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Vana Gank
Gallente Kebabtossers
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Posted - 2007.05.17 02:19:00 -
[1]
Edited by: Vana Gank on 17/05/2007 02:18:31 I noticed some strange readings while heat was cooling off. I had activated HEATHI a bit, then turned them off again. It should have reached 0 - however it seems it may have continued to go below 0, or rather - negative integer/int64 (or whatever).
Image 1 illustration. (See blue circle) See the number end with E-021 .. (which is something like ^21 isnt it?)
Activating heat again returns the numbers back to "normal" again. And a normal countdown resumes when turned off again. Until it reaches zero or something.
Also, the NPC performing EW (or whatever they do) - the countdown bar seems to overlap with the Ship-readouts. Garbled numbers / hard to read. See blue circle(s). (Second circle is the odd Heat-value again)
Image 2 -------------------------- Please adjust the map, please. Im not clever enough to figure out which way to fly. |
Sigos
ORIGIN SYSTEMS
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Posted - 2007.05.17 02:34:00 -
[2]
XE-021 is equivalent to X*10^-21. 10^21 is a positive number, so assuming that X isn't negative, it will be a positive number. The fact that it is a negative exponent simply means that it's the inverse of the number to the absolute value of the exponent (10^-21 == 1/10^21). Therefore, it's just an extremely small positive number.
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Vana Gank
Gallente Kebabtossers
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Posted - 2007.05.17 02:47:00 -
[3]
Another issues - "Out of sync" clients. Been a problem in Eve for so long I've played (since 2004).
Example: Client A (Char A), and Client B (Char B) is flying together. Let's for illustration say a typical LVL 5 mission. Char A / B is flying around webbing NPC's, Char B also supports Char A.
After an hour or so into the mission (or three for that matter) - you can start noticing the "client out of sync with server" issue. Char A aproaches a NPC battleship. Aproach to 0 meters. Start webbing. "You have to be within 10000 meters to activate this module" Right.
Send Char B to the same Battleship - to 0 meter. Now - in both clients you may see they are anything from 2-3 km apart to 40-50 km's. (As for evidence, I might dig up some old pictures from 2004/2005 regarding this issue). However - each clients view shows the NPC battleship close to their respective Char - and it looks like the other char is "off / out of sync".
This typically happens when one of the chars has been webbed - and been manouvering alot. But I've seen it time over and over again as well without being webbed. Also quite typical for *heavy* missions - alot of activity, alot of NPC's.
The only way to fix it is to warp out - and back in again. Try this with Char A first - and aproach the same NPC battleship. Yeah, you're able to get right on top of it.
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Okai, Im guessing - but:
This may be caused by how the client recieves coordinates. The client seems to get "speed, direction (X,Y,Z), and orientation" type of data - for every object on the grid.
The problem wouldnt have been there at all if the client instead recieved a "fixed coordinate" for every object (either every 30 seconds - or replacing the current mechanism) instead of it's movement data.
It may look like some ships "warp / stutter about" in space with the latter method - but it would be 100 times better to get the correct position of a ship, rather than "an eye candy smooth movement". And to be able to put the modules on a target.
This problem is evident during massive FLEET-battles too.
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I realize this is a major change - however, I wonder how this problem not have been dealt with / or discovered? Funny ....
-------------------------- Please adjust the map, please. Im not clever enough to figure out which way to fly. |
Vana Gank
Gallente Kebabtossers
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Posted - 2007.05.17 03:15:00 -
[4]
Originally by: Sigos XE-021 is equivalent to X*10^-21. 10^21 is a positive number, so assuming that X isn't negative, it will be a positive number. The fact that it is a negative exponent simply means that it's the inverse of the number to the absolute value of the exponent (10^-21 == 1/10^21). Therefore, it's just an extremely small positive number.
Ah, ty. So it's just a rounding / display issue then.
-------------------------- Please adjust the map, please. Im not clever enough to figure out which way to fly. |
Vana Gank
Gallente Kebabtossers
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Posted - 2007.05.18 04:42:00 -
[5]
Sorry to kick this thread back up. (regarding the client-sync issues)
But im a bit curious if CCP has thought through the ship-position/movement code - and the consequense of using that variant of position ships in space.
And ofc, if the code is a bit "out of date", the guy(s) who wrote it might even not be in CCP anymore - hence it might be too much work to re-design. But then again - it might not be too much of a problem for many people.
Still, just curious if anyone has any idea what Im rambling about ;)
-------------------------- Please adjust the map, please. Im not clever enough to figure out which way to fly. |
MotherMoon
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Posted - 2007.05.18 14:03:00 -
[6]
I'm sure this is going to be covered in the new clinet. like they said it's goig to look 4 times better and run 10 times as fast.
don't quote me on the numbers
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