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ShahFluffers
Ice Fire Warriors Escalating Entropy
11500
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Posted - 2017.02.08 05:25:55 -
[1] - Quote
Dude... EVE is a dystopia.
As in... everything is "dysfunctional" on some level.
And the DEVs made it that way.
That is what makes the game interesting!
And there are plenty of ways people can protect their assets or screw up a gank attempt. It merely requires some degree of teamwork and mechanical knowhow (much the same way gankers use teamwork and mechanical knowhow).
How did you Veterans start?
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ShahFluffers
Ice Fire Warriors Escalating Entropy
11506
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Posted - 2017.02.08 18:51:34 -
[2] - Quote
Quote:Thus when i stay in highsec concord garantees my safety. Since recently i lost my freighter, full set of highgrades and my pod ofcourse.. thanks to 60 or 70 t1 destroyers. Hyperbole aside,
Do you honestly expect that a player, who has taken no precautions and is working with no one, to be able to survive an attack from multiple players who are working together and have planned their attack well in advance?
And no where in the game does it say that CONCORD guarantees your safety. Quite the opposite in fact. Hell... most of the advice given to new players is "you are safe nowhere in this game, not even High-sec."
Quote:The losses being made on their side , they even MAKE a profit with the insurrance. It's a WIN WIN for them. Gankers do not get insurance.
They pay the full price of their ship and the modules on it... whether the gank is successful or not.
How did you Veterans start?
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ShahFluffers
Ice Fire Warriors Escalating Entropy
11532
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Posted - 2017.02.10 16:28:44 -
[3] - Quote
Quote:no, soem ppl think its unbalanced when ganker can kill 50+ with ship that costs oen and you just cant effectively punish him for that even if you had all time for that ... because one gank can feed ganker with another 20+ ships ... and if he sees you want to kill him he can just dock and you cant do anything about it ... gl trying to kill one ganker 50 times to make it worth not to mention how many of them is there Yeaaaaaaah.... about that....
That isn't just a High-sec thing... that is a gamewide thing.
If 50 frigates descend on a solo capital ship, then the captial ship is going to die.
If 50 battleships attack a solo Titan, the Titan is going to die.
Bigger or more expensive, it doesn't matter. If you are outnumbered and do not have a plan, you WILL die regardless of whatever ship you are in.
And if you think that, "I can punish people for attacking me outside of high-sec, so that sort of thing is okay" then you need to go out and live outside of high-sec.
More often than not, you need to track down the people who attacked you, find out where they live, what they do, how they do it, if they have any assets, and if you have a reasonable chance of even being able to anything at all.
Your success in getting revenge is not guaranteed. Avoiding danger is not gauranteed.
Likewise, success for the ganker is not gauranteed. Being able to get the loot is not gauranteed. Selling the loot at a reasonable price is not guaranteed.
But the gankers know and understand the mechanics. And they team up with each other to stack the odds in their favor.
Why should any one person be given immunity from dozens of people who know more, plan more, and operate together?
And no... high-sec is NOT MEANT TO BE SAFE. At all.
Even the DEVs have said this.
How did you Veterans start?
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ShahFluffers
Ice Fire Warriors Escalating Entropy
11544
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Posted - 2017.02.12 21:05:05 -
[4] - Quote
IvanPetrovich Ivanov wrote:Than it's a gamedesign drawback, if kill board can be made green by suicide. It is exchange 1:1, it shouln't change kill ratio. Killboards exist outside of EVE and the DEVs control.
How people want to format their kill-death ratio is up to them.
Not that it matters much though. At the end of the day, people are looking more at how much damage (ISK-wise) you inflicted.
How did you Veterans start?
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