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Xzanos
Fools Resurrection
5
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Posted - 2017.04.16 19:33:07 -
[1] - Quote
I think that the distance from a gate that a player can be while activating smartbombs needs to be increased to well outside the range that you land when warping to 0m. I do not mind null-sec pipe bombing tactics using drag bubbles and dictors. But i do not think you should be able to activate smartbombs on a gate your even a station.
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Xzanos
Fools Resurrection
9
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Posted - 2017.04.18 21:58:10 -
[2] - Quote
March rabbit wrote:No need for special care. Just use the closest celestials and make some bookmarks on gates. If in worry just warp to one of these and then if nobody on the gates warp to the gate itself. If somebody is smartbombing you will see him on dscan while warping to first bookmark.
I agree with you completely but with cloaking t3s I have taken every precaution and still been popped. The only way to be safe would be to never warp to a gate directly if there are other people in system. I feel like this is pushing things a little far just to travel from system to system. |
Xzanos
Fools Resurrection
9
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Posted - 2017.04.19 22:44:29 -
[3] - Quote
Soel Reit wrote:ehehehehhehe what's the problem? why are you flying a pod with implants if you can't afford to lose it? if you can afford to lose it... then.. it's game mechanics! you know it before undocking. smart bombing gate camp are used often in low sec for a reason: people fly expensive implants knowing they can warp off the pod if they lose the fight. ( only jebi remains still with HG snakes and let the enemy pop him ) gatecamp smartbomb is the counter to that ^ everything need a counter right? or are you one of those that want highsec without fights and ganks? It has nothing to do with the cost other than padding KB stats, and its an inconvenience to the player that gets ganked. Not everyone has hours on end to dedicate to the game. That could completely ruin a casual players game session. |
Xzanos
Fools Resurrection
9
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Posted - 2017.04.19 23:02:38 -
[4] - Quote
Soel Reit wrote:
solution --> buy plexes, or don't fly with implants! ezzzzzzzz and btw kb is not part of the game but a third party tool.
so.... yea... kb doesn't matter at all! don't fly what you can't afford.
I guess you didnt absorb the whole post because i already stated that it has nothing to do with cost of the pod in regards to replacement, but saying that kb stats are not a part of the game and do not matter at all is a joke. |
Xzanos
Fools Resurrection
12
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Posted - 2017.05.10 18:52:37 -
[5] - Quote
TXVinDicate TXBlackOps wrote:What's this world and this game coming to? FFS man learn to pilot your ship and take the extra time to learn how to make and use pings or simply warp to just about any celestial that takes you off the line of warp-in other that the gate to gate path. That will solve your problem with smart bombers in low security space. There's no need to nerf this game every time some LAZY player cries because he's too foolish to learn the mechanics to it.
When you see a long warp in lowsec, and you're not ALONE in local, PING. If there's a smartbomber there come back with something and tackle him and kite outside his bomb range and kill him. He'll be a pirate and you won't even take gate aggro for it. FYI there doesn't have to be a new rule or law to protect every fool who is too lazy to learn.
EVE DOESN'T NEED AN EASY BUTTON! HTFU
o7 VIN
Im not looking for an easy button, and I completely understand the use of Pings and celestial near a gate to prevent an in line warp. But as i have already stated this is not about smartbomb camps being unavoidable but about the hassle of having to avoid them. I could spend months always warping to a celestial on every gate and then the one time i slip up boom. Even when the bully is not around i have to waste my time just in case.
I would rather spend my time looking for good fights than having to avoid the LAZY player half afk with a bot running dscan |
Xzanos
Fools Resurrection
12
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Posted - 2017.05.11 12:18:22 -
[6] - Quote
Algathas wrote:Xzanos wrote:Im not looking for an easy button, and I completely understand the use of Pings and celestial near a gate to prevent an in line warp. But as i have already stated this is not about smartbomb camps being unavoidable but about the hassle of having to avoid them. I could spend months always warping to a celestial on every gate and then the one time i slip up boom. Even when the bully is not around i have to waste my time just in case.
I would rather spend my time looking for good fights than having to avoid the LAZY player half afk with a bot running dscan If lazy people in untanked ceptors wouldn't constantly warp straight to them, then the smart bombers wouldn't be there. The issue is not the weapon but the fact that players feed them easy kills (including you). If more people went around, warped from a different angle, or hot dropped the smartbombers then they wouldn't be there as it would be too much work.
Most people do this with an alt, afk, and bots/macro anyways so i doubt that the frequency would change anything. I mean hundreds of people use a gate every hour. There will always be someone who slips up or is a new player and has no clue what even happend. |
Xzanos
Fools Resurrection
12
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Posted - 2017.05.11 12:33:48 -
[7] - Quote
Also everyone who is bring up null sec, that has nothing to do with I am talking about. You can still use drag bubbles in null and bomb the f out of whoever in line warps. What is all this talk about zero tank ceptors? and why is there such a dire need to counter them? i mean webs come to mind as an alternate counter.
I just don't understand why people are hanging on to a game mechanic that is so cancerous you might as well be a tumor sitting on the gate. I guess a majority of players get more enjoyment out of ruining other peoples fun than actually providing content. |
Xzanos
Fools Resurrection
12
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Posted - 2017.05.11 16:09:26 -
[8] - Quote
Algathas wrote:If a ceptor has a "get into warp" time of under 2 seconds its almost (if not 100%) impossible to point them on the gate even with the maximum possible scan resolution. On top of that they are nullified and can't be stopped by bubbles. This means they are invincible except for smart bombs. Then if they wish they can keep this speed and put a tank good enough to survive more than 16 large T2 bombs all at once. -- All in a ship that cost almost nothing. That is way more cancerous than some slow clunky battleship that has to be in an exact location waiting and hoping that someone will be dumb enough to warp to them while being so weak that a cruiser landing could kill them.
THIS has been the only good reason someone has given for why not to nerf SB, I have not been in null for a LONG time and completely forgot about the interdiction nullification bonus that ceptors got. However smartbombs have been in the game for much longer than the ceptor change so to say that that is there purpose i think is a bit incorrect.
I would rather see a SB activation distance get nerfed along with the nullification changes reworked (from what i have heard mostly everyone has a negative opinion on nullification ceptors.) Maybe only nullify the bubbles that are in dscan range from where you start warp.
(lore wise basically the ship can only compensate for a bubble that was within the ships scanner range when initiating warp.)
This would allow for bubbled SB camps in systems more than 14 AU across to still work IF the ceptor pilot/pilots are LAZY but also make them avoidable for players who use pings/ celestials in systems where it is known a SB camp could happen instead of never knowing if one is present and having to use a ping on ever low/ null gate in new eden. Thats a lot of BM's
*activates thermal hardeners for incoming flame
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Xzanos
Fools Resurrection
12
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Posted - 2017.05.12 12:17:58 -
[9] - Quote
[quote=Algathas] This means that its near impossible to smartbomb someone on the in gate/quote]
I have never been podded anywhere other than the in gate so near impossible seems like a huge overstatement. Nor was it in a system over 14au. I hade no idea he was even there as he was cloaked. Regardless of them being nerfed before, It doesnt seem to have done much good.
Bots make timing not an issue.
*activates thermal hardeners for incoming flame
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Xzanos
Fools Resurrection
12
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Posted - 2017.05.19 16:50:56 -
[10] - Quote
Yes i guess i miss understood, but you are correct. I mean to say that it always happens when landing on a gate not when coming through the other side.
Sorry to "whine and cry" just trying to make this game more fun for everyone and not just a few. But your right I guess I just suck at Eve too, one more thing to add to the list.
*activates thermal hardeners for incoming flame
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