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Estoramus
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Posted - 2007.05.14 10:00:00 -
[1]
I've heard about some new bombs which will be used on the stealth bomber.
some guys on the test server was speaking about this last night.
Anyone got any stats for me please~?
Bomb stats, launcher stats, that sorta thing.
thanks guys
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.14 10:05:00 -
[2]
Search button >> You. sig down temporarily
Originally by: welsh wizard You might not be able to kill anything but you can sure as hell ignore it and go about your business
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Estoramus
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Posted - 2007.05.14 10:19:00 -
[3]
ok i've found them. cheers.
http://dl.eve-files.com/media/0705/bombs.jpg
http://dl.eve-files.com/media/0705/2(4).jpg
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Meditril
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Posted - 2007.05.14 10:37:00 -
[4]
It looks like a new age in StealthBombing will come up soon... time to warm up my bomber.
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Scraqp
Advocates
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Posted - 2007.05.14 10:47:00 -
[5]
i dont rly understand what they are doing?
to me they look similar to torps... just with different effects and loads of dmg? explain a bit pls !
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Estoramus
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Posted - 2007.05.14 10:51:00 -
[6]
I'm not totally sure how these things are supposed to work.
I can see flight time but not a velocity.
Also what does Inertia Mod supposed to mean? are the ships going to be effected by this?
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Cpt Cosmic
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Posted - 2007.05.14 11:07:00 -
[7]
Edited by: Cpt Cosmic on 14/05/2007 11:06:01 i see carrier pilots crying in the future :)
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.14 11:57:00 -
[8]
Originally by: Estoramus I'm not totally sure how these things are supposed to work.
I can see flight time but not a velocity.
Also what does Inertia Mod supposed to mean? are the ships going to be effected by this?
Ever seen a fighterjet drop a sidewinder...kinda like the first stage of that..they will fly at the speed you drop them at :D sig down temporarily
Originally by: welsh wizard You might not be able to kill anything but you can sure as hell ignore it and go about your business
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.14 11:57:00 -
[9]
Originally by: Cpt Cosmic Edited by: Cpt Cosmic on 14/05/2007 11:06:01 i see carrier pilots crying in the future :)
Arr this could well be a good weapon against capships..Good thing they are about to boost those as well. (search for 'triage mod') sig down temporarily
Originally by: welsh wizard You might not be able to kill anything but you can sure as hell ignore it and go about your business
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Woody Barbarian
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Posted - 2007.05.14 11:59:00 -
[10]
I dont really understand them ethier, by the looks of the cpu and pg requirements it looks like a cruiser could fit them and how do they benefit stealth bombers? if they made them have massive cpu and pg requirements i.e. so much so that a BS could only fit 2-3 maximum and special fitting bonuses so a SB could fit them like Cruise Launchers that would make more sense, or a new kind of hardpoint i.e. something different than turret or launcher and only BS and SB has them. Plus does anyone know when these are being released on Tranquility?
Sorry if this has been discussed many times over but I got over excited at this prospect and my stockpile of laughed at 'useless' SB's may once again come in useful.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.05.14 12:03:00 -
[11]
These will come with revelations 2
If brute force doesn't solve your problem... you are not using enough |
Azuse
The Brotherhood Of The Blade The Makhai
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Posted - 2007.05.14 12:07:00 -
[12]
Edited by: Azuse on 14/05/2007 12:16:59 Plz remember that the test server is always a work in progress, it changes from day to day. theyre not on there atm , this however is..
Name: Manticore Hull: Kestrel Class Role: Stealth Bomber
Specifically engineered to fire cruise missiles, stealth bombers represent the next generation in covert ops craft. Advanced techniques in spatial distortion technology enable them to potentially fly faster when cloaked than when uncloaked - a fact which, coupled with their considerable firepower, makes them extremely dangerous in the hands of an accomplished pilot.
In addition, stealth bombers' extremely advanced missile navigation subroutines are able to triangulate a cruise missile's trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets.
Developer: Lai Dai
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships. The Manticore differs from other stealth bombers by virtue of its additional launcher hardpoint.
Caldari Frigate Skill Bonus: -19.72% reduction in Cruise Launcher powergrid needs and -16.66% reduction in Explosion Radius of Cruise Missiles per level
Covert Ops Skill Bonus: 5% bonus to Cruise Missile and bomb kinetic damage and 25% bonus to cloaked velocity per level
Role Bonus: -99% reduction in Bomb Launcher CPU use and -100% targeting delay after decloaking
EDIT: I would also like to add that rather than speculating you pay greater attention to the dev blogs and/or the game development threads.
"Some people have noticed our bombs on the test server and started speculating about them. Here are some facts to work with. These are intended as blob-splitters and we've just recently started testing them.
Bombs can only be deployed by Stealth Bombers. Launched by a Bomb Launcher similar to a probe, which detonates after a number of seconds, causing an instant effect (no duration), to be applied to all objects within the blast range of the bomb. The bomb can be destroyed within that timeframe. There will be damage type bombs, an energy neutralizer bomb and an ECM Burst bomb. Note also that your standard ECM Bursts actually work against capital ships today ;) "
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Woody Barbarian
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Posted - 2007.05.14 12:12:00 -
[13]
Awesome, Manticores just happen to be my stockpile. I hope it doesnt change too much. Roll on Rev 2.
I suspect the bombs will be all but useless on anything less than a BS?
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MinRray
Minmatar FireTech
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Posted - 2007.05.14 12:18:00 -
[14]
so what are the skills required for bombs btw ?
"war ... war never changes" |
Nyana
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Posted - 2007.05.14 12:20:00 -
[15]
Originally by: MinRray so what are the skills required for bombs btw ?
Seems to be undecided. At the moment they only require "Bomb deployment" (IIRC), which has no prerequisite skills.
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Woody Barbarian
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Posted - 2007.05.14 12:31:00 -
[16]
Just found this screen shot, i guess it explains most my questions - only 1 bomb can be fitted per ship and has 160 second Rate Of fire.
http://img361.imageshack.us/img361/5236/20070511165729cv4.jpg
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Sailon
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Posted - 2007.05.14 12:35:00 -
[17]
Edited by: Sailon on 14/05/2007 12:33:58 important is to use many type of dmg types because if you use same target comes resistant to it like if its shield ship em therm explosive kinetic if its armor therm explosive kinetic em correct me if im wrong.
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MinRray
Minmatar FireTech
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Posted - 2007.05.14 12:49:00 -
[18]
thermal bombs for example have 99% resists against thermal damage so if u have a squad of bombers with multiple types of bombs they would kinda blow eachother up (the bombs that is )... but depends on other factors also .
"war ... war never changes" |
PraetorNZ
Axe Gang
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Posted - 2007.05.14 13:06:00 -
[19]
looks like fun... better finish off stealth bomber training
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STFUN00BFFS
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Posted - 2007.05.14 14:07:00 -
[20]
what does the description on the bomb deployment skill, description and ability say?
Hope fully we'll gett a 17.5% rof bonus pr. lvl or so.. :D turning the 160seconds abit more... usefull..
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Megan Maynard
Minmatar RONA Deepspace
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Posted - 2007.05.14 15:43:00 -
[21]
/me drools................
I first joined the game with intent on flying a stealth bomber, I now have that ability, but alas, cannot kill anything.
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Theo Ramone
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Posted - 2007.05.14 15:56:00 -
[22]
Edited by: Theo Ramone on 14/05/2007 16:07:00 Edited by: Theo Ramone on 14/05/2007 15:54:12 Thats cool! I've wanted SB's, and training it now.
Am I reading that right though? Explosion radius of 125m?
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xenodia
Gallente RONA Corporation RONA Alliance
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Posted - 2007.05.14 16:20:00 -
[23]
Originally by: Estoramus I've heard about some new bombs which will be used on the stealth bomber.
some guys on the test server was speaking about this last night.
Anyone got any stats for me please~?
Bomb stats, launcher stats, that sorta thing.
thanks guys
The bombs arent on SISI yet, or at least werent as of a couple days ago. But the stealth bombers have been modified to carry them (now have a role bonus that reduces cpu need of "Bomb Launchers" by 99%. Also all races stealth bombers can now fit 3 cruise launchers.
As for the bombs, according to a recent dev blog, they will work sort of like scan probe/interdiction launchers, except their "probe" will be a delayed blast "blob buster" bomb. In addition to damage bombs, there are supposed to be an energy neutralizer bomb and also an ECM bomb.
http://www.eve-ronacorp.com RONA Corp is Recruiting |
Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.05.14 16:28:00 -
[24]
I see mission runners finding a new toy....... --
Billion Isk Mission |
xenodia
Gallente RONA Corporation RONA Alliance
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Posted - 2007.05.14 16:32:00 -
[25]
Originally by: Lord WarATron I see mission runners finding a new toy.......
Nah mission runners will be busy training for capitals so they can do the new level 5 missions, which are also on SISI.
Then you have the pirates which will be training for capitals so they can kill the capital class mission runners in low sec.
And then you have the capital producers, who get rich off both sides.
http://www.eve-ronacorp.com RONA Corp is Recruiting |
Mudkest
MetaForge Ekliptika
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Posted - 2007.05.14 16:42:00 -
[26]
Originally by: Estoramus
Also what does Inertia Mod supposed to mean?
how agile the things is. if you look at any missile you'll see theye all have an inertia mod of 1000. if you launch a missile you ever noticed that shortly after launch it changes direction drasticly and swiftly? should you ever want to make a "nerf missiles" post just ask for the inertia mod to be reduced to 0.01 ;)
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Ethan Hunte
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Posted - 2007.05.14 16:54:00 -
[27]
Edited by: Ethan Hunte on 14/05/2007 17:04:08 while this is kind of cool, even tho I don't fly them myself, to me at first glance it adds an interesting tactic to fleet warfare. Bur who else forsees 50+ bombers blobbing all the time suiciding on capital ships? Does this spell the end for carriers? 50x5000 damage = 250,000 :)
From reading the descriptions. One per ship and a re fire rate of 160 seconds, means you just have to have alot of them. So this encourages blobbing them. And they seem to drop bombs like real life bombers, in essence they gotta be close, and the distance the bombs will travel to target is just like a drop and not lengthy like missiles, given the life time of the bomb and that it launches at your current speed, so the tactic will be fly in cloaked once warping to within your target, since cloaked = faster speed, when in range, decloak drop bomb wait for impact and recloak.
Also that someone said they wouldn't be effective against anything less than BS? Dropping in the middle of a goon swarm frigate cruiser blob would work too :)
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Mudkest
MetaForge Ekliptika
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Posted - 2007.05.14 16:59:00 -
[28]
Edited by: Mudkest on 14/05/2007 16:57:01
Originally by: Ethan Hunte who else forsees 50+ bombers blobbing all the time suiciding on capital ships? Does this spell the end for carriers?
Or will fleets need missile boats fitted with all defenders now as standard to tag along for support.
well seeing manticore prices are around 25M now(hounds were 20), a 50+ bomber blob will cost around 1.250M(jsut ships, not counting modules and stuff) .. insurance payout is 3M at 100% so i doubt there'll be 50+ kamikazebomber runs :0
anyway, dont defenders only work against missiles launched at you? so missileboat defender ships might not work against bombs ...
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Segmentor
Hunters Agency Firmus Ixion
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Posted - 2007.05.14 19:05:00 -
[29]
Hmm, i wonder if theese bombs would hurt the bomber itself. And also, will they be allowed in highsec?
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Nedolzna Ovcica
OCForums
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Posted - 2007.05.14 21:38:00 -
[30]
Edited by: Nedolzna Ovcica on 14/05/2007 21:41:03
Originally by: Ethan Hunte Edited by: Ethan Hunte on 14/05/2007 17:04:08 while this is kind of cool, even tho I don't fly them myself, to me at first glance it adds an interesting tactic to fleet warfare. Bur who else forsees 50+ bombers blobbing all the time suiciding on capital ships? Does this spell the end for carriers? 50x5000 damage = 250,000 :)
250k dmg/160s (= about 1600 dps) is a joke for capitals specialy when u add resists. that's 320 dps with averge 80% resists.
i've seen carriers and dreads with 500k armor in gangs... u do the math how long would it take to kill them if they're afk.
specialy because u need 50 people to do it. better bring 50 BS and u can do ALOT more dmg.
better choice would be 50x neut bombs. i can guranteeu that 50k cap gone WILL hurt any capital ALOT more than 250k dmg.
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