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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Forgotten N Forsaken
Zervas Aeronautics The Bastion
40
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Posted - 2017.03.14 17:54:51 -
[871] - Quote
Personally i think the nerf is a bit extreme when you consider the fact it cost 10 billion isk to set up a rorq, thats with the drones priced at 1 bil each. I personally paid 1.3 bill for each of my drones but i know guys who had to pay as much as 1.9 bil so there full fits where 15 bil when all was said and done.
We had to put alot on the line for the ship. We should be able to reap the rewards of it.
150 mil an hour is doable in high sec running incursions with a 1 billion isk ship.
(150 mil an hr in the rorq is doable if your mining only arknor for an hr. which is very unlikely) |
Rendiir
UK Corp Goonswarm Federation
1
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Posted - 2017.03.14 18:15:25 -
[872] - Quote
Well done fozzie, you complete muppet! because of the size of asteroids it takes on average 15 seconds for drones to return...
believe it or not I had a bit of optimism about this rebalance but with the flight time for excavators i'm only just mining a little more than my hulk alts at 25meters... Hardly the Behemoth mining machine ?
if I could advise you on how this could be made fair, is to make mining drones like sentries where they do not move and if you wanted to make it even more interesting, throw in a mechanic where you need to be within 2500me or something crazy.. but as it stands Rorquals must be deemed broken at the moment. |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
169
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Posted - 2017.03.14 19:15:09 -
[873] - Quote
And so the long awaited Rorqual rework is undone in less than 6 months time returning it to purely a boosting role stuck on grid for 5 minutes at a time.
So Fozzie, when do we get our capital mining barge with short range mining lasers? |
ISD Chanisa Nemes
ISD Community Communications Liaisons
95
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Posted - 2017.03.14 20:42:12 -
[874] - Quote
Deleted some off-topic posts as well as some posts with offensive language.
Please remember to be respectful!
ISD Chanisa Nemes
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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ultimatefox02
Core Industry. Blades of Grass
0
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Posted - 2017.03.14 21:12:06 -
[875] - Quote
Quote: #864 - 2017-03-14 20:42:12 UTC Deleted some off-topic posts as well as some posts with offensive language.
Please remember to be respectful!
do you think, what you do with my Rorqual , is respect US ?
No, is not , i stop paying my account, for the first time after 10 years , because YOU NOT RESPECT US.
Your update is a S H I T, my last connection yesterday to help a member = 5 MIN , and today to see the belt = 5 MIN
TANK YOU CCP and fly safe , but not with |
tyea
Sons of Anarchy of New Eden Manifesto.
0
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Posted - 2017.03.14 21:35:38 -
[876] - Quote
just wanted to say thank you again dev. for making it open season on rorquals . thanks alot buddy ol pal im really thinking of quitting this game . |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
156
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Posted - 2017.03.14 22:12:33 -
[877] - Quote
Nasar Vyron wrote:And so the long awaited Rorqual rework is undone in less than 6 months time returning it to purely a boosting role stuck on grid for 5 minutes at a time.
So Fozzie, when do we get our capital mining barge with short range mining lasers? Actually, I kinda want that, or even a battleship size barge |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
169
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Posted - 2017.03.14 22:41:40 -
[878] - Quote
Brigadine Ferathine wrote:Nasar Vyron wrote:And so the long awaited Rorqual rework is undone in less than 6 months time returning it to purely a boosting role stuck on grid for 5 minutes at a time.
So Fozzie, when do we get our capital mining barge with short range mining lasers? Actually, I kinda want that, or even a battleship size barge
I was being serious believe it or not. Since the players have shown they want a capital level mining vessel. Mining lasers are more easily balanced than mining drones, this is a fact. Short range means they have to move around rather than sit in one place vacuuming everything in sight. Making it a whole new ship will allow for them to avoid allowing it to use the panic module and industrial core meaning no super tank or invulnerability shenanigans.
Mineral market will adjust and strike a balance with other activities, it always does. Which is why these nerfs never made sense to me in the first place other than to protect high sec miners who refuse to move to null where it would be more lucrative and just as, if not more, safe than their current venue. |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
156
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Posted - 2017.03.14 22:50:58 -
[879] - Quote
Nasar Vyron wrote:Brigadine Ferathine wrote:Nasar Vyron wrote:And so the long awaited Rorqual rework is undone in less than 6 months time returning it to purely a boosting role stuck on grid for 5 minutes at a time.
So Fozzie, when do we get our capital mining barge with short range mining lasers? Actually, I kinda want that, or even a battleship size barge I was being serious believe it or not. Since the players have shown they want a capital level mining vessel. Mining lasers are more easily balanced than mining drones, this is a fact. Short range means they have to move around rather than sit in one place vacuuming everything in sight. Making it a whole new ship will allow for them to avoid allowing it to use the panic module and industrial core meaning no super tank or invulnerability shenanigans. Mineral market will adjust and strike a balance with other activities, it always does. Which is why these nerfs never made sense to me in the first place other than to protect high sec miners who refuse to move to null where it would be more lucrative and just as, if not more, safe than their current venue. +1 to all of this. Not to mentions small ships had finally became profitable due to the materials being cheaper. CCP just couldn't have that. |
Iminent Penance
Three Inch Wonders
173
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Posted - 2017.03.15 00:00:27 -
[880] - Quote
ISD Chanisa Nemes wrote:Deleted some off-topic posts as well as some posts with offensive language.
[img]http://i.giphy.com/l4FGkR6E0Jg100H3W.gif[/img]
Please remember to be respectful!
Fozzie made this ******* feedback thread to get feedback
Then promptly ignored all the feedback
And you want *us* to be RESPECTFUL of all things?
Respectfully... go **** yourselves. You all knew this blanket nerf was horseshit. People told you so. You had more feedback than most changes page-wise. And you ignored it all. Didn't even TWEAK anything or bother explaining why the math people presented was utterly ignored.
Yes I'm mad. This was bullshit. Nerf the yield. Nerf the ore size. Nerf the panic. Nerf the range of rocks.
NOT ALL AT THE SAME ******* TIME. ESPECIALLY WHILE IGNORING FEEDBACK
THEN YOU ADD KILLMAILS FOR DRONES TO MAKE IT EASIER
YOU WANT RESPECT AFTER THAT? GET ******* REAL.
PEOPLE WERE RESPECTFUL FOR SEVERAL PAGES HERE. YOU IGNORED THEM ALL.
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Peckem
Victoriam per Scientiam The Bastion
4
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Posted - 2017.03.15 00:05:03 -
[881] - Quote
I think of ALL the real world money made by CCP to tempt every miner to ungrade into Rorquals by offering unbelievable returns on investment. CCP must have profited from many thousands of real dollars selling the Rorqual mining upgrades to thousands of miners. But as soon as the real-life money flow stopped, "lets take all the benefits away! Say we are sorry and tough luck to those who invested into a scam, and YOU WILL NOT BE GETTING YOUR REAL MONEY BACK. Here in the U.S. there is actually a word for it. IT IS CALLED "FRAUD"! I think CCP has set themselves up for legal action, a civil lawsuit (real ganking) and I have lost interest in the game and the company. |
ISD Max Trix
ISD Community Communications Liaisons
1671
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Posted - 2017.03.15 02:59:06 -
[882] - Quote
Quote: 31. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
Removed one or more post for the above reason.
At this point I have placed a time lock on this thread. There is a right way and a wrong way to give feedback.
If you have an issue, concern, or grievance about this topic please feel free to lay it out. However, calling for anyone to get cancer, **** off and die, or any other form of abuse will not be tolerated.
Take this time to collect yourselves and take a breath.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Haidere
Evolution Northern Coalition.
18
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Posted - 2017.03.17 14:05:26 -
[883] - Quote
With these changes, it is simply not worthwhile to train into a rorqual and make the investment in the platform due to the large amount of time someone would have to mine in order to break even at this point, even with the price of drones going down.
Honestly...why didn't you just make some capital mining lasers? Those would have been infinitely easier to fine tune than drones and wouldn't have been affected by a drone's return speed.
CCP...we want capital mining lasers, give us capital mining lasers or a mining DD for the rorqual! :D |
Coelomate Tian
KarmaFleet Goonswarm Federation
49
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Posted - 2017.03.17 14:50:11 -
[884] - Quote
CCP: We've noticed a 5-minute respawn timer after fully clearing a nullsec asteroid anomally since the patch went live, where it used to be nearly instantaneous (something like 10 seconds?). Can you confirm if this was intentional, and if so, whether that respawn behavior is being explored/tinkered with for balance purposes? I may have missed it, but I didn't see anything about that in this post or the patch notes.
General feedback:
I've done a good amount of rorqual mining since the patch. Everything is working as predicted, the income is still great, and I will continue to use my rorquals + barges. In addition, mineral prices have recovered nicely since the nerf was announced, to the point of nearly offsetting the nerf entirely from a pure isk-per-hour perspective.
The larger rocks are sometimes a headache to deal with, and it's a shame it now takes ~30%+ more time to acquire enough rocks to build a supercarrier, but otherwise all seems well.
A quick summary of ways to mitigate the changes:
- Change default "warp to within" to 3,000m or so to avoid bouncing when warping to larger rock models.
- Use barges/exhumers as much as possible on the larger rocks instead of rorquals.
- Fit 1 or 2 drone navigation computers.
- Be especially vigilant mining larger rocks if hostiles are nearby, since drone return time could be significant if the asteroid radius is over 5,000m or so.
- Try to finish the last asteroid with barges instead of rorqs if you're nervous about the P.A.N.I.C. changes.
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Mariko Musashi Hareka
Kaishin.
16
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Posted - 2017.03.17 21:52:10 -
[885] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the passionate feedback so far! I'm going to go through a bit of Q&A from the thread so far, but first let's spend a little time diving into the specifics of the proposed PANIC module changes: There are three separate use cases that we are at least somewhat concerned about with the PANIC module: - The use of the PANIC module alongside tackle modules (such as the Heavy Warp Scrambler) to provide very durable tackle for capital fleets.
- The use of the PANIC module alongside cynosural field generators to provide very durable secondary cynos for capital fleets.
- The use of the PANIC module as a survival mechanism for entosis Rorquals that come under significant attack.
Use case #1 is the one that we've heard the most concern about from players and the one that many people have been suggesting alternate fixes for in this thread. However use case #3 is probably the most important one to study to help identify the best possible solution to all three problems. In the context of use case #3, simultaneous use of the PANIC module and entosis link isn't the problem as that is already disallowed. You can't activate the entosis link while the PANIC module is running and activating the PANIC module breaks the entosis connection and halts the capture progress. However even with these restrictions the sequential use of entosis links and the PANIC module can be very powerful. A Rorqual can start capturing the node and only activate PANIC if it comes under too much fire to tank normally. Then the PANIC module provides the time needed for a reinforcement fleet to arrive at the command node and drive off the attackers. In this case the issue isn't that the PANIC module can be used at the same time as the entosis link, but that the Rorqual can use the entosis link and keep the PANIC module as a "get out of jail free" option as needed. Keeping the three troublesome use cases above in mind, there are three core reasons we were attracted to the idea of approaching the problem with a situational PANIC activation restriction rather than through a similar restriction to what we already use with triage and the networked sensor array. I'll list them below in order from least important to most important: - There's value in trying to reach the same goal through a smaller number of rules that players will have to remember. Three separate rules (one for ewar, one for cynos and one for entosis) could probably be used to solve these problems but if we have an opportunity to reach the same goal with fewer exceptions we'll generally prefer the single rule.
- If possible, we would like to preserve the use of both cynos and ewar by mining Rorquals while they are defending their fleet with the PANIC module. Cynos serve a valuable purpose in helping them get support fleets to their position, and ewar helps them present an actual threat to their attackers during the PANIC period.
- Most importantly, we were concerned that if we tried to solve the tackle and cyno use cases by restricting those functions while the PANIC module is running (similarly to how ewar is restricted while triage is active) or even by removing the ability to lock targets while the PANIC module is active, we would simply shift the problem into something more similar to what we're seeing with entosis right now. Although such restrictions would prevent a Rorqual from tackling or cynoing with PANIC active, it would not prevent a Rorqual from tackling or cynoing and then saving the PANIC activation as a "get out of jail free" card in case they come under too much fire. Considering the fact that people have the option of using multiple Rorquals and that even threatening a Rorqual's tank requires a fair amount of DPS to start with, this end result would be only a slight improvement on the current situation.
As for the reasoning for this proposal including a target lock restriction instead of a proximity check, the main motivation is to avoid the server load associated with large area proximity checks. For people concerned about jams and damps, remember that the Industrial core provides 100% ecm resistance and 75-80% damp resistance while active. This proposal does mean that Rorquals will be more vulnerable after finishing the last rock in a belt and while moving, but our current impression is that those limited periods of extra vulnerability have the potential to generate interesting gameplay. ItGÇÖs also worth remembering that the Rorqual has a very significant set of defenses even without the PANIC module. We are very interested in hearing suggestions of alternate concepts for solving these problems, but I'd caution against assuming that this question is a particularly simple one.
Seriously? I am sorry but this just makes you sound really stupid An EASIER way to avoid all of this was to just not rorquals to be able to fit those modules instead of putting in that ridiculous targeting an asteroid BS!
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Mariko Musashi Hareka
Kaishin.
16
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Posted - 2017.03.17 21:58:03 -
[886] - Quote
Oh and also you NEED to reduce the Industrial Core time from 5 minutes to 1 minute |
bettepus
Wildly Inappropriate Goonswarm Federation
10
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Posted - 2017.03.19 07:32:13 -
[887] - Quote
mayby remove the drones and put Giant mining laser on the rorq instead with like 20-25 km range would make it easier for ccp to regulate than calculate drone speeds yield etc then remove the core it self and just give the bonusses to the ship per lvl instead |
elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1653
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Posted - 2017.03.19 14:55:24 -
[888] - Quote
bettepus wrote:mayby remove the drones and put Giant mining laser on the rorq instead with like 20-25 km range would make it easier for ccp to regulate than calculate drone speeds yield etc then remove the core it self and just give the bonusses to the ship per lvl instead
Oh why thank you so much for that idea!
Now all I need to do to harass goons is to go to the anomalies and shoot the drones, leave and profit!
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
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Ghillie Troll Askold
KarmaFleet Goonswarm Federation
5
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Posted - 2017.03.21 01:11:54 -
[889] - Quote
Someone correct me if I'm wrong, but I can now go to hisec and make more ISK/hr running incursions in a 500m battleship than in a 10b rorqual no? And it's probably safer too. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
192
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Posted - 2017.03.21 09:46:33 -
[890] - Quote
Ghillie Troll Askold wrote:Someone correct me if I'm wrong, but I can now go to hisec and make more ISK/hr running incursions in a 500m battleship than in a 10b rorqual no? And it's probably safer too.
Well to be fair mining is mostly AFK anyway. You just sit there scooping up asteroids with 2 fingers in an orifice (I'll pick "Nose" this time) |
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Argyle Henderson
Burning Skies Apocalypse Now.
4
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Posted - 2017.03.22 15:32:48 -
[891] - Quote
Henry Plantgenet wrote:Ghillie Troll Askold wrote:Someone correct me if I'm wrong, but I can now go to hisec and make more ISK/hr running incursions in a 500m battleship than in a 10b rorqual no? And it's probably safer too. Well to be fair mining is mostly AFK anyway. You just sit there scooping up asteroids with 2 fingers in an orifice (I'll pick "Nose" this time)
Which explains why your an absolute booger eating moron of a window licker. You have no idea what your talking about.
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Frostys Virpio
KarmaFleet Goonswarm Federation
3250
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Posted - 2017.03.22 15:36:40 -
[892] - Quote
Ghillie Troll Askold wrote:Someone correct me if I'm wrong, but I can now go to hisec and make more ISK/hr running incursions in a 500m battleship than in a 10b rorqual no? And it's probably safer too.
LOL if you think CCP cares about that. |
Ghillie Troll Askold
KarmaFleet Goonswarm Federation
5
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Posted - 2017.03.22 16:15:30 -
[893] - Quote
Henry Plantgenet wrote:Ghillie Troll Askold wrote:Someone correct me if I'm wrong, but I can now go to hisec and make more ISK/hr running incursions in a 500m battleship than in a 10b rorqual no? And it's probably safer too. Well to be fair mining is mostly AFK anyway. You just sit there scooping up asteroids with 2 fingers in an orifice (I'll pick "Nose" this time)
You would think that, but actually I'm sitting there making sure my 4-6b worth of highly vulnerable drones sitting in space aren't getting
- Stolen - Killed by rats (I've had one insta-blapped by them before I could recall it so far) - Killed by players
As well as making sure my Rorqual isn't being attacked or killed.
You tend to pay a lot of attention to Eve when you have 8-9b floating in space, especially when 4-6b of it can be killed by rats in under two minutes under the right circumstances.
At least with yield nerfs I only worry about my Rorq now, given that it's more efficient and effective for me to own a load of barges, be static in one place the whole time, and not bother moving the damn thing and losing ICore boosts on the barges. |
Mephiztopheleze
Laphroaig Inc.
1259
|
Posted - 2017.03.22 21:49:24 -
[894] - Quote
Can you PLEASE reduce the cycle time of the Industrial Core down to 3 minutes for T1 and 1 minute for T2? Perhaps give the T2 IC a bigger drone yield buff to give some kind of actual reward for trudging through the 30 odd day training time?
At least let us reposition our rorqs more easily.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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Ghost Blackman
Negative or Positive
0
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Posted - 2017.03.28 22:47:32 -
[895] - Quote
Boy was I sad when I found out I could not USE 5 mining drones with the rorqual. Please increases the bandwidth. I would like to be able to use 5 mining drones with my rorqual. Currently with our set up you only allow 2 as it;s set to 50 and not 25. How sad. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6581
|
Posted - 2017.03.29 01:17:41 -
[896] - Quote
Ghost Blackman wrote:Boy was I sad when I found out I could not USE 5 mining drones with the rorqual. Please increases the bandwidth. I would like to be able to use 5 mining drones with my rorqual. Currently with our set up you only allow 2 as it;s set to 50 and not 25. How sad.
uhhh, what?
Rorq bandwidth is 125 Mbit/sec
For use with https://www.fuzzwork.co.uk/info/?typeid=41030
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Ghost Blackman
Negative or Positive
0
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Posted - 2017.03.29 09:45:05 -
[897] - Quote
Steve Ronuken wrote:Ghost Blackman wrote:Boy was I sad when I found out I could not USE 5 mining drones with the rorqual. Please increases the bandwidth. I would like to be able to use 5 mining drones with my rorqual. Currently with our set up you only allow 2 as it;s set to 50 and not 25. How sad. uhhh, what? Rorq bandwidth is 125 Mbit/sec For use with https://www.fuzzwork.co.uk/info/?typeid=41030
Yes, please ask to have it updated. You can only deploy 2 mining drones because of the bandwith is 50 for these things. It's a capital ship. I don't see any reason why we shouldn't be allow to use 5 of them instead of just the 2... |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
172
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Posted - 2017.03.29 17:17:52 -
[898] - Quote
Ghost Blackman wrote:Steve Ronuken wrote:Ghost Blackman wrote:Boy was I sad when I found out I could not USE 5 mining drones with the rorqual. Please increases the bandwidth. I would like to be able to use 5 mining drones with my rorqual. Currently with our set up you only allow 2 as it;s set to 50 and not 25. How sad. uhhh, what? Rorq bandwidth is 125 Mbit/sec For use with https://www.fuzzwork.co.uk/info/?typeid=41030 Yes, please ask to have it updated. You can only deploy 2 "ice" mining drones because of the bandwidth is 50 for these things. It's a capital ship. I don't see any reason why we shouldn't be allow to use 5 of them instead of just the 2...
Ice mining drones and ice excavators are two different things. Try using the excavators... as was intended.
https://www.fuzzwork.co.uk/info/?typeid=43681 |
Penance Toralen
Compass Fox
38
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Posted - 2017.03.30 00:16:32 -
[899] - Quote
Steve Ronuken wrote:Ghost Blackman wrote:Boy was I sad when I found out I could not USE 5 mining drones with the rorqual. Please increases the bandwidth. I would like to be able to use 5 mining drones with my rorqual. Currently with our set up you only allow 2 as it;s set to 50 and not 25. How sad. uhhh, what? Rorq bandwidth is 125 Mbit/sec For use with https://www.fuzzwork.co.uk/info/?typeid=41030
I am guessing from the text, the guy is using stock Ice Harvesters I or II which are 50mbs. "Excavator' Ice Harvesting Drone" are 25mbs. |
Ghost Blackman
Negative or Positive
1
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Posted - 2017.04.03 09:28:37 -
[900] - Quote
Not saying i'm not at 9.88 sec a load of ice per drone 35m in 5mins.
I seen people run 10 rorquals for 350m in 5 mins.
Nasar Vyron wrote:Ghost Blackman wrote:Steve Ronuken wrote:Ghost Blackman wrote:Boy was I sad when I found out I could not USE 5 mining drones with the rorqual. Please increases the bandwidth. I would like to be able to use 5 mining drones with my rorqual. Currently with our set up you only allow 2 as it;s set to 50 and not 25. How sad. uhhh, what? Rorq bandwidth is 125 Mbit/sec For use with https://www.fuzzwork.co.uk/info/?typeid=41030 Yes, please ask to have it updated. You can only deploy 2 "ice" mining drones because of the bandwidth is 50 for these things. It's a capital ship. I don't see any reason why we shouldn't be allow to use 5 of them instead of just the 2... Ice mining drones and ice excavators are two different things. Try using the excavators... as was intended. https://www.fuzzwork.co.uk/info/?typeid=43681 |
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