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Brigadine Ferathine
The Valiant Vanguard The Volition Cult
156
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Posted - 2017.03.14 22:44:30 -
[31] - Quote
Arthur Aihaken wrote:Brigadine Ferathine wrote:More attention? I already play it like I'm in a PVP dogfight. There is no more attention to give. A lot of the time they get nearly alphad. By the time they return they are dead. I thought you null-sec players loved a challenge? (just ribbing you - I don't run carriers and even I don't like the changes) A doable challenge. This is just dumb. As I said in an earlier post it wouldn't be near as stupid if fighters didn't slam on the brakes as soon as they kill their target. |
Mr Epeen
It's All About Me
10578
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Posted - 2017.03.14 22:54:52 -
[32] - Quote
Brigadine Ferathine wrote:Arthur Aihaken wrote:Brigadine Ferathine wrote:More attention? I already play it like I'm in a PVP dogfight. There is no more attention to give. A lot of the time they get nearly alphad. By the time they return they are dead. I thought you null-sec players loved a challenge? (just ribbing you - I don't run carriers and even I don't like the changes) A doable challenge. This is just dumb. As I said in an earlier post it wouldn't be near as stupid if fighters didn't slam on the brakes as soon as they kill their target. Oh, you kids.
I remember the days when you'd count yourself lucky when your drones even managed to target, let alone attack, the target you wanted them to.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Brigadine Ferathine
The Valiant Vanguard The Volition Cult
156
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Posted - 2017.03.14 22:59:10 -
[33] - Quote
Mr Epeen wrote:Brigadine Ferathine wrote:Arthur Aihaken wrote:Brigadine Ferathine wrote:More attention? I already play it like I'm in a PVP dogfight. There is no more attention to give. A lot of the time they get nearly alphad. By the time they return they are dead. I thought you null-sec players loved a challenge? (just ribbing you - I don't run carriers and even I don't like the changes) A doable challenge. This is just dumb. As I said in an earlier post it wouldn't be near as stupid if fighters didn't slam on the brakes as soon as they kill their target. Oh, you kids. I remember the days when you'd count yourself lucky when your drones even managed to target, let alone attack, the target you wanted them to. Mr Epeen And back in those days like 1000 people played eve |
Arthur Aihaken
CODE.d
6079
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Posted - 2017.03.14 23:09:02 -
[34] - Quote
Brigadine Ferathine wrote:A doable challenge. This is just dumb. As I said in an earlier post it wouldn't be near as stupid if fighters didn't slam on the brakes as soon as they kill their target. You've watched assisted drones in action, yes?
I am currently away, traveling through time and will be returning last week.
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Brigadine Ferathine
The Valiant Vanguard The Volition Cult
157
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Posted - 2017.03.14 23:09:43 -
[35] - Quote
Arthur Aihaken wrote:Brigadine Ferathine wrote:A doable challenge. This is just dumb. As I said in an earlier post it wouldn't be near as stupid if fighters didn't slam on the brakes as soon as they kill their target. You've watched assisted drones in action, yes? Not recently and never too closely |
Tarn Kugisa
Deaf Eaters Shadow of xXDEATHXx
554
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Posted - 2017.03.14 23:12:54 -
[36] - Quote
Brigadine Ferathine wrote:Keno Skir wrote:Brigadine Ferathine wrote:Scipio Artelius wrote:Carriers still, maybe at slightly reduced profit. That would be my guess.
Aside from that, Rattlesnakes and VNIs are still popular even with Carriers being used a lot. Ishtars are still around, but not as much as pre-nerf. I still see Gilas quite a bit too, though also, not quite as much as pre-nerf. Idk man the sig radius will make it near impossible to rat in carriers. LOTS of dead fighters. Not worth it. Nah not really dude you just have to keep them moving (read : you have to be good at carrier ratting instead of semi AFK) and not allow them to stop between targets. Have tested this on SiSi and have noticed only marginally more damage from rats as long as drones are never still That's hard even if you are paying attention, Fighters don't attack on their own anymore, not sure how one semi afk uses them. The spool down time on the main attacks are the problem. If a target dies mid cycle the fighters just stop until you can respool. These changes wouldn't be as bad if CCP fixed that nonsense.
I'll let you all in on a little secret
- Lock everything up
- F1 fighters on first target
- When it reaches structure, hold w and select the next target
- Fighters will go orbit the next target while finishing off structure
- Rine & Repeat
Fighters will take negligible damage and will stay moving a majority of the time
Be polite.
Be efficient.
Have a plan to troll everyone you meet
--áKuroVolt
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Arthur Aihaken
CODE.d
6079
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Posted - 2017.03.14 23:15:00 -
[37] - Quote
Tarn Kugisa wrote:I'll let you all in on a little secret... Just because it works doesn't mean it isn't stupid.
I am currently away, traveling through time and will be returning last week.
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Brigadine Ferathine
The Valiant Vanguard The Volition Cult
157
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Posted - 2017.03.14 23:15:30 -
[38] - Quote
Tarn Kugisa wrote:Brigadine Ferathine wrote:Keno Skir wrote:Brigadine Ferathine wrote:Scipio Artelius wrote:Carriers still, maybe at slightly reduced profit. That would be my guess.
Aside from that, Rattlesnakes and VNIs are still popular even with Carriers being used a lot. Ishtars are still around, but not as much as pre-nerf. I still see Gilas quite a bit too, though also, not quite as much as pre-nerf. Idk man the sig radius will make it near impossible to rat in carriers. LOTS of dead fighters. Not worth it. Nah not really dude you just have to keep them moving (read : you have to be good at carrier ratting instead of semi AFK) and not allow them to stop between targets. Have tested this on SiSi and have noticed only marginally more damage from rats as long as drones are never still That's hard even if you are paying attention, Fighters don't attack on their own anymore, not sure how one semi afk uses them. The spool down time on the main attacks are the problem. If a target dies mid cycle the fighters just stop until you can respool. These changes wouldn't be as bad if CCP fixed that nonsense. I'll let you all in on a little secret
- Lock everything up
- F1 fighters on first target
- When it reaches structure, hold w and select the next target
- Fighters will go orbit the next target while finishing off structure
- Rine & Repeat
Fighters will take negligible damage and will stay moving a majority of the time hmmm ill try that |
Crux Ashmore
Science and Trade Institute Caldari State
2
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Posted - 2017.03.15 08:55:47 -
[39] - Quote
Milla Goodpussy wrote:some people really cant get beyond cap ratting, they just wont let it go.
They are useless for anything else what do you expect. |
Johnno Ormand
Row Row Fight the Power Test Alliance Please Ignore
16
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Posted - 2017.03.15 20:19:42 -
[40] - Quote
CCPls fix AFK cloaky camping! |
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Frostys Virpio
KarmaFleet Goonswarm Federation
3198
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Posted - 2017.03.15 20:22:05 -
[41] - Quote
Arthur Aihaken wrote:Tarn Kugisa wrote:I'll let you all in on a little secret... Just because it works doesn't mean it isn't stupid.
A stupid solution is still better ticks than whining on the forum tho. |
March rabbit
Mosquito squadron The-Culture
2098
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Posted - 2017.03.15 20:53:47 -
[42] - Quote
Before this patch i was running 1 Haven in 5:30. It was lots of clicks....
Will check when i have time what is this new twitch game: 'afk supercarrier ratting'
The Mittani: "the inappropriate drunked joke"
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