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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jimi Crackcorn
Directed Evolution Corp
19
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Posted - 2011.12.28 19:27:00 -
[1] - Quote
So pretty much everyone agrees that the UI sucks, and I must say. I agree, but I haven't really seen any suggestions on a way to make it better. So what would you change about it, or like to see added/removed to/from it? |
Luba Cibre
4
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Posted - 2011.12.28 19:30:00 -
[2] - Quote
I like the ui. First mmo interface i don't have to custom mod.... |
Derus Grobb
Iron Oxide Institute
7
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Posted - 2011.12.28 19:41:00 -
[3] - Quote
the HUD looks really old-fashioned |
Xercodo
Train Brigade
267
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Posted - 2011.12.28 19:41:00 -
[4] - Quote
Customizable Context menus
Instead of a long list i'd rather right click an item in my hanger and have it have categories like "Market" "Cargo" with all of the specific things inside those....and show info at the bottom >.> The Drake is a Lie |
Jimi Crackcorn
Directed Evolution Corp
19
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Posted - 2011.12.28 19:43:00 -
[5] - Quote
Luba Cibre wrote:I like the ui. First mmo interface i don't have to custom mod....
Well I'll agree that it's not the worst interface ever but it could use some fixing, especially the overview.
Some things I'd like to see changed without completely redoing the UI:
Make the row of icons auto hidable, like the windows taskbar, to where they are completely hidden unless you place your cursor to the left the of the screen.
Make the overview more customizable(Seperate columns, sorting and such for each overview tab)
Make ctrl tab customizable. This would be actually useful if I didn't have to tab through chat windows, overview, drones and everything else just to get to the market. Being able to remove those from the ctrl tab would make it actually useful. Currently switching from my character sheet to the market via ctrl tabbing takes longer than just clicking, which defeats the purpose.
Just more customization overall. To be honest though, I think a complete UI redo would be best, and it seems most others do as well. No ones giving CCP any direction on where to take it from what I've seen, however. So post away people
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Syphon Lodian
Fabled Enterprises
3
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Posted - 2011.12.28 19:44:00 -
[6] - Quote
I like the UI.
It's daunting, and needlessly complex in some areas.. of course, but you get used to it and you come to embrace it. It's more or less as efficient as it needs to be.
The problem, is introducing new features to the UI. Where do you put it... ? How do you introduce Walking In Stations to the current UI? Does it have it's own separate UI, does it change the current UI while you're in station... what?
So yea, that is the biggest weakness, it is full, it's done. I wouldn't want to be tasked with adding more revolutionary features to the UI, I can tell you that. |
War Kitten
Panda McLegion
405
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Posted - 2011.12.28 19:47:00 -
[7] - Quote
Luba Cibre wrote:I like the ui. First mmo interface i can't custom mod....
FYP
I hate the UI - First MMO I've wanted to dabble in actually writing my own.
This is my signature.-á There are many others like it, but this one is mine. |
Ai Shun
State War Academy Caldari State
75
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Posted - 2011.12.28 19:48:00 -
[8] - Quote
There is a long thread dedicated to all things visual. And there is a suggestion forum with a few UI suggestions. I put my ones there, where they belong.
However, I'm generally happy with the UI. A few niggly bits that could do with smoothing but overall it suits the game for me. |
Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
188
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Posted - 2011.12.28 20:01:00 -
[9] - Quote
The number one thing for me would be to make the overheating UI elements easier to see/use.
Besides that, there needs to be an option to disable the double click to approach function.
They could also do a little better job of conveying more information through the brackets in space. I would love to see the ability to display things such as warp scram notifications, range, and other relevant information on brackets within a certain (modifiable) distance of you.
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War Kitten
Panda McLegion
409
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Posted - 2011.12.28 20:03:00 -
[10] - Quote
In the interest of being constructive, here's a quick list off the top of my head:
* The right click context menus are too easy to accidentally shift the mouse up or down a pixel and end up in the wrong sub-context menu. A second right click on the context menu should lock in your choice and open the sub-context regardless of Y-axis mouse movement.
* THE ENTIRE FRICKIN' INTERFACE UPDATES ITSELF RIGHT ***AFTER*** YOU CLICK, BUT BEFORE PROCESSING YOUR INPUT. This makes it damn near impossible to select the right thing if you're: Selecting targets in battle and one dies, selecting overview rows in a busy system, trying to open a trade window with someone in Jita or Amarr... This one pisses me off the most.
* Ctrl+hotkey combos don't actually treat the Ctrl key part as a modifier key, but insist that you unpress and re-press Ctrl when doing more than one combo in a row (Ctrl-click, Ctrl-D, Ctrl-E...), nor does the client remember across multiple client windows if you still have the Ctrl key pressed. (Dual-boxing, targetting something on both clients, you have to release and re-press Ctrl on the second client) (And this all USED to work before the Carbonization stuff started happening - Le sigh)
* When hovering over a large stack of brackets in space, the UI expands the list upwards off the screen rather than centering it on the display where you can see them all.
* Several windows have huge minimum sizes for no apparent reason (Science and Industry, I'm looking RIGHT at you)
* Damage notifications text is in a bad spot right in center stage and can't be moved.
* Drones window groupings still forget their expanded / not expanded status (sometimes) if you launch all your drones at once.
* The list of targetted ships/things shouldn't always just slide to the right when one dies. This leads to way too many mis-clicks of targets due to the processing order of click-update-process (2nd reason up above).
This is my signature.-á There are many others like it, but this one is mine. |
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Jimi Crackcorn
Directed Evolution Corp
21
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Posted - 2011.12.28 20:21:00 -
[11] - Quote
Ai Shun wrote:There is a long thread dedicated to. And there is a suggestion forum with a few UI suggestions. I put my ones there, where they belong.
However, I'm generally happy with the UI. A few niggly bits that could do with smoothing but overall it suits the game for me.
Well that's more of a general thread, for things like how crappy the male hair is in the game. This ones meant to be for the specific problem of the UI. And as for the suggestions forum... well everyone knows general is where all the cool people are soo yeah..
Back on topic:
Window snapping. Completely sucks. Sometimes when I close a windows that has another windows under it, the latter will jump up to where the former was. Like what the hell? Also, my windows pop up in a new place every time I open them. I wish they'd just stay the same size, and place that I put them.
More UI scaling options would be nice as well. 90% is still far too big for me, especially with all the things I like to have on screen at once. There's just not enough room and it gets cluttered pretty quick.
A maximize button, please. I like certain windows to fill the screen, clicking and dragging them each time I open them(window location rarely ever saving) is so frustrating. |
Ai Shun
State War Academy Caldari State
76
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Posted - 2011.12.28 20:31:00 -
[12] - Quote
Jimi Crackcorn wrote:Well that's more of a general thread, for things like how crappy the male hair is in the game. This ones meant to be for the specific problem of the UI. And as for the suggestions forum... well everyone knows general is where all the cool people are soo yeah..
Back on topic
It was never off-topic. You ignore a long thread about all visual aspects of the game (And it DOES include posts about the UI, but is about MORE) that actually has developer feedback (And thus attention). You ignore the suggestion forum which contains a number of useful threads on the UI.
You were the one that wanted a feature to block players ... yeah. You wanted the rating system to get rid of people that couldn't behave appropriately on the forums (By your criteria)
And yet, here you are. I'd support that feature now, if only to get rid of your useless junk posts.
Edit: Either way, you've exceeded my tolerance for stupid. It is time to ignore you. |
Jimi Crackcorn
Directed Evolution Corp
21
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Posted - 2011.12.28 20:38:00 -
[13] - Quote
Ai Shun wrote:Jimi Crackcorn wrote:Well that's more of a general thread, for things like how crappy the male hair is in the game. This ones meant to be for the specific problem of the UI. And as for the suggestions forum... well everyone knows general is where all the cool people are soo yeah..
Back on topic It was never off-topic. You ignore a long thread about all visual aspects of the game (And it DOES include posts about the UI, but is about MORE) that actually has developer feedback (And thus attention). You ignore the suggestion forum which contains a number of useful threads on the UI. You were the one that wanted a feature to block players ... yeah. You wanted the rating system to get rid of people that couldn't behave appropriately on the forums (By your criteria) And yet, here you are. I'd support that feature now, if only to get rid of your useless junk posts. Edit: Either way, you've exceeded my tolerance for stupid. It is time to ignore you.
Well that was a random spurt of rage you got there..
My posting in regard to your post was off topic in regard to this thread, which is why I said I was getting back on topic and began posting back about the topic of the thread, UI improvments.
And as I stated, that was a general thread about.. well it says it in the title, ALL. THINGS. VISUAL. I don't want to read through all of those just to find the UI related ones, hence why I made a thread specifically , FOR. THE. UI. As I already stated.
The important parts are in caps, just so the handicapped(you) can understand more easily.
Now please, take your unprovoked rage elsewhere. Perhaps to a doctor, you need one.
I'm sorry you took me saying "on topic" as an insult to you. |
Planetarian
Covert Operations Inc.
1
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Posted - 2011.12.28 20:38:00 -
[14] - Quote
First off the HUD need to be updated for easier access when not using keyboard shortcuts. The overload button is very small and overloading an entire rack is not always the answer. Also placing the HUD whereever you want should be possible.
The overview is needlessly complex and much of the information could be moved to display on the ships in space instead. That would make it much more demanding to obtain information on whos webbing you and such. Many fights are fought using nothing but the overview and does not require much brainpower which is a shame.
The damage notification should be updated to pop from the ship that you hit in space and the damage they do to you should pop from them in space.
Targetting should be much more visible in space with the same information you get on the fixed window showing around the targeted ship in space.
Basically, "in space" view should hold all the information that is currently displayed using the overview.
Zoomed out figthing using nothing but the overview is so dull. Please make it go away !
If you're reading this you've come to my signature, which has little relevance to this post |
Nova Fox
Novafox Shipyards
709
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Posted - 2011.12.28 20:44:00 -
[15] - Quote
Possible different hp bars layouts like three bar and pure circle.
Differnt buttons, all optionalized.
Racial fonts as well one for amarr (closer to times new roman), gallente (ariel) , caldari (current) and one minmatar (comic sans :P)
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Velicitia
Open Designs
254
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Posted - 2011.12.28 20:54:00 -
[16] - Quote
War Kitten wrote: * Ctrl+hotkey combos don't actually treat the Ctrl key part as a modifier key, but insist that you unpress and re-press Ctrl when doing more than one combo in a row (Ctrl-click, Ctrl-D, Ctrl-E...), nor does the client remember across multiple client windows if you still have the Ctrl key pressed. (Dual-boxing, targetting something on both clients, you have to release and re-press Ctrl on the second client) (And this all USED to work before the Carbonization stuff started happening - Le sigh)
funny, it still works for me... have you tried clearing your cache lately? |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
179
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Posted - 2011.12.28 20:56:00 -
[17] - Quote
It's very easy to accidently activate or deactivate a module when trying to overheat it. |
War Kitten
Panda McLegion
412
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Posted - 2011.12.28 20:59:00 -
[18] - Quote
Velicitia wrote:War Kitten wrote: * Ctrl+hotkey combos don't actually treat the Ctrl key part as a modifier key, but insist that you unpress and re-press Ctrl when doing more than one combo in a row (Ctrl-click, Ctrl-D, Ctrl-E...), nor does the client remember across multiple client windows if you still have the Ctrl key pressed. (Dual-boxing, targetting something on both clients, you have to release and re-press Ctrl on the second client) (And this all USED to work before the Carbonization stuff started happening - Le sigh)
funny, it still works for me... have you tried clearing your cache lately?
Yes.
Which part works for you? Ctrl-click targetting across 2 clients without releasing ctrl, or using Ctrl-click to target in conjunction with say Ctrl-E to engage drones without lifting ctrl? This is my signature.-á There are many others like it, but this one is mine. |
Avid Bumhumper
Imperial Shipment Amarr Empire
8
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Posted - 2011.12.28 20:59:00 -
[19] - Quote
I would prefer a touchy-feelie interface myself...
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Marduk Nibiru
Physical Chaos Skunk Works.
15
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Posted - 2011.12.28 21:08:00 -
[20] - Quote
I'd like it if the overview worked. If I were to change something about the UI, making it work would probably be first on my list. |
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Ines Tegator
Towels R Us
80
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Posted - 2011.12.28 21:19:00 -
[21] - Quote
#1 issue: input lag. dragging things into the fitting window is the easiest way to see what I mean, but it affects everything. It makes the whole game feel like browsing the internet through a dialup.
Also, a manual flying interface other then double clicking. Seriously, what is this, 1984's Elite? (I recommend looking to Homeworld for inspiration)
In no particular order: Context menus need to be more concise Directional indicator at edge of screen to selected target More accessible piloting commands (tiny buttons on one bar- yech) Let us move that frakking damage notification Clarity of EWAR status- larger size, clearer graphic, indication on target brackets, etc. More visual interactives. System map with dscan radius that doesn't also block off a full quarter of the screen with constellation and region maps; improved tactical overlay (everything is gray, how am I supposed to see it all?) |
Rixiu
North Star Networks The Kadeshi
48
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Posted - 2011.12.28 21:24:00 -
[22] - Quote
The overview. It need to be much more robust and not stop working like it does now. I've come to rather like the UI except for a few things like overheat and selecting the d-scan angle but still, it works okay. (Not going to mention the industry-window that thing is just horrible. SO MUCH CLICKING!) |
Velicitia
Open Designs
254
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Posted - 2011.12.28 21:25:00 -
[23] - Quote
War Kitten wrote:Velicitia wrote:War Kitten wrote: * Ctrl+hotkey combos don't actually treat the Ctrl key part as a modifier key, but insist that you unpress and re-press Ctrl when doing more than one combo in a row (Ctrl-click, Ctrl-D, Ctrl-E...), nor does the client remember across multiple client windows if you still have the Ctrl key pressed. (Dual-boxing, targetting something on both clients, you have to release and re-press Ctrl on the second client) (And this all USED to work before the Carbonization stuff started happening - Le sigh)
funny, it still works for me... have you tried clearing your cache lately? Yes. Which part works for you? Ctrl-click targetting across 2 clients without releasing ctrl, or using Ctrl-click to target in conjunction with say Ctrl-E to engage drones without lifting ctrl?
the former, though maybe i'm letting go of ctrl and not thinking about it ... the keys on my kb have a really soft/smooth movement. |
Arjola Elongur
Pator Tech School Minmatar Republic
11
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Posted - 2011.12.28 21:34:00 -
[24] - Quote
Jimi Crackcorn wrote:Oh look, I'm using caps and call people handicapped on the Internet. How rad am I?!
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Jimi Crackcorn
Directed Evolution Corp
21
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Posted - 2011.12.28 21:38:00 -
[25] - Quote
Well this troll was pretty underwhelming.. you couldn't even muster up one line of text for that sad attempt?
I agree that input lag is definitely a big issue as well. Probably the biggest and really needs fixing. The fact that it's practically impossible to tell when your module cycle begins and ends is a clear sign of a major problem. This issue should have been fixed loooong ago. |
Skorpynekomimi
E.A.D Alliance Omega Vector
18
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Posted - 2011.12.28 21:40:00 -
[26] - Quote
- I want auto-hide to not randomly stop working.
- I want things to MOVE quicker.
- I want to be able to keep my chat window, overview, cargohold, drone menu, and a couple of other windows open without the main view being obscured and cluttered to uselessness.
- Overview NEEDS a sideways scroll. |
Shizuken
Venerated Stars
6
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Posted - 2011.12.28 22:53:00 -
[27] - Quote
Jimi Crackcorn wrote:So pretty much everyone agrees that the UI sucks, and I must say. I agree, but I haven't really seen any suggestions on a way to make it better. So what would you change about it, or like to see added/removed to/from it?
I would like it to work faster for one. When dragging items it has mega lag much of the time.
For two I would like to have horizontal scroll bars so I don't have to make the windows so damn wide to see everything.
For Three, I would get rid of the drop down menus for every station in my assets/deliveries window. Not being able to filter by item across all stations is dumb. I would also like to be able to sort items by more than ONE aspect. Such as, 1st by item category (ore), then by type (scordite), then by subtype (scordite/condensed/massive in the order of yield). That is just one example.
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CCP Punkturis
C C P C C P Alliance
537
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Posted - 2011.12.28 22:56:00 -
[28] - Quote
Luba Cibre is not my alt. I promise! CCP Punkturis | EVE UI Developer |
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Solhild
Republic Military School Minmatar Republic
508
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Posted - 2011.12.28 23:07:00 -
[29] - Quote
I'm torn between a UI that works or one that looks cool, hmm if only I could choose...
...what, we can have both, I don't believe it! |
Solhild
Republic Military School Minmatar Republic
508
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Posted - 2011.12.28 23:10:00 -
[30] - Quote
The Prometheus Trailer has a great map room UI, can we have something like that - but it also does overview and local chat please |
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