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godders89
Warp Riders Fang Alliance
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Posted - 2007.05.12 16:29:00 -
[1]
so how efficient is hull tanking and wats the best setup / ship for teh job
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Redglare's Demise
Shih Yang Tong
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Posted - 2007.05.12 16:32:00 -
[2]
Lotsa those % increase to hull HP mods... reinforced bulkheads methinks...
Anywho, I think you are going to be pod tanking soon enough :P
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Jim McGregor
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Posted - 2007.05.12 16:35:00 -
[3]
Hull tanking is the last thing you ever do.  --- Eve Wiki | Eve Tribune |

Jacxx
Caldari Deep Core Mining Inc.
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Posted - 2007.05.12 16:37:00 -
[4]
Real men PASSIVE hull-tank.
Please STOP comparing EvE to WoW, they are polar opposites, and are made for completely different audiences. Seriously. |

godders89
Warp Riders Fang Alliance
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Posted - 2007.05.12 16:39:00 -
[5]
well i was looking
in a domi can get 60% res to all
16k of hull
rep 240 hull per cycle
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Arzal
Caldari Union Aerospace Corporation
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Posted - 2007.05.12 16:40:00 -
[6]
iv heard of scorps that requite bucket loads of ammo to take down because of a hull tank... yet to see one though.
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godders89
Warp Riders Fang Alliance
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Posted - 2007.05.12 16:42:00 -
[7]
y a scorp it only has 4 lows wud b a really bad hull tnak tbh
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wierchas noobhunter
Celtic Anarchy Anarchy Empire
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Posted - 2007.05.12 16:53:00 -
[8]
yep my passive hull tanked domi can tank shutle or maybe 2
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Acinonyx Jubatus
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.05.12 17:15:00 -
[9]
Navy mega was once found to be an effective hulltanker...
However, I'd rather not use such a pricey ship on a theory.
Oh and about the scorp, the only thing I can think of is, it haveing a lot of hull reps, nos, some hull mods. Never seen one, and only heard of the hull tanking scorp a day or so ago, so I have no clue as to how that would work.
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Boomhaur
Minmatar
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Posted - 2007.05.12 17:57:00 -
[10]
I personally prefer Hull tanking Shuttles and Pods, but thats just me. I occasionally also hull tank Drakes, those thing can hull tank better than they shield tank. If you dont believe me try it by jumping a gate camp or 2 
Dude that Scammer just ninja'ed that Carebare's wallet!! |

Helen Baque
Gallente Legendary Dark Knights
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Posted - 2007.05.12 21:57:00 -
[11]
Originally by: godders89 y a scorp it only has 4 lows wud b a really bad hull tnak tbh
Dear gods, my eyes! Somebody make the pain stop!
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Shameless Avenger
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Posted - 2007.05.12 23:11:00 -
[12]
The problem with this (me thinks) is the small ammount of hp repaired by the hull reppers, 120 hp every 30 secs. But a few T2 Bulkheads an a DC II can tank for a while. |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.05.14 21:48:00 -
[13]
Originally by: Shameless Avenger The problem with this (me thinks) is the small ammount of hp repaired by the hull reppers, 120 hp every 30 secs. But a few T2 Bulkheads an a DC II can tank for a while.
And that's all there is to hull-tanking: present a buttload of 60% resist HP to the enemy. Laugh as you imagine the look on their faces as they blow away your shields like tissue and melt your armor like a hot knife through butter, only to realize - too late now - as they hit the brick-wall of your DCU II/RB II hull, that the fleet commander called the wrong primary.
 -- Guile can always trump hardware -- |

Kermis
Caldari Cryo Crypt inc.
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Posted - 2007.05.14 21:53:00 -
[14]
Too bad that after doing some hull tanking, you might as well just buy a new ship because of the massive repair cost... Hull reppers need a boost imo, even if they're not made usefull in combat (IE taking huge cap or something), atleast let us repair our hull for free at a safespot or something. :P
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AegriSomnia
Caldari Aegis Incorporated
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Posted - 2007.05.14 21:54:00 -
[15]
Edited by: AegriSomnia on 14/05/2007 21:54:21 There was already a thread on this, actually named the EXACT SAME THING. Go to the Search and type in "Real Men Hull Tank". Kinda funny this thread is the same thing...
Anyway, the OP on the ORIGINAL thread (Methinks he was a Privateer) hull tanked a Domi and squeezed about 100K of pure damage soak out of it. Impressive, but expensive.
EDIT: I found the origianl post here it is
Originally by: Mashie Saldana The recently available Reinforced Bulkhead II's together with Damage Control II's can give you some quite nasty setups.
Here is my current favorite:
Dominix of doom
Highslot 4 x Heavy NOS 2 x Heavy Neut
Midslot 5 x Tackling gear of your choice.
Lowslot 6 x Reinforced Bulkhead II 1 x Damage Control II
Rigs 2 x Ancillary Current Router
This will give you 31666 stucture with 60% resist or about 79150 of raw damage soaking. When including the shield and armour this setup can take over 100k hitpoints before it goes bang. However, with the highslots active your enemys tank will be dead long before that.
Now if you want an extreme bait ship fit a Navy Megathron with 7 Bulkhead II and DCII and it will have more hitpoints than a freighter...
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slothe
Caldari 0utbreak
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Posted - 2007.05.14 22:50:00 -
[16]
ive seen people use hull tanking ingame now, and seriously started to consider it.
then slapped myself and said wtf!!
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Abye
Sniggerdly Pandemic Legion
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Posted - 2007.05.14 23:48:00 -
[17]
You can pump up some huge hp values with a passive hulltank, some guy got over 60K pre resist damage he could tank on a megathron with neutron blasters. That thing turns like a whale tho but it would makes a great baitship.
"Just get get him down quick, he is already in structure"
Active Hulltanks are pointless because the modules take ages to cycle. ___
Inappropriate signature. Please do not use this signature. Email us for more information -Eldo ([email protected]) |

Exantrius
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Posted - 2007.05.15 01:19:00 -
[18]
Heh,
I had 4 navy megas sitting in a station because, well, as a domi pilot I wasn't sure what to do with them
So I decided to test an armor tank v a shield tank v. a hull tank (in quick fit)
The results, 60% resists over 79k hull (7 rb2s, 1 dc II plus the 5% hull implant)
almost 200k raw damage required to go through all of that, and, well, it leaves all of your fitting (cpu/pg and cap) for your mids and highs. If you had the skills you could fit a full set of large neutron blaster IIs (if you had the skills, I don't) and some rigs instead of mag stabs, and mids of whatever you want -- no need for hull reppers (it won't really help your tank that much, and you can replace all your mids with hull reps and rep "after action"
Would still take about 20 hours to rep all of that hull, but hey, 200k hp with no worries about alpha dmg, not bad. /ex
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Sc0rpion
Minmatar MetaForge Ekliptika
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Posted - 2007.05.15 05:06:00 -
[19]
Sure, you can get a buttload of hull hp, but 60% resists just don't cut it. Not to mention how it ties up every one of your low slots.
Would be funny as hell though, watching your opponent just give up after firing on you for 10 minutes and still only have you at 70% hull.
The true secret to enjoying life is to live it dangerously. -Friedrich Nietzsche
Killmails are for pooftas. |

LordViper128
Gallente
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Posted - 2007.05.15 09:16:00 -
[20]
Originally by: Exantrius Heh,
I had 4 navy megas sitting in a station because, well, as a domi pilot I wasn't sure what to do with them
So I decided to test an armor tank v a shield tank v. a hull tank (in quick fit)
The results, 60% resists over 79k hull (7 rb2s, 1 dc II plus the 5% hull implant)
almost 200k raw damage required to go through all of that, and, well, it leaves all of your fitting (cpu/pg and cap) for your mids and highs. If you had the skills you could fit a full set of large neutron blaster IIs (if you had the skills, I don't) and some rigs instead of mag stabs, and mids of whatever you want -- no need for hull reppers (it won't really help your tank that much, and you can replace all your mids with hull reps and rep "after action"
Would still take about 20 hours to rep all of that hull, but hey, 200k hp with no worries about alpha dmg, not bad. /ex
Coulden you just unfit the RB II's in station and just sit in front of station repping you hull that you have left then just refitting them when done? would save time i think(don't even know if it will work tho)
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Mathias Orsen
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Posted - 2007.05.15 09:36:00 -
[21]
lets look at it this way... If a hull tank can soak up an impressive 100,000 raw daamge before popping... what good is it actually.
against two BS's in close range combat doing a low 500 DPS each, the hull tanker will last just over a minute 30 seconds. In that time, a good t2 armor tank can soak in the same amount of raw damage and still be repping itself.
Against a phoon, domi, mega, and maybe one other ship wich have a combined nosf power of 12 heavy nosf... the hull tank would pop about the same time it would run out of cap if it were equipped with a heavy cap booster.
So the question is.... what good is hull tanking? Could be entertaining to see a balanced setup that had shield tank, armor tank, and hull tank. Neither would be much good though, but possible entertaining to say the least. -------------------------------------- ---"What's in your wallet?"--- "There are two kinds of respect, fear and admiration.... I'll take what I can get" |

Shar Tegral
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Posted - 2007.05.15 09:40:00 -
[22]
Originally by: LordViper128 Coulden you just unfit the RB II's in station and just sit in front of station repping you hull that you have left then just refitting them when done?
There's been bugs doing such things in the past. You also risk your ship disintegrating on you. (Never happened to me though.)
The Eve-Online forums may not have invented whining, but they sure have perfected it.
ElweSingollo> Eve is P v P not P v GM. |

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.05.15 09:44:00 -
[23]
Originally by: Mathias Orsen lets look at it this way... If a hull tank can soak up an impressive 100,000 raw daamge before popping... what good is it actually.
Dooms day device. And fleet battles. Great alpha stikes. You get hit and warp out. The passive tank survives, the active does not. ___ P.S. Post with your main. Mind control and tin hats |

smashsmash
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Posted - 2007.05.15 10:05:00 -
[24]
whats the point of hull repairers and bulk heads? does anyone use that stuff day to day?
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Fedman Kasad
Minmatar
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Posted - 2007.05.15 10:50:00 -
[25]
real men don't tank. [-------------------------------------------------] Tears stream behind my visor, but eyes look unblinking at the world |

Sorted
Privateers Privateer Alliance
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Posted - 2007.05.15 10:58:00 -
[26]
Originally by: smashsmash whats the point of hull repairers and bulk heads? does anyone use that stuff day to day?
Not day to day.
But I have used it. Phoon with 4 Heavy NOS/4 T2 Torps and a full Hull Tank (Passive)
Theres a few advantages to a hull tank, Leaves the Grid for decent Gank fit, Causes the enemy to over extending in combat thinking "hes in hull! I'll just finish him then I'll warp" Its passive, and doesnt hench isnt cap dependant. So its is good anti Gank fit.
With the changes it realy slows down your top speed though 
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Mathias Orsen
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Posted - 2007.05.15 10:58:00 -
[27]
Originally by: Fedman Kasad real men don't tank.
This man is right. Afterall, who needs a tank when the opposition is dead? -------------------------------------- ---"What's in your wallet?"--- "There are two kinds of respect, fear and admiration.... I'll take what I can get" |

CrazyDanielXY
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Posted - 2007.05.15 11:13:00 -
[28]
Not really an Expert here, but wouldnt it be even more effective to make a full hull tank and than make an additional shield tank (as the hull tank doesnt eat any real amounts of pg/cpu)? Would make an even better bait ship no? :D
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Acoco Osiris
Gallente Federal Navy Academy
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Posted - 2007.05.15 11:43:00 -
[29]
Yeah, the only use I've heard of for hull tanks is for bait. Add a lot of reinforced structures, a DCU, and tackling gear, and you can just reel in the fish.
Gonna take forever to rep, though.
Also maybe to tank DDs ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Pociomundo
Gallente World Order The Imperial Order
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Posted - 2007.05.15 13:56:00 -
[30]
Become friends with a Carrier in Triage with remote hull reppers.
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