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SiJira
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Posted - 2007.04.24 01:48:00 -
[1]
Ok so I have decided to train up a character that can get force recon and so I will be able to be cloaked all the time and still attack people quickly when i come out of it.
Would I be able to use amarr for this - I really like amarr.
Would I start my character as special forces? I want to be able to make a character that can generate enough isk to support themselves (even if a lot of skilling is needed to begin self-support) and can be used as a good pvp tool vs small gangs of 1-5 (of course I would have backup if they have anything strong)
by the way , whats the worst thing I can come up with employing cloaking tactics. .
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Mudkest
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Posted - 2007.04.24 06:49:00 -
[2]
Originally by: SiJira
by the way , whats the worst thing I can come up with employing cloaking tactics. .
dont really know about the rest(though amar force recon does seem pretty good for soloing)
but worst thing to come up when cloaking, gatecamp with bubble and a bunch of stuff(containers, corpses, wrecks and such) at the point where you get drawn out of warp(wich can be circumvented if you have half a brain). cant warp out, and cant cloak cause of stuff around you. fo the rest you *should* be able to engage if you can handle it and remain cloaked if not.
-Duct tape might hold the univurse together, but it's coffee that makes it tick |
VicturusTeSaluto
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Posted - 2007.04.24 09:15:00 -
[3]
Amarr is a good choice because the Curse is the best force recon, and the most overpowered ship in the game. I don't know if special forces matters. If it is like Gallente special forces you will get frigate 4 and a lot of drone skills. Both would help some. Frigate 4 is needed for the cruiser skill, and you will need cruiser 5.
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Shoele Lialos
Gallente Elite United Corp Antigo Dominion
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Posted - 2007.04.24 12:24:00 -
[4]
Originally by: VicturusTeSaluto Amarr is a good choice because the Curse is the best force recon, and the most overpowered ship in the game. I don't know if special forces matters. If it is like Gallente special forces you will get frigate 4 and a lot of drone skills. Both would help some. Frigate 4 is needed for the cruiser skill, and you will need cruiser 5.
Curse is the Amarr Combat Recon, the Force Recon is the Pilgrim.
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SiJira
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Posted - 2007.04.24 12:30:00 -
[5]
thank you all for answers
So I would want to work for the pilgrim and indeed use special forces?
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NoNah
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Posted - 2007.04.24 13:12:00 -
[6]
Curse is indeed one of the strongest soloships. Its not the strongest recon however. And as other has said, youre after the pilgrim not the curse.
Either way, its more of a gallente ship than amarr anyway. With that said, its a grand one. Funny thing is, youre saying you want a cloaking amarr recon, and wait.. hmm.. yes, theres only one. Whats your question? =)
If youre going to fight in a gang, try out an Arazu or Rapier instead, wich usually benefits the gang more. As for generating isk, if youre going to do this with anything other than your recon ship(pvp), disconsider Amarr.
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SiJira
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Posted - 2007.04.24 13:56:00 -
[7]
Originally by: NoNah Curse is indeed one of the strongest soloships. Its not the strongest recon however. And as other has said, youre after the pilgrim not the curse.
Either way, its more of a gallente ship than amarr anyway. With that said, its a grand one. Funny thing is, youre saying you want a cloaking amarr recon, and wait.. hmm.. yes, theres only one. Whats your question? =)
If youre going to fight in a gang, try out an Arazu or Rapier instead, wich usually benefits the gang more. As for generating isk, if youre going to do this with anything other than your recon ship(pvp), disconsider Amarr.
i want to have the best recon ship for amarr and still be able to generate isk - if its from the dead bodies of other players thats ok with me - im wondering how to best start a character I wont be using this one
so far im getting that special forces is indeed the best choice and that ill go with the pilgrim if i want the best force recon
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Hori To
Masuat'aa Matari Ushra'Khan
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Posted - 2007.04.25 02:50:00 -
[8]
There are 2 recons for each race.
1 cloaky, and 1 not so cloaky.
pilgrim is the amarr cloaky one, curse is the not so cloaky one.
if you want cloaky and amarr you don't have any choice.
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SiJira
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Posted - 2007.04.25 05:34:00 -
[9]
Originally by: Hori To There are 2 recons for each race.
1 cloaky, and 1 not so cloaky.
pilgrim is the amarr cloaky one, curse is the not so cloaky one.
if you want cloaky and amarr you don't have any choice.
ok cool - shuld i stick with 3/2 perception / willpower ?
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.04.25 09:13:00 -
[10]
Edited by: Aramendel on 25/04/2007 09:12:43
Originally by: NoNah Curse is indeed one of the strongest soloships. Its not the strongest recon however. And as other has said, youre after the pilgrim not the curse.
Nanocurse >>>> pilgrim.
There's a reason the first has risen in price by around 20 mil and the later has fallen in price by 30 mil in the last few months.
If you want to cloak your are however limited to the pilgrim.
Originally by: SiJira ok cool - shuld i stick with 3/2 perception / willpower ?
Pick 3 per 2 int. Int is rather important as well because you have to train lots of int-primary skills to use a recon ship, too. And I do not only mean the required skills to be able to board it in the first place. Depending on your acestry - for example one which adds lots of per but no int - 3 int 2 per might be better, too.
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Kirishina
Amarr Light inc
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Posted - 2007.04.25 12:14:00 -
[11]
Originally by: Hori To There are 2 recons for each race.
1 cloaky, and 1 not so cloaky.
pilgrim is the amarr cloaky one, curse is the not so cloaky one.
if you want cloaky and amarr you don't have any choice.
Perfect explanation there :lol: ______
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.04.25 13:38:00 -
[12]
Originally by: Aramendel Edited by: Aramendel on 25/04/2007 09:12:43
Originally by: NoNah Curse is indeed one of the strongest soloships. Its not the strongest recon however. And as other has said, youre after the pilgrim not the curse.
Nanocurse >>>> pilgrim.
There's a reason the first has risen in price by around 20 mil and the later has fallen in price by 30 mil in the last few months.
If you want to cloak your are however limited to the pilgrim.
Yeah - the nano curse is a nasty beast. A shield tank curse is a nasty beast. A Launcher curse is a nasty beast. Or a combo shield tanked nano curse with t2 lauchers is a....
--
Billion Isk Mission |
Nyana
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Posted - 2007.04.25 14:18:00 -
[13]
Lord WarATron: By "shield tanked", do you mean somelike like
MWD, Warp dis, shield booster, hardeners
Or
MWD, warp dis, 1-2x shield extenders, 0-1x hardeners, damps?
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.04.25 15:50:00 -
[14]
Edited by: Lord WarATron on 25/04/2007 15:46:55
Originally by: Nyana Lord WarATron: By "shield tanked", do you mean somelike like
MWD, Warp dis, shield booster, hardeners
Or
MWD, warp dis, 1-2x shield extenders, 0-1x hardeners, damps?
M: MWD, 28k scram, 2 extender, 2 invurn. In orbit at 28km, you never get hit. --
Billion Isk Mission |
SiJira
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Posted - 2007.04.25 16:09:00 -
[15]
Originally by: Aramendel
Pick 3 per 2 int. Int is rather important as well because you have to train lots of int-primary skills to use a recon ship, too. And I do not only mean the required skills to be able to board it in the first place. Depending on your acestry - for example one which adds lots of per but no int - 3 int 2 per might be better, too.
ok so what skills will i be training other than the ones to fly the ship and cloak if i want to have a good pilgrim cloaker - ambusher
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.04.25 18:48:00 -
[16]
Originally by: Lord WarATron M: MWD, 28k scram, 2 extender, 2 invurn. In orbit at 28km, you never get hit.
If you never get hit why the LSE and invul?
Originally by: SiJira ok so what skills will i be training other than the ones to fly the ship and cloak if i want to have a good pilgrim cloaker - ambusher
Well, the obvious would be the armor tank skills, hull upgrades 5 and at least lvl 4 in rep systems and the armor compensation skills. Unlike the other recons the pilgrim is a close combat one where in most cases you WILL get hit and have to tank that.
Then electronics skills, the base & spec skill for tracking dusruptors, damps and ECM, depending which setups you are using. Also the skills required for the cov ops cloak.
The drone skills of cource.
The energy skills in engineering at least to 4 and eng 5.
Most nav skills to 4.
I can estimate around 6 months at least till you can fly a pilgrim decently if you start with zero.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.04.25 20:45:00 -
[17]
Originally by: Aramendel
Originally by: Lord WarATron M: MWD, 28k scram, 2 extender, 2 invurn. In orbit at 28km, you never get hit.
If you never get hit why the LSE and invul?
Against missile ships, ravens for example, and also for situations where you need a buffer to work out the enemy ships optimal. --
Billion Isk Mission |
SiJira
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Posted - 2007.04.25 20:58:00 -
[18]
Originally by: Aramendel
Originally by: Lord WarATron M: MWD, 28k scram, 2 extender, 2 invurn. In orbit at 28km, you never get hit.
If you never get hit why the LSE and invul?
Originally by: SiJira ok so what skills will i be training other than the ones to fly the ship and cloak if i want to have a good pilgrim cloaker - ambusher
Well, the obvious would be the armor tank skills, hull upgrades 5 and at least lvl 4 in rep systems and the armor compensation skills. Unlike the other recons the pilgrim is a close combat one where in most cases you WILL get hit and have to tank that.
Then electronics skills, the base & spec skill for tracking dusruptors, damps and ECM, depending which setups you are using. Also the skills required for the cov ops cloak.
The drone skills of cource.
The energy skills in engineering at least to 4 and eng 5.
Most nav skills to 4.
I can estimate around 6 months at least till you can fly a pilgrim decently if you start with zero.
I would hope to not train any level 5 skills unless they are a prerequisite for some other skill i need before i go on using the ship It will be a new character and I am hoping to just be able to go around cloaking within 2 weeks i think i should be able to afford him some basic implants maybe even +2 for perception or intelligence and he will also get advanced learning skill to at least level 3 because that takes a few hours and gets such benefits
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SiJira
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Posted - 2007.04.26 03:05:00 -
[19]
it will be possible with 2-3 weeks if i train only the required skills - train the basic learning skills to 4 and then advanced to 3/4 and have +1 implants for all this (maybe +2 for intelligence/perception) just to fly a cloaked pilgrim right ?
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Apple Blossom
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Posted - 2007.04.26 04:20:00 -
[20]
Originally by: SiJira it will be possible with 2-3 weeks if i train only the required skills - train the basic learning skills to 4 and then advanced to 3/4 and have +1 implants for all this (maybe +2 for intelligence/perception) just to fly a cloaked pilgrim right ?
Don't have Evemon at the mo', but 2-3 weeks sounds quick:
You need Cruiser V, Electronic Upgrades V, Signature Analysis V, Spaceship Command V, Covert Ops IV, Cloaking IV to fly it.
And then assorted gunnery, navigation, mechanic and EW skills to do anything in it.
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SiJira
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Posted - 2007.04.26 05:17:00 -
[21]
Originally by: Apple Blossom
Originally by: SiJira it will be possible with 2-3 weeks if i train only the required skills - train the basic learning skills to 4 and then advanced to 3/4 and have +1 implants for all this (maybe +2 for intelligence/perception) just to fly a cloaked pilgrim right ?
Don't have Evemon at the mo', but 2-3 weeks sounds quick:
You need Cruiser V, Electronic Upgrades V, Signature Analysis V, Spaceship Command V, Covert Ops IV, Cloaking IV to fly it.
And then assorted gunnery, navigation, mechanic and EW skills to do anything in it.
when you get evemon can you let me know how much just for the basics if i have the best starting character ? ihavent had anyone say special forces would be bad - and i would get one with lots of perception and intelligence to get them fast - and all that other good stuff i mentioned earlier
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.04.26 07:45:00 -
[22]
Edited by: Aramendel on 26/04/2007 07:52:32
Originally by: Lord WarATron Against missile ships, ravens for example, and also for situations where you need a buffer to work out the enemy ships optimal.
Yes, I know.
I just found the "never get hit" funny there. "usually don't" would have been more accurate. But enough nitpicking
Originally by: Apple Blossom Don't have Evemon at the mo', but 2-3 weeks sounds quick:
You need Cruiser V, Electronic Upgrades V, Signature Analysis V, Spaceship Command V, Covert Ops IV, Cloaking IV to fly it.
And then assorted gunnery, navigation, mechanic and EW skills to do anything in it.
Add electronics 5 to that because you need it for the cloaking skill. So only the required skills are around 2-3 months at the very minimum.
Then you can add around 1 month for semi-decent drone skills.
And then around 2 months for the various support skills. You will need hull upgrades 5 for t2 tanks and eng 5 so you won't run into fitting problems, but otherwise lvl4s will do. But there are a lot of them.
As where to get evemon - google is your friend
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Apple Blossom
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Posted - 2007.04.26 09:26:00 -
[23]
Originally by: SiJira when you get evemon can you let me know how much just for the basics if i have the best starting character ? ihavent had anyone say special forces would be bad - and i would get one with lots of perception and intelligence to get them fast - and all that other good stuff i mentioned earlier
Normally I'd tell you to do it yourself, but I was curious so I chucked it into Evemon and the poster above has got it pretty spot on: about 3 months for the ship + cloaking skills. You'd have **** all support skills though, so another month or two minimum for drones etc... |
SiJira
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Posted - 2007.04.26 16:20:00 -
[24]
ok well i am still for this idea
i guess i can do level 1 missions or something while i train up
lots of skills i will make sure to keep this thread for info :) thx and if you will be needing servces (and cloaks dont get nerfed into oblivion) i should be ready by later summer
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DeckardIRL
Bravehearts Xelas Alliance
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Posted - 2007.04.27 11:19:00 -
[25]
Recons are not solo ownmobiles. I have taken down BS with an Arazu/ Pilgrim combo but not alone... you need good drone skills also. You make one mistake and a BS will take you out in 3 volleys or less... expensive loss...
You want to solo then fly a hac.
Deck _____________________________________________ Xelas Fleet Admiral
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SiJira
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Posted - 2007.04.27 14:42:00 -
[26]
Originally by: DeckardIRL Recons are not solo ownmobiles. I have taken down BS with an Arazu/ Pilgrim combo but not alone... you need good drone skills also. You make one mistake and a BS will take you out in 3 volleys or less... expensive loss...
You want to solo then fly a hac.
Deck
i dont expect to be fighting battleships !
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SiJira
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Posted - 2007.04.30 22:48:00 -
[27]
thanks a lot to everyone who responded - this is getting juicy
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Misanth
X-Fire
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Posted - 2007.05.01 00:29:00 -
[28]
You might want to read, and then re-read what Aramendel posted. Lots of good/accurate info there.
Put it this way.. this chara is 1.5y+ and since early days (before recons existed) I went for covert-ops frigs, grabbed recon when I could. This chara is PvP-oriented. And yet I feel my Pilgrims/Curses are gimped as I would like to spend a couple of more weeks (months) to finetune it.. but going for command ships atm so havn't got the time.
If you are serious about getting into a Recon asap with minimum skills.. get a gang. And use Curse, not Pilgrim. Why? As posted earlier, Pilgrim go up close and have to tank stuff. Unless you invest some training into Hull Upgrades V and assorted tank skills you will lose your ship. Going in a droneboat without t2 drones is no option neither, don't forget to look what skills is required for Hammerhead II's as you'll be using them alot. In gangs you might want to consider a combination of those drones and Medium Armor Maintenance drones (check those skills as well) to keep your friends Pilgrim alive.
Originally by: SiJira i dont expect to be fighting battleships !
But you will. I would say that most ships you find in your Pilgrim will be Dominix, Ravens and Myrmidons. Sometimes a Drake.
The days of ganking cruisers are more or less over, you'll get the occational stupid miner or some new players character that just got out to 0.0 but most ships are battleships, or the new battlecruisers.
Myrmidons (nosses/drones) and Drakes (missiles/passive tank) won't be doable with minimum skills. You'll need some tank, pimped ship and experience for that.
At least where I live, everyone is using those 4 ships I mentioned. The only person I know ratting in something else is me, I use a Harbinger. And I dock as soon as I see unfamiliar in system, a Pilgrim would eat me alive. :P
Don't expect easy ganks. Don't. Expect heavy tanking.
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SiJira
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Posted - 2007.05.27 14:09:00 -
[29]
thanks misanth
i was hoping to use this as mostly to explore / fly around undetected
but now this (second block of text 3rd paragraph)
is it still worth it for what i want to be able to do ? do that many people really fly solo ?
____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |
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