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Kophax
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Posted - 2007.04.24 13:51:00 -
[1]
Hello
My friends and I are looking to start a corp in the coming weeks and we're thinking of taking a manufacturing approach off the start. We will be mining heavily within a few weeks and are looking to manufacture something simple yet profitable.
I'd like to spend the next few weeks researching the blueprint of one or a few of these items so as to improve my efficiency. I will soon have industry 5 and will be likely getting Production Efficiency 3-4 and Mass production 3-4 before commencing any serious production. I will also be looking to refine our minerals myself so my specialized refining skills will be brought up to 4 for the empire ore's before production as well.
Any ideas on a good module/ammo/frigate we could make a decent return on with empire ores (minerals)?
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Bistot Kid
The First Thing You'll Ever See
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Posted - 2007.04.24 13:59:00 -
[2]
I'm not a major industrialist, but for the few BPOs I have, there's virtually no profit to be had with common ships as competition is already very heavy. In fact a lot of them seems to be undersold so you could actually make money by buying the ships, reprocessing and selling the minerals!
I guess you need to put some research into checking best regional prices of items, then check the cost of raw materials to make them, and work out potential profits from that.
------------------------------------- Hold my calls and sack my cook ------------------------------------- |
SiJira
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Posted - 2007.04.24 14:00:00 -
[3]
i suggest you guys specialize that some mine and some build - that is the essence of a good corp
it will take more than a few weeks to research bpos for good me and pe because of the high ME research wait times
you want PE 4 at the very least and be going for 5 as soon as possible before moving on. you are better off sticking with mass production 3 and just working up ore expensive items and constantly building than having a low PE skill
again refining skills should be at 5 - you need to look aat this game in the long term if you want to make good profits from industry.
as far as good items to sell - it differes a lot by region. just look at the cost to you of creating those items and then look at the market - you will see many consistencies across supplemental item prices...
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Alora Venoda
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Posted - 2007.04.24 15:38:00 -
[4]
Edited by: Alora Venoda on 24/04/2007 15:34:50 to get perfect refines in empire (50% base return) you only need:
Refining V Refinery Efficiency III ore-specific Processing II
for truly effective refining, you will also want to get a standing of 6.5 or better with the NPC corp that owns your refining station. at that point they will not charge any tax on the refining output.
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Qolde
Minmatar Guardian Heroes Inc.
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Posted - 2007.04.24 15:55:00 -
[5]
Ammo. I would be more specific, but that would take all the fun out of it. Never get popped again! |
phillip duncan
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Posted - 2007.04.24 21:46:00 -
[6]
There are no blue prints that are universally profitable (except some tech2 ones). That you need to do find a gap in the market. Find a item you can produce cheaper then the current market price with in a few jumps and were there is high demand.
For example ammo is always in high demand were there are agents that give kill missions, check the agent level to determine types of ammo. After all there is little point producing large ammo then there is only a level 1 agent.
Also find a BPO that is not native to the region/faction you are building in can be reduce the compatition slightly.
Then starting out, buy BPC's of contract, they are cheaper then the BPO and have the ME & PE research already done, but have limited runs. If its works you can buy and research your BPO while still producing of the BPC's.
One last bit of advise, look in the stations forum as its is were most of the industory discussions take place.
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Roche Pso
Gallente Deltole Research Labs
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Posted - 2007.04.24 22:22:00 -
[7]
Originally by: Bistot Kid I'm not a major industrialist, but for the few BPOs I have, there's virtually no profit to be had with common ships as competition is already very heavy. In fact a lot of them seems to be undersold so you could actually make money by buying the ships, reprocessing and selling the minerals!
A couple of months ago I bought 50 Incursuses and reprocessed them right in the station I bought them in, made 30k per ship by instant selling the minerals - makes me wonder what kind of muppet made them in the first place.
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Bistot Kid
The First Thing You'll Ever See
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Posted - 2007.04.24 22:30:00 -
[8]
Originally by: Roche Pso A couple of months ago I bought 50 Incursuses and reprocessed them right in the station I bought them in, made 30k per ship by instant selling the minerals - makes me wonder what kind of muppet made them in the first place.
I think some producers don't take mineral cost into account, they just undercut the competition without any form of cost / profit analysis at all.
------------------------------------- Hold my calls and sack my cook ------------------------------------- |
Shintoko Akahoshi
Omerta Syndicate Exuro Mortis
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Posted - 2007.04.24 22:41:00 -
[9]
"Well, I mined the minerals, therefore they didn't cost me anything!"
Morons...
Omerta Syndicate Biotechnical Research |
Lijah
IMPERIAL SENATE Pure.
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Posted - 2007.04.24 22:57:00 -
[10]
The best advice I think is to sell something that is not usually on the market in a busy area. And then just what you can afford. (Jita area exempted as that sells everything).
EG. You live in the heart of Amarr space, maybe Just inside Khanid region. There's lots of war throughout eve and racial purity is not what it used to be (and even then it was hardly pure). So, sell Caldari Frigates. Caldari Guns. Maybe branch out into the least used race ... Minmatar ships. As a money making scheme, always buy the biggest 'item' you can afford BPO wise, there's generally less available on the market the higher up you go (less competition) and even though less people may use them, the balance is in your favour i think. :)
CEO. Head Diplo (Pure.)
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Treher
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.04.24 23:11:00 -
[11]
The tech 1 stuff, the cheaper varieties is good for throw away war ships in 0.0. Nobody will be purchasing your basic t1 modules in empire that retail for a 100K or less. Ships, ammo, specialty mods are what you should focus on. At this point in the game, its all about where you place the products rather than how much you put them on the market for.
So, you'll need to get your products into systems where fewer ships are sold, but might be needed. Low sec has pretty good profit margins on t1 ships, ammo, and some of the more expensive mods. How do you feel about supplying pirates (errr...high profiting lv 4 mission runners).
______________________________________________________ I forget which station container has my memory implants. |
Kophax
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Posted - 2007.04.25 12:18:00 -
[12]
Thanks for all the advice.
I've been told that producing drones may also be a good way to make some ISK off the start.
From discussions I've had with other players, it appears as though mining for industry is definitely better at this stage of the game than mining for ore/minerals. I've heard the argument that I should try to build something for expensive, say a cruiser and produce less but with greater return.
My only concern to this is that some of the low-sec minerals are hard for me if not impossible for me to come by, resulting in me having to purchase them off the market.
Ammo seems to be a common agreement and I suppose it makes sense. I was thinking of picking up the BPO's for the various heavy missiles (Scourge, Widow, Havoc, Thunder) and seeing how those turn out (with the added bonus of using them myself). I've been told don't even bother without PE 5, is PE 4 "ok" for ammo? With something like ammo i'd imagine i'd also want at least 3-4 levels of MP to make large enough quantities?
Any comments?
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Kophax
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Posted - 2007.04.25 12:21:00 -
[13]
Treher, in reply to your post. I'm not too familiar with pirate supplying and how profitable it can be. Could you elaborate on your previous post?
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Pellaeon DuGalle
Caldari Deep Black Industries
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Posted - 2007.04.25 12:35:00 -
[14]
Selling ammo is an excellent way to make money. In fact, percentage wise its often the most profitable of all production. Of course, the price is there's no glory in churning out bullets all day. Ammo BPOs research up very quickly and cheaply, so there's often no real reason not to research up 50 or 100 levels, just to squeeze that extra isk out. For ships usually a ME of 10-20 is more then sufficient, and few people go above 20 on a BS BPO due to the time and expense.
Selling to pirates in low-sec is simply that: selling to player pirates. There's usually not much you can do to sell specifically to pirates, just put your items up on market. Pirates often have such low security standings they can't enter empire space, so they're forced to buy off you. You could even set up a deal with local pirates where you supply reasonably priced ships and mods, and they don't shoot you. Of course, if you don't have such a deal, then you run the risk of getting shot while trying to mine minerals.
------------------- "There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wages possible." |
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