| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Narciss Sevar
Caldari Sniggerdly Pandemic Legion
|
Posted - 2007.04.28 17:47:00 -
[1]
Quote: Remove Asteroid Belts... ...and replace them with exploration content. This is a big deal and will not be happening in the immediate future. We know itÆs a big, sweeping change that will affect most of you in one way or another, but we think itÆs a good idea if itÆs done properly.
That's from the recent devblog. I was wondering about other pirates opinions. ---- Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] -Targoviste |

zwerg
mUfFiN fAcToRy Privateer Alliance
|
Posted - 2007.04.28 17:49:00 -
[2]
crap, crap n crap, i like mining veldspar in the belts atm, if ccp removes it i will cry, and leave the game 
... eve's youngest piwat Yarrrr :)
|

Ryan Darkwolf
Amarr 13th Mordu's Legionary
|
Posted - 2007.04.28 18:15:00 -
[3]
 NOOOO WAT ABOUT THE VELDNAUGHT IN HIGH SEC  -----------------------------------------------
Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. |

Nyck
Not Your Common Killers
|
Posted - 2007.04.28 18:18:00 -
[4]
Wait. What? Why?
|

Nyck
Not Your Common Killers
|
Posted - 2007.04.28 18:23:00 -
[5]
Edited by: Nyck on 28/04/2007 18:20:46 "It will also run the risk of making NPCers and miners far less vulnerable to those wishing them harm, which from some perspectives at least is a bad thing, and something weÆll be considering carefully before implementing anything."
Wow. I don't know what to say. Is EVE becoming a non-pvp based game? The non-consensual pvp is what draws so many here.
Perhaps I just misunderstood him/her. It's a poorly constructed sentence.
|

Ezekial Crow
Gallente Team Machine Incorporated
|
Posted - 2007.04.28 19:16:00 -
[6]
What he left out is that the belts will scan downed with the on-board scanner for finding the basic ones.
|

Narciss Sevar
Caldari Sniggerdly Pandemic Legion
|
Posted - 2007.04.28 19:24:00 -
[7]
Edited by: Narciss Sevar on 28/04/2007 19:21:00 Yes but what self respecting miner will go the bog standard ones? Especially when there is safer higher reward belts in system. ---- Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] -Targoviste |

Saint Lazarus
Blood Stained Angels
|
Posted - 2007.04.28 19:27:00 -
[8]
I think its a great thing if it works out well, EVERY ship will have a basic scanner capable of finding belts in each system.
It will mean miners will be alot harder find in low sec which will create a false sense of security, I have no doubts pirates will adapt and before long and find ways to find these miners before they have a chance escape, the fact the miners'll be in hidden belts means its gonna take more effort than just a glance of passin through and will hopefully encourage ALOT more traffic in low sec.
Cant wait  :insert cool signature here: |

Petrothian Tong
Gallente
|
Posted - 2007.04.28 19:42:00 -
[9]
Originally by: Saint Lazarus I think its a great thing if it works out well, EVERY ship will have a basic scanner capable of finding belts in each system.
It will mean miners will be alot harder find in low sec which will create a false sense of security, I have no doubts pirates will adapt and before long and find ways to find these miners before they have a chance escape, the fact the miners'll be in hidden belts means its gonna take more effort than just a glance of passin through and will hopefully encourage ALOT more traffic in low sec.
Cant wait 
Bingo =P
-Siggi- ""PvP" isn't only direct person to person combat, it can be very indirect. Selling an item on the market which somebody buys from you is resulting in another guy not getting a sale." Oveur |

wictro
|
Posted - 2007.04.28 19:43:00 -
[10]
agreed, anything that makes use of the low sec is welcome.
0.0 is all taken, and can be used mostly only by joining some alliance, and empire... well we all know that.
low sec should be/remain everchanging enviroment for "normal" eve. imho, most of the area should be low sec, not no sec.
you can travel allmost safely, it's doing things that get you killed.
|

Narciss Sevar
Caldari Sniggerdly Pandemic Legion
|
Posted - 2007.04.28 20:07:00 -
[11]
That could be the case. But how long is it gong to take the pirates to find these hidden belts etc. Already you only have 20 seconds to find a target before, dock, log or safespot and cloak. Without a fast way of getting to these hidden belts it just gives miners and npcers longer to spot you in local and leave. ---- Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] -Targoviste |

Cyberus
|
Posted - 2007.04.28 20:28:00 -
[12]
Comeon guys read devblog again. Belts will be still in game and you only need to find them ( easy with build in prober) well for ships its same use scaner ( dont be lazy) once some juicy barge or hulk on scaner scan for hiden belts and warp to :) ( will be difrent with high-end belts cause you will need probe launsher on board ) but it will become more chalenging :) Only one thing i hope is that they will not screw up with belts and tritanium will rich the price of 1000 isk then we can stop pirating and get back in empire to suck some rocks :(
|

Nidus
Caldari
|
Posted - 2007.04.28 20:59:00 -
[13]
Edited by: Nidus on 28/04/2007 20:55:28 I also recomend reading the replies in the feedback thread, most noticeably:
Originally by: CCP Greyscale
Originally by: Tempest Kane I mean seriously, are you trying to KILL the small roaming gang? If we can no longer go out with a dictor an a few ceptors, use our talent to scan down the system for people in belts within 20 seconds of been in the system and take them out, the roaming gang is done for.
Your forcing us into a box were our only major pvp option is the Blob, something you have assured us you are trying to combat.
Take a step back and look at world of w. And see how they messed up their game and then look at what your doing, and re-think it.
PVP is the heart of this game, it drives the econemy and your doing yet another step in the direction of online monopoly and blob lag warfair.
As I said in the blog, we're aware that this is a possible outcome if we're not careful, and that we will think very long and very hard about approving a design which leads to this situation, up to and including potentially canning the idea if we can't come up with a solution.
This is in fact one of the things I'm really hoping to get some good feedback about in this thread. I'm listening, talk to me!
My take is that the ideal situation would be one in which small PvP gangs can actually go out and find other small PvP gangs to engage rather than being reduced to just hunting NPCers - more challenge, more adrenaline, more fun. How we get there, I'm not sure yet, but if we can increase the number of small PvP gangs roaming around at any given time I'm hopeful that this will reduce the reliance on hunting NPCers for small gangs, which will in turn make this a less pressing issue and make the design for this change easier.
I do however fully realise that we need to ensure that small gangs can still effectively curtail their targets' money-making activities, which just scaring people into logging off for ten minutes won't do. Again, let me know what you think!
and:
Quote:
Originally by: Velsharoon Im a pirate who lives in 0.0. Sure small gang pvp is great and all but I actually make a living through my piracy, I need to be able to hit npcers.
Good point, and one that I hadn't considered. (And this is why we're talking about this now, when the idea's still in its infancy.) That bumps the need for NPCers to be easily findable back up the priority list again.
All in all I think it is too early for pirates and other low security dwellers to pass judgment on these changes as they are just ideas and vague plans at the moment. That being said; voice your concerns and ideas in a constructive manner and hopefully they will be heard and taken into consideration.
------------------- I bite ';..;'
(::) - This cookie is reserved for Ailay of ISD Aurora. (Yes, thats chocolate chips)
|

Narciss Sevar
Caldari Sniggerdly Pandemic Legion
|
Posted - 2007.04.28 21:30:00 -
[14]
I agree about passing judgment, but talking about them is the only way to think up good/better ideas to improve theirs. This will concern pirates majorly and not all pirates read the devblogs/comments so this is the est place for us to discuss it. 0.0 and low sec pirates. ---- Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] -Targoviste |

Karlemgne
The Black Fleet Rule of Three
|
Posted - 2007.04.28 21:32:00 -
[15]
Originally by: Narciss Sevar
Quote: Remove Asteroid Belts... ...and replace them with exploration content. This is a big deal and will not be happening in the immediate future. We know itÆs a big, sweeping change that will affect most of you in one way or another, but we think itÆs a good idea if itÆs done properly.
That's from the recent devblog. I was wondering about other pirates opinions.
******* aweful idea, imo.
-Karl
Edited by: Ginger Magician on 16/03/2007 14:07:36 whereas those who constantly and deilberately exploit every possible aspect of the game mechanics get away scott free. |

Stakhanov
Shih Yang Tong
|
Posted - 2007.04.28 22:34:00 -
[16]
A miner just needs to scan 1 belt to mine in it. A pirate entering the system would need to find and scan the belt the miner is in 
Eve would probably become a bookmark fest like pre-kali... camp a system and scan everything , bookmark each belt , wait until a miner scans one , warp to it. Boring !
Scanning mission runners is tedious enough as is...
|

Aakron
Infinitus Odium
|
Posted - 2007.04.28 23:06:00 -
[17]
Diversification between systems is great, rather than boring right click warp to belt I see no reason to have to learn to master the scanner, perhaps this additional effort will merit higher payoffs for lowsec and 0.0 belt ore and npcs.
However if this enables a ratter or miner to gain additional time to notice an intrusion into local and safespot/cloak, I think there will be a big problem...PVP doesnt need nerfing.
Remove local with this change so that all pilots have to work to see if there are hostiles around and have to make the effort to stay safe/hunt targets respectively. ---
|

Lucifer Fellblade
Ore Mongers R0ADKILL
|
Posted - 2007.04.28 23:16:00 -
[18]
The only thing I can see this doing is just making more and more gate camps.
Not necessarily a bad thing, but that's what it'll do, those who bother to spend time scouring belts in all systems will get even more bored looking for targets you don't even know are there. ------
|

Agent Li
|
Posted - 2007.04.29 00:40:00 -
[19]
Originally by: Stakhanov A miner just needs to scan 1 belt to mine in it. A pirate entering the system would need to find and scan the belt the miner is in 
Eve would probably become a bookmark fest like pre-kali... camp a system and scan everything , bookmark each belt , wait until a miner scans one , warp to it. Boring !
Scanning mission runners is tedious enough as is...
Well, maybe the belts will not respawn in the same places. If so, that's a good thing.
It will make macromining impossible. ------------------
"Don't be afraid to take advantage of your enemy's weaknesses. Becasuse winning is everything after all." |

Benglada
Infinitus Odium
|
Posted - 2007.04.29 00:43:00 -
[20]
local nerf far overdue. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
Sig nerfz0r - maximum allowed siz0r is 24000 bytz0r. - Devil ([email protected]) Sig By Ortos |

LittleTerror
Caldari kleptomaniacs
|
Posted - 2007.04.29 02:22:00 -
[21]
Originally by: Benglada local nerf far overdue.
Agreed |

drako markam
Amarr Sniggerdly Pandemic Legion
|
Posted - 2007.04.29 04:10:00 -
[22]
Originally by: Benglada local nerf far overdue.
ya if they make local so you only show up if you talk in local chat or make local have some kind of delay before it shows ppl entering the system.
a day without blood is like a day without sunshine
|

Muhaar Gemeinian
Armee der Finsternis
|
Posted - 2007.04.29 12:34:00 -
[23]
Might be good, might be bad for piracy. Only time will tell.
Armee der Finsternis rekrutiert
|

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2007.04.29 13:08:00 -
[24]
It depends ofcource on implemention of systems, but if all else fails (like if scanning out belts takes long time) it's propably still possible to just probe out those ships with regular probes. Granted, it takes damn good skills to do it so fast that local miners wont get restless (assuming local remains).
Depending on implemention it might also screw a little 0.0 NPC hunting, but it's unlikely that it would be implemented in a way that would lower 0.0 isk/h considerably. If it would people would move to just run missions instead of scanning 2 minutes for a belt in hope there is NPC in it.
In my opinion CCP would most likely tweak a bit local also so keeping yourself safe would be more up to paying attention to your enviroment and scanners than just keeping one eye on local and running if you see red/neutral flash in there. Why I think that is, that they tend to balance things quite reasonably usually and seem to think piracy as viable career path. Most likely it's intended as lure for people to move into low sec with feeling of moderate security. If more people move to low sec and it gets a little harder to find them then active pirate should be still able to find roughly same number of targets there than he used to.
|

n0thing
Northern Intelligence Artificial Intelligence.
|
Posted - 2007.04.29 13:25:00 -
[25]
Exploration sites? Now people will be forced to learn cov ops skills just in order to make profit?
Taking down profit amounts while market is growing and prices fluctating isnt a good idea. People will rather make traders and fluctate market even more since I cant see myself training ships and skills I dont need just to make isk and do what I want wich is pvping. ---
|

Amy Wang
|
Posted - 2007.04.30 01:32:00 -
[26]
Imho removing belts is a big no-no unless it goes hand in hand with the removal of local.
Lets take belt piracy in 0.0 or anywhere really, even if you know exactly where to look like it is now most targets will already be warped off to station/pos when you arrive in the right belt.
With removal of belts miners and ratters are practically invulnerable unless they go afk in the hidden belt for quite some time.
This would be simply unbalanced in regard to the risk vs reward rule that is so important in eve.
A solution would be to make a found belt visible on overview for everybody entering the system or already in the system once somebody finds it the first time and flys into it.
|

snaike
Advocates
|
Posted - 2007.04.30 02:00:00 -
[27]
It looks like the main thing pirates and pvpers are worried about is the extension on the time it will take to find a target, meaning the would-be prey has more time to spot them in local. I agree, this is a major problem, but one that has quite a simple solution.
Nerf Local.
People have been wanting some sort of local nerf for months (if not years) now, this could be the way to introduce it. There are various ways it could be done, the simplest probably being you don't show up in the local chat window unless you speak, ofc this is also up for discussion.
If somthing like this were introduced, it would introduce a new tactical element to lowsec ( and all of space ). Miners and ncers would have to keep a constant check on their scanner, and pirates and other pvpers could use the element of suprise and whatnot.
Anyways, I'm too tired nd laptop keyboards are too fiddly for me to keep going on, but i think you guys know what I'm getting at here. Feel free to rip the idea to shreds, but I honestly think it would be the best solution if CCP is really set on introducing this new content.
Cryin' Won't Help You, Prayin' Will Do You No Good |

WhitePhantom
Gallente Edenist II
|
Posted - 2007.04.30 07:53:00 -
[28]
How is making astroids harder to find, which means more interaction, which means you will kill your mining macros. I don't see the bad side, you can adapt PvP think of this as a way to kill the minning macro.
|

n0thing
Northern Intelligence Artificial Intelligence.
|
Posted - 2007.04.30 09:18:00 -
[29]
Local should be changed to constellation chat, if not, and we wont be able to see anything at all, that will promote blobs and cloakers to a new higher level. ---
|

deathforge
The Accursed
|
Posted - 2007.04.30 09:39:00 -
[30]
1) Read the actual devblog, not just the part the OP quoted to make it sound omgevil 2) Pull your head out of your ass 3) Realize that belt piracy will be largely unchanged 4) Get drunk and pod a miner
And by the way, I rule you.
----------------------
Low skillpoint Rifter piracy video |

Belenkas
|
Posted - 2007.04.30 09:46:00 -
[31]
Removing local might be a good idea, but only if constellation could be set to insta-display(just like local right now). However if constellation chat would appear instatly, it would cause even more severe lag in systems like Jita, so it must be made optional as well. You do show up once you enter const, but you can set it to show only those who write in channel settings. Otherwise, if you just remove local, NPC ratting and mining in lowsec/nosec is nerfed so badly to the level, where you would only see ratting/mining in big groups with tons of defense - means even bigger nerf to piracy.
|

n0thing
Northern Intelligence Artificial Intelligence.
|
Posted - 2007.04.30 11:03:00 -
[32]
Originally by: deathforge 1) Read the actual devblog, not just the part the OP quoted to make it sound omgevil 2) Pull your head out of your ass 3) Realize that belt piracy will be largely unchanged 4) Get drunk and pod a miner
Can someone point me to quoted devblog, I seem to misplaced my map ---
|

Narciss Sevar
Caldari Sniggerdly Pandemic Legion
|
Posted - 2007.04.30 11:08:00 -
[33]
Originally by: deathforge 1) Read the actual devblog, not just the part the OP quoted to make it sound omgevil 2) Pull your head out of your ass 3) Realize that belt piracy will be largely unchanged 4) Get drunk and pod a miner
lol hi 2 u 2!  ---- Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] -Targoviste |

Narcil Starwind
Exa Utopia
|
Posted - 2007.04.30 23:58:00 -
[34]
I don't think it will make that much difference to pirates, if they implement the new scanner in the same way the current directional scanner works ... hit scan ... list of belts shows up immediately. If that's the case then it would only hinder the nublets who think belt pirating is warping to each belt in turn hoping he finds lazy miners. No self respecting pirate just starts warping to belts blind anyway.
If the scan takes some time then yeah that would suck but I don't think that's what they're going for ... it seems to me they want to throw a wrench in the macro-mining works and add a little more interaction for miners.
|

Awox
Infinitus Odium
|
Posted - 2007.05.01 00:30:00 -
[35]
Next they'll take out Warp Disruptors. - BOOST OUTLAWS (-10.0 and proud of it) |

deathforge
The Accursed
|
Posted - 2007.05.01 02:34:00 -
[36]
Edited by: deathforge on 01/05/2007 02:31:05 Edited by: deathforge on 01/05/2007 02:30:52
Originally by: n0thing
Originally by: deathforge 1) Read the actual devblog, not just the part the OP quoted to make it sound omgevil 2) Pull your head out of your ass 3) Realize that belt piracy will be largely unchanged 4) Get drunk and pod a miner
Can someone point me to quoted devblog, I seem to misplaced my map
http://myeve.eve-online.com/devblog.asp?a=blog&bid=458
And by the way, I rule you.
----------------------
Low skillpoint Rifter piracy video |

Qolde
Minmatar Guardian Heroes Inc.
|
Posted - 2007.05.01 03:45:00 -
[37]
Would only be good for highsec IMO. If you take them away in lowsec, then real pirates will be forced to become lame gatecampers. Never get popped again! |

Awox
Infinitus Odium
|
Posted - 2007.05.01 04:34:00 -
[38]
Originally by: Qolde Would only be good for highsec IMO. If you take them away in lowsec, then real pirates will be forced to become lame gatecampers.
Are you kidding? You can only catch the stoned / half-asleep pilots in the belts nowadays. Anyone worth killing goes through a gate.
It's not like you can't solo camp a gate with ease, so say hello to more "gank squads". Okay, some ships can, but not a lot of them can.. - BOOST OUTLAWS (-10.0 and proud of it) |

Arekhon
Mutually Assured Distraction
|
Posted - 2007.05.01 09:31:00 -
[39]
Originally by: DevBlog
What weÆre currently considering is removing all belts and seeding a whole load of new mining exploration sites. The ôcommonö ones will be easy to find with the Onboard Scanner, so you wonÆt need any special kit to find them. The rarer ones will still rely on hard-to-find exploration sites, although what counts as ôcommonö or ôrareö obviously depends on the security status. The frequency of Encounters will be increased too, and faction/officer spawns added into them to give similar profit potentials to hunting NPCs under the current system.
So the more rare of these will most likly be in lowsec/0.0 meaning that there will be more "harder" places to find for the NPC'ers/miners to hang out. Which in turn also gives them more time to dock/move/etc...... Why would a NPC'er/miner chose the easier belts to find to rat at given the choice???I know skills are a factor here, but keep in mind players are growing (gaining sp) and will just train up to find em. (or have a friend with the skill find em) In that case piracy would be ok at first but would slowly be faded out due to our prey gaining sp.
Originally by: DevBlog This will reduce server load (far fewer items being tracked), make mining and belt ratting a tiny bit more interesting, and give us the ability to make both these activities more interesting still by adding cool but non-intrusive triggers to the relevant exploration sites. It will also run the risk of making NPCers and miners far less vulnerable to those wishing them harm, which from some perspectives at least is a bad thing, and something weÆll be considering carefully before implementing anything. Finally, it may also add some much-needed challenge to the ômacro minerö mini-profession. (Warning: irony detected.)
See my above interjection for the 1st bold part. As for the macro miners bit....I am simply confused, in 6 months of lowsec piracy I have yet to run across a macro miner!!??!! I guess this just applies to 0.0 and or highsec being that they would have to train the skills to find the belts. Then again they would do such and still be at it. I guess CCP just wants em to pay their subscriptions for a bit longer before they can effectively macro-mine. Tha or they will all just turn to macro-missioners.
proud member of [BEES]
my thoughts and ideas represent your corp
|

deathforge
The Accursed
|
Posted - 2007.05.01 09:41:00 -
[40]
Originally by: Arekhon
Originally by: DevBlog
What weÆre currently considering is removing all belts and seeding a whole load of new mining exploration sites. The ôcommonö ones will be easy to find with the Onboard Scanner, so you wonÆt need any special kit to find them. The rarer ones will still rely on hard-to-find exploration sites, although what counts as ôcommonö or ôrareö obviously depends on the security status. The frequency of Encounters will be increased too, and faction/officer spawns added into them to give similar profit potentials to hunting NPCs under the current system.
So the more rare of these will most likly be in lowsec/0.0 meaning that there will be more "harder" places to find for the NPC'ers/miners to hang out. Which in turn also gives them more time to dock/move/etc...... Why would a NPC'er/miner chose the easier belts to find to rat at given the choice???I know skills are a factor here, but keep in mind players are growing (gaining sp) and will just train up to find em. (or have a friend with the skill find em) In that case piracy would be ok at first but would slowly be faded out due to our prey gaining sp.
I read that part as the common ones, i.e. your current run of the mill low-sec belt as they exist now, will be found by opening your on-board scanner. Rare ones, which would already be exploration content, require you to explore for it, the same way the person you're hunting got there. The latter happens already, busting exploration sites is indeed quite fun 
You, the mischevious little greifer, will find your targets, johnny everynoob and his fleet of mining drones and civilian guns, the same way you do now. Scan, warp, kill, grab a beer. You get to the belt the same way he gets there. Oh sure, there may be more time for him to quit being a carebear and flee before you get there, but people are morons, greedy morons at that. Case in point, if people were not morons and docked up when I hit local (mind you i'm -10.0) as it is, I'd be out of business.
It's open to interpretation I suppose, honestly I do not see any devestating changes incoming. Those that do just fail to adapt, weed themselves out, and make more targets for me 
And by the way, I rule you.
----------------------
Jerk + Determination = Rifter of DoomÖ |

Arekhon
Mutually Assured Distraction
|
Posted - 2007.05.01 09:50:00 -
[41]
I see your point "deathforge"....I guess we like others will just have to wait and see.
proud member of [BEES]
my thoughts and ideas represent your corp
|

Nicholai Pestot
Gallente Havoc Inc
|
Posted - 2007.05.01 16:57:00 -
[42]
The following suggestion, posted in the devblog reply thread, appears to be rather win. What do the rest of you think?
Originally by: Clavius XIV However new belt exploration is implemented, it MUST allow/encourage combat to occur there. The current problem is that it is entirely to easy to avoid combat in belts by just pulling the plug warping to ss/cloaking. If properly implemented, belt exploration sites could actualy improve gameplay in this area:
I think the answer was alluded to earlier in the thread. Set up the exploration areas with an "environment" that you can't just warp out from.
For example your typical belt could be more like a deadspace pocket, with some modifications. You go in and once there the only way out is via an accelleration gate or someting similar.
The NPC/objects/roids are spread around a bit in it, and there is lots of stuff to interact with.
Further the pockets are designed so that it is not possible/desireable to sit on the exit point and shoot stuff from there.
Ctrl-Q inside a pocket gives you a 15 min pvp timer so you can be probed out.
NPC spawns work in wave style. So if the NPCer kills a wave off, it is very likely that a lot of next spawn will agro on attackers.
Typical of deadspace areas: lots of debris, objects, clouds, making cloaking problematic.
Now you have some interesting possibilities:
-Pirates have the time that it takes to get to an npcer area and the npcer can't just pull the plug or warp-out and cloak. They need to work their way to an exit point
-since the exit point is different than the entrance point "npcers" can camp the entrance and turn the tables on their attacker who can't just warp away if they don't like what they see their vagabond.
-Maneuver and weapon ranges will matter more in the pockets since you don't have the ability to warp out at will, and speed setups setup to operate outside of web range aren't invulnerable.
The key to this working of course is to design these sorts of belt pockets with PvP in mind from the outset.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Borasao
|
Posted - 2007.05.01 17:07:00 -
[43]
Originally by: Agent Li
Well, maybe the belts will not respawn in the same places. If so, that's a good thing.
It will make macromining impossible.
Not really... a macrominer logs in, scans out a belt, poof... macromining. "Warp to gang member" would replace "warp to belt". It involves just a smidgen more work (the initial scan after servers come up) but that's about it.
|

Portios Smith
DNR
|
Posted - 2007.05.01 17:21:00 -
[44]
I think it could be a lot more fun but only if local gets a nerf!
Local is suckin the life out of belt piracy every where.
This sig was made for hijack - Timmeh
I am getting tha nerf bat and the mods wont stay out of my sig :( |

Kyo Dai
Caldari Knights of the Industrial Order
|
Posted - 2007.05.01 17:32:00 -
[45]
I gotta agree w/deathforge here. I seem to be hearing a lot of pirates whining like carebears. Waaaaaaaa I can't gank miners w/ease. Well you all are so fond of telling miners to fight, take precautions or work for it, now a few of you are showing your true colors. If you would actually read the blog (which I found on my own a few days ago) you would see that finding most of the belts is going to be very easy. So killing the average noob isn't going to require anymore skill than it does now. For the real pirates who know how to stalk their prey the details may change but again thats all. I think the "proposed" changes are a great idea if implemented correctly. As described the changes will add a level of complexity to mining and piracy I think is much needed. Its not going ti kill pvp, its going to make it more complex, which is, after all, one of the big attractions of this game.
Reality TV is now the opiate of the masses....sorry Karl. |

Nicholai Pestot
Gallente Havoc Inc
|
Posted - 2007.05.01 19:36:00 -
[46]
Originally by: Kyo Dai I gotta agree w/deathforge here. I seem to be hearing a lot of pirates whining like carebears. Waaaaaaaa I can't gank miners w/ease. Well you all are so fond of telling miners to fight, take precautions or work for it, now a few of you are showing your true colors. If you would actually read the blog (which I found on my own a few days ago) you would see that finding most of the belts is going to be very easy. So killing the average noob isn't going to require anymore skill than it does now. For the real pirates who know how to stalk their prey the details may change but again thats all. I think the "proposed" changes are a great idea if implemented correctly. As described the changes will add a level of complexity to mining and piracy I think is much needed. Its not going ti kill pvp, its going to make it more complex, which is, after all, one of the big attractions of this game.
The ease with which belts are located is not a factor. The time in which you can effectively scan every belt is.
If you cannot find your prey within 30 seconds there is almost no point belt pirating as even someone like yourself, obviously lacking any kind of clue, is capable of using the free intel device that is local.
Scared little bear sees the big bad in local. Scared little bear wtz at the station and docks.
Currently it is possible to scan every belt very quickly in the right kind of system thanks to the standard pattern of the belts.
Remove this standard pattern and it will be impossible to locate people at a greater speed then they can see you coming and escape.
Thanks to local, belt piracy is at the moment only the foray of the incredibly skilled, the incredibly lucky or those who use covert opps alts.
This change looks to be removing the very skilled out of the equation, forcing them to gatecamp along with us pirates of only modest skill. |

Kyo Dai
Caldari Knights of the Industrial Order
|
Posted - 2007.05.02 13:56:00 -
[47]
Originally by: Nicholai Pestot
Originally by: Kyo Dai I gotta agree w/deathforge here. I seem to be hearing a lot of pirates whining like carebears. Waaaaaaaa I can't gank miners w/ease. Well you all are so fond of telling miners to fight, take precautions or work for it, now a few of you are showing your true colors. If you would actually read the blog (which I found on my own a few days ago) you would see that finding most of the belts is going to be very easy. So killing the average noob isn't going to require anymore skill than it does now. For the real pirates who know how to stalk their prey the details may change but again thats all. I think the "proposed" changes are a great idea if implemented correctly. As described the changes will add a level of complexity to mining and piracy I think is much needed. Its not going ti kill pvp, its going to make it more complex, which is, after all, one of the big attractions of this game.
The ease with which belts are located is not a factor. The time in which you can effectively scan every belt is.
If you cannot find your prey within 30 seconds there is almost no point belt pirating as even someone like yourself, obviously lacking any kind of clue, is capable of using the free intel device that is local.
Scared little bear sees the big bad in local. Scared little bear wtz at the station and docks.
Currently it is possible to scan every belt very quickly in the right kind of system thanks to the standard pattern of the belts.
Remove this standard pattern and it will be impossible to locate people at a greater speed then they can see you coming and escape.
Thanks to local, belt piracy is at the moment only the foray of the incredibly skilled, the incredibly lucky or those who use covert opps alts.
This change looks to be removing the very skilled out of the equation, forcing them to gatecamp along with us pirates of only modest skill.
I'm not sure which is more laughable, you "clueless" comment or your assertion that belt piracy takes skill. Come on, you can do better than that. Is it the ability to quickly scan belts for carebears that takes skill? I figured that out on my own after a few weeks of game play(maybe I'm a genius). Is ganking the carebears the thing that requires skill? Maybe your afraid of facing the miners that don't run when you jump your bad self into a system.
Getting rid of static belts will require that miners spend a little time looking for belts and it will allow the players willing to invest in the skill to reap greater rewards. It will also let those pirates, willing to invest in the skills and technology, grab those hard to catch miners.
If you having trouble grabbing you prey you could start mining instead.
Reality TV is now the opiate of the masses....sorry Karl. |

deathforge
The Accursed
|
Posted - 2007.05.02 23:48:00 -
[48]
Originally by: Nicholai Pestot
Originally by: Kyo Dai I gotta agree w/deathforge here. I seem to be hearing a lot of pirates whining like carebears. Waaaaaaaa I can't gank miners w/ease. Well you all are so fond of telling miners to fight, take precautions or work for it, now a few of you are showing your true colors. If you would actually read the blog (which I found on my own a few days ago) you would see that finding most of the belts is going to be very easy. So killing the average noob isn't going to require anymore skill than it does now. For the real pirates who know how to stalk their prey the details may change but again thats all. I think the "proposed" changes are a great idea if implemented correctly. As described the changes will add a level of complexity to mining and piracy I think is much needed. Its not going ti kill pvp, its going to make it more complex, which is, after all, one of the big attractions of this game.
The ease with which belts are located is not a factor. The time in which you can effectively scan every belt is.
If you cannot find your prey within 30 seconds there is almost no point belt pirating as even someone like yourself, obviously lacking any kind of clue, is capable of using the free intel device that is local.
Scared little bear sees the big bad in local. Scared little bear wtz at the station and docks.
Currently it is possible to scan every belt very quickly in the right kind of system thanks to the standard pattern of the belts.
Remove this standard pattern and it will be impossible to locate people at a greater speed then they can see you coming and escape.
Thanks to local, belt piracy is at the moment only the foray of the incredibly skilled, the incredibly lucky or those who use covert opps alts.
This change looks to be removing the very skilled out of the equation, forcing them to gatecamp along with us pirates of only modest skill.
Everything you just posted is based on a worst case scenario assumption, none of it has any actual basis. Don't tell others they lack a clue when you're only making up your own clues as you go to back up your own vapid arguments.
And by the way, I rule you.
----------------------
Jerk + Determination = Rifter of DoomÖ |
| |
|
| Pages: 1 2 :: [one page] |