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Thread Statistics | Show CCP posts - 0 post(s) |
Ethan Hunte
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Posted - 2007.05.13 13:55:00 -
[1]
If you knew that getting rid of drones would leave the ability for 400+ ship fleet battles without severe lag, would you vote to remove drones?
After reading battle reports in CAOD, I've seen in 200 people in local is cause of enough for people to be unable to load grid properly in those battles. 200 ships plus 3 drones average each = 600 + original 200 ships = 800 new entities for server to track around each other. Plus everything else going on everywhere.
Can Eve ever be without severe lag in large engagements once drones are present?
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Major Stormer
Caldari Infinitus Odium
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Posted - 2007.05.13 14:00:00 -
[2]
Can my 1400's plz frigates too, kthxbi.
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Iced Casing
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Posted - 2007.05.13 14:01:00 -
[3]
sure get rid of carriers too ... :)) lame
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Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2007.05.13 14:03:00 -
[4]
Originally by: Dark Shikari Anyone comparing CCP to a glacier is really not being fair to the glacier.
Tripping The Rift Since 2005 |
Xelios
Minmatar The Collective Against ALL Authorities
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Posted - 2007.05.13 14:07:00 -
[5]
Wouldn't make much difference. A fight with 200 people will be laggy whether there's drones or not, plus in a lot of fleet battles that size you don't put out drones anyway since targets are at sniping range (150km+) and you'll only end up losing your drones when you warp out.
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The Pointless
Gallente Lacks a Point Ltd
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Posted - 2007.05.13 14:08:00 -
[6]
Great, just screw the whole game up, why don't you? You haven't even suggested an alternative to what you're suggesting be removed.
(Shut it, all you missile nuts out there)
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"And I scream in a thousand voices!" |
ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.05.13 14:19:00 -
[7]
Sure you can have drones removed, if missiles and turrets are removed also. :P Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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ReaperOfSly
Gallente Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.05.13 14:20:00 -
[8]
Sure, let's remove the primary weapon of ishkurs, ishtars, myrmidons, eoses, dominixes, thanatoses, chimeras, nidhoggurs, archons, moroses, vexors... --------------------------------------------------------------------
Beer is my religion. Guinness is my God. |
Ticondrius
Gallente
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Posted - 2007.05.13 14:27:00 -
[9]
That's just dumb. CCP did remove the number of drones once, and boosted damage and capability. It really helped. What was stupid is in response, the userbase tried to squeeze MORE and MORE idiots into a single blob. Want to fix lag? Stop trying to do 200 on 200 fleet battles you dolts. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RABBLE! RABBLERABBLE!! MMORPG: Many Men Online Role Playing Girls |
Xeron Silverblade
Esthar Industries
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Posted - 2007.05.13 14:57:00 -
[10]
leave drones and carriers as they are. it's fine that way. drones have already been nerfed...
btw: carriers without fighters or with less fighters are pointless
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Vana Gank
Gallente Kebabtossers
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Posted - 2007.05.13 15:00:00 -
[11]
If this is the new "What if ..." thread I fully and wholeheartly endorse it. We need more humor. :)
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Ethan Hunte
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Posted - 2007.05.13 15:03:00 -
[12]
idiots: ( you know who you are )
this isn't some nerf thread, it was a question. Anyway, since this game has over 150K, with so much in alliances in 0.0, how can you say remove 200 + ship battles? A lot of people want to kill alot of other people.
So don't let me see you clowns whining about lag in battles anymore, take what you get.
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Vana Gank
Gallente Kebabtossers
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Posted - 2007.05.13 15:06:00 -
[13]
Edited by: Vana Gank on 13/05/2007 15:05:36
Originally by: Ethan Hunte idiots: ( you know who you are )
this isn't some nerf thread, it was a question. Anyway, since this game has over 150K, with so much in alliances in 0.0, how can you say remove 200 + ship battles? A lot of people want to kill alot of other people.
So don't let me see you clowns whining about lag in battles anymore, take what you get.
There's probably some other way of fixing the lag, rather than redesigning the whole combat-system for a race - and several classes of ships. In which way is hard to say tough.
And damnit, I thought you were trying to lighten up an otherwise boring sunday .. :(
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Sigos
ORIGIN SYSTEMS
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Posted - 2007.05.13 15:09:00 -
[14]
Originally by: Ethan Hunte Anyway, since this game has over 150K, with so much in alliances in 0.0, how can you say remove 200 + ship battles? A lot of people want to kill alot of other people.
Split up the fleets? If you attack multiple locations that are spread out a bit, they either have to choose between which to protect (in which case you can send your capital fleet to a different one) or they send smaller forces to each location (in which case you all get a fight, and can send capital ships to whatever locations you are successful in). I doubt this will ever happen from what I've seen in 0.0, but it's plausible.
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Ethan Hunte
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Posted - 2007.05.13 15:12:00 -
[15]
heh, ok, what if CCP limited systems to 100 clients :)
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Vana Gank
Gallente Kebabtossers
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Posted - 2007.05.13 15:15:00 -
[16]
Originally by: Ethan Hunte heh, ok, what if CCP limited systems to 100 clients :)
Wasnt this what happened in another MMORPG? Everquest? Would the "adjustment" there resemble a limitation to a system - or to a complex? And what was the end result of that ajustment? Loosing customers?
And what would be the "proper" number for the node/system/plex to handle? 400? And I think that debate has raged allready once in regard to the southern war.
Info anyone?
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Andrue
Amarr
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Posted - 2007.05.13 15:15:00 -
[17]
Originally by: Ticondrius That's just dumb. CCP did remove the number of drones once, and boosted damage and capability. It really helped. What was stupid is in response, the userbase tried to squeeze MORE and MORE idiots into a single blob. Want to fix lag? Stop trying to do 200 on 200 fleet battles you dolts.
Server performance is a resource and like all resources humans will exploit it as far as they can..frequently further than is wise. In Eve we get fleet lag. In finance we get stupidly large personal debt. The ultimate exploitation is planetary and there are signs that we have taken that further than is sustainable.
So:there is nothing, nothing that CCP can do to prevent fleet lag except prevent fleets forming in the first place. Even then I expect the playerbase will find another way to exploit server performance. -- (Battle hardened industrialist)
[Brackley, UK]
This is not a signature |
Ethan Hunte
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Posted - 2007.05.13 15:18:00 -
[18]
Vana, that was the joke one. the "what if" suggestion that you wanted. :)
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Vana Gank
Gallente Kebabtossers
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Posted - 2007.05.13 15:19:00 -
[19]
Originally by: Ethan Hunte Vana, that was the joke one. the "what if" suggestion that you wanted. :)
lol, you got me there. Thank you :p
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Ethan Hunte
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Posted - 2007.05.13 15:20:00 -
[20]
good, now you must give me all of your stuff for that blunder.
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Vana Gank
Gallente Kebabtossers
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Posted - 2007.05.13 15:22:00 -
[21]
Edited by: Vana Gank on 13/05/2007 15:20:42
Originally by: Ethan Hunte good, now you must give me all of your stuff for that blunder.
Sorry - you're not attractive enough. I'll rather go and have sex with myself. Okai, enough derailing, I'll leave it at that. :)
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Ethan Hunte
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Posted - 2007.05.13 15:30:00 -
[22]
you should see my other self :P
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Paigan
Amarr Thirdwave
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Posted - 2007.05.13 19:03:00 -
[23]
Best solution would be to create one drone swarm instead of many single drones.
I often thought about this and there would indeead be only advantages.
1.) Less performance need Because the swarm constisting of X drones would only have to be handled as ONE unit on the server, as far as target, moving, etc is concearned.
2.) Less drone stupidity Because no matter what target the drones pick on theirselves, they would always engage it together, as they awarm they consist of is only 1 unit
3.) More realism a) Because drones wouldn't have to be reduced to just 5 small units, but for example 10 (with half stats, as it was before the drone change), making it look like a REAL drone fleet (although still being handled only as 1 unit on the server) b) Because you could give drones really little HP, according to their small size but also with a tiny signature so it's hard to hit them. F.ex. the swarm could consist of 20 little drones but would lose drones pretty fast when some get hit. Not like today, where drones are more like "5 stupid wingman frigates".
-- This game is still in beta stage |
Protectories
Itto-Ryu Cruel Intentions
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Posted - 2007.05.13 19:07:00 -
[24]
to reduce lag, make eve text based and command driven
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Ethan Hunte
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Posted - 2007.05.13 19:21:00 -
[25]
actually, the drone-swarm no pun intended is not such a bad idea. 5 drones, being tracked by the server as being in one drone "wing" therefore one unit like you say. Or however many you are able to launch.
Also, could make it so that the HP is the overall HP of all 5 drones combined, and as the HP falls, some drones in the wing are destroyed.
For example. Drone wing of 5 ogre's has 2000 HP. One drone HP = 400. So if the groupd of drones is being shot and the HP falls to 1600, that's one drone gone from the drone wing.
This is actually a great idea, I wonder if CCP ever contemplated this.
This way, all ships still get the same amount of drones, same amount of damage, and same amount of HP.
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Vana Gank
Gallente Kebabtossers
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Posted - 2007.05.13 19:26:00 -
[26]
Edited by: Vana Gank on 13/05/2007 19:24:34 There's a problem with that - you can't mix Drone-types. You cant deploy 3 drones to attack someone, and 2 to jam. Or repair a gang-mate.
So you would have to say goodbye to that type of drone-warfare. Since you would be only allowed to deploy one type / class. If you didnt launch just 1 class, the server needs to calculate actions per type/group/class anyway.
But the initial idea is good tough.
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Del Narveux
Obsidian Angels Enterprises
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Posted - 2007.05.13 19:32:00 -
[27]
The sort of calculations needed to make a drone swarm work would probably negate the benefits. Less entities, yes, but you have to perform more calculations and track more variables for the swarm. _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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Iced Casing
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Posted - 2007.05.14 07:29:00 -
[28]
The ideea behind the "drone swarm" is wrong ... because i can recall a heavy damaged drone to my drone bay and send another out ... so basicly in a 5 ogre drone swarm with 2000 hp i can presume that they can take 1995 points of damage without loosing one .. as they all are in structure at 1 point of hp. ... the micromanagement of drones is esential in a battle ... because you have so many types of drones out there thus making only one unit of 5 would be a great NERF to drones ...
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.05.14 07:34:00 -
[29]
Most FCs don't want ppl to use drones, even in engagements as small as 50 vs 50, since they cause lag, and are not too effective. Since it takes a good 20-30s to get to the target, and since targets drop so fast they do their dps for about an effectiveness of 1/20. And especially T2 drones have no good role in a fleet battle, except for loot. A non problem really... ___ P.S. Post with your main. Mind control and tin hats |
Roshan longshot
Gallente Ordos Humanitas FREGE Alliance
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Posted - 2007.05.14 12:37:00 -
[30]
You know, Gallente got the shaft with the drone nerfs. And it did'nt help much then, wont help much to do away with them in the future.
If there are no drones there will be frigates in abundance...no frigates, there will be destroyers, no destroyers there will be...you see where I am going? The way to win a fleet battle is to out lag your targets...
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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