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Thread Statistics | Show CCP posts - 1 post(s) |
Callistus
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.05.12 15:56:00 -
[31]
Originally by: Dal Thrax
The bomb coming in is the same as a missle right?
I'm beginning to think the bombs are in fact stationary objects because they don't have a velocity value, but that's only a theory as they're not actually avaliable to test on sisi. --------------
[Coreli Corporation Mainframe] |
Admiral Nova
Strike Team Nova
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Posted - 2007.05.12 15:59:00 -
[32]
I heard damage bombs will explode other damage bombs... so that pretty much limits you to 1 out at a time.
Which means that you will get 1 bomb, then they have to wait for that to explode before dropping another...
Which should be plenty of time for small ships / fighters to get out of the way / return to carriers / rep etc. But a sustained wave after wave of bombers will mean people have to stay away from each other / fighters will have to spend more time repping / scooping. But they shouldn't be super easy to kill, unless you let them sit out there for several minutes getting bombed...
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Callistus
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.05.12 16:13:00 -
[33]
Originally by: Admiral Nova I heard damage bombs will explode other damage bombs... so that pretty much limits you to 1 out at a time.
Which means that you will get 1 bomb, then they have to wait for that to explode before dropping another...
Which should be plenty of time for small ships / fighters to get out of the way / return to carriers / rep etc. But a sustained wave after wave of bombers will mean people have to stay away from each other / fighters will have to spend more time repping / scooping. But they shouldn't be super easy to kill, unless you let them sit out there for several minutes getting bombed...
Bombs will destroy other bombs of different types.
For example thermal bombs have a 99.5% resist to thermal so they can only be used in conjunction with other thermal bombs. Unless you're clever and time waves of different bombs to detonate sequentially. --------------
[Coreli Corporation Mainframe] |
Mr Linderman
Selective Extinction
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Posted - 2007.05.12 19:53:00 -
[34]
Hehe I like the idea of bombs, very nice anti blob tactic.
I can see it now a gate camp of 30 ships all sitting at a gate, 3 bombers jump in drop bombs and cloak then run. blob scatters and remaining ships take dmg, fleet jumps in and mops up the survivors.
www.eve-services.com - The only place to Shop for services
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Auron Shadowbane
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Posted - 2007.05.12 22:36:00 -
[35]
well in that case you sohuld grow a brain and bring a friend in a destroyer with some sensor boosters to shoot down the bombs before they deliver their payload.
yes, the bombs can be shot down...
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Ruciza
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Posted - 2007.05.12 22:47:00 -
[36]
It seems to be more like laying the bombs. It would be cool if they'd retain the bomber's velocity and floated into the target (area), but you can't have everything. I wonder what the explosion delay will be, because the bombers need time to get away. The larger the effect radius, the longer it obviously needs to be. Except if they warp away immediately.
So how many bombers do you need to destroy the blob? About 13 will give you doomsday device damage, which should destroy most ships.
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Vmir Gallahasen
Gallente Captain Morgan Society
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Posted - 2007.05.12 23:59:00 -
[37]
Quote: About 13 will give you doomsday device damage, which should destroy most ships.
Once you hit 6-8 (depending on the skill of the bomber pilots) same-damage bombs will begin to destroy each other in addition to whatever the enemy fleet is able to shoot down. No pseudo-doomsday for you, I'm afraid
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Johana Walker
Lonestar Squadron
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Posted - 2007.05.13 00:45:00 -
[38]
Originally by: Mr Linderman Hehe I like the idea of bombs, very nice anti blob tactic.
I can see it now a gate camp of 30 ships all sitting at a gate, 3 bombers jump in drop bombs and cloak then run. blob scatters and remaining ships take dmg, fleet jumps in and mops up the survivors.
Yeah but what happens when you jump in and 3 bombers nuke to noob ship left by the gate. Very fair chance of either killing you or at least breaking cloak.
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.05.13 00:59:00 -
[39]
Originally by: Rawthorm
Fighters and drones need to somehow become imune to these new weapons or any kind of warfare with carriers is going to die pretty fast.
No offence, but good riddance to fighter spam online.
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Vmir Gallahasen
Gallente Captain Morgan Society
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Posted - 2007.05.13 04:54:00 -
[40]
Originally by: Rawthorm
Fighters and drones need to somehow become imune to these new weapons or any kind of warfare with carriers is going to die pretty fast.
Actually, with Carriers soon receiving a "logistics" siege mode (Triage mode) which removes your ability to control drones in exchange for massively buffed tank, remote rep, and targeting ability, I would say this might not be the case.
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Ruciza
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Posted - 2007.05.13 09:54:00 -
[41]
Originally by: Vmir Gallahasen
Quote: About 13 will give you doomsday device damage, which should destroy most ships.
Once you hit 6-8 (depending on the skill of the bomber pilots) same-damage bombs will begin to destroy each other in addition to whatever the enemy fleet is able to shoot down. No pseudo-doomsday for you, I'm afraid
Right, you can't have infinite damage with this. [BOOST BOMBS!!!]
But anyway, the bomb can take 50000 damage of its damage type according to the images provided by Callistus in the bomb images thread and others. So it is almost DD damage. But you need to be careful or your run was for nothing.
With absolutely extrene formation flying you could lay the bombs around the enemy, or in two lines, to achieve that not all bombs are in each other's effect radius, even though the targets are.
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Gol'D Roger
Caldari
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Posted - 2007.05.13 12:25:00 -
[42]
for a Carrier the bomb is not that frightening but the stealthbomber itself is. 3-4 stealthbomber with 3 crusemissiles that each have a explosion radius smaller then the fighter itself will neutralize all fighters quite quick. the bomb will kill spams of regular drones and the energy bomb if it hits can neutralize much energy (effective as 1 large nos by cap/s but on short time its insane much) ............................................. Tis is my forum alt. My acc are not running simultaneous. My charas are Hitokiri 'ger and skiganon WTB Minmatar X-Type Ducktape |
Glarion Garnier
Solar Wind
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Posted - 2007.05.13 16:56:00 -
[43]
Heh quite fun whining in this thread. The fact beeing Carrier needs only to disspatch 1 hobgoblin 2 towards the Stealth bomber and its done for more or less.
Naturally the carrier can remote rep its fighters as well. Let alone what a one support ship can do to stealth bombers.
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.05.13 18:01:00 -
[44]
Looking at the stat screengrab, the bombs have the same stats as missiles - explosion radius and velocity: indicating CCP intends for them to work the same way as missiles in that respect even if they don't work that way right now.
One disturbingly missing bit is a velocity though. I wonder if they are dropped like probes... in which case bombers had better get some more agility and speed. In any case I'm eager to try these out on Sisi in a close-to-final form to find out for myself.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Titas Agor
TITANS OF PEACE
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Posted - 2007.05.14 07:54:00 -
[45]
well, from looking at the stats... and reading the latest dev blog with this following statement: "Bombs can only be deployed by Stealth Bombers. Launched by a Bomb Launcher similar to a probe, which detonates after a number of seconds, causing an instant effect (no duration)" Its looking VERY MUCH like you basicly drop and run!!! in order to use them, and the flight time is 15 seconds! so it'll sit there for 15 secs and then blow up. I absolutely cant WAIT to try this out... YES their going to be expensive when they actually end up on the LIVE server, thats obvious and goes without saying, someone said 5M each? HA!!!! and the rest buddy... i bet these things are gonna start costing as much as the stealth bomber itself!
So.... will they implement being able to use MWDs when cloaked? coz to move close enough, DE-CLOAK, drop bomb, run and RE-CLOAK is more then a hassel to do, specially if theres more then 1 enemy... a ceptor is EASIERLY going to lock you before you even droped the thing, as far as i see it... to implement this properly... you basicly gonna be loosing your stealth bomber if indeed you DROP it just like the probes... i canno seriously see a way of being able to de cloak, drop, and re cloak without getting locked by something these days... ppl have very good skills in pvp and will lock you almost the second you hit that de-cloak button.
So how on earth can someone say that it'll be over powered? lol... like someone said, the stealths are litterly so paper thin, they HAVE no defence lol... im more worried about the powergrid and being able to fit that along with the cruise launchers aswell.
all in all.... BOMBS are FANTASTIC and im glad their gonna be in here!!! rock!!! man i cant wait to test this out on a complex man! with someone tanking ha!!!! by by npcs lol...
end of the day... its gonna be REAL hard to pull off what the original poster is suggesting... seriously... so much so that i have absoutely no idea why they posted, jus look at the info on the things carefully and you can see... droping them like probes will be tough...WE WILL be doing a lot of work to pull off what your suggesting!
anyone know when they're gonna be on test server to ermmm, well... test?
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Virtuozzo
IVC Consortium INVICTUS.
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Posted - 2007.05.14 10:58:00 -
[46]
Originally by: Titas Agor anyone know when they're gonna be on test server to ermmm, well... test?
should be after downtime Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |
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Jacques Archambault
Forum Moderator Interstellar Services Department
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Posted - 2007.05.14 16:59:00 -
[47]
Thread cleaned - please keep your replies polite and on-topic.
-Jacques
forum rules | [email protected] | Our Website!
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Rabbitual Ferrier
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Posted - 2007.05.14 17:08:00 -
[48]
We need more funky little ships, that can seriously upset big ships, thats why fleets have little ships (in Real Life), to stop them messing with the big ships. Especially the carriers....
Think about how a real world fleet is deployed. Its all about protection of the Carrier (even sacrificing other ships to prevent Submarines getting in kill range).
The Stealth Bomber should be the Submarine of fleet warfare. Capable of causing havoc (either directly, as scout or through EW) but very vulnerable to attack when spotted.
Although theres probably a good case for a specific Hunter-Killer version of the stealth bomber that can hunt down stealth bombers....
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Lenaria
Caldari Draconis Navitas Aeterna
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Posted - 2007.05.14 18:49:00 -
[49]
Originally by: Rabbitual Ferrier
We need more funky little ships, that can seriously upset big ships, thats why fleets have little ships (in Real Life), to stop them messing with the big ships. Especially the carriers....
Think about how a real world fleet is deployed. Its all about protection of the Carrier (even sacrificing other ships to prevent Submarines getting in kill range).
The Stealth Bomber should be the Submarine of fleet warfare. Capable of causing havoc (either directly, as scout or through EW) but very vulnerable to attack when spotted.
Although theres probably a good case for a specific Hunter-Killer version of the stealth bomber that can hunt down stealth bombers....
This is all nice and dandy - you forget only 1 thing in eve: warp to 0. NOTHING can prevent bomber warping to fighters and killing billions of fighters in one go. In big fights carriers are already pretty much reduced by titans to capital tacklers at best. Now you want to stone it for every small-midle scale engagement, and not only for carriers but also for any drone ship.
============================================== 1 Titan is ok, 2 kills any fun, 3 make peoples quit eve. No wonder online numbers decline for 3rd month. |
Antaris Xenal
Gallente Einherjar Rising
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Posted - 2007.05.14 21:37:00 -
[50]
I agree with Rawthorn, as it is carriers are gimped imo fighters need to do MORE damage (yes you hear me, MORE damage.) As it stands its to easy for a smart group of BS's to remote rep whoever is being attacked by the carrier and put rep drones on whoever is being attacked by drones. Carriers logistics are nice atm, but their DPS output is crappy compared to how much they cost. Boost fighters damage plzkthx
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Icome4u
IronPig Sev3rance
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Posted - 2007.05.15 03:48:00 -
[51]
Originally by: Antaris Xenal I agree with Rawthorn, as it is carriers are gimped imo fighters need to do MORE damage (yes you hear me, MORE damage.) As it stands its to easy for a smart group of BS's to remote rep whoever is being attacked by the carrier and put rep drones on whoever is being attacked by drones. Carriers logistics are nice atm, but their DPS output is crappy compared to how much they cost. Boost fighters damage plzkthx
/Signed
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Rockbox
Amarr Exit 13 Anarchy Empire
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Posted - 2007.05.15 12:35:00 -
[52]
Yeah boost carriers, because we all want to promote the "bigger is better" philosophy thats ruining the game.
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Sig was nerfed. Utter failure :**( |
Dathias
Star Kingdom of Manticore Interstellar Alcohol Conglomerate
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Posted - 2007.05.15 13:43:00 -
[53]
carriers are not uber dmg front line ships. But support ships. Will be better if you respect this fact.
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Jason Marshall
Hammer Of Light
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Posted - 2007.05.15 17:14:00 -
[54]
Sorry if its been said.
But i believe the bombs have an activation time...so if you see the bomb youll have a chance to recall fighters and drones.
Tacky Lensflares in sigs ftw
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Icome4u
IronPig Sev3rance
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Posted - 2007.05.16 01:12:00 -
[55]
Originally by: Jason Marshall Sorry if its been said.
But i believe the bombs have an activation time...so if you see the bomb youll have a chance to recall fighters and drones.
yeah especialy with all the lag in fleet fights + fighters not mwding back to carriers (time to pop another can...) Time to beat the lag fest to recall those precious, useless 20 million isk fighters
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Icome4u
IronPig Sev3rance
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Posted - 2007.05.16 01:13:00 -
[56]
Originally by: Dathias carriers are not uber dmg front line ships. But support ships. Will be better if you respect this fact.
Your point? No one is saying carriers are uber dmg dealers, they are not. But what LITTLE dmg they can do, is being taken away b/c fighters are way to easy to kill.
.::Boost fighters::.
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Gorion Wassenar
Caldari Tsurokigaarai APEX Conglomerate
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Posted - 2007.05.16 03:20:00 -
[57]
"Carriers were never ment to be solowtfpwnmobiles. "
No to figther boosting. A carrier is a support ship. ----- *results may vary*
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Gaia Thorn
Infestation.
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Posted - 2007.05.16 08:07:00 -
[58]
i could have sworn i saw a post about you being able to shoot the bombs before the go off ?
I mean support ships in fleet engagements has bombs on their overview and as soon as it's dropped just goes all out before the timer counts down.
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Waxau
Liberty Rogues Insomnia.
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Posted - 2007.05.18 09:50:00 -
[59]
Oh dear, this thread.
Ok - i whole-heartedly agree with Rawthorm. Fighters in any case are too easy to destroy, although not to the purpose of this thread. With bombs, it will make it vastly easier, however theres many other factors. Friendly drones could be killed in bombing runs for example. However, raw does have a point. Bombers are hard to catch. They just need to cloak, and theyre safe - When going faster cloaked, they can align whilst cloaked, before they're ever caught.
And as for my personal view.....NOS bombs. Anyone else see the death of capitals? With alliances which can field 100's of these, all they need is 50 odd, and a carrier is instantly out of cap - Or enough to not jump. And in the interest of Rawthorm - Enough to make motherships not jump. I personally think they're too powerful vs capital ships - However shouldnt be made redundant.
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MOS DEF
0utbreak
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Posted - 2007.05.18 10:19:00 -
[60]
Edited by: MOS DEF on 18/05/2007 10:17:06 Err hpw abut having a mate in a frigate killing the bombs? I like that you use your Nyx in combat and not just hide it in a POS. The fact that you sit in lowsec (sometimes) with it ganking every cosmos mission runner that comes through shows that something is wrong. A mothership should never be a solo pwnmobile.
Fear that a small bombersquaderon comes to kill all your fighters? Go get a friend. It takes more then one bomber to inflict the damage so i see no problem that you need a friend to prevent it.
Only because motherships are superexpensive doesn`t mean they have to be almost invincible to smaller ships.
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