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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Nevyn Auscent
Broke Sauce
3946
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Posted - 2017.04.11 19:39:41 -
[1] - Quote
Aernir Ridley wrote:Will Caldari and Minmatar null sec stations still be "kickout" stations (as in the undock point being outside of the docking radius)? Allow me to introduce you to this mechanic called..... Tethering. |
Nevyn Auscent
Broke Sauce
3946
|
Posted - 2017.04.12 05:13:52 -
[2] - Quote
Sgt Ocker wrote: Although I understand the reasons why, I still feel it is a shame especially for LowSec.
I don't fancy wading through all the fanfest footage - Are HighSec and LowSec stations being treated the same as those in Nul as far as industrial things go?
Unless I've totally missed something nothing is happening to any NPC stations. Only the Conquerable ones are changing.
It is possible I've missed something of course, but I doubt it. |
Nevyn Auscent
Broke Sauce
3950
|
Posted - 2017.04.14 12:43:09 -
[3] - Quote
Sgt Ocker wrote: But But,, it isn't EVERYTHING destructible, it is selective.
Everything destructible is a great idea, only IF every part of everything is replaceable. Setting it up for a significant part of Eve history to be removed from the game is not good design. Especially when it is selective removal - If stations and outposts are to become destructible - ALL stations and outposts need to be treated the same or Eve is not being Eve.
Best option for the games future - Remove ALL functionality (including ownership) except docking from outposts and stations New Eden wide - No exceptions. They then become their own monuments.
Here's the plaque for B-R5RB. Somewhere near here once stood a massive structure that had been part of New Eden for many years and was the catalyst for one of the largest battles in Eve's history - But CCP decided this little monument would be better.
Things are being treated consistantly. The Conquerable stations have always been different from NPC owned stations. Stop trying to make a strawman out of the fact that CCP aren't removing NPC stations (Though they could take 90% of them out of highsec and 50% of them out of lowsec and I wouldn't complain) CCP have always said everything PLAYER made should be destructible. Though yes, the original conquerable stations weren't player made. But giving a single region of sov null such a difference wouldn't be good for the game, if they had been evenly spread that would be a different thing.
An actual beacon with a readable lore history is also a lot more use for history than a docking only station that shows nothing and therefore only has meaning to people that already know. (that then messes with assets, can you dock, leave your ship and warp out, can you do direct trades when two players are docked? See the can of worms it opens even if it's just dockable) |
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