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Thread Statistics | Show CCP posts - 0 post(s) |
Solbright
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Posted - 2007.04.29 14:22:00 -
[1]
I'll post the much needed link myself, Blobs are good :)
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Solbright
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Posted - 2007.04.29 18:30:00 -
[2]
I just read what the Op says about blobs. He appears to have misunderstood what a blob is, saying a blob is one type of maneuver.
Blobbing is really the tendancy to bring lots of ships to a single grid coordinate to engage in combat. Doesn't really matter what tactics are employed on the battlefield. As long as you are struggling to field units in one area then it's a blob.
I can say this with confidence simply from the talk about lag from the devs. They are concerned with the spikes in single node utilisation and anywhere where there is many commands being issued at once will cause such a spike.
So, my question is: What is being discussed in this thread? Is it lag and stutter avoidance? Is it the idea that CCP might not want blobs? (Which I very much doubt) Or is it that we don't want blobs ourselves?
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Solbright
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Posted - 2007.04.30 12:27:00 -
[3]
I fail to see what this has to do with blobs.
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Solbright
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Posted - 2007.04.30 22:30:00 -
[4]
Originally by: Myra Rodan First of all, blob is a tactic. It is a valid tactic. It is a tactic which is generally used by a huge number of poorly trained, poorly equiped soldiers against a smaller number of better trained and better equipped troops.
If you wanted my bite you got it. That's complete bull****.
Quote: How to fix any of the problems while reducing lag? I have no idea. I'm not a programmer. Figure out a way to send more of the operations to client side? That way, in laggy conditions, you can reduce detail, etc to free up proc time?
Ah, here we go, someone finally talking about the real concern.
Client side is where the problem is right now and has been there all along. If more load is put on the client with the way it's running atm that'll just make the problem worse. For further reading - Decouple Client Interface from Network
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Solbright
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Posted - 2007.05.01 05:22:00 -
[5]
I see you've all got your mind blocks on full power. Accusing CCP of being at fault for the existance of blobs yet not saying why blobs are a problem to yourselves.
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Solbright
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Posted - 2007.05.01 07:11:00 -
[6]
Blobs are good
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Solbright
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Posted - 2007.05.01 07:18:00 -
[7]
But what is the problem?
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Solbright
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Posted - 2007.05.01 08:06:00 -
[8]
As far as I can tell, the concern is about lag and stutter. Not that anyone seems capable of articulating that.
If the idea is to reduce lag, then adding complexity to the simulation is the wrong way to go.
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Solbright
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Posted - 2007.05.02 00:00:00 -
[9]
Sooo ... the real concern is about lag and stutter then?
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Solbright
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Posted - 2007.05.03 23:40:00 -
[10]
Either you are talking about pilots massing together for combat or you aren't talking about blobs.
It's quite inappropriate to be using the term "blob" for something else when it has meaning assigned be the devs. And I don't recognise it as a common term outside of Eve so you can't claim the devs stole it.
And then accusing CCP of messing up with said blobs.
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Solbright
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Posted - 2007.05.04 11:22:00 -
[11]
Originally by: BluOrange If you're going to get cranky about the definition of 'blob', you may as well consult dictionary.com.
Lol, that's barely even relevant. As was said earlier, the term was used by the devs to represent the growth and motion of fleets from system to system as it loaded up the various nodes and the ensuing combat that could screw over that node.
Doesn't really matter how organised the combat is. The effect of blobs on the nodes is the same - lots of simultaneous commands load up the node. That is the essence of what blobbing is for Eve.
I'll repeat. Any assertion that a blob is less than this is going to cause confusion. Especially in reference to blobs being an Eve design issue.
I'll make an assertion now. You have always known what a blob is for Eve. You are just a bunch of trolls hijacking a hot topic for your own agenda.
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Solbright
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Posted - 2007.05.04 11:35:00 -
[12]
Just to be complete, what I ment by "not a common term outside of Eve" was in reference to other possible named uses in MMOGs.
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Solbright
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Posted - 2007.05.04 23:53:00 -
[13]
Originally by: Rells For those that actually enjoy the risk, I would suggest you fly something smaller and cheaper. You don't have to go out in the 200 million isk HAC but rather a simple tech 1 frigate or destroyer will do the trick.
Had to engage on this one ... What makes it risky, and OneSock made this point pretty clear, is the cost of replacement. You aren't playing a risky game when your whole kit is only worth a few mil.
Agony plays Eve for no risk.
Or is this another twisted definition? :P
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Solbright
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Posted - 2007.05.05 02:54:00 -
[14]
Originally by: BluOrange
Originally by: Solbright Doesn't really matter how organised the combat is. The effect of blobs on the nodes is the same - lots of simultaneous commands load up the node. That is the essence of what blobbing is for Eve.
Yes. That's what I was saying in my post where I attempted to identify and address the confusion regarding the definition of 'blob'.
Where?
Quote: ... I used the word 'blob' for many years before I started playing this game, and I believe that's the case with many other Agony officer.
A named term in other MMOGs? Example?
Quote:
Quote: I'll repeat. Any assertion that a blob is less than this is going to cause confusion. Especially in reference to blobs being an Eve design issue.
I agree with you.
Good, you certainly didn't earlier.
Quote:
Quote: I'll make an assertion now. You have always known what a blob is for Eve. You are just a bunch of trolls hijacking a hot topic for your own agenda.
I personally knew what a blob is for Eve before this conversation started. However, most Agony pilots ...
Most Agony pilots will be happy to go with the agenda.
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Solbright
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Posted - 2007.05.05 03:07:00 -
[15]
Originally by: Ischia The dev's apparent solution to blobs is to introduce AOE weapons. This will not fix blobs (unless the AOE is greater than the max range of all existing weapons), and will break all kinds of tactical combat.
Now we get back to the question of what is wrong with blobs. I say nothing. Blobs are good
The Devs can't nerf blobs anyway. Anything that nerf's blobs will destroy the game as a whole.
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Solbright
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Posted - 2007.05.05 06:55:00 -
[16]
Cool, can't say I've been paying much attention to what the Devs have said about blobs. I've mostly just focused on my agenda. We just happened to cross paths.
Best of luck.
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