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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Thead Enco
Thunderwaffe Goonswarm Federation
292
|
Posted - 2017.06.09 22:55:57 -
[1] - Quote
CCP Larrikin wrote:[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img] -á [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters. Why:We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP. What:- Light Fighters (Space Superiority): No Change
- Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
- Support Fighters: No Change
- Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
- Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
- Heavy Fighters (Shadow): No Change
- NPCs are 15% more likely to shoot at fighters than they are currently.
We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.
Greyscale ? |
Thead Enco
Thunderwaffe Goonswarm Federation
292
|
Posted - 2017.06.09 23:05:55 -
[2] - Quote
"This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players."
No one plays this god awful game anymore, what the hell are you talking about? So having less subs paying subscription is "sustainable" for a subscription based model in the year 2017? Ok that's some Bernie math there....2011 wants your business model back.... |
Thead Enco
Thunderwaffe Goonswarm Federation
297
|
Posted - 2017.06.09 23:48:49 -
[3] - Quote
RIP 4 accounts Get ******.... |
Thead Enco
Thunderwaffe Goonswarm Federation
299
|
Posted - 2017.06.10 00:07:44 -
[4] - Quote
CCP Larrikin wrote:[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img] -á [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters. Why:We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP. What:- Light Fighters (Space Superiority): No Change
- Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
- Support Fighters: No Change
- Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
- Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
- Heavy Fighters (Shadow): No Change
- NPCs are 15% more likely to shoot at fighters than they are currently.
We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.
This is how CCP really feels about the their playerbase
PSA a supercap certainly does not make 700mil an hr and anyone who claims is mentally ********. You would chain the first set of anoms too fast for them to respawn even with ADM 6. CCP Do you even play this game? Also you can't fricking multibox 17 carriers or supers with the new drone UI. and since imput broadcasting is banned on Isboxer it is impossible. |
Thead Enco
Thunderwaffe Goonswarm Federation
300
|
Posted - 2017.06.12 15:04:07 -
[5] - Quote
Ayel T'khane wrote:Nerfing the biggest and most powerful ships in new eden to fix the economy ?! Carriers and Supers OP ?! making good money ?! CCP do you have any idea how risky it is to undock those god damn gank magnets ?!
you have been developing this game since 2003 and now after all the experience nerfing is the only thing you can think of ? how about you FIX IT BY CHANGING HOW THE F*** ECONOMY WORKS IN THE FIRST PLACE ?!!!
If only CCP replaced their economist that left to be a dean of a university, oh wait they did they hired someone from EA to oversee marketing.... |
Thead Enco
Thunderwaffe Goonswarm Federation
302
|
Posted - 2017.06.12 15:41:06 -
[6] - Quote
She11by wrote:So basically you are forcing people to WORK in EVE not PLAY it.
P.S. In pvp, carriers and motherships are already 100% useless to any ship with AB or low signature, and we are not even talking about 3-5 fragile downgraded drones that are called ' squads '
And buy more PLEX to supplement your income. |
Thead Enco
Thunderwaffe Goonswarm Federation
302
|
Posted - 2017.06.12 16:47:07 -
[7] - Quote
"We are working on changes to Anomalies that will reduce the effectiveness of Carriers and Supercarriers. These changes will be announced at a later date."
Good luck with that |
Thead Enco
Thunderwaffe Goonswarm Federation
302
|
Posted - 2017.06.12 16:53:53 -
[8] - Quote
"Just under half (46.5%) of the bounties earned during the time period was generated by Supercarriers and Carriers, meaning a small percent of the population received a huge portion of the total bounties."
You should of thought of capital proliferation when your were implementing skill injectors. Oh wait you did, you hired the EA marketing team. |
Thead Enco
Thunderwaffe Goonswarm Federation
303
|
Posted - 2017.06.12 17:01:32 -
[9] - Quote
Stunt wrote:This still does not address the core issue of pve being safe and lack of content mechanics. Safe in Delve?
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