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Thread Statistics | Show CCP posts - 6 post(s) |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
171
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Posted - 2017.03.23 00:32:53 -
[1] - Quote
Make it so they can fit 2 or more rigs for refining. I have always thought the High sec/low sec limitation on either or was silly. Itll be extra silly with these new structures. Otherwise they sound great :) |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
171
|
Posted - 2017.03.23 01:22:17 -
[2] - Quote
ll Kuray ll wrote:Let's make the game even duller than it already is by now making people mine instead of PVP enjoying the beautiful parts of the game, instead treat eve like your 2nd, 3rd, 4th, 5th job...
Well done Fozzie, you've delivered another smack into the community. The focus was how to make Moon Mining a more active activity. The best suggestion and the one most wanted was for moon minerals to be added to something that can be mined in asteroid belts and anoms. Not this BS that also affects a fairly active profession in creating t2 material already. t2 prices are going to sore because of it and with the introduction of Alpha's i see a mass amount of people saying to the hell with it.
I was thinking about that. They cant possibly think that the T2 mats will be even remotely reasonable.. |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
171
|
Posted - 2017.03.24 01:38:18 -
[3] - Quote
Querns wrote:Leo Augustus wrote: That's what I'm not getting.. Why not just limit the refineries to 1-3 reactions depending on fit, rigs, etc very much like small medium and large POS's are now
and require them to be the only one anchored in vicinity to a moon (blank or harvestable) with similar fuel requirements.
That would at least keep the reaction market largely as is, which I've really not heard anyone complaining about. It also might prevent massive distruption to t2 industry.
I surrender on physically mining the moon goo. I don't agree, but I surrender.
Call me CCP, we can shake on it
Refineries are significantly more expensive than POS. Do you really want to be on the hook for a structure several times the cost of a POS, that need to be rigged to be able to do things with any efficacy, for every reaction you want to do? Including ice in the reaction blueprint maintains the ice use without requiring a hideous amount of outlay (and the majority of that outlay being non-recoverable.) It also adds a PLEX cost to reactions in the form of the PLEX needed to keep reaction alts alive. Today's reactor farms can be serviced by two accounts for a (theoretically) arbitrarily large farm. (Effort limits and system moon count notwithstanding.) Where does the plex get inserted into the refinery? I am confused. |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
171
|
Posted - 2017.03.24 16:58:59 -
[4] - Quote
Leo Augustus wrote: I guarantee you they'll find the time to be there though if anyone brings Rorq's, Orcas, or even a dozen exhumers on field. They freaking live off of those tears. a dozen properly set up exhumers are not to be trifled with haha |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
171
|
Posted - 2017.03.24 22:38:05 -
[5] - Quote
cutthroat kane wrote:CCP Fozzie wrote: Q: Will starbases (POS) be removed when this feature is released? A: No, the removal of starbases will be a gradual process and even with the release of refineries there will still be major starbase functions that are not yet replicated by new structures (cyno beacons, cyno jammers and jump bridges). We will have some news on the next steps towards the starbase phase out soon.
Is there any plan to introduce a structure that replaces the ability to house (even a single) dread/carrier for the cost of a ship maintenance array? Probably not... What a nightmare that would be. |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
171
|
Posted - 2017.03.27 14:20:11 -
[6] - Quote
Querns wrote:Tribal Trogdor wrote:How is the transition going to be made from towers to refineries?
Obviously you can just release them and all the towers stop working. I would imagine there would have to be a period where they both work while the refineries are produced in the proper quantity or RIP economy.
If there's a tower on a moon currently, do those owners keep the right to mine the moon until either the tower dies or they put up a refinery?
What of POS replacement? I know they'll still hold relevance for sov stuff like jump bridges and such, but once they're off the table for moon mining and reactions, their value is going to go down the toilet. Is the plan to do NPC buy orders for them in the future, and if so, would they be based on the value at the time? Or maybe the plan is to turn them into their input material items? The latter would probably be a better way to go
. Main issue here is some people have tons of money tied up in reactions farms. They're going to want to liquidate what they have in towers, to buy refineries. And they're all going to want to do it at once because they have to keep things running/hold the moons until the day the new structures come out. Hopefully, all the moon miners and reactors will just simply stop working on the release date. There are significant stockpiles of moon minerals held by basically everyone with a brain. Those need to be drained. Having a hard cutoff will help that quite a bit. itll take time to build the new structures tho. A cut off on the release date may not be good because of that. |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
171
|
Posted - 2017.04.12 00:16:45 -
[7] - Quote
AFK Hauler wrote:After watching and not hearing anything on a couple ideas for the upcoming changes....
1. Please allow for filtered/selected refineries to appear on overview. I don't want 87 bazillion refineries from all over the system to show up when I only need one that matters. I'm sure the rest will mater for mining, but not all the time (like POSs are now). Currently it's all or none for Upwell structure types...
2. To reduce the obvious hysteria on patch day, please allow for the following consideration... All POSs that currently have active moon mining are automatically converted to the new structure patch day. This will be by placing the packed Refinery (M or L) structure in some cargo hold of the POS (or just dumped in space inside the shield) before patch day. All POSs that have a structure (Med or Large) on patch day will be automatically converted to the new refinery - one-time-only deal. No anchoring timers, no New Eden Moon Rush 2017 type hysteria. If you own the moon and are mining the moon, you get the moon patch day with the new structure.
All items that were part of the old POS are placed in the refinery delivery for the POS owner. TBD maybe.
This is supposing that we will have the opportunity of manufacturing before patch day... Moon rush and build rush on the same day - epic rant day for sure.
3. I find it hard to believe that it's no problem to tractor a huge moon chunk from the planet, but not capable of hauling the asteroids into the refinery station proper. Some slow mechanic for a slow passive maintenance of the asteroid field should be included. Nothing too far fetched, but some mechanic that can be adjusted by CCP to make sure the gears of industry keep turning. This change to moon mining is a BIG change, and I'd like to see more "knobs" implemented to make adjustments as needed. We don't know how big and possibly damaging change this might be. If it's not hurtful to the gears of industry, then all the better. If you don't plan for success, the you did not plan. 1. CCP wont do that because it is too clean 2.that could be some tricky stuff 3. Smart... too smart |
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