision if you want some permanent and some random neighbors or no permanent and all random neighbors.
We already have wormhole space. We don't need to change null to match it just because you feel you're not rewarded enough for living in a wormhole. You have a very simple solution if you don't like it. Go to Null. That's the same answer high-sec dwellers have if they complain that the rewards are too great in Null. They can come too.
Wormholes were conceived as places to visit and not live. I understand that's not how they're used now... but that WAS the point of them at the start. To be honest WH residents are the REASON why many won't visit in a PVE ship... just like few visit enemy controlled Null Sec systems in a PVE ship. You die if you do that. If WH's just had visitors and no permanent residents... the number of visitors would skyrocket because there'd be less fear of permanent wormhole dwellers warping a fleet to your PvE ship. At the beginning, wormholes were often free-for-all zones. Now the chances are that some wormhole resident corp will have a chain leading to whatever wormhole you are in.
Nerfing Null will have little impact on WH space anyway... not from people doing PVE. People will just take their PVE to high-sec missions or incursions which pay about the same rate as null anom running anyway if you're not in a carrier.