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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Cali Sazabi
Stronghelm Corporation Solyaris Chtonium
0
|
Posted - 2017.06.02 00:27:44 -
[211] - Quote
I had so many friends spend so much money on plex to skill inject into a rorqual and now your killing the game for them... |
Chou Isimazu
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.02 00:29:23 -
[212] - Quote
Ramagar wrote:"The vast majority of nullsec miners will not be negatively impacted."
I don't know where you learned your command of the English language or truly understated the impact here.
but what you really should have stated instead of trying to sugar coat the nerf is.
"Every nullsec miner will be negatively impacted."
What poison pill are you going to try and convince us is a candy next.
If you mine in NPC null, you'll won't be effected at all. Also, if you don't have an ihub or any mining upgrades, you'll be fine too. In other words, things will be great in null assuming you are in a system you shouldn't mine in. |
xartin
Amok. Goonswarm Federation
30
|
Posted - 2017.06.02 00:30:27 -
[213] - Quote
Now don't typically mine the ores but Rorqual mining fleets have been among some of the more fun and social group activities in eve in recent years.
9 years of eve this month.
This stinks for more reasons than having less players have incentive to do social activities in game.
Just going to leave this here |
Eerikki Toov
Casual Capsuleers
2
|
Posted - 2017.06.02 00:33:36 -
[214] - Quote
Cali Sazabi wrote:I had so many friends spend so much money on plex to skill inject into a rorqual and now your killing the game for them...
hahahah this is great |
Ion Blacknight
The Graduates The Initiative.
90
|
Posted - 2017.06.02 00:34:57 -
[215] - Quote
Dirk MacGirk wrote:The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name.
The idea of respawn timers for the anoms is completely sensible and adds a sense of depletion, which is sorely missing from this game in most areas of ISK and resource faucets. Anoms were never designed for a time with mining rorquals in mind and definitely needed to be changed. Not just in terms of material content, but in terms of respawn rates. You clear cut your forest and it takes some time to grow back. So stop whining and be better stewards of the land.
However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again?
Important point. How will you know what effect is being caused by what nerf and how will you adjust accordingly?
War reports: Blacknight active
|
Abdullah Mozz
Fweddit The Initiative.
2
|
Posted - 2017.06.02 00:35:25 -
[216] - Quote
you totaly right. CCP don't have a vision. Lets try this then try that. randomly. And let see whats happen and after 1 month nerf the **** 3 times. So why they change the rules of the game. If we accept it and start playing the game. And spent money and my real life time. So they don`t have the right to change the rules. There job to fix bugs in the game and that`s it. Let say i came after long hard working day to play eve. I choose mining because i think its fun to me. No ore no fun why i play the game. Then if there no ore anom because of my Time zone. Guess what after 2 to 3 weeks. I will play another game. CCP Fozzie should be kicked. that's my opinion.
hmmm.
dr poom wrote:CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players. Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. Lets interpret this : We Really give no ***** about good fights or any issues with the declining player interaction. And We are not making enough Money so We will reduce the yield the Raquel again and then soon you will all buy more injectors and make more accounts to have hulk pilots an we can make more money. Thanks for the continued Purchase of Micro transactions, once this nerf and future mining nerf happen and You all have spent your hard earned money on More Micro transactions we will make the Titan mining so op you'll buy more injectors and make us more thanks for being suckers. Does that sound right to you all????????????????????????? Total Bull **** Lets give the Indy guys something that make them happy and them make eve totally void of reasons to fight and then ***** cause the "economy" Make reasons to fight Make people lose ships and then it will spur the stagnant economy. More fights, bigger fights boost economy when billions get lost. This move is the same effect as laying off workers and stop producing. So then We have no reason to supply and no fights and then the "Economy" of the game will not matter when a better alternative come along for peoples spare time .
|
leadplayer
Kontained Chaos Blades of Grass
0
|
Posted - 2017.06.02 00:36:11 -
[217] - Quote
Olmeca Gold wrote:I like how the entire 'Eve establishment' flames CCP when they are trying to nerf the only way to earn tens of billions of ISK per hour as one person by semi afk multiboxing tens of Rorquals at the same time. This change is an attempt to reestablish everyone else's interests against 50 richest miners in a handful of richest alliances. Don't mind the flames CCP.
Not at all. This will not change how 1 or 2 super boxers get their ore or how much they mine. They move their Rorq's and Supers in a large strong group from system to system safely and clear the anoms out, or atleast cherry pick them leaving the junk thats left for the everage miner. How will timers or nerfs change that? All this is doing is making it harder for your average mining corp to safely mine in 1 system. |
FT Diomedes
The Graduates
2890
|
Posted - 2017.06.02 00:39:08 -
[218] - Quote
You finally have people out in space doing things, in a way that means they cannot just instantly warp off the instant a potential threat comes close, so you feel the need to nerf that activity into the ground.
Please add a siege module to Carriers, Supercarriers, and Titans while you are at it, because that's what people will use during your stupid 5-hour downtime. It would be nice to have something else to hunt that doesn't warp off the instant a hostile comes within three jumps.
You have also basically made mining a timezone specific activity. If someone finishes off the colossal and enormous belts (the only ones worth doing in a Rorqual) or cherry-picks them and leaves only the low value rocks, an hour before I log in, I'm totally denied a decent activity during my prime time. At least under the old system, if someone has cherry-picked all the good ore. I can hope to power through the terrible rocks, wait five minutes, and then mine decent ore for the rest of my play session.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Chou Isimazu
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.02 00:39:17 -
[219] - Quote
Gleb Koskov wrote:If ore runs out in a system just jump to the next?
In many renter alliances, corps get one system. When that system is mined out now, you'll be done for hours now.
If that rental alliance is mostly funded by corps mining in Rorqs, they will start to get pinched when the Rorq miners start to dry up. Combine that with the moon mining changes and a lot of alliances are going to feeling short on ISK. |
Shurdo
Sanity Forgotten inPanic
0
|
Posted - 2017.06.02 00:39:34 -
[220] - Quote
Dirk MacGirk wrote:The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name.
The idea of respawn timers for the anoms is completely sensible and adds a sense of depletion, which is sorely missing from this game in most areas of ISK and resource faucets. Anoms were never designed for a time with mining rorquals in mind and definitely needed to be changed. Not just in terms of material content, but in terms of respawn rates. You clear cut your forest and it takes some time to grow back. So stop whining and be better stewards of the land.
However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again?
Maybe CCP should apply the same principle to ratting anoms as they are proposing for the mining anoms. That should provide a more balanced playing field. |
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Malthuras
Ascendance Goonswarm Federation
58
|
Posted - 2017.06.02 00:39:43 -
[221] - Quote
Yea lets ignore how much content Rorq mining has actually brought to those who mine with them. Lets ignore the fact that it costs about 10b for each rorq. Lets ignore that we (goons) are just too damn good at this game.
Lets just swing the nerf bat harder rather than looking at other avenues.
When in reality all you're doing is murdering miners elsewhere who have spent months trying to get to this point.
I'd say take a step back and look over what you're really doing, but fozzie is dumb so that won't happen. |
Tara Read
Sniggerdly Pandemic Legion
953
|
Posted - 2017.06.02 00:40:16 -
[222] - Quote
Cali Sazabi wrote:I had so many friends spend so much money on plex to skill inject into a rorqual and now your killing the game for them...
Awwww boo hoo. Newsflash everybody injected into a Rorqual and mined like they were the freaking dwarves of Moria. If you RL spend money on Plex that is ones personal preference. No one here is supposed to hold your hand and keep it away from Mommies credit card. Same goes for a knucklehead who credit card swipes into a super and a toon and eats ****. Is it the devs fault for their own choices? Naw.
All this butthurt is because tbh the Rorqual train was just too damn good and you always have a few crazy people who take it to the extreme. I mean originally when you could pull 400+ mil an hour off of ONE Rorqual it was nuts. Now multiply that times 10 to 50. Even with the nerd now the isk per hour is insane once you stack to a certain amount.
Everyone knew something like this was coming. Everyone who has played Eve for a long time knows CCO goes and brings the hammer on new changes then scales them back. This is nothing new. Welcome to Eve Online. Enjoy your stay. |
leadplayer
Kontained Chaos Blades of Grass
0
|
Posted - 2017.06.02 00:45:01 -
[223] - Quote
Ktall Daganael wrote:CCP... your problem is not the rorqual... your problem is the indecent mutiboxing. When a single RL personne can deploy almost 60 rorquals on field... that's your problem. overall, with this nerf, you'll cut about 12% yield (including speed nerf), what do you think all big-alliance-multiboxer-anom-killer rorq pilots will do ? they just gonna add some more rorq. until you nerf it to the point where sp/isk cost vs yield ratio will be so dumb we all mine in exhumer again.
you want to fix this amount of ore we goons mine every month ? find a way to limit (not prevent) multiboxing and then play with that lmit until you're happy with the ecomony and player don't want to kill you too much.
They cannot and will not limit multiboxing its less paying accounts. I hate people with 30-60 boxes too, but this is just a sad fact |
Raz Keriz
17th PARSEC Red Alliance
19
|
Posted - 2017.06.02 00:50:49 -
[224] - Quote
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
just nerf yourself plz
#kickFozzie |
Erika Mizune
The Soul Society Army of New Eden
2453
|
Posted - 2017.06.02 00:50:49 -
[225] - Quote
Dirk MacGirk wrote:The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name.
The idea of respawn timers for the anoms is completely sensible and adds a sense of depletion, which is sorely missing from this game in most areas of ISK and resource faucets. Anoms were never designed for a time with mining rorquals in mind and definitely needed to be changed. Not just in terms of material content, but in terms of respawn rates. You clear cut your forest and it takes some time to grow back. So stop whining and be better stewards of the land.
However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again?
Well said
DJ Yumene of Eve Radio | Blog | Sounds of New Eden | Eve Radio | BPO Quest | Erika 4 CSM
|
Le Mittani
Free Ritto
28
|
Posted - 2017.06.02 00:59:12 -
[226] - Quote
Really should have just rolledback the rorq rework alltogether |
ISD Max Trix
ISD Community Communications Liaisons
1889
|
Posted - 2017.06.02 01:00:00 -
[227] - Quote
8. Use of profanity is prohibited.
The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
Post Removed.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
GeeShizzle MacCloud
595
|
Posted - 2017.06.02 01:04:42 -
[228] - Quote
Dirk MacGirk wrote: ... However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again?
CCP plz learn from this. Stop going back to the old-school CCP way of super nerf followed by super buff followed by super nerf followed by super buff seesaw that makes people hate you. Be measured and be Scientific in your approach to see how your changes are panning out, otherwise you don't know WTF is affecting your game.
|
Zuzzin
Rare Mineral Mining Corporation Shadow of xXDEATHXx
1
|
Posted - 2017.06.02 01:10:53 -
[229] - Quote
Fozzie et. al. At what point will you concede that on grid boosting for mining was a mistake. The carrot you used to bring the boosting ships out of poses has killed the traditional mining gameplay, and that that carrot was way over powered to make it palatable to the player base. The lower skilled player gameplay of the mining barge miner is all but gone, she now needs to mine in the same belt as a sieged rorq.
Why don't you turn half the rorqs into refineries and allow them to provide corp/fleet boosts based on access standings.
Re purpose the rorq and orca as bulk moon material / PI / Mineral / Ore transport.
my 2c
|
Thead Enco
Thunderwaffe Goonswarm Federation
289
|
Posted - 2017.06.02 01:15:17 -
[230] - Quote
CCP Fozzie wrote:Hey folks. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
Covfefe |
|
Sean Jester
Drunk with Industry Fidelas Constans
2
|
Posted - 2017.06.02 01:19:08 -
[231] - Quote
As a multiboxing miner, I approve this change in all its forms. It was about time honestly. Fortunately we have a cancer to game mechanics that goes by the name of GSF, so it won't be long before they'll break through this change, again.
Which is not that difficult to imagine, just more machines on the field and jumping every 10 minutes that they get a colossal killed or go to an enormous (too much effort I know).
I think Oxygen 'topes are gonna spike a bit... |
ISD Max Trix
ISD Community Communications Liaisons
1889
|
Posted - 2017.06.02 01:20:38 -
[232] - Quote
7. Discussion of real life religion and politics is prohibited.
Discussion of real life religion and politics is strictly prohibited on the EVE Online forums. Discussions of this nature often creates animosity between forum users due to real life political or military conflicts. CCP promotes the growth of a gaming community where equality is at the forefront. Nationalist, religious or political affiliations are not part of EVE Online, and should not be part of discussion on the EVE Online forums.
Post Removed.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Erick Asmock
Patriotic Tendencies Goonswarm Federation
13
|
Posted - 2017.06.02 01:24:02 -
[233] - Quote
Dirk MacGirk wrote:The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name.
The idea of respawn timers for the anoms is completely sensible and adds a sense of depletion, which is sorely missing from this game in most areas of ISK and resource faucets. Anoms were never designed for a time with mining rorquals in mind and definitely needed to be changed. Not just in terms of material content, but in terms of respawn rates. You clear cut your forest and it takes some time to grow back. So stop whining and be better stewards of the land.
However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again?
But scarcity should be a thing realized by all. Not just systems in Null with upgrades.
|
Inquisitor Lucious
Amok. Goonswarm Federation
2
|
Posted - 2017.06.02 01:33:20 -
[234] - Quote
Erick Asmock wrote:Dirk MacGirk wrote:The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name.
The idea of respawn timers for the anoms is completely sensible and adds a sense of depletion, which is sorely missing from this game in most areas of ISK and resource faucets. Anoms were never designed for a time with mining rorquals in mind and definitely needed to be changed. Not just in terms of material content, but in terms of respawn rates. You clear cut your forest and it takes some time to grow back. So stop whining and be better stewards of the land.
However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again? But scarcity should be a thing realized by all. Not just systems in Null with upgrades.
They wont nerf High Sec, the land of training wheels and trophies for competing, instead null sec mining will become nerfed, then there will be changes to null sec anoms when we all super rat, so we will go back to the tried and true methods of unlimited wealth in eve, namely high sec incursions or faction warfare on dedicated out of alliance alts. |
Sabriz Adoudel
Move along there is nothing here
6000
|
Posted - 2017.06.02 01:36:59 -
[235] - Quote
This thread looks like a feast of miner tears. Bookmarking for later consumption
I support the New Order and CODE. alliance. www.minerbumping.com
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FT Diomedes
The Graduates
2891
|
Posted - 2017.06.02 01:37:57 -
[236] - Quote
CCP Fozzie,
I thought you wanted people to play Eve. Not log off from the game. I thought you wanted a vibrant game environment around the clock. That's the appeal of the single-shard server, right? So why are you blocking entire chunks of the player base out of activities?
You know that not everyone occupies an entire region, right? Not everyone can move from system to system mining continuously. Why are you forcing people into region-wide coalitions in order to do anything?
Please explain to me why mining should be a time-zone restricted activity. Didn't we go through this resource depletion years ago? When people who were able to log in immediately after downtime could strip belts and people unable to log in then got nothing? Or they could take all the nice loot from the complexes and leave nothing for everyone else? You do remember those days, right? Because that's what you have given us with this change.
If someone has cherry-picked my available belts and left only the bad rocks for me to mine, under your system, I can mine for hours making 50m/hour in a 12B ISK ship andI never get the benefit of clearing the belt, because all I am doing is benefiting someone else who logs in after I am asleep and cherry-picks the belt again. It happens all the time with ice belts now. I watch people alarm clock to be the first to log in and go get the good ice. Then they go play another game or do something else until some other sucker finishes the belt and the four hour timer is over.
Why would I bother trying to finish off a cherry-picked belt if the best I can hope for is to then log off for five hours in hopes of getting some decent ore? Do you want people to play this game or not?
Or, if I finish off a cherry-picked small belt, I get rewarded with twenty minutes of inactivity or another activity. At least make the rocks in the smaller belts worth sticking a Rorqual on without having to reposition every few minutes.
Or, even if I am not a miner, why is it a bad thing that people are out there stuck in space, unable to warp off, mining rocks, around the clock? I want targets I can hunt in every time zone. I want activity around the clock in Eve. I don't want that activity to consist 100% of Carriers and Supercarriers who are fully aligned towards Citadels and warp off the instant I enter local. That's no fun at all, but that's what you are causing.
This change is as bad as allowing the horrible time zone tanking citadel mechanics to continue. Please reconsider it. Come up with something, anything, that makes people get out in space and do things.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Jita Cashier
State War Academy Caldari State
1
|
Posted - 2017.06.02 01:38:20 -
[237] - Quote
Ive always refrained from trying to comment on these **** threads that Fozzie keeps putting out but really man... you are just horrible for industry.... you have now made a rorqual the same efficiency as a fuckin hulk... but its gonna cost ya roughly 10b for a well fit rorqual and months of training.... so do me a favor. cheapen up the damn rorqual
idk what you are trying to do fozzie but god damn i furious. youve ruined what ive trained for months for. was dying to mine in my rorqual and now its fuckin useless compaired to my hulk. |
Dirk MacGirk
Sniggerdly Pandemic Legion
180
|
Posted - 2017.06.02 01:42:58 -
[238] - Quote
Shurdo wrote:
Maybe CCP should apply the same principle to ratting anoms as they are proposing for the mining anoms. That should provide a more balanced playing field.
We've made that case as well. If you beat the hell out of a pirate faction 24/7, why do they not learn to move or not come back as quickly. Ratting shouldn't be immune to over farming, but we do have to be careful that we don't go too far and chip away at the changes that encouraged higher player density because those did have a purpose within the grand scheme of sov nullsec. I'm not sure that timers are the trick in that case, but I do think CCP hasn't pulled the levers they have on ISK faucets the way they have on resource faucets. |
sin ex
Dreddit Test Alliance Please Ignore
0
|
Posted - 2017.06.02 01:45:53 -
[239] - Quote
inb4 CCP adds similar respawn timers for the ratting anoms |
Zetadelta333
High Flyers Northern Coalition.
33
|
Posted - 2017.06.02 01:48:13 -
[240] - Quote
This is a great change, rorqs should never have been turned into the endgame for mining, it should have stayed a mining support vessel, augmenting exhumers and not replacing them, yet in the fevor to force them into the belt they were far over buffed to entice people to provide them as killmails for the years of tears of them being safe inside shields. Now look at the oversaturation of the market, minerals, capitals, subcaps that arnt t2. |
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