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xplosiv
State War Academy Caldari State
5
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Posted - 2017.05.03 23:48:23 -
[1] - Quote
Every one who thinks EVE is being made too friendly for new players or for lack of a better term "Dumbed down" try to remember 13 years ago EVE had 5 ship classes, like 1/10th the modules. And about 1/8th the other stuff like dictors, gang bonuses, Alliances. Just to put it in perspective.
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Earnest Emu
Archon Initiative Pitchfork Uprising
4
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Posted - 2017.05.03 23:52:43 -
[2] - Quote
I notice you using forums and the internet to discuss this and not smoke signals ? Bet you don't walk to work either.. Easier means more money for CCP, that's what makes the world go round. |
Chainsaw Plankton
FaDoyToy
2920
|
Posted - 2017.05.03 23:54:54 -
[3] - Quote
but back then there was hardly any documentation to go with it, these days everyone seems to have a guide for something. New players even get free ships from the career agents, I got an ibis and a you're on your own.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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Mr Epeen
It's All About Me
10920
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Posted - 2017.05.04 00:22:14 -
[4] - Quote
xplosiv wrote:try to remember 13 years ago
I can only remember back 10 years as that's how long I've been around. But what I remember most about back then was the indifference with which CCP treated new players.
No tutorial. No hand holding. No suggestions as to what paths were open to you. Just, "You are now in space. Do something or GTFO".
Best way to start a new game ever, in my opinion. You want to know something? Ask in local. You want to shoot someone at random? Knock yourself out and learn - in no uncertain way - that Concord frowns on that. I could list pages of reasons why it was the smartest thing CCP could have done.
These days you have an in depth tutorial, things handed to you, all kinds of sites to peruse to do things with maximum efficiency, and so many more "quality of life" additions to the game. It's taken a lot of the fun out of being a new player, if I were to be honest.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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jaqueline vanek
University of Caille Gallente Federation
0
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Posted - 2017.05.04 00:26:45 -
[5] - Quote
xplosiv wrote:Every one who thinks EVE is being made too friendly for new players or for lack of a better term "Dumbed down" try to remember 13 years ago EVE had 5 ship classes, like 1/10th the modules. And about 1/8th the other stuff like dictors, gang bonuses, Alliances. Just to put it in perspective.
how do you feel about the ui? ...since you started shaking?
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3439
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Posted - 2017.05.04 00:32:04 -
[6] - Quote
It's a tricky balance. The people who have been here forever want more challenging and difficult content and mechanics. It's still extremely overwhelming for newer players, however, despite all of the NPE stuff they've done. Most of the older players I know recognize both of those statements as true. The truth is that it's a tough job on both fronts.
Most of the development effort seems to be on working on making EvE more complex. I think it would be worth considering making starter systems contain more kinds of special cased space to help newer players along and give the super risk adverse a place to build their lame little sand castles. For example, long but easy missions you can run with multiple acceleration gates / deadspace, making player ships invulnerable to one another, wider types of NPC encounters. I mean it would e carebear stupid and easy, and the rewards should be nothing... but some people seem to go for that. Maybe create a spectra of "civilian" class ships restricted to the starter systems that include BC, BS, even civilian caps. Sould solve some new player apprehension. Later when they are familiar enough with the game to join decent chat channels more established players can shame them out of staying there.
On the other side of the coin, I think CCP is already on the right track with their new sov structures, citadels, and player made jump gates. Conceptually, and from I've read, it might even coax me out of my empire ganking. It has the potential to make null very exciting and interesting again.
Signatures should be used responsibly...
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jaqueline vanek
University of Caille Gallente Federation
0
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Posted - 2017.05.04 00:32:18 -
[7] - Quote
Mr Epeen wrote:xplosiv wrote:try to remember 13 years ago
I can only remember back 10 years as that's how long I've been around. But what I remember most about back then was the indifference with which CCP treated new players. No tutorial. No hand holding. No suggestions as to what paths were open to you. Just, "You are now in space. Do something or GTFO". Best way to start a new game ever, in my opinion. You want to know something? Ask in local. You want to shoot someone at random? Knock yourself out and learn - in no uncertain way - that Concord frowns on that. I could list pages of reasons why it was the smartest thing CCP could have done. These days you have an in depth tutorial, things handed to you, all kinds of sites to peruse to do things with maximum efficiency, and so many more "quality of life" additions to the game. It's taken a lot of the fun out of being a new player, if I were to be honest. Mr Epeen
https://www.youtube.com/watch?v=sgFck95jZ1E |
Mara Pahrdi
The Order of Anoyia
1601
|
Posted - 2017.05.04 01:09:14 -
[8] - Quote
Without going into details I think the overall balance is pretty good atm.
Obviously in a game this size there will always be issues, but it could be (and was) worse.
Remove standings and insurance.
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Pix Severus
Empty You
6339
|
Posted - 2017.05.04 01:22:20 -
[9] - Quote
I think CCP should focus on making EVE easier to understand, not just easier in general.
MTU Hunter: Latest Entry - May 03 2017 - MTU Autopsy
MTU Hunting 101: Comprehensive Guide
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Bjorn Tyrson
EVE University Ivy League
551
|
Posted - 2017.05.04 01:33:51 -
[10] - Quote
Pix Severus wrote:I think CCP should focus on making EVE easier to understand, not just easier in general.
I believe the current buzzwords going around about the NPE and eve in general, is a move towards "easy to learn, hard to master" |
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1496
|
Posted - 2017.05.04 02:37:08 -
[11] - Quote
Eve will never cater to everyone or else it will fail at everything. Some changes are meh others are good, like real life imo. I enjoyed that heres a ship go F yourself of figuring things out myself. I dislike the amount of guides now available and I hate giving up information to newbros and am always juggling how much I should spoon feed and how much I should let them figure it out for themselves while chatting to people in game.
What Id love to see with the NPE is the WiS groundschool stuff but that would take a while to actually create so we shall see if it happens. That new capsuleer creation trailer video got me hard though. Its exactly what Im talking about. Transferring the theme park cut scene, mostly a playable movie crowd, into hardened capsuleers bent on ruthless destruction of their enemies. But I enjoy where its going atm so Im content to wait and see a bit there.
I realize that people like me are a very small minority even in real life so I tend not to expect to much that I like to continue for long as most of it is unpopular at best.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Shae Tadaruwa
Science and Trade Institute Caldari State
1678
|
Posted - 2017.05.04 03:35:38 -
[12] - Quote
xplosiv wrote:Every one who thinks EVE is being made too friendly for new players or for lack of a better term "Dumbed down" try to remember 13 years ago EVE had 5 ship classes, like 1/10th the modules. And about 1/8th the other stuff like dictors, gang bonuses, Alliances. Just to put it in perspective.
Funny thing perspective.
Yours isn't the only valid one. So you aren't putting anything in perspective as it's not out of perspective to begin with, just not the same perspective as yours.
Perspective is quite often, just another word for opinion.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Hipqo
Tyde8
173
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Posted - 2017.05.04 04:53:10 -
[13] - Quote
Shae Tadaruwa wrote:xplosiv wrote:Every one who thinks EVE is being made too friendly for new players or for lack of a better term "Dumbed down" try to remember 13 years ago EVE had 5 ship classes, like 1/10th the modules. And about 1/8th the other stuff like dictors, gang bonuses, Alliances. Just to put it in perspective.
Funny thing perspective. Yours isn't the only valid one. So you aren't putting anything in perspective as it's not out of perspective to begin with, just not the same perspective as yours. Perspective is quite often, just another word for opinion.
Opinion is what you think of the given situation, perspective is what you think of the given situation, based on what it was like before, so its not quite the same, but kinda close ;)
But putting something thats evolving in perspective, is always better then just stating an oppinion without thinking about the past.
A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"
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Herzog Wolfhammer
Sigma Special Tactics Group
8397
|
Posted - 2017.05.04 04:59:38 -
[14] - Quote
Chainsaw Plankton wrote:but back then there was hardly any documentation to go with it, these days everyone seems to have a guide for something. New players even get free ships from the career agents, I got an ibis and a you're on your own.
Yep. A noob ship, a little tutorial on how to fly it and why you should not shoot the station, and after that a big fat f**k you and you were on your own.
Good times really.
Bring back DEEEEP Space!
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Herzog Wolfhammer
Sigma Special Tactics Group
8397
|
Posted - 2017.05.04 05:01:55 -
[15] - Quote
Mr Epeen wrote:xplosiv wrote:try to remember 13 years ago
I can only remember back 10 years as that's how long I've been around. But what I remember most about back then was the indifference with which CCP treated new players. No tutorial. No hand holding. No suggestions as to what paths were open to you. Just, "You are now in space. Do something or GTFO". Best way to start a new game ever, in my opinion. You want to know something? Ask in local. You want to shoot someone at random? Knock yourself out and learn - in no uncertain way - that Concord frowns on that. I could list pages of reasons why it was the smartest thing CCP could have done. These days you have an in depth tutorial, things handed to you, all kinds of sites to peruse to do things with maximum efficiency, and so many more "quality of life" additions to the game. It's taken a lot of the fun out of being a new player, if I were to be honest. Mr Epeen
But we haz achievements now. for every little damned thing shoot me
Bring back DEEEEP Space!
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Chainsaw Plankton
FaDoyToy
2927
|
Posted - 2017.05.04 05:04:56 -
[16] - Quote
Herzog Wolfhammer wrote:Chainsaw Plankton wrote:but back then there was hardly any documentation to go with it, these days everyone seems to have a guide for something. New players even get free ships from the career agents, I got an ibis and a you're on your own. Yep. A noob ship, a little tutorial on how to fly it and why you should not shoot the station, and after that a big fat f**k you and you were on your own. Good times really. was it don't shoot the station? I think I might have shot the station, or at least saw a bunch of people do that
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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Indahmawar Fazmarai
5813
|
Posted - 2017.05.04 06:36:00 -
[17] - Quote
Back in the good old days...
...survivorship bias already was a thing.
With a retention rate below 10%, you'd bet that whoever plays the game long enough to think about the "good old days" will be a fringe case.
1 million players start playing a game; 10 years later, all of 1,000 survivors agree that back then everything was better and "kids have it too easy now". |
Nana Skalski
Taisaanat Kotei
32648
|
Posted - 2017.05.04 07:13:52 -
[18] - Quote
To put things in perpective we could have had Star Citizen level of gameplay without Dust and Valkyrie and World of Darkness around. All the money people put in Star Citizen could have been made by CCP.
n+Ñn+ûn+àn+Æn+Ö n+Én+ün+Æn+ö n+Ån+å n+ü n+çn+ün+ìn+à n+ên+àn+în+Én+ô n+ön+Å n+ön+àn+în+î n+ü n+ôn+ön+Ån+Æn+Ö =ƒôò
n++n+ên+àn+Æn+à n+ën+ô n+ín+Än+çn+Æn+Ö n+ún+»n+«n+ún+»n+¦n+ñ n+çn+òn+Ö n+ùn+ên+àn+Ä n+Ön+Ån+ò n+Än+àn+àn+ä n+ên+ën+ì
n+»n+ôn+Én+Æn+àn+Ö =ƒÜÇ
GëíGïüGëí GÖÑ
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Teckos Pech
Amok. Goonswarm Federation
6452
|
Posted - 2017.05.04 07:18:21 -
[19] - Quote
xplosiv wrote:Every one who thinks EVE is being made too friendly for new players or for lack of a better term "Dumbed down" try to remember 13 years ago EVE had 5 ship classes, like 1/10th the modules. And about 1/8th the other stuff like dictors, gang bonuses, Alliances. Just to put it in perspective.
And none of the guides, websites, and explanations that we have today. I recall finding and article where a guy had tested the remote sensor damps in game, recorded the observations, and then using some fairly sophisticated non-linear methods figured out the formula CCP was using for electronic warfare modules.
Is it easier now? IDK, maybe not, but it is not clear it is harder either.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Chainsaw Plankton
FaDoyToy
2930
|
Posted - 2017.05.04 07:24:47 -
[20] - Quote
does SC even have game play yet? also who is to say if we would have wanted that or not. Also if VR takes off Valkyrie tech might just make it into eve, but that gets very speculative on a large number of things. Dust sounded interesting, but I think the ps3 was an awful platform choice, they teased project legion which was supposed to be a successor to dust on PC, but I don't think they ever said anything more on it. There seems to be pretty big demand for a loot shooter, look at destiny, the division, or warframe. If there were an eve shooter I probably would only be playing ccp games at this point. I guess the one good thing about WoD is it used a lot of joint tech with WiS, however that all got scrapped so that clearly didn't end up working out.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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Nana Skalski
Taisaanat Kotei
32648
|
Posted - 2017.05.04 07:33:41 -
[21] - Quote
SC targets the levels that were first imagined by people at CCP. Well, if you take into account all their promises.
At the end, who knows how it would look, its like watching into pool of water and predicting past. Doesnt have sense really. =ƒÿà
n+Ñn+ûn+àn+Æn+Ö n+Én+ün+Æn+ö n+Ån+å n+ü n+çn+ün+ìn+à n+ên+àn+în+Én+ô n+ön+Å n+ön+àn+în+î n+ü n+ôn+ön+Ån+Æn+Ö =ƒôò
n++n+ên+àn+Æn+à n+ën+ô n+ín+Än+çn+Æn+Ö n+ún+»n+«n+ún+»n+¦n+ñ n+çn+òn+Ö n+ùn+ên+àn+Ä n+Ön+Ån+ò n+Än+àn+àn+ä n+ên+ën+ì
n+»n+ôn+Én+Æn+àn+Ö =ƒÜÇ
GëíGïüGëí GÖÑ
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Percy Cuscaden
Easy Company
80
|
Posted - 2017.05.04 10:44:05 -
[22] - Quote
Chainsaw Plankton wrote:I got an ibis and a you're on your own.
6 months later you then found yourself in an Apocalypse with 8 mining lasers
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Jenn aSide
shinigami miners ChaosTheory.
15798
|
Posted - 2017.05.04 16:10:49 -
[23] - Quote
Indahmawar Fazmarai wrote:Back in the good old days... ... survivorship bias already was a thing. With a retention rate below 10%, you'd bet that whoever plays the game long enough to think about the "good old days" will be a fringe case. 1 million players start playing a game; 10 years later, all of 1,000 survivors agree that back then everything was better and "kids have it too easy now". Guess the developers and the other 999,000 players would disagree on a couple of things...
Of course this ignores all of the facts.
When I started playing in 2007 it was as others described it, you were handed a spaceship and then, nothing. You had to figure things out for yourself, and TALK TO PEOPLE, and actively search the internet for videos of people doing the things you wanted to do. And the game let you make mistakes, tragic ones that cost you everything you had and pushed you all the way back to zero. Learning things the hard way is a valuable tool.
While most people who tried EVE quit very soon after starting, the game appealed to enough people that even in a time when other MMOs were declining, EVE grew. You could see it in the PCU charts at EVE Offline.
But CCP is a business, and like every business it pained them to see people leave. So they tried to find ways to keep them. They made bad assumptions about people, and failed to realize that the very nature of EVE itself ( a game about freedom that historically doesn't give much direction to players and doesn't 'fluff the ego' in any way) just doesn't mesh with what most people want (which is basically to participate in an interactive movie where they are the star of the show).
So here came all the well intentioned but ultimately self defeating actions CCP took. Safeties, changes to crime watch, pop ups that told you "hey, don't do that" and all the rest. It all culminated in the tragic "easy to learn, hard to master" nonsense at the end of 2012.
Not only did CCP NOT convince the masses who tried the game and quit to stay(that million people you mention), they made the game less fun for the people who actually like EVE..
Some of us told CCP that. That they needed to make a choice, that you can't have it both ways. Either you have a great niche sandbox game that appeals to a certain smallish but loyal segment of the gaming community, or you reach for mainstream greatness trying to replicate the successes of WoW and end up like every other game that tried to do that (dead).
The ironic thing is that in some ways, CCP has been doing what YOU asked them to , Indahmawar Fazmarai. Lots of moves they made de-emphasized non-consensual PVP, they've added loads and loads of new PVE since 2011, and have basically tried to cater to the PVE loving MMO masses.
It didn't work. EVE is a game for 2 types of folks: PVP'rs or PVE players that aren't scared away by PVP. It's never going to be a game for the "I just want to PVE, leave me alone" crowd, and trying to make it that way (which is what CCP basically did with all that safety crap, 99% of it only applied to high sec) was the dumbest thing CCP ever did.
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Nana Skalski
Taisaanat Kotei
32665
|
Posted - 2017.05.04 19:02:27 -
[24] - Quote
What is on the horizon line? I dont mean the near plane, its known what is there. What is on the horizon?
n+Ñn+ûn+àn+Æn+Ö n+Én+ün+Æn+ö n+Ån+å n+ü n+çn+ün+ìn+à n+ên+àn+în+Én+ô n+ön+Å n+ön+àn+în+î n+ü n+ôn+ön+Ån+Æn+Ö =ƒôò
n++n+ên+àn+Æn+à n+ën+ô n+ín+Än+çn+Æn+Ö n+ún+»n+«n+ún+»n+¦n+ñ n+çn+òn+Ö n+ùn+ên+àn+Ä n+Ön+Ån+ò n+Än+àn+àn+ä n+ên+ën+ì
n+»n+ôn+Én+Æn+àn+Ö =ƒÜÇ
GëíGïüGëí GÖÑ
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Scialt
Universal Sanitation Corporation
108
|
Posted - 2017.05.04 19:49:09 -
[25] - Quote
Jenn aSide wrote:
It didn't work. EVE is a game for 2 types of folks: PVP'rs or PVE players that aren't scared away by PVP. It's never going to be a game for the "I just want to PVE, leave me alone" crowd, and trying to make it that way (which is what CCP basically did with all that safety crap, 99% of it only applied to high sec) was the dumbest thing CCP ever did.
I would reclassify that second group (or add a third group). PVE players who avoid PvP but like the excitement that potential PvP adds to PvE play.
That's been me at a lot of times. My PvP is me trying to escape to safety and them trying to blow me up. If I escape I win. I actually ENJOY that element. I like taking wormholes into enemy Null space and trying to steal all of their relic sites while they try to ambush me to send me home.
I do like seeing more interesting PvE stuff added. I think the moon mining changes will be interesting. I wish we had a LOT more in the way of epic mission arcs (instead of going from the laughably easy career missions to fairly easy SOE missions to very hard faction missions... how about some cruiser and BC level stuff in between?)
I also don't want PvP nerfed. The potential of being jumped, even in high-sec, is what makes the game engaging for me. I do want the ability to make it easier for those doing the ganking to get ganged up on in return... because hey... content, right? But that's not saying I want my game to be safer... I just want theirs to be less safe. |
Indahmawar Fazmarai
5817
|
Posted - 2017.05.04 20:35:14 -
[26] - Quote
Jenn aSide wrote:Indahmawar Fazmarai wrote:Back in the good old days... ... survivorship bias already was a thing. With a retention rate below 10%, you'd bet that whoever plays the game long enough to think about the "good old days" will be a fringe case. 1 million players start playing a game; 10 years later, all of 1,000 survivors agree that back then everything was better and "kids have it too easy now". Guess the developers and the other 999,000 players would disagree on a couple of things... Of course this ignores all of the facts. When I started playing in 2007 it was as others described it, you were handed a spaceship and then, nothing. You had to figure things out for yourself, and TALK TO PEOPLE, and actively search the internet for videos of people doing the things you wanted to do. And the game let you make mistakes, tragic ones that cost you everything you had and pushed you all the way back to zero. Learning things the hard way is a valuable tool. While most people who tried EVE quit very soon after starting, the game appealed to enough people that even in a time when other MMOs were declining, EVE grew. You could see it in the PCU charts at EVE Offline. But CCP is a business, and like every business it pained them to see people leave. So they tried to find ways to keep them. They made bad assumptions about people, and failed to realize that the very nature of EVE itself ( a game about freedom that historically doesn't give much direction to players and doesn't 'fluff the ego' in any way) just doesn't mesh with what most people want (which is basically to participate in an interactive movie where they are the star of the show). So here came all the well intentioned but ultimately self defeating actions CCP took. Safeties, changes to crime watch, pop ups that told you "hey, don't do that" and all the rest. It all culminated in the tragic "easy to learn, hard to master" nonsense at the end of 2012. Not only did CCP NOT convince the masses who tried the game and quit to stay(that million people you mention), they made the game less fun for the people who actually like EVE.. Some of us told CCP that. That they needed to make a choice, that you can't have it both ways. Either you have a great niche sandbox game that appeals to a certain smallish but loyal segment of the gaming community, or you reach for mainstream greatness trying to replicate the successes of WoW and end up like every other game that tried to do that (dead). The ironic thing is that in some ways, CCP has been doing what YOU asked them to , Indahmawar Fazmarai. Lots of moves they made de-emphasized non-consensual PVP, they've added loads and loads of new PVE since 2011, and have basically tried to cater to the PVE loving MMO masses. It didn't work. EVE is a game for 2 types of folks: PVP'rs or PVE players that aren't scared away by PVP. It's never going to be a game for the "I just want to PVE, leave me alone" crowd, and trying to make it that way (which is what CCP basically did with all that safety crap, 99% of it only applied to high sec) was the dumbest thing CCP ever did.
It is funny how you keep repeating that I ask or want more safety as if that was true...
As for learning stuff about the game, in my opinion the first, last and only source a player should need to check should be provided by CCP. At least for mechanics/interface stuff like "how do you start an Alliance?", which was something I tried to learn the last time I was playing the game... |
Jenn aSide
shinigami miners ChaosTheory.
15798
|
Posted - 2017.05.05 00:13:08 -
[27] - Quote
Indahmawar Fazmarai wrote:It is funny how you keep repeating that I ask or want more safety as if that was true...
You are, and it's even worse if you don't realize that's what you are asking for.
But more than safety, you are one the the main ones who talked about how "CCP better do something because "X" game is coming." If you are wanting EVE to be like other games, the thing that defines those games relative to EVE is safety (and hand holding).
Quote: As for learning stuff about the game, in my opinion the first, last and only source a player should need to check should be provided by CCP. At least for mechanics/interface stuff like "how do you start an Alliance?", which was something I tried to learn the last time I was playing the game...
T\And that is exactly where it should NOT come from. Games giving people help like that sounds like common sense but is actually a bad thing in a game that requires creativity and curiosity.
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Indahmawar Fazmarai
5817
|
Posted - 2017.05.05 06:32:30 -
[28] - Quote
Jenn aSide wrote:Indahmawar Fazmarai wrote:It is funny how you keep repeating that I ask or want more safety as if that was true... You are, and it's even worse if you don't realize that's what you are asking for. But more than safety, you are one the the main ones who talked about how "CCP better do something because "X" game is coming." If you are wanting EVE to be like other games, the thing that defines those games relative to EVE is safety (and hand holding). Quote: As for learning stuff about the game, in my opinion the first, last and only source a player should need to check should be provided by CCP. At least for mechanics/interface stuff like "how do you start an Alliance?", which was something I tried to learn the last time I was playing the game...
T\And that is exactly where it should NOT come from. Games giving people help like that sounds like common sense but is actually a bad thing in a game that requires creativity and curiosity.
Oh, so the reason why two seasoned players with a combined experience of 17 years playing EVE couldn't figure where the f*** was the menu, tab or what the f*** is used to create an Alliance, is that CCP shouldn't be hand-holding people, let alone document game features in a user manual or -gasp- make a UI that makes sense as in "putting Alliance stuff nearby to Corporation stuff".
Frankly, a car owner shouldn't need to explore how to turn on and off the swippers, and specially not because someone put the "On" control on the ceiling above the brake pedal and the "Off" control under the passenger seat... |
Nana Skalski
Taisaanat Kotei
32673
|
Posted - 2017.05.05 07:01:03 -
[29] - Quote
I will give some example: EVE UI was always scolded for its ruggedness when I joined.
They did not have even loot button since 2011 or something like that.
So if anybody expects CCP to act quickly, even with competition breathing down their neck, he will be dissapointed again and again. And there were times people resigned because they just could not be bothered to wait any longer for stuff happening. CCP brings it on itself.
n+Ñn+ûn+àn+Æn+Ö n+Én+ün+Æn+ö n+Ån+å n+ü n+çn+ün+ìn+à n+ên+àn+în+Én+ô n+ön+Å n+ön+àn+în+î n+ü n+ôn+ön+Ån+Æn+Ö =ƒôò
n++n+ên+àn+Æn+à n+ën+ô n+ín+Än+çn+Æn+Ö n+ún+»n+«n+ún+»n+¦n+ñ n+çn+òn+Ö n+ùn+ên+àn+Ä n+Ön+Ån+ò n+Än+àn+àn+ä n+ên+ën+ì
n+»n+ôn+Én+Æn+àn+Ö =ƒÜÇ
GëíGïüGëí GÖÑ
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March rabbit
Mosquito squadron The-Culture
2164
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Posted - 2017.05.05 07:02:57 -
[30] - Quote
Indahmawar Fazmarai wrote:Jenn aSide wrote:Indahmawar Fazmarai wrote:It is funny how you keep repeating that I ask or want more safety as if that was true... You are, and it's even worse if you don't realize that's what you are asking for. But more than safety, you are one the the main ones who talked about how "CCP better do something because "X" game is coming." If you are wanting EVE to be like other games, the thing that defines those games relative to EVE is safety (and hand holding). Quote: As for learning stuff about the game, in my opinion the first, last and only source a player should need to check should be provided by CCP. At least for mechanics/interface stuff like "how do you start an Alliance?", which was something I tried to learn the last time I was playing the game...
T\And that is exactly where it should NOT come from. Games giving people help like that sounds like common sense but is actually a bad thing in a game that requires creativity and curiosity. Oh, so the reason why two seasoned players with a combined experience of 17 years playing EVE couldn't figure where the f*** was the menu, tab or what the f*** is used to create an Alliance, is that CCP shouldn't be hand-holding people, let alone document game features in a user manual or -gasp- make a UI that makes sense as in "putting Alliance stuff nearby to Corporation stuff". Frankly, a car owner shouldn't need to explore how to turn on and off the swippers, and specially not because someone put the "On" control on the ceiling above the brake pedal and the "Off" control under the passenger seat... Yeah. CCP often makes very strange and unusable UI.... And i would not call all of UI fixes "dumbing down the game". Some of them (like security switches) are needed right from the start (like plastic covers on electrical switchers and sockets). Some other was not.
Just yesterday i (possibly) missed Stelth Bomber kill because 'nice UI' allows me to point asteroid and does not allow me to attack activation of some modules to target when it gets locked. Yes, it was my fault to not do it properly (lock first, do stuff later) but good UI tries to decrease user errors and not make it worse.
The Mittani: "the inappropriate drunked joke"
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