Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 26 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Stvndog
Hole Violence Goonswarm Federation
51
|
Posted - 2017.06.01 21:17:19 -
[91] - Quote
*cough Delve, This change isn't directed towards GSF at all, we are fair and balanced and don't play favorites. so basically don't find a way to profit in the game while CCP is looking for actual cash revenue, they need ppl to spend money on PLEX instead of using ISK. Am I wrong? |
Anoron Secheh
Strategic Exploration and Development Corp ChaosTheory.
32
|
Posted - 2017.06.01 21:17:36 -
[92] - Quote
Urist Mcflyship wrote:[quote=Anoron Secheh]Yeah because Fozzie is the one responsible for everything, it's not that he's part of a team and just posting what the team wants. What a bunch of fuckheads whining.
Seems you're the fuckhead. The whole sov system is meant to contract nullsec power blocs into "living space". You can't turn around and then punish those same people for adapting and living in their space without looking like an inconsistent boob.
Boo ******* hoo goon. You're the one with 20,000+ in a region, mining 7 trillion a month. The rorqual changes made it way overpowered, and it's about time it got tuned down. |
Grymwulf
GoonWaffe Goonswarm Federation
27
|
Posted - 2017.06.01 21:18:02 -
[93] - Quote
Thank you Fozzie for ensuring that we will continue to have complete dominance of the raw ore market. Now that you've prevented everyone else from pulling the sheer amount of raw ore that we've been pulling for months now - it will take them years to catch up to our industrial might.
Seriously, thank you very much for making it so that we maintain our industrial lead over every single other organization in the game.
I'm a jerk.-á Get used to it.
|
Malou Hashur
Ministry of War Amarr Empire
97
|
Posted - 2017.06.01 21:18:25 -
[94] - Quote
Null Nill wrote:CCP this forum section is calling upcoming feature and change feedback center. Are you going to listen to the players your customers or tell them to get ****** and go ahead with the changes.
Certainly the last option
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
|
Kanzero
Virtus Crusade Curatores Veritatis Alliance
61
|
Posted - 2017.06.01 21:18:44 -
[95] - Quote
Very good changes, Fozzie. Keep up the good work. |
Dinin Dalael
GoonWaffe Goonswarm Federation
4
|
Posted - 2017.06.01 21:19:51 -
[96] - Quote
Proud White Prince wrote:How is it possible that this dood is still working for CCP? You ruined so many good things in this game. I think its time you apply for blizzard you'd probably do a great job there!
Someone give him a ******* job at EA for god sakes. With his ability to ruin games, he'd be a perfect fit. |
Rueben Blox
Balkan Mafia Circle-Of-Two
0
|
Posted - 2017.06.01 21:20:07 -
[97] - Quote
Okay, so idiots nurf rorq's again to ballance market. You going to balance the amount of heavy water required per cycle?
If you carry on nurfing the rorq, it will cost more to mine than the return yeild.
|
Le Mittani
Free Ritto
24
|
Posted - 2017.06.01 21:20:26 -
[98] - Quote
Grymwulf wrote:Thank you Fozzie for ensuring that we will continue to have complete dominance of the raw ore market. Now that you've prevented everyone else from pulling the sheer amount of raw ore that we've been pulling for months now - it will take them years to catch up to our industrial might.
Seriously, thank you very much for making it so that we maintain our industrial lead over every single other organization in the game. So what you're saying is that all the goons qqing in this thread are mad for no reason? |
Urist Mcflyship
Zebra Corp Goonswarm Federation
13
|
Posted - 2017.06.01 21:21:43 -
[99] - Quote
Anoron Secheh wrote:Urist Mcflyship wrote:[quote=Anoron Secheh]Yeah because Fozzie is the one responsible for everything, it's not that he's part of a team and just posting what the team wants. What a bunch of fuckheads whining.
Seems you're the fuckhead. The whole sov system is meant to contract nullsec power blocs into "living space". You can't turn around and then punish those same people for adapting and living in their space without looking like an inconsistent boob. Boo ******* hoo goon. You're the one with 20,000+ in a region, mining 7 trillion a month. The rorqual changes made it way overpowered, and it's about time it got tuned down.
I'd say you're the one crying. Fozzie has a history of making gsf-targeted nerfs to various things, from ships to the economy, to nullsec. Pointing it out is natural.
You on the other hand are upset because we're organized and can attract people to join us, something you cannot do. I wonder why. |
Sharnhorst von Deathwish
STK Scientific The Initiative.
0
|
Posted - 2017.06.01 21:21:56 -
[100] - Quote
Alright, so- I'll just reply with actual cogent arguments because there is a great base of players out there looking to laugh and point at people when a change is made they don't like or just because.
1. You want to reduce the movement speed of drones, yet again. I'm not seeing why. If they are on the far side of a large asteroid as it is and let's say.. oh.. a dreadnaught spawns. One of them very well will get popped returning even if you are on your game. Now, it's an even bigger chance to just have a 1 billion isk bill.. because you think it's funny?
1a. So, when the rorquals will be in belt.. which will now be rarer, you want to allow an even larger chance for command destroyers to bumble in and cause a 1 billion dollar hit or better. Got it. 60m > 5b drones. Makes sense.
1b. With the lack of larger belts, you will be asking rorquals to split up and go mine normal belts. Laughable, but there it is. So, they will burn siege cycles on an asteroid and have time to kill.. for every asteroid. Meaning the even slower drones will now get to travel even further? So, you want the rorqual to be a 10b target that generates 20m ticks? Cool.
2. You want to reduce the availability of the larger belts, because less larger belts means less ore? Right? You argue that it's only going to affect the busy systems..
Perhaps you meant to say, it's only going to affect the systems where rorquals mine. Because that's what you said. So, a colossal belt.. 5 hours eh? So if say the average player gets on for 2-3 hours a night, he has a real strong chance of not seeing that belt... ever if the die hards are on all die perma mining it when it pops?
Good decision there. Definitely cater to the micro 1 % which you are.. wait for it.. targetting with this nerf.
Are you planning to make sanctums 4 hour respawns for super capitals? What about making all combat sites have 4 hour respawns. Wouldn't that be WONDERFUL if a system was ratted out and scanned down in 1 hour and then everyone had to migrate for 4 hours.. just think of it. ALL of a region would be devoid of players for an hour or two every few hours. I mean.. let's get that server login number down as low as possible.. right?
You suggest that these rorqual fleets move about, right? So.. the first reason that they cluster together is to be easier to protect, because you are creating a 10 billion dollar stationary target. So, they cluster together.
2a. You said you would have to move to another system. Ok, right.. you want us to keep the ADM high enough in 5-6 systems for colossals.. but doing so without the ore from those large belts to make it happen. Are you planning to adjust ADM requirements? Are you planning to reduce fuel costs (by increasing supply from ice belts) to jump said rorquals because no one in their sane mind is gating them over and over.
3. Are you realistically hoping to put rorquals into normal belts where they produce the same isk per tick/hour as a carrier that costs 1/10th and can GTFO when trouble arrives?
3a. Are you planning to make them able to move when in siege, to compensate for asteroids not dying before siege cycles are over being forced into smaller belts?
Here is some real math from my observations. Given 10-15 rorquals in a system (probably 6-10 at any given time in delve and querious). Each system will be devoid of primary belts within 3 hours. That leaves a good empty void for a few hours. Unless you legit think a rorqual fleet is mining the small.. ha ha.
So, how about you go back to what you wanted to make a rorqual.
Mobile. No siege. No consumption. No beams. 1.5x the mining capacity of a hulk before boosts. 2b isk ship. That's what you are wanting..
..except you want it to be a stationary 10b isk ship with drones to lolsmash by 10m ships. Gud fights all around on that content.
Currently a max skilled rorqual can make between 80 and 150m an hour depending on what ore spawns in a belt and who you are splitting it with. A carrier can make between 90m and 150m an hour, depending on skills and the number of anoms available to split between. Your problem is that one person cannot scale with a carrier well, but you can scale with a rorqual. So you are going to make the 2-3b ship which is doing up to 150m an hour do double the max of the 10b stationary target.
I'm confused on how that is a good decision? I'm also confused on how having less people out in space mining is going to produce more content? I'm sure you have an answer, like.. they will be out in hulks again or haulers.. right? Seriously, what's the thought process there or was it a write off?
I'll be upfront in my personal value proposition. I'm one of those so called "whales" that funds the game. I've got no problem putting my money somewhere else when you are making such a bad judgement call. I'm just glad I saw this before I made 4-5 more accounts and paid the cash down for the first year on each.
I'll throw my cards on the table. If I log in for the evening and there are no colossal belts in the surrounding systems night after night after night because they were mined by my euro brethren.. then I won't have a reason to be playing because I enjoy the production side of the game more than the combat and you will be telling me that "spawn timer says no play for you" was a real and valid answer for your customer base. Actually, if there would be any night I logged on for a 3-4 hour period of time and I didn't get a crack at an enormous of colossal without relocating my fleet through cynos I'd be pissed enough to log into another game. Logging into another game is the beginning of not playing this one.
Be smart. Don't put time tables on anomalies. That does not make more people log on, increase content, or make the game more enjoyable.
|
|
STHIRE7
Monkey Attack Squad Goonswarm Federation
0
|
Posted - 2017.06.01 21:22:05 -
[101] - Quote
So, dont stop, more nerfing >10bil ship down to efficiency like 250 mil exhumer - sure, right way, it will make balance in game! Not rorq drones minig efficiency are evil, but 50 rorqs destroying anomalies. Easy? Not - that 50 rorqs has 50 paid accounts, so that is GOOD! than why for the god do that nerfs? It's costs years to do ultimate miner ship, that pay for its effectivity by cost and vulnerables, and now you try to ruin it back. Cool story btw, yeld cut-of with respawn timer - makes harder to complete anomaly and start respawn timer xD Do like old ice belts! Make em unmineble xD
|
Koenig Yazria
Adversity. Pandemic Legion
62
|
Posted - 2017.06.01 21:22:23 -
[102] - Quote
Yo, go ruin some other game, like some other dev did.
But this time, pls clear up your mess before leaving so we haven't got to bear with it 3 years. |
Raz Keriz
17th PARSEC Red Alliance
18
|
Posted - 2017.06.01 21:23:07 -
[103] - Quote
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
Just nerf yourself plz |
SaRAhi RA
Lucid Dreamers Rate My Ticks
0
|
Posted - 2017.06.01 21:23:30 -
[104] - Quote
Are you kidding....f this extracting. Good luck with the moon changes now. |
Nibium Akabane
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.01 21:24:16 -
[105] - Quote
we area going to found another way to make that isk again and you? |
Kosmonaught
Amok. Goonswarm Federation
0
|
Posted - 2017.06.01 21:24:51 -
[106] - Quote
I don't even mine and you're almost as bad as Grayscale, you should feel bad about your life choices and move on to another job....Maybe a McDonalds cashier would be a better fit. |
Cant tell Ifserious
Caldari Provisions Caldari State
22
|
Posted - 2017.06.01 21:25:17 -
[107] - Quote
This is just a way to make us buy more plex! So my 12bil immovable ship can almost be out mined by 2 hulks. HELL YEA! |
Urist Mcflyship
Zebra Corp Goonswarm Federation
13
|
Posted - 2017.06.01 21:25:36 -
[108] - Quote
SaRAhi RA wrote:Are you kidding....f this extracting. Good luck with the moon changes now.
I'm sure somebody cares about the opinions of a dumb renter. Just nobody itc |
Le Mittani
Free Ritto
28
|
Posted - 2017.06.01 21:26:07 -
[109] - Quote
Nibium Akabane wrote:we area going to found another way to make that isk again and you? You mean everyone in null will go back to ratting? Its not like any one group has a monopoly on money making methods lol |
Anoron Secheh
Strategic Exploration and Development Corp ChaosTheory.
34
|
Posted - 2017.06.01 21:26:17 -
[110] - Quote
Anybody else remember the changes to moon mining? Oh yeah, you have to go mine them with a ship. Maybe, just maybe, you could mine those with your rorqual in between Colossal and Enormous respawn times. :thinking: |
|
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1104
|
Posted - 2017.06.01 21:26:40 -
[111] - Quote
Francisco Belaqua wrote:CCP Fozzie wrote:Hey folks. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
Is this cool down timer from the time the anomaly last respawned or from the time that it was finished? Because the phrasing of "only affecting the tiny percentage of busiest systems" makes it sound like it only affects those colossal's that are mined out in 5 hours. If the timer is from the time it's finished, that affects every system in Null. he apparently confirmed on tweetfleet slack it's like ice: the timer starts when the belt is cleared
i do not know how fozzie managed to rationalize in his head these delays that apply in every ore anom system affect only a tiny number of systems
like, that's very obviously not true. now, if you clear a colossal belt, it's gone for 5 hours. no matter if you've mined only the last bits of that belt in the past 24 hours. no colossal for you for 5 hours. i don't know how he reasoned himself into claiming that only affects goonswarm systems. |
Kiddoomer
The Red Sequence
158
|
Posted - 2017.06.01 21:27:10 -
[112] - Quote
I'm quite happy with the changes, less work done by rorquals, and more as it should be by the actual mining ships.
As for the anom respawns, seems good, I wonder if we could get something similar in HS ? with a few fat HS ore anom instead of dozen of belts, a timer could be fine on them, so miners have to actually move more to get more ore. More ships moving here and there => more content imo, and not juste capital ships bullsh** in NS only.
In the name of Jirai 'Fatal' Laitanen :
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
|
Altair Taurus
48
|
Posted - 2017.06.01 21:27:24 -
[113] - Quote
CCP: Why did you introduce such crazy Rorqual that should be renamed "Space Vacuum Cleaner" into the game a half a year ago??? Simply because you are very bored so someone in CCP got a brilliant idea: "Let's introduce overpowered Rorqals so we will have plenty of job to do how to nerf them in the next year!"
Pathetic... |
Matthos Seaworth
Kinship inPanic
1
|
Posted - 2017.06.01 21:27:38 -
[114] - Quote
CCP finance team: How to get people to use skill injectors/extractors. let's make the Rorqual nobody uses overpowered so that thousands of nerds want it and want lots of alts with them, then we will slowly nerf it to hell so they extract all those skills.
Pretty true what they're doing. Whats the point of buffing something and nerfing it 5-10 times over the course of a year, don't be incompetent and release something that isn't compatible.
At this point it hurts people who dont multibox rorqs, 1 carrier worth 2 bill fully fit makes more than 1 rorq fit for 10-14bill fully fit with mining drones. A rorq after these changes may make 100m/hour which is laughable at the price. CCP did a major buff to get people to spend money to inject into rorqs and slow nerfs over time. |
Hamonley
more then SERI0US BUSINESS Das Fornax Protektorat
0
|
Posted - 2017.06.01 21:27:55 -
[115] - Quote
again bad decisions.... feeling like they dont play their own game anymore..... |
Anoron Secheh
Strategic Exploration and Development Corp ChaosTheory.
34
|
Posted - 2017.06.01 21:28:18 -
[116] - Quote
I like how goons think they're being targeting because they're goons and not just because they mine 7 trillion a month. |
XveNos
Amok. Goonswarm Federation
1191
|
Posted - 2017.06.01 21:28:36 -
[117] - Quote
I think CCP Fozzie is a spy for EA or something, trying and succeeding to destroy the game as much as possible in his limited career.
Although I don't think any game company would employ him after his exploits. |
Gaius Clabbacus
Basket of Deplorables
43
|
Posted - 2017.06.01 21:28:40 -
[118] - Quote
Might as well roll back all the Rorqual changes. People who have invested in skills can extract them and we can pretend it all never happened. Problem is not only that Rorqual mining is now restricted to certain mega alliances, but also that the mining volume in other regions has plunged and never recovered. |
Le Mittani
Free Ritto
28
|
Posted - 2017.06.01 21:28:54 -
[119] - Quote
Retar Aveymone wrote:Francisco Belaqua wrote:CCP Fozzie wrote:Hey folks. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
Is this cool down timer from the time the anomaly last respawned or from the time that it was finished? Because the phrasing of "only affecting the tiny percentage of busiest systems" makes it sound like it only affects those colossal's that are mined out in 5 hours. If the timer is from the time it's finished, that affects every system in Null. he apparently confirmed on tweetfleet slack it's like ice: the timer starts when the belt is cleared i do not know how fozzie managed to rationalize in his head these delays that apply in every ore anom system affect only a tiny number of systems like, that's very obviously not true. now, if you clear a colossal belt, it's gone for 5 hours. no matter if you've mined only the last bits of that belt in the past 24 hours. no colossal for you for 5 hours. i don't know how he reasoned himself into claiming that only affects goonswarm systems. on the bright side it will end the cherry picking drama so thats good for you guys |
Rossco71
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.01 21:30:13 -
[120] - Quote
Why the **** would I bother mining if It can easily be outdone by two hulks? I may as well just go do super ratting instead for half the amount of time and just unsub my rorqual pilots.
Eve is supposed to be Risk Vs Reward, Were risking a 10+B Rorqual for the equivalent of ~500Mil in hulks and now the reward is **** too. Which makes it absolutely not worth it.
Not to mention this anom spawn reduction just causes me to just dock or do something else instead of mining.
Go **** up someone else game CCP Fucknut
#firefozzie is trending. |
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 26 :: one page |
First page | Previous page | Next page | Last page |