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Anna CO
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Posted - 2007.05.08 12:16:00 -
[1]
how do i make a really really deep safespot/bm location?
earlier it was possible to use probes to get out frome the normal rouths and make a ss outside the scanners range... is this possible to do?
how do i make a safespot 40 au outside a station where it is nothing to warp to?
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Kazuo Ishiguro
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Posted - 2007.05.08 13:02:00 -
[2]
Get to a normal safespot. Then do the same thing again, only this time aim for a different destination. Repeat as many times as you want. Using this method, you can reach any point within the space bounded by all the objects in a system that you can warp to. People will have to repeat your footsteps before they'll even get within probe range of you if the solar system is wide enough.
It used to be possible to right click in space with the map open and create bookmarks between solar systems, but few such bookmarks still exist and I suspect that they now count as an exploit.
------ Spreadsheets: Top speed calculation - Halo Implant tanking |

Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.05.08 14:43:00 -
[3]
Yes they are considered exploits.
I do miss that aspect of observator probes, but I much prefer their current use :)
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Mike Atropos
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Posted - 2007.05.08 15:31:00 -
[4]
? Maybe its because I just pulled an all nighter, but that doesn't make any sense to me Kazu. If you can only warp between two points, then it seems to me your maximum X,Y,Z coordinates are those of the celestial objects already in systems. All BMs would be confined within the bounds of the warp paths between those objects. I don't see how warping between BM's would gain any distance whatsoever...
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Dople ganger
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Posted - 2007.05.08 15:48:00 -
[5]
Edited by: Dople ganger on 08/05/2007 15:44:48 Can you make a BM when you log form the Deep safe?
or agro someone and logoff and have a friend probe you... then MWD off for s few ours in a claw or similar inty...
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Joahanas Stone
Caldari Confederation of Red Moon
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Posted - 2007.05.08 16:27:00 -
[6]
The really deep safe spots were made when you could fit multiple MWD's on a ship and use them at the same time. With as much problems the game seems to have had with the really fast ships, you might understand why it is out of the game. Most people who have really deep safe spots now either got them from a friend or probed out one of these spots left by players from those days. For a long while it was fun to scan these spots out and see what you could steal. Ships left out in deep space stay there for ever. Found a kessy frig boated out with cruise missiles a year or two ago Now to make one.... go the farthes planet on your scanner. aim your ship away from the galaxy. Pack up the car and take a day around town. do this about 3 or 4 days in a row, because of down time, and you should be able to make your own DSS, til some one probes you out trying to hide there 
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Heikki
Gallente Wreckless Abandon Triumvirate.
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Posted - 2007.05.08 18:29:00 -
[7]
Originally by: Anna CO make a really really deep safespot
I don't know any current mechanism to create new (non-derived) deep safespots.
As noted you can reach and bookmark any spot inside the polyhedron formed by celestial warpable objects and BMs you have.
Most common way to get deeper BMs is to use observator probe to locate some ship left on some old deep SS. Could also try to offer to buy such BM for specific system in forums. Uing old BMs probeable with the new probes is not an exploit.
If you need to advance only a few million KMs, you could pick slowly aligning ship, and repeat logoff/logon/BM/warp_to_BM cycles.
In system with agents you can get some off-plane missions BMs to further spread the polyhedron.
-Lasse
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Cherab
Minmatar Swedish Academy
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Posted - 2007.05.08 19:44:00 -
[8]
Isnt there someway to put a bookmark in the middle of the sun if you warp thru it in a system, and then when you warp to that bookmark you will get bumped away from the sun in crazy speeds and then you will end like really far away so no one can warp to exactly were you are.
--------------------------------------------------- Regarding nerfs & boosts:
Nerf rocks, paper is fine /Scissors |

Anna CO
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Posted - 2007.05.08 20:09:00 -
[9]
how do you get that close to the sun... 300k km to it when you make a bm to it and warp to 0km or if you just warp to it.
so i need first to travel down to sun?
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Mogrin
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Posted - 2007.05.08 20:36:00 -
[10]
Just position yourself so that the middle of the sun and another warp-to-able align, warp to object behind sun, and bookmark while you're in the middle of sun. I've never done it though and don't know if it would bump you like 40 lightyears.
And of course get a GM to hax you a 100AU bookmark NOT inside the system's 3D space. And then build 3 titans there. _______________ Rokh vs. Hyperion |
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korrey
Amarr
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Posted - 2007.05.08 21:36:00 -
[11]
Edited by: korrey on 08/05/2007 21:33:18
Originally by: Mike Atropos ? Maybe its because I just pulled an all nighter, but that doesn't make any sense to me Kazu. If you can only warp between two points, then it seems to me your maximum X,Y,Z coordinates are those of the celestial objects already in systems. All BMs would be confined within the bounds of the warp paths between those objects. I don't see how warping between BM's would gain any distance whatsoever...
Did this in MS paint.
Clicky ----------- Amarr- If you like to handicap yourself before the fight begins, then Amarr may suite your needs surprisingly well. |

Kazuo Ishiguro
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Posted - 2007.05.08 21:51:00 -
[12]
Edited by: Kazuo Ishiguro on 08/05/2007 21:50:26
Originally by: Mike Atropos ? Maybe its because I just pulled an all nighter, but that doesn't make any sense to me Kazu. If you can only warp between two points, then it seems to me your maximum X,Y,Z coordinates are those of the celestial objects already in systems. All BMs would be confined within the bounds of the warp paths between those objects. I don't see how warping between BM's would gain any distance whatsoever...
I didn't say that it would get you outside the bounds you decribe, but in a large solar system (100AU+) the gates can enclose a great deal of rather empty space. It's not quite what the OP is looking for, I agree, but it's probably the next best thing that isn't an exploit.
I'm not sure whether probes allow scan deviations that lead to results popping up outside their range, but if they do, here's a possible tactic, using quest probes (4au range, 2.08au max scan deviation):
http://dl.eve-files.com/media/corp/KzIg/safespot.GIF
The only problem with it is that it would take at about 500 iterations to get out of range of observator probes, and that's assuming that you have the lowest possible scanning skills. CCP, I demand less accurate probes!
//edit: thanks for the diagram, korrey 
------ Spreadsheets: Top speed calculation - Halo Implant tanking |

Dracu1a
Gallente Warrior Nation United SMASH Alliance
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Posted - 2007.05.08 21:56:00 -
[13]
arent these considered exploits?
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Kazuo Ishiguro
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Posted - 2007.05.08 22:03:00 -
[14]
Edited by: Kazuo Ishiguro on 08/05/2007 22:00:37 The one I mentioned in the post above would take days to set up (if it's even possible), so I doubt anyone would bother trying. Stopping mid-warp and changing direction is not considered an exploit afaik  ------ Spreadsheets: Top speed calculation - Halo Implant tanking |

korrey
Amarr
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Posted - 2007.05.08 22:32:00 -
[15]
Originally by: Dracu1a arent these considered exploits?
Define exploit.. ----------- Amarr- If you like to handicap yourself before the fight begins, then Amarr may suite your needs surprisingly well. |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.05.09 00:01:00 -
[16]
Originally by: korrey Edited by: korrey on 08/05/2007 21:33:18
Originally by: Mike Atropos ? Maybe its because I just pulled an all nighter, but that doesn't make any sense to me Kazu. If you can only warp between two points, then it seems to me your maximum X,Y,Z coordinates are those of the celestial objects already in systems. All BMs would be confined within the bounds of the warp paths between those objects. I don't see how warping between BM's would gain any distance whatsoever...
Did this in MS paint.
Clicky
nicely explained _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.05.09 00:03:00 -
[17]
Originally by: Joahanas Stone Pack up the car and take a day around town. do this about 3 or 4 days in a row, because of down time, and you should be able to make your own DSS, til some one probes you out trying to hide there 
A ship traveling at 10,000 m/s will take about 173 days to travel 1 AU. -- Guile can always trump hardware -- |

Heikki
Gallente Wreckless Abandon Triumvirate.
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Posted - 2007.05.09 09:15:00 -
[18]
Originally by: Kazuo Ishiguro probes allow scan deviations .. quest probes
Ah of course, forgot totally those new probes (they have such carebearish sound..). Pre-Kali probes did give spots randomly, expanding your bounding box easily.
So with 2AU max deviation, you on average get 1AU towards. Hence can expect each can-warp to get you 0.5AU further.
And for off-topic story: although using Sun for bounces doesn't really work (would need lot of luck, and a system where the bounding box (polyhedron) is really really flat), it may cause interesting events.
A while ago I was jumping my dread to hostile system. Having a bid bad timing, my cyno ship was destroyed before the jump was completed. In such cases the game just places the ship in some semi-random spot in the system.
This time the spot apparently was deep inside the sun, which resulted my dread bouncing towards random direction in excess of millions kilometers per second. With dread's agility, the de-accelerating was very very slowly.
Though I have exact numbers and times archived elsewhere, I reckon it did take tens of minutes to slown down enough to start normal warp, most of which I did stay logged off (which I did not consider to be shameful action considering the situation).
-Lasse
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mematar
The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.09 09:28:00 -
[19]
Edited by: mematar on 09/05/2007 09:26:06
Originally by: Guillame Herschel
Originally by: Joahanas Stone Pack up the car and take a day around town. do this about 3 or 4 days in a row, because of down time, and you should be able to make your own DSS, til some one probes you out trying to hide there 
A ship traveling at 10,000 m/s will take about 173 days to travel 1 AU.
Sun bump pushes you to roughly 16 MILLION km/s, do it with a Dread and you can end up pretty far :p
But prepare for a long journey!
Screenie of my Huginn doing it: Linkage
Battleship will go way faster, my Huginn has mass reduction rigs so it deaccelerates pretty fast :| The bump you get from the sun is way more than on the screen.
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Anna CO
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Posted - 2007.05.09 21:59:00 -
[20]
i cant make the sun bump to work...
i warp to sun... then i start making bm around it and finaly i have 1 bm in the middle of the sun. i warp to it and end up with my screen all white... but i am not bumping away.
it says i am 0m frome sun
so whats up?
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.05.09 22:29:00 -
[21]
The really really deep ones were generally made by chaining bad scan results from observator probes. I know someone that spent time every day before he logged making a deeper safe - eventually he made one so deep that the grid system seemed to break and he could see everyone within 100AU of him (this was a 1000+ AU safespot). It was really weird, and not particularly useful because its still probable with the new system (we tried it). --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.05.09 22:51:00 -
[22]
Originally by: Hllaxiu eventually he made one so deep that the grid system seemed to break and he could see everyone within 100AU of him (this was a 1000+ AU safespot). It was really weird, and not particularly useful because its still probable with the new system (we tried it).
Would you mind describing how to scan out someone at a 1000AU ss? The Observator probes no longer give you a bookmark as far as I know, just a indication of what types of ships are within 1000AU so you know what to scan for with the other probes. The Ferret is the longest range probe that will give you a bookmark, and its range is only 40AU.
So how do you do it?
-- Guile can always trump hardware -- |

Kazuo Ishiguro
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Posted - 2007.05.09 23:13:00 -
[23]
I didn't realise that observator probes worked that way - I suppose that means that my method with Quest probes would only need ~25 iterations to be effective (each iteration might still take several tries to get a result in the right direction). People would know that you were out there, but they'd have to explore outwards from every point on every edge of the 'polyhedron' in the same excruciatingly slow way that you made the safespot in order to get close enough to track you down. ------ Spreadsheets: Top speed calculation - Halo Implant tanking |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.05.09 23:15:00 -
[24]
Originally by: Guillame Herschel The Observator probes no longer give you a bookmark as far as I know,
You've confused the observator with multispec probes. There are 200+AU across systems in eve - how do you think you probe them? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.05.09 23:25:00 -
[25]
Originally by: Hllaxiu You've confused the observator with multispec probes. There are 200+AU across systems in eve - how do you think you probe them?
I believe that was exactly my question to you. And I haven't confused the Observator recon probe with the multispec scan probe. -- Guile can always trump hardware -- |

Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.05.09 23:45:00 -
[26]
Originally by: Guillame Herschel
Originally by: Hllaxiu eventually he made one so deep that the grid system seemed to break and he could see everyone within 100AU of him (this was a 1000+ AU safespot). It was really weird, and not particularly useful because its still probable with the new system (we tried it).
Would you mind describing how to scan out someone at a 1000AU ss? The Observator probes no longer give you a bookmark as far as I know, just a indication of what types of ships are within 1000AU so you know what to scan for with the other probes. The Ferret is the longest range probe that will give you a bookmark, and its range is only 40AU.
So how do you do it?
Observator probes give bookmarks just like any other probe. I agree with Hllaxiu, you probably confused it with the multispectral exploration probe. ---------------------------------------- A Guide to Scan Probing in Revelations |

LordSlay Them
Synergy. Imperial Republic Of the North
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Posted - 2007.05.10 02:02:00 -
[27]
Observators DO give BMs btw.
It's great being Amarr isn't it.
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