CCP Antiquarian wrote:The first adjustments to this have been made and can be seen on Singularity.
1. Reintroduction of the UI Click slider.
2. Reassignment of the 3rd Party Warp sound to the Jump Activation category.
More to come as the team continues working.
And just to clarify some functionality that is not yet tool-tipped (pushing to get team-approved phrasing for that in for the next localization pass):
Audio Enabled enables (or disables) the entire EVE audio system. This has the same audible effect as turning down the Master volume, but also cuts out any load caused by the audio system.
Volume Levels (settings on the left) control the volume of the entire client (Master) and the four main types of sound in the game:
UI elements - controls, buttons, windows, toggles, notifications, timers, warnings
Music - prerecorded space, hangar, and CQ music
Speech - prerecorded voice, voiceovers, mentor dialogue
World (in space and in station) - ship engines, turrets, footsteps
"Quieter Weapon Sounds" reduces the maximum volume level of all weapons.
"Limit Active Sounds" caps the number of active sound emitters, but does not affect the volume of those sounds.
"Override dynamic music..." only permits the music system to play songs included in EVE's initial release.
"Use Doppler shift." increases the frequency of sounds from emitters coming closer to the point of observation and decreases frequency of sounds from emitters moving further away (think of the "eeeEEEOOOooowww" of F1 cars as observed by a stationary spectator)
"Use Combat music" applies only in non-site situations and triggers a music change when the active ship is targeted. Examples: at a regular asteroid belt, slowboating to a gate, getting jumped at your safe, etc.
The sliders in the Advanced Audio Settings menu control specific subdivisions the UI and World sounds. Sounds in those subdivision will be affected by BOTH the main volume sliders and the associated Advanced sliders. No advanced slider is not affected by either the UI or World volume levels. No sound is controlled by more than one advanced slider.
Atmosphere, Jump Activation, Ship Effects, Ship Ambience, and Turrets are all World sounds.
Secondary interfaces, UI Click, and Warning Sounds are all UI sounds.