Donnachadh
United Allegiance of Undesirables
1259
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Posted - 2017.06.07 14:48:35 -
[2] - Quote
Daichi Yamato wrote:I'm not that arsed about the current bounty system. It's essentially just an added isk tip for killing people. So low that there is no gain in killing yourself unless you didn't want that ship/implants anyways. It's not cowboy bebop, but it's as good as we are going to get. That's the problem if it was changed in appropriate ways we could have a system that allowed for players to hunt bounties for profit. Essentially the problem is not what CCP can or cannot do with the actual system / mechanics the problem lies in this idiotic and unrealistic idea that you can bounty anyone at anytime and for any reason or no reason at all, that is what makes bounties in EvE useless. But hey if you would rather have a useless system that has no real affect on the game or the characters in it, a system that does not serve as a content driver that is your choice. Me I would rather give up the useless nature of bounties that we have in exchange for a system that allows players to profit by hunting bounties and that has a realistic chance of serving as a content driver.
Daichi Yamato wrote:Immortality is very much relevant. Is Perma-death was a thing then the old bounty system would have been perfect. No one would shoot themselves to collect a bounty. Not without skill extracting the hell out of them first anyways. Obviously you do not even understand how bounty hunting works in real life it is no wonder you cannot understand how it could work in a game. That whole romantic notion of the "Wanted Dead or Alive" style of bounty does not exist, in fact a bounty hunter that kills his / her target will end up in jail on murder charges unless they can prove it was done in self defense.
Another major difference between EvE and real life is simply that in real life you as a person CANNOT place a bounty. You take your case to a court or other legal system and if they agree with your case then that court or other legal system places the bounty requiring you to put up a bond to cover the bounty amount.
Daichi Yamato wrote:So how would you stop people collecting bounties on themselves? Cause im expecting a convoluted mechanic where you don't get to choose who you hunt. Which won't work. Yet another sad statement about your ability to problem solve with regards to bounties in this game. Also a sad statement that you are so used to convoluted mechanics that you cannot see an extremely simple solution. So let us set up a basic bounty situation as an example so we need three characters we will simply call them "A", "B" and "C".
"A" wants to place a 20 million ISK bounty on "B" so off they go to the nearest bounty window in game. Bounty window says sure you can do that, and automatically transfers 22 million ISK from "A"'s wallet. 20 million to cover the bounty payout and 10% of the bounty amount as an ISK sink we will call the registration and licensing fee. "C" finds "B" in a system somewhere and kills "B"collecting the 20 million ISK bounty.
If "A", "B" and "C" are all controlled by the same player that players has not profited from the bounty, in point of fact it has actually cost them 2 million ISK. Why yes you are correct "C" as a character did profit from the bounty and to be honest I do not care, see I am not worried about which character profits from the bounty, I am only concerned about the PLAYER behind that character. In this case the PLAYER that controls all three characters could simply transfer the ISK from "A" to "C" and save themselves the 10% fee in the process.
But wait what it you Daichi controls "B" and "C" you may ask. Well glad you did ask because this does not matter. While you are technically profiting from killing your own character the ISK has come from the wallet of character "A". If you have a friend or corp mate that is controlling "A" and they want to continually pay the 10% fee instead of simply transferring the ISK from them to you I have no problem with that. And if "A" is controlled by someone you do not know then I have no problem with you profiting from killing your own character because it is not something you can do on a continual basis. |