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Griffen Hawk
Thanos and Killjoy Productions
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Posted - 2007.04.24 11:56:00 -
[1]
Drone Bay expanders, they work like cargo bay expanders, but if you fit one, they decrease your Cargo hold by x%, and maybe reduces your max velocity by x%
Does not increase amount of drones you can have in space, only how many you can have in your dronebay.
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Eleana Tomelac
Gallente
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Posted - 2007.04.24 12:06:00 -
[2]
It would be very attractive, but there could be something wrong : I could get a vexor and fit enough heavy drones in it to match the firepower of a dominix...
This has serious balance issues, and people will tell you just "overpowered". Has such a thing ever been tested on sisi? I heard of strange modules that never came to tq because they were overpowered. -- Pocket drone carriers (tm) enthousiast ! Happy owner of a Vexor Navy Issue and few ishkurs. The Vexor Navy Issue is much more fun than the Myrmidon ! |
William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.04.24 12:09:00 -
[3]
^a 25m^3 expander would probably take battleship levels of powergrid, so you wouldn't be fitting it on a vexor anytime soon.
Cruisers would be best with 10m^3 expanders...
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Griffen Hawk
Thanos and Killjoy Productions
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Posted - 2007.04.24 13:06:00 -
[4]
Yes ofc. there would be different sizes, like Small(5m3) for frigates, medium(10-15m3) for cruisers, large(25-50m3) for battleships, and perhaps even capital(10,000m3) for Capital ships. these should be very CPU demanding so that you will not be able to fit more than one on smaller ships, maybe 2 on Battleships, and 2-3 MAX on Capital ships.
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Sovremenny
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Posted - 2007.04.24 13:42:00 -
[5]
OOOooh nice idea! Extra drone space!
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Blind Dance
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Posted - 2007.04.24 13:45:00 -
[6]
I really like this idea. So long as it were balanced out for the ship size.
Of maybe, you could fit a low/mid slot item which gives a drone bay for Nm3 of a certain kind of drone. Meaning a ship could be carrying out it's combat drone role as normal, but also carry a few shield or armour maintenance bots, to help out gang mates.
Obvisously, this reduced the ships overall flexibility as they loose that all important ship slot....
Anyway, nice idea, like it. |
Eleana Tomelac
Gallente
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Posted - 2007.04.24 14:59:00 -
[7]
I didn't think about a fixed stat for the drone bay size. So, maybe instead of a big armor plate, I would fit a +10 m3 lowslot module for drone bay... It really needs something to avoid people fitting the big ones on cruisers or frigates. It could be much like the armor plates sizes, but with less variants (one for every 5m3, but where should be the limit?). This could help much an exequror, having some more drone bay for bigger support drones. -- Pocket drone carriers (tm) enthousiast ! Happy owner of a Vexor Navy Issue and few ishkurs. The Vexor Navy Issue is much more fun than the Myrmidon ! |
Vincent Almasy
Gallente The Underground
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Posted - 2007.04.24 15:02:00 -
[8]
frig: +10m3 cruiser: +20m3 BS: +50m3?
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.04.24 15:06:00 -
[9]
I don't see a problem with a vexor fitting 5 heavies if it has to dedicate 2 low slots to it. It still won't hit like a domi because the domi also has 6 highs for large blasters or nos, and with only 2 lows left, the vexor won't be tanking much of anything.
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Vincent Almasy
Gallente The Underground
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Posted - 2007.04.24 15:25:00 -
[10]
Originally by: Gaogan I don't see a problem with a vexor fitting 5 heavies if it has to dedicate 2 low slots to it. It still won't hit like a domi because the domi also has 6 highs for large blasters or nos, and with only 2 lows left, the vexor won't be tanking much of anything.
They are refering to a mini-myrm which is a mini domi. So a mini-mini-domi would be a vexor then. Not a real issue to most people but some people don't want to kill drones. Tho you should be able to two volley drones
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GiddeOn Drake
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Posted - 2007.06.17 13:55:00 -
[11]
you could put a limit to the maximum drone bay space by type of ship, for example,
ship - maximum drone bay
frigate - 25 m¦ cruiser - 50 m¦ bc - 75 m¦ bs - 125 m¦
this and the restriction of small, medium and large modules. this module can only increase existing drone bay space, it can't give drone bays to ships that don't have them to start with, that would take to much modifications beyond the scope of the module.
there could be a module to load a drone from the cargo hold to the drone bay, this could work like puting online a module outside of a station.
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Barbens
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Posted - 2007.06.17 17:13:00 -
[12]
This is a great idea. CCP should take a hard look at this and really get back to us on it. It would have to have, escalating levels just like S, M, and L turrets. Great idea indeed.
BaRbEnS
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Ephetian
Caldari Golden Boys Apoapsis Multiversal Consortium
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Posted - 2007.06.17 17:40:00 -
[13]
Definately a great Idea! Could make some close in heavy hitters even more havoc wrecking! "Strength through Unity." "Ten soldiers wisely led will beat a hundred without a head." |
Camilo Cienfuegos
EP0CH
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Posted - 2007.06.17 18:05:00 -
[14]
Edited by: Camilo Cienfuegos on 17/06/2007 18:08:31 Edited by: Camilo Cienfuegos on 17/06/2007 18:05:20 With the supposed upcoming nosferatu change this might be an idea worth looking at. I would suggest they function exactly like cargo expanders though:
Expanded Dronebay I Maximum Velocity Penalty: -15% Structure HP Bonus: -25% Drone Capacity Bonus: 17.5%
Expanded Dronebay II Maximum Velocity Penalty: -10% Structure HP Bonus: -20% Drone Capacity Bonus: 27.5%
The reason for this is there must be some penalty. Reducing cargo capacity doesn't hurt a drone boat as much as it does a gunboat or missile boat, whereas lack of agility is equally painful to all races. USing a percentage increase rather than a fixed amount also works out a lot better - no frigates with ridiculous dronebays. -- Fix Caldari | Fix Rigs |
Laendra
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Posted - 2007.06.17 18:07:00 -
[15]
What you guys fail to realize, is that you can currently control fighters and there is a legal method of controlling a full set of heavy drones with your cruiser class vessels...so an increase wouldn't necessarily be a game breaker.
I think it should probably be a Rig slot...with varying levels of calibration depending on the amount of increase, or based on % increase, like cargo rigs. A 20% increase to the Dominix would not make it more deadly, and a 20% increase to the Vexor would not make it much more deadly, because you still couldn't fit another heavy in there...but you could fit another medium and light...if you fit 3 of them on a Vexor, it would take you to just being able to fit 5 Heavy drones...but perhaps a penalty to drone hitpoints/damage and mining yield of 10% per rig would balance that out quite nicely.
------------------- Brainstorm ideas to make EVE better:->http://eve.stormingbrains.org/index.php
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GiddeOn Drake
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Posted - 2007.06.18 13:43:00 -
[16]
I think the real issue here is to be able to expand the drone bay of some ships that can carry less than 5 drones when you have the skills to have 5 of them flying.
I like using the omen, and it only carries 3 light drones, but i have the skill to control 5 drones and i would like to be able to carry and use 5 drones.
That could be done by having small drone bay expanders that increase the space for one more light drone bay, the medium bay would increase the space for one more medium drone and the large bay would give you the space for one more heavy drone.
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Ulii
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Posted - 2007.06.18 14:32:00 -
[17]
i like to fly the Burst (minnie frigg) but i cant use 8 turrets on it, only 2.
I want a lowslot that gives me more highslots and turret slots.
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GiddeOn Drake
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Posted - 2007.06.18 15:19:00 -
[18]
I also would like people to post something constructive, but you can't always have what you want.
As for the modules, i like the idea of them having the penalties like cargo expanders, but i would change the percent increase to the drone bay, because in this case a fixed amount would work better. A 15% bonus module would work with a drone bay of 40 m3 or more, but it would not work on a drone bay of 15 m3.
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Barbens
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Posted - 2007.06.18 16:26:00 -
[19]
Its definatly a great idea for smaller ships. Just to increase it 10m, is 1 med or 2 small drones. Seems to be a viable option, and could have its own penalty.
Someone listed a % method earlier, and i'd have to disagree with it. It would have to be a solid number, because say 17% of 5m3 would only be little over .5 of a m3, or 1m3 extra which wouldnt give you enough for a single drone. On bigger ships it would work a bit better.
BaRbEnS
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.06.18 16:36:00 -
[20]
CPU requirements? Hooray! Badger's coming for you...
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Solomunio Kzenig
Amarr Ordo Ministorum
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Posted - 2007.06.18 17:00:00 -
[21]
Nice idea, and one which should be implemented. A series of Drone Bay Expanders, say 5m, 10m, and 25m, with CPU and PG requirements so that they do have genuine fitting drawbacks etc (and of course you cannot fit them on ships with no Drone bay).
One Empire, One Emeperor, One People, Forever under Heaven. Amarr Aeternus.
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Yao
Gallente UTOPIAN REFLECTIONS of UNIVERSE E.A.R.T.H. Federation
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Posted - 2007.06.18 19:59:00 -
[22]
i disagree cargo bay and drones must remain a gallente benefit...
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Samriis
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Posted - 2007.06.18 22:02:00 -
[23]
Actually... wouldn't it make more sense to have them as a High slot item?
I mean there have been tons of posts stating that drones of any size are basically a weapon system so it would make sense that they take up a weapon slot
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Yao
Gallente UTOPIAN REFLECTIONS of UNIVERSE E.A.R.T.H. Federation
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Posted - 2007.06.19 01:01:00 -
[24]
Originally by: Samriis Actually... wouldn't it make more sense to have them as a High slot item?
I mean there have been tons of posts stating that drones of any size are basically a weapon system so it would make sense that they take up a weapon slot
all the drones's upgrades are fited in the high slots anyway
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Jhar'An
God's of Eve
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Posted - 2007.06.19 01:45:00 -
[25]
Bestower Mining would go through the roof, or any other industrial.. unless you make the increase a % of drone bay.
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Camilo Cienfuegos
EP0CH
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Posted - 2007.06.19 01:50:00 -
[26]
Edited by: Camilo Cienfuegos on 19/06/2007 01:50:06
Quote: Someone listed a % method earlier, and i'd have to disagree with it. It would have to be a solid number, because say 17% of 5m3 would only be little over .5 of a m3, or 1m3 extra which wouldnt give you enough for a single drone. On bigger ships it would work a bit better.
That's precisely why I suggested it: Smaller ships shouldn't be able to become ridiculous nosferatu (or otherwise, but let's be realistic here) drone boats, but larger ships could sacrifice manouverability to hold a few more drones. Using the Vexor as an example:
Drone Bay: 75 cubic metres Lows: 4x Drone Bay Expander II
So, (((75 * 1.275) * 1.275) * 1.275) * 1.275 = 198.2 cubic metres!
That's a full set of heavy drones in a vexor, and then some. I think that would be more than enough, no? -- Fix Caldari | Fix Rigs |
ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.06.19 01:59:00 -
[27]
I dont think it should be a set amount, rather a % bonus to capacity, adding more drone bay capacity should take away from cargo capacity. Also since more drones can = more firepower make it take a hi slot
Stop the carebear whine, Fix Cloaking |
Petrothian Tong
Gallente
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Posted - 2007.06.19 02:19:00 -
[28]
CCP nerfed drones wayyyyyy back to reduce them for a reason =P...
this goes against it ...
I miss the days when I can have 15 drones... and heavies on a throax... -Siggi- ""PvP" isn't only direct person to person combat, it can be very indirect. Selling an item on the market which somebody buys from you is resulting in another guy not getting a sale." Oveur |
Alcair Dovienya
Australasian Brotherhood
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Posted - 2007.06.19 02:49:00 -
[29]
I like this idea. Based on the extended discussion below, I'd love to see the following: i) Expander module takes a high slot; ii) Works similar to NOS (similar p/g & CPU requirements) - small, medium & large size variants - small = 25m^3 (5 x light) - medium = 50 m^3 (5 x medium) - large = 125 m^3 (5 x heavy) iii) Max velocity & signature radius penalty iv) CAN be fitted to ships with no drone space.
A few observations - you're unlikely to see these fitted to a Dominix or Ishtar. They already have enough drone bay space for a wide spread of drone sizes & types and are already giving up high slots for link augmentors & NOS. The Myrmidon can already fit 5 x heavy drones. Giving it the ability to hold an extra set (or two) of drones adds tactical flexibility - not firepower.
For the missile boats that have no or limited drone bay space at the moment, they'd need to seriously weigh up the pros and cons of having a squad of drones versus losing a missile launcher. Remembering also that they'd need to have the drone skills to make effective use of their new weapon anyway.
Where this module will really help is with those ships that have some restricted drone space, and an extra high slot (over and above the number of turret/launcher slots available). They can add in some extra drone capability without losing the weapons. But, they'll be slower, and easier to hit, so they'll (again) need to make a tactical decision on whether those drones are worthwhile.
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GiddeOn Drake
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Posted - 2007.06.19 02:50:00 -
[30]
1.- Bestower mining? they don't have drones to start with, and the proposed module would not work, only with ships that already have drones.
2.- We are discussing the T1 module and you already have stats for the T2 version? And those calculations are the reason i prefer the fixed volume over a percent, that way if you could fit 4 small modules you would get 4 * 5 m3 = 20 m3 more of drone bay space, and the T2 version could have less penalties.
3.- This module gives cargo space and gives more drone firepower so it could either be put in a low or high slot.
4.- And the nerf to drones was in the number of drones over the initial 5, this module would only increase the drone bay so you could carry more, not use more than those 5 drones.
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