Gimme Sake wrote:Matthias Ancaladron wrote:Skorpynekomimi wrote:Whatever happened to dust, anyway?
It was shut down ealry last year after running on a skeleton crew since the fanfest fiasco where they tried to bury it under the rug and pretend it didn't exist when a bunch of people were there asking about dust support and drew some news stories so they supported it a little longer with QoL patches here and there.
It failed because ccp never devoted any real resources to it.
Not really.
It got closed because ps3 became history.
No they started working on it before the ps3s height, the first trailer was 09-10 back when I was playing on my first account during apocrypha. The only reason I even knew dust existed.
The problem was ccp shanghai in the free trade zone in china. It was right around the time that the console ban had been lifted in China. Before that time there were no gaming consoles allowed in China. So no one in China had experience with the cellprocessor in the ps3 there like western devs had for a few years. They had issues with the leads on the project and that position changed a few times and the game just need up being a buggy alpha equivalent to buggy 2006 ps3 launch games. When you compare it to early ps3 games it actually quite similar, had sort of a quake wars vibe actually.
Some of the Chinese programmers just didn't have experience with it and they could have hired and produced it in the us CCP branch (Atlanta I believe) instead of that canceled world of darkness game that also went nowhere. And there were issues with carbon running on ps3 so everything had to be done in unreal engine 3. Most of the progress and large updates were when some of the rekjyavik guys would fly there and help out every now and then usually around the time of the big updates.
If they had really buckled down and gotten a real alpha/beta out and launched a finished game in 2012 instead of a second alpha I feel they could have had something. A hybrid fps with aspects from Eve made it unique fps apart from the bits that copied from MAG.
They explained bits and pieces about what happened occasionally on the old dust forums and devblogs about the lead changes before ratatti took over. Something like 3-4 changes and they never ironed out a real direction for the game.
He was the last lead and he had never even played Eve before which he admittedly publicaly to me in a thread.
It was just really a culmination of things that went wrong but ultimately go back to CCP trying to do it cheap in a startup branch instead of in-house along side the main Eve game.