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Hilti Enaka
State War Academy Caldari State
130
|
Posted - 2017.06.01 14:20:11 -
[1] - Quote
So once again VMG have decided to war dec my 3 man corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled. |
Omar Alharazaad
Devils Rejects 666 The Devil's Warrior Alliance
3384
|
Posted - 2017.06.01 14:25:23 -
[2] - Quote
Indeed. They need to fix locator agents so that targeted wars can be prosecuted in a civilized fashion that allows a realistic opportunity for an aggressor to successfully hunt down targets in a manner that isn't a complete waste of time and ISK. As it stands it's rediculously inefficient to spend hours on end and millions of isk just chasing the ghosts of people who aren't actually online. Be thankful, with your three man corp there's a very realistic chance of a motivated customer service agent being able to find where you are and deliver you quality service. Just think of all the supremely disappointed members of corps with hundreds of members who will never be able experience this service unless they idiotically wander down a pipe into a trade hub while war decced. For just 29 cents a day...
Come hell or high water, this sick world will know I was here.
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Baaldor
Dixon Cox Butte Preservation Society Solyaris Chtonium
465
|
Posted - 2017.06.01 14:40:31 -
[3] - Quote
Hilti Enaka wrote:So once again VMG have decided to war dec my 3 man corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled.
This has been bantered about from the beginning.
The war dec mechanic has been gutted dude to the cries of the risk avers clowns that has basically ruined an important part of EvE. There is very little at risk in hi-sec, all the mechanics of any sort of "danger" in high sec, is about gone. You essentially now have a safe zone.
The nerfs killed the Privateers, whom created a lot of content. and spurred this MERC game play you whine about. All of this has killed the piracy in lo-sec because of whiny SJW dbags.
I am glad to see this, it warms my heart to see SJW run to the forums to complai. It gives me hope the game that was supposed to be dark and harsh stil has a bit of left.
|
Sasha Nemtsov
New Order Logistics CODE.
713
|
Posted - 2017.06.01 14:50:56 -
[4] - Quote
Hilti Enaka wrote:So once again VMG have decided to war dec my 3 man corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled.
They seem to like you. Tell me, what did you do to draw their attention?
minerbumping
New Order Audio Archive
NEW! MinerBumping Video Vault
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Hilti Enaka
State War Academy Caldari State
132
|
Posted - 2017.06.01 15:06:15 -
[5] - Quote
Baaldor wrote:Hilti Enaka wrote:So once again VMG have decided to war dec my 3 man corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled. This has been bantered about from the beginning. The war dec mechanic has been gutted due to the cries of the risk averse clowns that has basically ruined an important part of EvE. There is very little at risk in hi-sec, all the mechanics of any sort of "danger" in high sec, is about gone. You essentially now have a safe zone. The nerfs killed the Privateers, whom created a lot of content. and spurred this MERC game play you whine about. All of this has killed the piracy in lo-sec because of whiny SJW dbags. I am glad to see this, it warms my heart to see SJW run to the forums to complain, and flail their arms in the air. It gives me hope the game that was supposed to be dark and harsh stil has a bit of left.
The same way you dirtbags cry about Wardecs in your alliance.
I think you missed the point entirely, the current war dec mechanic is crap, its just alliances blanket deccing corps with no means of objectives other than to sit tidy on hub gates with alt logi's waiting for some clown to be dunked.
Funny really high sec is so safe yet daily there are Billions lost in suicide ganking whilst you boys sit with intel channels covering the likes of Fade, pureblind, Deklien, Branch - i'm pretty sure Riot has you docking up when an enemy is spotted 20 jumps away. Not to mention the 15 man hit and run squads you love to drop your carriers on.
Funny isn't it i know so much about your game play! |
Flharfh Lhar
Star Explorers Reckoning Star Alliance
30
|
Posted - 2017.06.01 15:09:09 -
[6] - Quote
You only have three members. Close your corp, re-form a new one, and stop whining. Wardec solved. |
Nana Skalski
Taisaanat Kotei
34476
|
Posted - 2017.06.01 15:16:13 -
[7] - Quote
Dont you like it when they lose ISK for pointless wardecs?
ߦçߦáߦç-Ç-ŠߦÿߦÇ-Çߦ¢ ߦÅ-ô ß¦Ç +óߦÇߦìߦç -£ß¦ç-ƒß¦ÿs ߦ¢ß¦Å ߦ¢ß¦ç-ƒ-ƒ ß¦Ç sߦ¢ß¦Å-Ç-Å =ƒôò
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GëíGïüGëí GÖÑ
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
21467
|
Posted - 2017.06.01 15:21:01 -
[8] - Quote
Sasha Nemtsov wrote:Hilti Enaka wrote:So once again VMG have decided to war dec my 3 man corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled. They seem to like you. Tell me, what did you do to draw their attention? Vendetta? Likly asked for a blue or hired them for protection.
Murderers of Negotiable Motivations
=]|[=
|
Baaldor
Dixon Cox Butte Preservation Society Solyaris Chtonium
468
|
Posted - 2017.06.01 15:25:40 -
[9] - Quote
Hilti Enaka wrote:Baaldor wrote:Hilti Enaka wrote:So once again VMG have decided to war dec my 3 man corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled. This has been bantered about from the beginning. The war dec mechanic has been gutted due to the cries of the risk averse clowns that has basically ruined an important part of EvE. There is very little at risk in hi-sec, all the mechanics of any sort of "danger" in high sec, is about gone. You essentially now have a safe zone. The nerfs killed the Privateers, whom created a lot of content. and spurred this MERC game play you whine about. All of this has killed the piracy in lo-sec because of whiny SJW dbags. I am glad to see this, it warms my heart to see SJW run to the forums to complain, and flail their arms in the air. It gives me hope the game that was supposed to be dark and harsh stil has a bit of left. The same way you dirtbags cry about Wardecs in your alliance. I think you missed the point entirely, the current war dec mechanic is crap, its just alliances blanket deccing corps with no means of objectives other than to sit tidy on hub gates with alt logi's waiting for some clown to be dunked. Funny really high sec is so safe yet daily there are Billions lost in suicide ganking whilst you boys sit with intel channels covering the likes of Fade, pureblind, Deklien, Branch - i'm pretty sure Riot has you docking up when an enemy is spotted 20 jumps away. Not to mention the 15 man hit and run squads you love to drop your carriers on. Funny isn't it i know so much about your game play!
Actually you don't know ****.
You claim to know "my" game play, and you have no flipping clue.
You have no real grasp on game play what so ever,if you did you would not have been posting a whine thread about how this is a crap mechanic.
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Hilti Enaka
State War Academy Caldari State
132
|
Posted - 2017.06.01 15:26:55 -
[10] - Quote
Ralph King-Griffin wrote:Sasha Nemtsov wrote:Hilti Enaka wrote:So once again VMG have decided to war dec my 3 man corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled. They seem to like you. Tell me, what did you do to draw their attention? Vendetta? Likly asked for a blue or hired them for protection.
LOL - I couldnt care about the war itself just means I go afk until it's dropped.
|
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Hilti Enaka
State War Academy Caldari State
132
|
Posted - 2017.06.01 15:29:28 -
[11] - Quote
Baaldor wrote:Hilti Enaka wrote:Baaldor wrote:Hilti Enaka wrote:So once again VMG have decided to war dec my 3 man corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled. This has been bantered about from the beginning. The war dec mechanic has been gutted due to the cries of the risk averse clowns that has basically ruined an important part of EvE. There is very little at risk in hi-sec, all the mechanics of any sort of "danger" in high sec, is about gone. You essentially now have a safe zone. The nerfs killed the Privateers, whom created a lot of content. and spurred this MERC game play you whine about. All of this has killed the piracy in lo-sec because of whiny SJW dbags. I am glad to see this, it warms my heart to see SJW run to the forums to complain, and flail their arms in the air. It gives me hope the game that was supposed to be dark and harsh stil has a bit of left. The same way you dirtbags cry about Wardecs in your alliance. I think you missed the point entirely, the current war dec mechanic is crap, its just alliances blanket deccing corps with no means of objectives other than to sit tidy on hub gates with alt logi's waiting for some clown to be dunked. Funny really high sec is so safe yet daily there are Billions lost in suicide ganking whilst you boys sit with intel channels covering the likes of Fade, pureblind, Deklien, Branch - i'm pretty sure Riot has you docking up when an enemy is spotted 20 jumps away. Not to mention the 15 man hit and run squads you love to drop your carriers on. Funny isn't it i know so much about your game play! Actually you don't know ****. You claim to know "my" game play, and you have no flipping clue. You have no real grasp on game play what so ever,if you did you would not have been posting a whine thread about how this is a crap mechanic.
Keep showing yourself buddy.
mwah |
Baaldor
Dixon Cox Butte Preservation Society Solyaris Chtonium
468
|
Posted - 2017.06.01 15:34:09 -
[12] - Quote
Hilti Enaka wrote:Baaldor wrote:Hilti Enaka wrote:Baaldor wrote:Hilti Enaka wrote:So once again VMG have decided to war dec my 3 man corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled. This has been bantered about from the beginning. The war dec mechanic has been gutted due to the cries of the risk averse clowns that has basically ruined an important part of EvE. There is very little at risk in hi-sec, all the mechanics of any sort of "danger" in high sec, is about gone. You essentially now have a safe zone. The nerfs killed the Privateers, whom created a lot of content. and spurred this MERC game play you whine about. All of this has killed the piracy in lo-sec because of whiny SJW dbags. I am glad to see this, it warms my heart to see SJW run to the forums to complain, and flail their arms in the air. It gives me hope the game that was supposed to be dark and harsh stil has a bit of left. The same way you dirtbags cry about Wardecs in your alliance. I think you missed the point entirely, the current war dec mechanic is crap, its just alliances blanket deccing corps with no means of objectives other than to sit tidy on hub gates with alt logi's waiting for some clown to be dunked. Funny really high sec is so safe yet daily there are Billions lost in suicide ganking whilst you boys sit with intel channels covering the likes of Fade, pureblind, Deklien, Branch - i'm pretty sure Riot has you docking up when an enemy is spotted 20 jumps away. Not to mention the 15 man hit and run squads you love to drop your carriers on. Funny isn't it i know so much about your game play! Actually you don't know ****. You claim to know "my" game play, and you have no flipping clue. You have no real grasp on game play what so ever,if you did you would not have been posting a whine thread about how this is a crap mechanic. Keep showing yourself buddy. mwah
what? seriously, have no idea what you are on about.
Seriously, come on and post with your main, and quite being a little SJW *****.
Because now I see why you are being war dec'd, |
Hilti Enaka
State War Academy Caldari State
135
|
Posted - 2017.06.01 15:45:06 -
[13] - Quote
Quote:
what? seriously, have no idea what you are on about.
Seriously, come on and post with your main, and quite being a little SJW *****.
Because now I see why you are being war dec'd,
]
Start docking mate -> you've got a neut in LEK
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DeMichael Crimson
Republic University Minmatar Republic
62622
|
Posted - 2017.06.01 15:49:04 -
[14] - Quote
Submit a Support Ticket and claim harassment.
Course it's doubtful CCP will give you a positive reply but at least you'll have directed CCP's attention to them.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Pix Severus
Empty You
6555
|
Posted - 2017.06.01 15:49:08 -
[15] - Quote
The Watch List used to show you if a person was online or not, regardless of whether they had added you as a contact. The Watch List system was removed and replaced with the Buddy List. This was done because cap pilots in low/null would log on, and immediately have enemies swarming to their last known location in hopes of catching a juicy capital, even if they hadn't logged-on in months or even years.
In turn, this change practically destroyed a style of merc gameplay used in highsec, as mercs could no longer find online targets using the Watch List. This has forced some merc corps to change their playstyle to continue generating content for their members, to the chagrin of many other highsec dwellers.
A solution to this would be to make the Watch List operate as it once did in highsec, but if the pilot is in low or null, then the Watch List acts like the current Buddy List.
It will never happen though, and it's a shame.
MTU Hunter: Latest Entry - May 29 2017 - Yellow Parasol is a pretty cool guy
MTU Hunting 101: Comprehensive Guide
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Hilti Enaka
State War Academy Caldari State
135
|
Posted - 2017.06.01 16:00:15 -
[16] - Quote
DeMichael Crimson wrote:Submit a Support Ticket and claim harassment.
Course it's doubtful CCP will give you a positive reply but at least you'll have directed CCP's attention to them.
DMC
I don't want to do that, despite contrary to other posts in the thread i am not whinging against warring. I want the war dec mechanic to be a. appealing b. create great gamplay c. to make it possible for others to war
I do not see what makes warring in the current mechanic engaging, its turned into alliances blanket deccing corps andhigh sec camping hubs. Not exactly the fight for supremacy the game is about, instead its lazy game play. |
Hilti Enaka
State War Academy Caldari State
135
|
Posted - 2017.06.01 16:03:44 -
[17] - Quote
Pix Severus wrote:The Watch List used to show you if a person was online or not, regardless of whether they had added you as a contact. The Watch List system was removed and replaced with the Buddy List. This was done because cap pilots in low/null would log on, and immediately have enemies swarming to their last known location in hopes of catching a juicy capital, even if they hadn't logged-on in months or even years.
In turn, this change practically destroyed a style of merc gameplay used in highsec, as mercs could no longer find online targets using the Watch List. This has forced some merc corps to change their playstyle to continue generating content for their members, to the chagrin of many other highsec dwellers.
A solution to this would be to make the Watch List operate as it once did in highsec, but if the pilot is in low or null, then the Watch List acts like the current Buddy List.
It will never happen though, and it's a shame.
Or that's what the fee for the war dec covers. Ability to add corp members to watch list and as soon as the war dec is over they are removed from the watch list.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
21468
|
Posted - 2017.06.01 16:05:15 -
[18] - Quote
DeMichael Crimson wrote:Submit a Support Ticket and claim harassment.
Course it's doubtful CCP will give you a positive reply but at least you'll have directed CCP's attention to them.
DMC CCP have on the Known and declared exploits page
Quote: Constant War Declarations
War Declarations are a risk that every player corporation has to face and they are under no circumstances considered harassment. Wars in general can be completely avoided by remaining in an NPC corporation.
Murderers of Negotiable Motivations
=]|[=
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
21469
|
Posted - 2017.06.01 16:06:27 -
[19] - Quote
Hilti Enaka wrote:Pix Severus wrote:The Watch List used to show you if a person was online or not, regardless of whether they had added you as a contact. The Watch List system was removed and replaced with the Buddy List. This was done because cap pilots in low/null would log on, and immediately have enemies swarming to their last known location in hopes of catching a juicy capital, even if they hadn't logged-on in months or even years.
In turn, this change practically destroyed a style of merc gameplay used in highsec, as mercs could no longer find online targets using the Watch List. This has forced some merc corps to change their playstyle to continue generating content for their members, to the chagrin of many other highsec dwellers.
A solution to this would be to make the Watch List operate as it once did in highsec, but if the pilot is in low or null, then the Watch List acts like the current Buddy List.
It will never happen though, and it's a shame. Or that's what the fee for the war dec covers. Ability to add corp members to watch list and as soon as the war dec is over they are removed from the watch list. Id rather something like filterably mapstats, so you can actually use that as a tool
Murderers of Negotiable Motivations
=]|[=
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Mr Epeen
It's All About Me
11252
|
Posted - 2017.06.01 16:25:53 -
[20] - Quote
The war dec mechanic needs work.
But here's the thing. It's a tricky thing to balance. It needs to be reasonably fair to all sides. And in a game full of alts, there are a lot of parameters and possible exploits to take in to consideration.
I'm willing to cut CCP some slack on this. Let them take their time and get it right unlike the quick and dirty solutions they're so well known for in the past. As long as they're working on it, I'm good.
They are working on it, right?
Mr Epeen |
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Magnus Jax
82
|
Posted - 2017.06.01 19:21:42 -
[21] - Quote
Hilti Enaka wrote:LOL - I couldnt care about the war itself just means I go afk until it's dropped.
For someone raging about "lazy easy game play" that's quite the hilarious stance to have. Which probably makes sense since your whole point&post is quite hilarious.
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Elenahina
Agony Unleashed The Bastard Cartel
1707
|
Posted - 2017.06.01 20:00:48 -
[22] - Quote
Wardecs really aren't much more than a minor annoyance.
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
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Dracvlad
Tactically Challenged Tactical Supremacy
3188
|
Posted - 2017.06.01 20:03:28 -
[23] - Quote
Hilti Enaka wrote:So once again VMG have decided to war dec my corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled.
Actually the system as a mechanic is quite good though a number of improvements could be made, the biggest issue is the lack of anything tangible to fight over, closely followed by what war deckers have turned into in hisec, which is kill farmers around trade hubs, pipes and mission hubs, mostly on the foolish nullsec players who go shopping in hisec and are utterly clueless about war decs..
You obviously moved something shiny and they hope that you will be stupid enough to move that shiny while under a war dec, but as it is five war decs and they have not found out that war decking you is a waste of ISK then they are the stupid ones, so far you have cost them 250m for no gain, well done, keep it up. I happen to have taken your post as laughing at VMG for war decking you again after no kills and wasting their ISK, and I would agree, the target selection of VMG sucks big time.
Perhaps more interesting is to have an alternative location to operate in rather than go AFK, after all you can still play the game and not play their game.
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp
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DaReaper
Net 7 Cannon.Fodder
2963
|
Posted - 2017.06.01 20:11:43 -
[24] - Quote
Move to null sec or wormholes. then your war dec don;t mean ****, not that bloody hard
OMG Comet Mining idea!!! Comet Mining!
Eve For life.
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Baaldor
Dixon Cox Butte Preservation Society Solyaris Chtonium
471
|
Posted - 2017.06.01 20:15:23 -
[25] - Quote
Dracvlad wrote:Hilti Enaka wrote:So once again VMG have decided to war dec my corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled. Actually the system as a mechanic is quite good though a number of improvements could be made, the biggest issue is the lack of anything tangible to fight over, closely followed by what war deckers have turned into in hisec, which is kill farmers around trade hubs, pipes and mission hubs, mostly on the foolish nullsec players who go shopping in hisec and are utterly clueless about war decs.. You obviously moved something shiny and they hope that you will be stupid enough to move that shiny while under a war dec, but as it is five war decs and they have not found out that war decking you is a waste of ISK then they are the stupid ones, so far you have cost them 250m for no gain, well done, keep it up. I happen to have taken your post as laughing at VMG for war decking you again after no kills and wasting their ISK, and I would agree, the target selection of VMG sucks big time. Perhaps more interesting is to have an alternative location to operate in rather than go AFK, after all you can still play the game and not play their game.
As far as something tangible. I have first hand knowledge of hiring a group, to shut down several groups of jew bears humping rocks for our focused "target" at that time. The idea was to choke out their production and resources. Meanwhile we were "cloaky" grinding their belt ratters and clueless pubbies.
It was a strategic move.
I also have been aware of a group hiring a MERC organization to war dec a competing mining / industrial corp. I have seen this many times.
If I would make a subjective assumption, is that jew bears are responsible for most of the war decs. So basically it is the rsik averse crowd sending the MERCs to disrupt the other risk averse crowd for resources and market shares. |
Dracvlad
Tactically Challenged Tactical Supremacy
3188
|
Posted - 2017.06.01 20:35:00 -
[26] - Quote
Baaldor wrote:Dracvlad wrote:Hilti Enaka wrote:So once again VMG have decided to war dec my corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled. Actually the system as a mechanic is quite good though a number of improvements could be made, the biggest issue is the lack of anything tangible to fight over, closely followed by what war deckers have turned into in hisec, which is kill farmers around trade hubs, pipes and mission hubs, mostly on the foolish nullsec players who go shopping in hisec and are utterly clueless about war decs.. You obviously moved something shiny and they hope that you will be stupid enough to move that shiny while under a war dec, but as it is five war decs and they have not found out that war decking you is a waste of ISK then they are the stupid ones, so far you have cost them 250m for no gain, well done, keep it up. I happen to have taken your post as laughing at VMG for war decking you again after no kills and wasting their ISK, and I would agree, the target selection of VMG sucks big time. Perhaps more interesting is to have an alternative location to operate in rather than go AFK, after all you can still play the game and not play their game. As far as something tangible. I have first hand knowledge of hiring a group, to shut down several groups of jew bears humping rocks for our focused "target" at that time. The idea was to choke out their production and resources. Meanwhile we were "cloaky" grinding their belt ratters and clueless pubbies. It was a strategic move. I also have been aware of a group hiring a MERC organization to war dec a competing mining / industrial corp. I have seen this many times. If I would make a subjective assumption, is that jew bears are responsible for most of the war decs. So basically it is the rsik averse crowd sending the MERCs to disrupt the other risk averse crowd for resources and market shares.
Well it is possible that this was the reason for the OP's war dec, I don't know anything about his situation to be able to judge as he is posting on an alt.
But moving something shiny was how I got a war dec by Jita huggers and VMG spend a lot of their time between Jita and Amarr and I know quite a few people who got war decks that way. I think you will find that the game in hisec has deteriorated since you last really played, if you look at the killboards of VMG and others most of their kills are on clueless null seccers shopping in the hubs and it is really just killboard farming with no real hunting. The watch list change is a major factor in this, but many mercs, and I am not so sure I can call them mercs now were doing this approach before the watch lists were removed.
Would suggest you check out the Devils Warriors and what they think, it is a quite interesting clash of philosophies too.
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
21469
|
Posted - 2017.06.01 20:46:30 -
[27] - Quote
i think our killboard says pretty much everything about our current thoughts on empire war
Murderers of Negotiable Motivations
=]|[=
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Baaldor
Dixon Cox Butte Preservation Society Solyaris Chtonium
471
|
Posted - 2017.06.01 20:49:00 -
[28] - Quote
Dracvlad wrote:Baaldor wrote:Dracvlad wrote:Hilti Enaka wrote:So once again VMG have decided to war dec my corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled. Actually the system as a mechanic is quite good though a number of improvements could be made, the biggest issue is the lack of anything tangible to fight over, closely followed by what war deckers have turned into in hisec, which is kill farmers around trade hubs, pipes and mission hubs, mostly on the foolish nullsec players who go shopping in hisec and are utterly clueless about war decs.. You obviously moved something shiny and they hope that you will be stupid enough to move that shiny while under a war dec, but as it is five war decs and they have not found out that war decking you is a waste of ISK then they are the stupid ones, so far you have cost them 250m for no gain, well done, keep it up. I happen to have taken your post as laughing at VMG for war decking you again after no kills and wasting their ISK, and I would agree, the target selection of VMG sucks big time. Perhaps more interesting is to have an alternative location to operate in rather than go AFK, after all you can still play the game and not play their game. As far as something tangible. I have first hand knowledge of hiring a group, to shut down several groups of jew bears humping rocks for our focused "target" at that time. The idea was to choke out their production and resources. Meanwhile we were "cloaky" grinding their belt ratters and clueless pubbies. It was a strategic move. I also have been aware of a group hiring a MERC organization to war dec a competing mining / industrial corp. I have seen this many times. If I would make a subjective assumption, is that jew bears are responsible for most of the war decs. So basically it is the rsik averse crowd sending the MERCs to disrupt the other risk averse crowd for resources and market shares. Well it is possible that this was the reason for the OP's war dec, I don't know anything about his situation to be able to judge as he is posting on an alt. But moving something shiny was how I got a war dec by Jita huggers and VMG spend a lot of their time between Jita and Amarr and I know quite a few people who got war decks that way. I think you will find that the game in hisec has deteriorated since you last really played, if you look at the killboards of VMG and others most of their kills are on clueless null seccers shopping in the hubs and it is really just killboard farming with no real hunting. The watch list change is a major factor in this, but many mercs, and I am not so sure I can call them mercs now were doing this approach before the watch lists were removed. Would suggest you check out the Devils Warriors and what they think, it is a quite interesting clash of philosophies too.
As far as Devils, VGM or the reincarnation of Privateers, I could care less to be honest. The popping of clueless null sec bears in hi-sec trade hubs has been and always will be an effective tool in enforcing Darwin's will. Most of your "war fighters" are fairly broke for the most part and never really see them in Hi-sec except for landing a plated disco raven on some oblivious group of bots. |
Xianax
Nordic Hawks
2
|
Posted - 2017.06.02 08:54:32 -
[29] - Quote
War decs need to change so that any character that is not involved in the war cannot interact with either side. Basically the removal of neutral logi. I have seen so many hi sec war dec corps that have only a few members and then 20 neutral logi jump on grid as soon as you fight back. Remove neutral logi. They are a plague just like how off grid boosting was. |
Dracvlad
Tactically Challenged Tactical Supremacy
3191
|
Posted - 2017.06.02 09:13:25 -
[30] - Quote
Xianax wrote:War decs need to change so that any character that is not involved in the war cannot interact with either side. Basically the removal of neutral logi. I have seen so many hi sec war dec corps that have only a few members and then 20 neutral logi jump on grid as soon as you fight back. Remove neutral logi. They are a plague just like how off grid boosting was.
It is not that I want to be a bit negative about this, but they do go suspect, this is why I gave up on hisec, you lot do not have it in you to organise others to come in and kill that suspect logi. For me the balance is right here, it is just that people in hisec in the main cannot organise anything because they are so beaten down or bad at co-operative play. I did see some people in AG who had it in them, but this is down to you to sort out, speak to people and get organised, then kill them.
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp
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Gimme Sake
State War Academy Caldari State
554
|
Posted - 2017.06.02 09:27:03 -
[31] - Quote
Don't think there will ever be a "fix". Either you have both parties (in a war) interested and they end up having fun in a dedicated conflict that would channel all their resources and time into memorable "good fights"; or you have the "hide and seek" comical situation where most conflict happens on various social media plaforms.
Unless EvE is turned into a dedicated war game (but then it would stop being a sandbox), there's nothing developers can do here because interaction in the game is entirely done by players and, while you can force conflict through mechanical tweaks and gameplay patches, you can't decide or chose for the players.
"Never not blob!" ~ Plato
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Hilti Enaka
State War Academy Caldari State
142
|
Posted - 2017.06.02 10:30:58 -
[32] - Quote
Magnus Jax wrote:Hilti Enaka wrote:LOL - I couldnt care about the war itself just means I go afk until it's dropped. For someone raging about "lazy easy game play" that's quite the hilarious stance to have. Which probably makes sense since your whole point&post is quite hilarious.
You do realize you inadvertently agreed with me writing this right? |
Gimme Sake
State War Academy Caldari State
554
|
Posted - 2017.06.02 10:43:03 -
[33] - Quote
Xianax wrote:War decs need to change so that any character that is not involved in the war cannot interact with either side. Basically the removal of neutral logi. I have seen so many hi sec war dec corps that have only a few members and then 20 neutral logi jump on grid as soon as you fight back. Remove neutral logi. They are a plague just like how off grid boosting was.
You can remove neutral logi by shooting them. Those are not even dedicated logi pilots but alts. A neut ship can turn off the whole logi chain.
"Never not blob!" ~ Plato
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Omar Alharazaad
Devils Rejects 666 The Devil's Warrior Alliance
3393
|
Posted - 2017.06.02 12:39:49 -
[34] - Quote
Actually, they kinda stop being neutral the moment they start repping. They become free kills for ANYONE at that point. Plus, they tend to be a LOT more squishy than whatever it is they are trying to save. Or you can just jam them with all the falcons ever. I mean, I guess my point is, that neutral logi can be dealt with MUCH easier than in-house logi, because in house doesn't go suspect when they do their thing. The dance stays private. Edited to make words work right.
Come hell or high water, this sick world will know I was here.
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Jenn aSide
Shinigami Miners ChaosTheory.
15978
|
Posted - 2017.06.02 12:54:56 -
[35] - Quote
I don't see why people stick to high sec and it's BS mechanics rather than live in spaces where they can have the support of allies (null sec) or actually exert some control on space itself (wormholes and controlling access to them). Hell, there are even quiet pockets of low sec off the beaten path with good mining and pve oppurtunities, or barring all that there are high sec islands where war deccers (and gankers etc) don't even go.
High Sec is the place where unaware people play, those 'unaware/too casual for their own good' people attract other people who want to exploit those weaknesses (scammers, gankers, war deccers etc) and the people in the middle (like then OP) get caught up in all that. When will people figure out that the issue isn't war decs (which will never ever work right, they are a flawed solution for more flawed space), The problem is "Mainland" High Sec? |
Alaric Faelen
Sabotage Incorporated Executive Outcomes
500
|
Posted - 2017.06.02 14:12:48 -
[36] - Quote
Like many game mechanics in Eve, the War Dec system is a good idea badly implemented.
The OP's first mistake is claiming that the only use of the War Dec is the one he dislikes. Of course that isn't the only use of War Decs, it's just the only side of it care bears see. And because it generally goes against solo AFK isk printing, they complain.
It's missing the forest for the trees to cry abuse of a mechanic with war decs as not working as intended, but then abuse the system by remaining forever in high sec, printing risk-free money. Neither system is working as intended- it's just that the only one care bears cry about is the one that inconveniences them. Point out the broken progression of risk vs reward that makes high sec basically free isk and hiding behind NPC cops' skirts- and those same care bears don't see any problem at all.
The short answer is....put down the pacifier, get out of high sec and progress within the game. This not only includes moving more than 5 jumps from where characters spawn, but also developing methods of protecting valuable ships/cargo. In the real world, you might notice that even in 'high sec' (where there are local and federal police) the protection of valuable cargo still falls primarily on the one profiting from it. This is why armored cars deliver cash instead of cops.
Take some responsibility. Protect yourself, or even....dread....fight back. Hire mercs, hire escort, hire 3rd parties to move stuff for you. All these options exist within the game and make use of the game itself to function. Or, just cry to the devs to make it all go away....
That isn't to say that the War Dec mechanic doesn't need an overhaul. It's just not the overhaul care bears want (total safety to farm free isk). War Decs are a symptom of the larger problem of broken progression and risk vs reward balance in the game. It's also the hallmark of uncreative people that in-game solutions completely elude them and their first thought is to run crying to the devs. If the rewards in high sec were on par with the risk, then high sec simply wouldn't be profitable and it would take a month to grind the isk to buy a Rifter. Instead the system is so broken that the richest players are those that have probably never even seen a .4 system or below. Fix THAT, and you fix War Decs without even touching them.
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Dracvlad
Tactically Challenged Tactical Supremacy
3191
|
Posted - 2017.06.02 15:23:22 -
[37] - Quote
Alaric Faelen wrote:Like many game mechanics in Eve, the War Dec system is a good idea badly implemented. The OP's first mistake is claiming that the only use of the War Dec is the one he dislikes. Of course that isn't the only use of War Decs, it's just the only side of it care bears see. And because it generally goes against solo AFK isk printing, they complain. It's missing the forest for the trees to cry abuse of a mechanic with war decs as not working as intended, but then abuse the system by remaining forever in high sec, printing risk-free money. Neither system is working as intended- it's just that the only one care bears cry about is the one that inconveniences them. Point out the broken progression of risk vs reward that makes high sec basically free isk and hiding behind NPC cops' skirts- and those same care bears don't see any problem at all. The short answer is....put down the pacifier, get out of high sec and progress within the game. This not only includes moving more than 5 jumps from where characters spawn, but also developing methods of protecting valuable ships/cargo. In the real world, you might notice that even in 'high sec' (where there are local and federal police) the protection of valuable cargo still falls primarily on the one profiting from it. This is why armored cars deliver cash instead of cops. Take some responsibility. Protect yourself, or even....dread....fight back. Hire mercs, hire escort, hire 3rd parties to move stuff for you. All these options exist within the game and make use of the game itself to function. Or, just cry to the devs to make it all go away.... That isn't to say that the War Dec mechanic doesn't need an overhaul. It's just not the overhaul care bears want (total safety to farm free isk). War Decs are a symptom of the larger problem of broken progression and risk vs reward balance in the game. It's also the hallmark of uncreative people that in-game solutions completely elude them and their first thought is to run crying to the devs. If the rewards in high sec were on par with the risk, then high sec simply wouldn't be profitable and it would take a month to grind the isk to buy a Rifter. Instead the system is so broken that the richest players are those that have probably never even seen a .4 system or below. Fix THAT, and you fix War Decs without even touching them.
First of all you need to realise that a lot of hisec characters are in fact indy alts of null sec players, I know quite a few who have large indy setups operating with characters who are skilled in indy only and can never fight as they have no skills to PvP.
Next hisec is not safe at all, I have seen people lose billions of ISK in assets in the pipes.
I would also ask you why did you not as Executive Outcomes go after the mercs in hisec who war decked your alliance and blew up some of your ships when in hisec? Not worth it? Well you did answer that you used third parties or out of alliances alts to move your stuff, so it was not worth your while, what your alliance did is what most people do in hisec, I can hardly blame hisec players for doing what us null sec players do can I, and really can you?
I am not trying to directly attack you but want you to think about it, and you are right in one important area, yes some of the richest players in the game are market traders, they never leave certain stations let alone get near lowsec. But trying to say that those people represent the risk reward of hisec is a bit out of kilter and something that people seem to ignore when talking about risk and reward in terms of hisec..
The war dec system is also badly used by people who just want things to shoot at so they blanket war dec, these are meaningless conflicts with neither having any real iron in the fire so to speak and that is why war decs in hisec in the main are a great steaming pile of poo.
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp
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Keno Skir
1642
|
Posted - 2017.06.02 15:50:02 -
[38] - Quote
Dracvlad wrote:Alaric Faelen wrote:Like many game mechanics in Eve, the War Dec system is a good idea badly implemented. The OP's first mistake is claiming that the only use of the War Dec is the one he dislikes. Of course that isn't the only use of War Decs, it's just the only side of it care bears see. And because it generally goes against solo AFK isk printing, they complain. It's missing the forest for the trees to cry abuse of a mechanic with war decs as not working as intended, but then abuse the system by remaining forever in high sec, printing risk-free money. Neither system is working as intended- it's just that the only one care bears cry about is the one that inconveniences them. Point out the broken progression of risk vs reward that makes high sec basically free isk and hiding behind NPC cops' skirts- and those same care bears don't see any problem at all. The short answer is....put down the pacifier, get out of high sec and progress within the game. This not only includes moving more than 5 jumps from where characters spawn, but also developing methods of protecting valuable ships/cargo. In the real world, you might notice that even in 'high sec' (where there are local and federal police) the protection of valuable cargo still falls primarily on the one profiting from it. This is why armored cars deliver cash instead of cops. Take some responsibility. Protect yourself, or even....dread....fight back. Hire mercs, hire escort, hire 3rd parties to move stuff for you. All these options exist within the game and make use of the game itself to function. Or, just cry to the devs to make it all go away.... That isn't to say that the War Dec mechanic doesn't need an overhaul. It's just not the overhaul care bears want (total safety to farm free isk). War Decs are a symptom of the larger problem of broken progression and risk vs reward balance in the game. It's also the hallmark of uncreative people that in-game solutions completely elude them and their first thought is to run crying to the devs. If the rewards in high sec were on par with the risk, then high sec simply wouldn't be profitable and it would take a month to grind the isk to buy a Rifter. Instead the system is so broken that the richest players are those that have probably never even seen a .4 system or below. Fix THAT, and you fix War Decs without even touching them. First of all you need to realise that a lot of hisec characters are in fact indy alts of null sec players, I know quite a few who have large indy setups operating with characters who are skilled in indy only and can never fight as they have no skills to PvP. Next hisec is not safe at all, I have seen people lose billions of ISK in assets in the pipes. I would also ask you why did you not as Executive Outcomes go after the mercs in hisec who war decked your alliance and blew up some of your ships when in hisec? Not worth it? Well you did answer that you used third parties or out of alliances alts to move your stuff, so it was not worth your while, what your alliance did is what most people do in hisec, I can hardly blame hisec players for doing what us null sec players do can I, and really can you? I am not trying to directly attack you but want you to think about it, and you are right in one important area, yes some of the richest players in the game are market traders, they never leave certain stations let alone get near lowsec. But trying to say that those people represent the risk reward of hisec is a bit out of kilter and something that people seem to ignore when talking about risk and reward in terms of hisec.. The war dec system is also badly used by people who just want things to shoot at so they blanket war dec, these are meaningless conflicts with neither having any real iron in the fire so to speak and that is why war decs in hisec in the main are a great steaming pile of poo.
Alaric makes a really good point there. Strangely i'm also agreeing with some things you say Drac.
I think the really obvious thing here is that Risk vs Reward in hisec is completely broken, you'd have to be a total tool to think it makes sense. There is a choice at a certain level of the game, to either stay in hisec and run incursions / grind LvL4's or to go to nulsec or wormholes and start making real ISK there. The problem being that hisec incursions in a battleship make pretty much the same income as decent high level nulsec anoms in a carrier. One is HUGE risk, one is ALMOST NONE, and yet they provide essentially the same reward financially.
Hisec should be low income, because of how safe it is (yes it is safe, people get ganked because they're stupid not because hisec is dangerous. Also wardecs are easy to avoid).
Yeah think basically, "what Alaric said".. but bonus points to Drac for talking sense in places also..
Black Lanterns Blog <- Read my ramblings -.-
250,000 Bonus SP when you start an Alpha Clone HERE <---
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Dracvlad
Tactically Challenged Tactical Supremacy
3195
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Posted - 2017.06.02 16:33:44 -
[39] - Quote
Keno Skir wrote:Alaric makes a really good point there. Strangely i'm also agreeing with some things you say Drac. I think the really obvious thing here is that Risk vs Reward in hisec is completely broken, you'd have to be a total tool to think it makes sense. There is a choice at a certain level of the game, to either stay in hisec and run incursions / grind LvL4's or to go to nulsec or wormholes and start making real ISK there. The problem being that hisec incursions in a battleship make pretty much the same income as decent high level nulsec anoms in a carrier. One is HUGE risk, one is ALMOST NONE, and yet they provide essentially the same reward financially. Hisec should be low income, because of how safe it is (yes it is safe, people get ganked because they're stupid not because hisec is dangerous. Also wardecs are easy to avoid). Yeah think basically, "what Alaric said".. but bonus points to Drac for talking sense in places also..
Incursions are very high return, but only so many spawn at one point in time and if only one spawns that is painful and to be honest they bore me to death, I also found that quite a few null sec players run them, but there are dedicated high sec players.
Level 4's are not that good but that is really a question of how you run them, you blitz and focus on LP and away you go and when you look at burner missions that is a step up as the LP benefit is huge, they are a real gold mine. However the added LP has issues in that people do start to try to go after you in those mission hubs. Because I did not blitz I was not a very good level 4 runner, and never got anywhere near what Jenn did for example. Moving stuff in hisec is dangerous, period, it is a different kind of danger, but you are right if you know what you are doing you can be very safe in hisec. PI was one area where I made a billion each month in hisec with limited exposure to lowsec.
From my perspective hisec is low income, I compare myself to what I get now just VNI ratting with two toons, carriers are too annoying with the fighters coming to a full stop for full BS damage, I hate it, so I VNI rat, that gets me 32m a tick (16m per toon) which is not far off of a single smart bomb ratter, which I leave to people who have less disposable time than me.
I don't know what it is but every time I go to null sec I always end up a lot richer then when I am in hisec.
You have to be careful in comparing the absolute maxed out value of things, which is the issue I have always had with Jenn who is obviously a very good PvE player and tells us that quite often too, but when I was in hisec talking to hisec casual players the majority of them were so much poorer than those in null sec by orders of magnitude.
I tried to save people from being ganked for quite some time, yes there was stupid people, but there was also people who were caught even after every precaution, it was not just the stupid getting caught, the gankers are highly efficient and organised and who are pillaging a player sub set who are often operating alone, many have the only option of just docking up and waiting it out if moving stuff by freighter. Not just stupid, just easy prey...
War decs from the main camp humpers can easily be avoided, I totally agree, the last couple I had I operated with no issues at all, though I had to modify my behaviour, but as I know what their strategies and tactics are it was easy. The people who carry on in main mission hubs, using the pipes and going to the main market hubs when war decked are stupid, you have to do different things and so many don't bother and they are the same who log off when an AFK cloaky camper is in local in null sec. It is an attitude.
Anyway I think the war dec system is not the issue, it is quite good and just needs some improvements, it is peoples situation and attitudes on both sides.
o7
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp
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Joey Bags
School of Applied Knowledge Caldari State
79
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Posted - 2017.06.02 16:45:07 -
[40] - Quote
I think everyone could agree that the war-dec system is somewhat broken. There have been MANY threads with some good suggestions. It's a complicated balance, but something needs to change. Having said that, the mechanic is what the mechanic is currently. You have to adapt. There have been some more than helpful suggestions in this thread alone. Any changes that CCP will make will be years in the making. Even though the mechanic is (for lack of a better phrase) poorly implemented it IS somewhat balanced ATM so I doubt it will get priority billing from CCP. You've got to roll with it for now.
You can pick your friends and you can pick your nose but you can't pick your friends nose.
Unless you podded them...and collected their corpse.
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Revis Owen
The Conference Elite CODE.
521
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Posted - 2017.06.02 17:22:45 -
[41] - Quote
Hilti Enaka wrote:Despite their previous attempts without success . . . Surely this part of the game is long overdue an overhaul. If your enemy is repeatedly not succeeding against you with wardecs, why are you asking for an overhaul to wardecs? Logically, people don't ask for changes to things that aren't really affecting them.
Unless you're lying and the VMG wardecs ARE succeeding in negatively affecting you enough for you to cry to mommy CCP to do something about the sandbox bully wardeccing you.
In that case, stop crying for CCP to solve your problem for you. HTFU, learn to use all the tools CCP provides you, and git gud.
Agent of the New Order
http://www.minerbumping.com/p/the-code.html
If you do not have a current Mining Permit, please contact me for issuance.
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Mr Mieyli
Hedion University Amarr Empire
637
|
Posted - 2017.06.02 17:30:39 -
[42] - Quote
Making my prediction now that this thread will end up at 30 pages, and that we all know how it will play out.
A case for more AoE in EvE
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Wanda Fayne
634
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Posted - 2017.06.02 21:23:27 -
[43] - Quote
Elenahina wrote:Wardecs really aren't much more than a miner annoyance.
ftfy
"your comments just confirms this whole idea is totally pathetic" -Lan Wang-
- -
"hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
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Wanda Fayne
634
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Posted - 2017.06.02 21:24:28 -
[44] - Quote
Ralph King-Griffin wrote:spelling is hard, harder when you're stupid
or drunk
"your comments just confirms this whole idea is totally pathetic" -Lan Wang-
- -
"hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
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Teckos Pech
Amok. Goonswarm Federation
6553
|
Posted - 2017.06.02 21:48:45 -
[45] - Quote
Omar Alharazaad wrote:Indeed. They need to fix locator agents so that targeted wars can be prosecuted in a civilized fashion that allows a realistic opportunity for an aggressor to successfully hunt down targets in a manner that isn't a complete waste of time and ISK. As it stands it's rediculously inefficient to spend hours on end and millions of isk just chasing the ghosts of people who aren't actually online. Be thankful, with your three man corp there's a very realistic chance of a motivated customer service agent being able to find where you are and deliver you quality service. Just think of all the supremely disappointed members of corps with hundreds of members who will never be able experience this service unless they idiotically wander down a pipe into a trade hub while war decced. For just 29 cents a day...
You are assuming that this will lead to no more mass war decs. It seems quite possible you could end up with both.
And to be clear, I am not opposed to targeted war decs. I am not opposed to changing locator agents or allowing something that brings back some sort of watch list functionality. I am just pointing out that in an emergent system "going back" is probably not possible.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Teckos Pech
Amok. Goonswarm Federation
6553
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Posted - 2017.06.02 21:52:39 -
[46] - Quote
Hilti Enaka wrote:Baaldor wrote:Hilti Enaka wrote:So once again VMG have decided to war dec my 3 man corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled. This has been bantered about from the beginning. The war dec mechanic has been gutted due to the cries of the risk averse clowns that has basically ruined an important part of EvE. There is very little at risk in hi-sec, all the mechanics of any sort of "danger" in high sec, is about gone. You essentially now have a safe zone. The nerfs killed the Privateers, whom created a lot of content. and spurred this MERC game play you whine about. All of this has killed the piracy in lo-sec because of whiny SJW dbags. I am glad to see this, it warms my heart to see SJW run to the forums to complain, and flail their arms in the air. It gives me hope the game that was supposed to be dark and harsh stil has a bit of left. The same way you dirtbags cry about Wardecs in your alliance. I think you missed the point entirely, the current war dec mechanic is crap, its just alliances blanket deccing corps with no means of objectives other than to sit tidy on hub gates with alt logi's waiting for some clown to be dunked. Funny really high sec is so safe yet daily there are Billions lost in suicide ganking whilst you boys sit with intel channels covering the likes of Fade, pureblind, Deklien, Branch - i'm pretty sure Riot has you docking up when an enemy is spotted 20 jumps away. Not to mention the 15 man hit and run squads you love to drop your carriers on. Funny isn't it i know so much about your game play!
Being foolish and imprudent should never be rewarded or protected. If you foolishly overload your ship in terms of cargo value you deserve what you get.
Note: The "you" above is the indefinite "you".
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Mr Mieyli
Hedion University Amarr Empire
637
|
Posted - 2017.06.03 00:02:48 -
[47] - Quote
Thinking about these kinds of complaints some more, it strikes me that some say "eve is a game of personal responsibility", and "dont ask mommy CCP to fix your problems", when these are no more than personal opinions, and opinions that not everybody holds. In fact it seems that most people in life are looking for someone else to fix their problems. First it's mommy, then its a teacher, next the police/ law, or even your boss at work, but there's usually some authority ruling over people. Of course, in game is different and there is no authority ruling you but yourself.
People who have known nothing else but this kind of authority, see making noise as a valid course of action. If they make enough noise, the authority will realise people aren't happy, and so to keep its position it will try and make them happy. If there is no authority figure, then obviously making noise is completely wasted effort, which I think is why so many posters here can't understand the complaint posts.
It comes back to misleading expectations, in life there are laws and if you break the laws there are punishments from above, of course that doesn't stop all crime but it puts off rational people. People who have lived life come to eve and expect the same, foolishly, but are supported by systems like 'crimewatch', and the space police, words which create the expectation that there IS an authority there to take responsibility off you. These people continue taking no responsibility for themselves, until they suffer a loss, and are forced to deal with the consequences.
Eve can go one of two ways, it can attempt to make outsiders who believe in the rule of law adapt to an environment where force is the only law. Or it can have an area of the game with laws, but it will have to deal with people calling for changes to those laws, since they can't change the laws through any in game action.
A case for more AoE in EvE
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Buggs LeRoach
Federal Navy Academy Gallente Federation
14
|
Posted - 2017.06.03 01:45:24 -
[48] - Quote
Pix Severus wrote:The Watch List used to show you if a person was online or not, regardless of whether they had added you as a contact. The Watch List system was removed and replaced with the Buddy List. This was done because cap pilots in low/null would log on, and immediately have enemies swarming to their last known location in hopes of catching a juicy capital, even if they hadn't logged-on in months or even years.
In turn, this change practically destroyed a style of merc gameplay used in highsec, as mercs could no longer find online targets using the Watch List. This has forced some merc corps to change their playstyle to continue generating content for their members, to the chagrin of many other highsec dwellers.
A solution to this would be to make the Watch List operate as it once did in highsec, but if the pilot is in low or null, then the Watch List acts like the current Buddy List.
It will never happen though, and it's a shame.
got some news for you .. watch list originally was called buddy list . and was not intended as an intel tool . it became a crutch , a convenience , an insurance policy , and certain playstyles evolved around it . it gave some aspects of the game too much safety , and removing it was a good thing .
now there's a bit more risk .. empire dec'ers can't be sure of the enemies online numbers . is that such a bad thing ? null sec hot droppers can't be sure they're not being baited for counter drop . is that such a bad thing ?
the crutch has been kicked out from under those who relied on it ; adapt or die time ..
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Omar Alharazaad
Devils Rejects 666 The Devil's Warrior Alliance
3396
|
Posted - 2017.06.03 03:27:58 -
[49] - Quote
Teckos Pech wrote:Omar Alharazaad wrote:Indeed. They need to fix locator agents so that targeted wars can be prosecuted in a civilized fashion that allows a realistic opportunity for an aggressor to successfully hunt down targets in a manner that isn't a complete waste of time and ISK. As it stands it's rediculously inefficient to spend hours on end and millions of isk just chasing the ghosts of people who aren't actually online. Be thankful, with your three man corp there's a very realistic chance of a motivated customer service agent being able to find where you are and deliver you quality service. Just think of all the supremely disappointed members of corps with hundreds of members who will never be able experience this service unless they idiotically wander down a pipe into a trade hub while war decced. For just 29 cents a day... You are assuming that this will lead to no more mass war decs. It seems quite possible you could end up with both. And to be clear, I am not opposed to targeted war decs. I am not opposed to changing locator agents or allowing something that brings back some sort of watch list functionality. I am just pointing out that in an emergent system "going back" is probably not possible.
No argument here really. It's hard to get a river to flow backwards. My point was primarily that when CCP implemented the change they also funneled this activity in one direction. We tried for over a year to swim against the current and keep things active in the manner we were used. We got creative and found workarounds, and we were extra active with the flying monkey brigade. While depressing, it did become abundantly clear that it was not sustainable indefinitely.
Now, even if they were to do something to make targeted wars a viable form of gameplay again the masses are already drawn into the main channel of pipe and hub camping... because it works. Also, the old guys who engaged in this type of play are tired and burnt out from trying so hard so long that it's going to be hard to get them to return to the old life.
So now we have this, like it or not. Ultimately my advice to the so called victims remains the same. Move. Don't fly down pipes or hubs when decced like some kind of idiot. Use scouts. Keep your head on a swivel and watch local.
Come hell or high water, this sick world will know I was here.
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Herzog Wolfhammer
Sigma Special Tactics Group
8523
|
Posted - 2017.06.03 07:22:34 -
[50] - Quote
Were it up to meGäó :
There would be two kinds of corps: Asset holding and "LLC" (limited liability). To be an assent holding corp you would need real assets in space (citadel, poco, etc.). If you were just an LLC, you would have little more than a "social club" at that point: a chat room and no assets. LLCs would also lack other benefits that a holding corp has. LLCs would have to rely only on NPC stations and only allowed one office.
(LLCs would be allowed to join alliances and would be part of alliance wars just not directly deccable or deccing on their own)
Only holding corps would be deccable or could wardec. This would be the "skin in the game" concept. You want to dec people, you gotta have attackable assets in space. You want to be a "real" corps and rake in some ISK, you have to have assets in space... and you better defend them too. (Read: "reasons to undock").
Holding corps in a war are authorized to anchor "scanning arrays" that are attackable but would yield close to real time data on war targets. Think "Imperial scanning drone" of the sort that found the rebel base. This would be the functionality of a watch list in deployable object form.
And finally, anybody engaging in neutral RR would become a war target to the opposing force until the end of the war. if more than 50 percent of members of a corp of any type engage in NRR then that corporation has joined the war until it's over. Period. Put up or shut up time. (or: in before HTFU cultists and their usual "I declare I'm better than you because game mechanics" BS).
I would also add in the ability to cloak a citadel ("pirate modules"? ) . Why? To make spying great again. And because that would be cool.
Also, were it up to me, wardecs would be something less psychologically heavy on players. How? Simple. Naval NPC corps for each faction are at war with each other. Think "automatic faction war for noobs". Noobs who start out in their factional naval academy are at war with the other factions per faction war, but with the exception that they are not prevented from going into the space of other empires. Why do this? So new players have a shot at being scrappy PVPers instead of perfumed princes in bling boats.
I would also have NPC corps randomly wardec each other. Aliastra and Native Fresh Food might have a beef once in a while . No pun intended. Perhaps Royal Amarr Institute might want to lay some discipline down on The Scope for reporting on those nuns with their bad habits. Who knows.
That's what I would do to "fix" wardecs. And this is based on years worth of reading opinions of other players who are much better at this game than I am.
Bring back DEEEEP Space!
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
21482
|
Posted - 2017.06.03 08:57:21 -
[51] - Quote
Herzog Wolfhammer wrote: Only holding corps would be deccable or could wardec. This would be the "skin in the game" concept. You want to dec people, you gotta have attackable assets in space. You want to be a "real" corps and rake in some ISK, you have to have assets in space... and you better defend them too. (Read: "reasons to undock").
the problem with this is , Well ill quote raz on this
Lord Razpataz wrote:So.. for the last few months I've been arguing that having a citadel up to do wars is a bad change of the wardec mechanic. It would only serve as a way for the bigger fish to push out the small fish, and so on.
While I've I've been arguing this.. Devils, have had a Fortizar planted in romi for the last 6 months, in house.
And as I predicted... The only ones that jumped on it was PIRATE.. after 6 months and we just had 3 active people left in Devils. Now we unbuckled and gave them a damn good belting for it , because **** those guys. The point stands though, they only serve as a means for bigger groups to push smaller ones about. Never once did anyone else actually make an attemp on it
Edit:early morning spelling is hard.
Murderers of Negotiable Motivations
=]|[=
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Herzog Wolfhammer
Sigma Special Tactics Group
8526
|
Posted - 2017.06.03 09:04:28 -
[52] - Quote
Ralph King-Griffin wrote:Herzog Wolfhammer wrote: Only holding corps would be deccable or could wardec. This would be the "skin in the game" concept. You want to dec people, you gotta have attackable assets in space. You want to be a "real" corps and rake in some ISK, you have to have assets in space... and you better defend them too. (Read: "reasons to undock").
the problem with this is , Well ill quote raz on this Lord Razpataz wrote:So.. for the last few months I've been arguing that having a citadel up to do wars is a bad change of the wardec mechanic. It would only serve as a way for the bigger fish to push out the small fish, and so on.
While I've I've been arguing this.. Devils, have had a Fortizar planted in romi for the last 6 months, in house.
And as I predicted... The only ones that jumped on it was PIRATE.. after 6 months and we just had 3 active people left in Devils. Now we unbuckled and gave them a damn good belting for it , because **** those guys. The point stands though, they only serve as a means for bigger groups to push smaller ones about. Never once did anyone else actually make an attemp on it Edit:early morning spelling is hard.
Yeah I been watching that "Sack of Romi" thread and I see your point.
Bring back DEEEEP Space!
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Omar Alharazaad
Devils Rejects 666 The Devil's Warrior Alliance
3398
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Posted - 2017.06.03 09:55:41 -
[53] - Quote
I might be in the minority here, but I also have kind of always thought of the ships that are being brought to the party as the 'skin' that attackers have in a war.
The tricky thing is the logistics of it all, and no I don't mean the ship type. I mean that if you're just haunting a small area and feeding on whatever passes through it's easy to bring out the big fat ships and cluster up to feast on the hapless. You always hear about the unkillable blobs of T3C's with their neutral logi just lurking about to murderfy anything slow enough for them to catch.
But, if you're trying to deliver a quality service to an unawares that's twenty or thirty jumps you just can't really work like that and expect results. There have been several cases before the gelding of targeted wars that we had to fly light and fast or we'd miss the party... and the punch and pie, and the pony. Instead of a wrecking ball of T3 deathystuff it meant a handful or less in frigates, maybe a T3 dessie or so. This leads to fights where the outcome is NOT certain if you just look at numbers on paper. What makes the difference in these cases is human mentality, of course. The monster under the bed factor, if you will.
Of course, those days are gone now and wont likely return any time soon. For now, and the foreseeable future, the bottom feeders rule the river.
Come hell or high water, this sick world will know I was here.
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Toms Alpha
Atomic Space Unicorn Guild
0
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Posted - 2017.06.03 19:34:35 -
[54] - Quote
Hate wardecs? Create a 1 man corp. Hate flying alone? Join the "Atomic Space Unicorn Guild" or turn your corp into something similar.
Problem solved. And eventhough I have a near perfect solution, I'm still having trouble recruiting people.... |
Mr Epeen
It's All About Me
11297
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Posted - 2017.06.03 19:40:01 -
[55] - Quote
Toms Alpha wrote:Hate wardecs? Create a 1 man corp.
I made my one man corp for the sole purpose of collecting wardecs. Not avoiding them.
It worked for a while, but has tapered off along with the general population. The only people left playing, for the most part, are smart enough to not wardec forum alts.
Mr Epeen
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
21487
|
Posted - 2017.06.03 19:54:11 -
[56] - Quote
Mr Epeen wrote:Toms Alpha wrote:Hate wardecs? Create a 1 man corp.
I made my one man corp for the sole purpose of collecting wardecs. Not avoiding them. It worked for a while, but has tapered off along with the general population. The only people left playing, for the most part, are smart enough to not wardec forum alts. Mr Epeen Start slagging vendetta off in c&p, We caught a dec in under five minets of my last thread going up
Murderers of Negotiable Motivations
=]|[=
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Shallanna Yassavi
Imperial Academy Amarr Empire
547
|
Posted - 2017.06.03 22:58:00 -
[57] - Quote
If your corp is big enough, you can wardec the wardeccers' POCO holding corps and bash POCOs.
If you have neutral logi problems, solve them with lots of EMP, Fusion, and/or Phased Plasma L.
A signature :o
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Hilti Enaka
State War Academy Caldari State
147
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Posted - 2017.06.06 13:24:53 -
[58] - Quote
Some good points in here and some that probably needed a little bit more though. For example:
Why don't you leave your corp and close it - This is why we need to improve warring so this doesn't happen.
Meh so what they are wasting ISK - Again, I have to ask why this is an acceptable way for the warring mechanic to be. Flag as harassment - No this is not harrassment it's valid albeit crap way, in it's current state for many, to play the game Watchlist was the catalyst for war decs becoming the way they are today - may be however the reason for the changes in watchlist were valid. That said watch list, in my eyes, should be something that comes available to both parties (name of member online, their location, what ship they're in) obviously some sort of scale for the cost of war decs should be attached here couldnt care about the war itself just means I go afk until it's dropped - For someone raging about "lazy easy game play" that's quite the hilarious stance to have. - Can't you see this, again, is why it needs looking at.
I'm sure there are more examples of replies to my OP where if you think 1 step further, you are indirectly adding a positive angle to why war deccing needs looking at. |
Omar Alharazaad
Devils Rejects 666 The Devil's Warrior Alliance
3418
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Posted - 2017.06.06 13:47:26 -
[59] - Quote
unintended consequences and whatnot. the watchlist change was to address the issue of free intel regarding cap ship pilots... as such in order to maintain some kind of sanity in regards to billions and trillions at risk for free, those who used the same tool for equally nefarious but smaller scale nogoodery were screwed. plight begets plight, and the path was lit for the ONE TRUE WAY TO WAR in high sec.
and now we have ants.
so.
Do we nerf ants? Or, do we fix the trail that led them to your picnic?
Come hell or high water, this sick world will know I was here.
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Hilti Enaka
State War Academy Caldari State
147
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Posted - 2017.06.06 13:52:43 -
[60] - Quote
Omar Alharazaad wrote:unintended consequences and whatnot. the watchlist change was to address the issue of free intel regarding cap ship pilots... as such in order to maintain some kind of sanity in regards to billions and trillions at risk for free, those who used the same tool for equally nefarious but smaller scale nogoodery were screwed. plight begets plight, and the path was lit for the ONE TRUE WAY TO WAR in high sec.
and now we have ants.
so.
Do we nerf ants? Or, do we fix the trail that led them to your picnic?
In my mind watchlist should be a service of war dec. note my point about cost of war dec should scale.
questions need asking: "as a war dec merc what tools do you need" "As a defender in a war what tools do you need"
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Xtreem
Knockaround Guys Inc. Sin City Coalition
491
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Posted - 2017.06.06 13:56:07 -
[61] - Quote
If they rework the war system I would likely become a full time player again, rather than a forum lurker and occasional logger inner.
I was in the original privateers when they had literally decced half of eve that was in an alliance, it was brilliant fun, we were out numbered in pretty much every system in eve by blinky red and have never had so much fun.
I agree the watch list was miss-used as it hunted cap pilots, which was outside of the scope of what I would call fair usage but they went too far with it, should have had it so if a formal war had been declared you were then able to see that corp/alliance. Or even have the locator agents offer a package deal where they "track" the online status of pilots for you for a cost, which adds a nice isk sink to the game also (to specify I am talking about the online status only for this service and for an extra cost for normal exact per pilot location service)
Allow personal bounties, if under a war dec an individual player can pay a set sum to be declared outside of the scope of the war, that isk goes to the deccing corps wallet and they are no longer blinky, however that pilot will be re entered into the war if they rep/active module on any ship engaged in combat with a loss of their isk.
And like a 1000 more ideas like this.
Would be a good start. |
Ima Wreckyou
The Conference Elite CODE.
4133
|
Posted - 2017.06.06 14:37:17 -
[62] - Quote
Made you cry on the forums, looks to me like that war is pretty effective so far.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Scialt
Universal Sanitation Corporation
157
|
Posted - 2017.06.06 14:41:20 -
[63] - Quote
My thought on wardecs is that they're horribly misnamed.
What actually happens is a bribe to concord to look the other way while you destroy others in concord protected space.
My only suggestion to the system is that if you bribe concord to look the other way while you attack another corp... anyone should also be able to attack and kill you without a wardec needed in high sec. Concord is looking the other way while you do illegal things. They shouldn't also jump in to protect you.
So that means if you have an active wardec against any corp or alliance in eve... everyone else in the game can attack you at will with no concord response (even though you can only attack the corp you declared war against).
This will create a LOT of fights for those who want fights... the wardeccing corp. Thus they should be extremely happy with the suggestion. Content and all. |
Ima Wreckyou
The Conference Elite CODE.
4133
|
Posted - 2017.06.06 14:54:47 -
[64] - Quote
Scialt wrote:My only suggestion to the system is that if you bribe concord to look the other way while you attack another corp... anyone should also be able to attack and kill you without a wardec needed in high sec. Concord is looking the other way while you do illegal things. They shouldn't also jump in to protect you. Only one more nerf needed and they will be fixed.
Obviously this will result in even bigger wardec alliances which no one will dare to shoot and you will be back here to cry about it within a month.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Zanar Skwigelf
Boa Innovations Brothers of Tangra
202
|
Posted - 2017.06.06 18:30:39 -
[65] - Quote
Why play a game based on cat and mouse PvE if you don't like cat and mouse PvE? |
Gretek Moergyn
Non-Sedentary T U A R E G
9
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Posted - 2017.06.09 01:17:20 -
[66] - Quote
Hilti Enaka wrote:So once again VMG have decided to war dec my corp....
Somebody declared war on my corp and as a result I have not played in weeks. PvP fighting just is not my cup of tea. I play games to get away from the stress of real life and to have fun, not to give some stranger an easy target.
I have an alpha account but have no plans to upgrade. Years ago I had a paid subscription, but the game just got tedious. Null sec space was more trouble than it was worth.
Combat should be consensual. Those who want to fight, can, and it will be a lot of fun for them. Those of us who don't want to fight should not have to. |
Omar Alharazaad
Devils Rejects 666 The Devil's Warrior Alliance
3440
|
Posted - 2017.06.09 04:22:30 -
[67] - Quote
undocking is consenting to PVP I'm afraid. It doesn't have to be all lazors and missiles though. Now that it's harder than it used to be to track targets online you can more often than not just move to avoid being attacked. Staying in a NPC corp stops 100% of wars also.
There are 'relatively safe' paths out there for players, nothing is completely safe though. However, some minimal effort must be maintained in order to secure your own safety. CCP is not going to do this for you, you need to make that effort.
Come hell or high water, this sick world will know I was here.
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Teckos Pech
Amok. Goonswarm Federation
6575
|
Posted - 2017.06.09 05:06:54 -
[68] - Quote
Gretek Moergyn wrote:Hilti Enaka wrote:So once again VMG have decided to war dec my corp.... Somebody declared war on my corp and as a result I have not played in weeks. PvP fighting just is not my cup of tea. I play games to get away from the stress of real life and to have fun, not to give some stranger an easy target. I have an alpha account but have no plans to upgrade. Years ago I had a paid subscription, but the game just got tedious. Null sec space was more trouble than it was worth. Combat should be consensual. Those who want to fight, can, and it will be a lot of fun for them. Those of us who don't want to fight should not have to.
Drop to an NPC corp. Most war dec corps do not leave the trade hubs or the trade lanes. Stay off those and chances are you won't see them at all.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Teckos Pech
Amok. Goonswarm Federation
6576
|
Posted - 2017.06.09 06:02:07 -
[69] - Quote
Ima Wreckyou wrote:Scialt wrote:My only suggestion to the system is that if you bribe concord to look the other way while you attack another corp... anyone should also be able to attack and kill you without a wardec needed in high sec. Concord is looking the other way while you do illegal things. They shouldn't also jump in to protect you. Only one more nerf needed and they will be fixed. Obviously this will result in even bigger wardec alliances which no one will dare to shoot and you will be back here to cry about it within a month.
It is almost like they can't comprehend what an "arms race" is as a general concept. We could observe something like this where there are fewer war dec alliances but that are just that much bigger. This way if a fight escalates they can escalate too.
Or another possibility is that a war dec alliance will create a corp it will war dec, send out a guy to engage an alt in this corp, and when he is engaged by other players in comes the rest of the fleet to have fun.
Or if that is not feasible...welp, finally somebody put the nail in the war dec coffin and on the plus side we can stop seeing all the whine posting by BadsGäó. We can all just turn to suicide ganking freighters and other overloaded haulers.
C'mon people this is a dynamic competitive game that is complex and allows for emergent game play. Stop treating it like a simple static system where you can change one variable and nothing else changes.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Black Pedro
Yammerschooner
3501
|
Posted - 2017.06.09 09:15:28 -
[70] - Quote
Gretek Moergyn wrote:Hilti Enaka wrote:So once again VMG have decided to war dec my corp.... Somebody declared war on my corp and as a result I have not played in weeks. PvP fighting just is not my cup of tea. I play games to get away from the stress of real life and to have fun, not to give some stranger an easy target. I have an alpha account but have no plans to upgrade. Years ago I had a paid subscription, but the game just got tedious. Null sec space was more trouble than it was worth. Combat should be consensual. Those who want to fight, can, and it will be a lot of fun for them. Those of us who don't want to fight should not have to. "Hey Mr. Referee! I know I came onto this court to play basketball but all this competition isn't really my cup of tea. I play basketball to relax and shoot some hoops after a stressful day, not to let some other team score on me or waste my time playing defence. Can you just blow the whistle and give me the ball anytime my opponents take possession, and let me just take a shot after shot and keep racking up points? Scoring points should be completely consensual and I don't like getting scored on so you really need to change the rules to accommodate me."
Friend, those that want to fight already play Eve and have a lot of fun doing so. It is after all, one of the few full-time, open world PvP sandbox games where they can compete for universe-domination. I am not sure why you however are playing. Not only do you find it tedious, you don't seem to want to compete in a shared world with the rest of us. You would be much happier playing some other game where you can never lose and just "shoot baskets" to relax watching some counter tick ever upwards, and have the game declare you winner.
Wardecs are however completely consensual for the player. They are only non-consensual at the corporation level. Just leave your corp and get on playing Eve if that is really want to do. Somehow though, I get the sense that you don't really like playing Eve anyway, at least not in the way it was designed to work, and therefore are just looking for an excuse to not log in. Good thing for your there is a whole variety of games out there, most of which don't feature non-consensual combat in any way.
The 8 Golden Rules of Eve
Why Do They Gank?
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Kitsa
Warcrows Who Dares Wins.
33
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Posted - 2017.06.09 12:47:21 -
[71] - Quote
Hilti Enaka wrote:So once again VMG have decided to war dec my corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled.
so 4 times they dec ya and no losses? what is the problem? |
Omar Alharazaad
Devils Rejects 666 The Devil's Warrior Alliance
3444
|
Posted - 2017.06.09 15:13:55 -
[72] - Quote
Kitsa wrote:Hilti Enaka wrote:So once again VMG have decided to war dec my corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled. so 4 times they dec ya and no losses? what is the problem? This is a valid question. If they are not inflicting losses, and you presumably are being at least somewhat smart and not putting yourself directly in danger when you do the things... what is really the issue? Is it pity for those who are wasting money in a futile attempt to scare the bejesus out of you? You owe them no sympathy.
Come hell or high water, this sick world will know I was here.
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