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Thread Statistics | Show CCP posts - 4 post(s) |

Alexksey Buldakov
Pacific Legion Shadow of xXDEATHXx
0
|
Posted - 2017.06.10 03:07:20 -
[1081] - Quote
limited velocity wrote:Alexksey Buldakov wrote:limited velocity wrote:Nevyn Auscent wrote:Alexksey Buldakov wrote: I'm afraid we will never see protests as a "Day of wrath"...the Gaming community is not the same,and the developers absolutely exactly the opinion of the players.
That & that a sizeable portion of the normal people on the forums actually know the nerf is needed because we understand the EVE economy and have followed the economic reports which clearly show the problem. Seriously? you understand the EVE economy? please.... 10 years of flying around and I can tell you that you are as blind as a bat if you think this is anything more then a money grab attempt slowly taking form. keep Drinking that coolaid about how "Goons mining and ratting" are making your eve life **** and nerfing them "tiks" will do anything more then kill the little guy trying to plex his accounts while those who can still afford to buy and sell plex inflate the prices for those poor bastards who have to grind, man gtfo with your bs I think You are a little not adequate. In my post there is not a word about any of those things You. But in your words I catch only a lot of pain about how You can't kill with impunity on the spot carriers and supercarriers my statement was not directed at you or what you said it was directed at Nevyn Auscent Then I apologize for the misunderstanding (just had a response to my post) |

MONTYJOHN
rock shot industries Shadow of xXDEATHXx
5
|
Posted - 2017.06.10 03:08:09 -
[1082] - Quote
@ ISD Max Trix
we know ccp is watching the thread, however would it be such a hardship for a dev or even yourself if your permitted to include yourself in a constructive response to some of the realistic ideas being proposed in the thread and im not talking about the ranting going on.
some interaction from devs taking part in feed back of some of the suggestions would go a long way in brokering a better player developer relationship instead of just moderating comments with no real interaction with the player base |

Lenna Volkova
Chemotherapy Brothers of Tangra
2
|
Posted - 2017.06.10 03:08:38 -
[1083] - Quote
Lol noone likes your stupid idea but you are gonna force it down our throats anyway. Feels wrong because it is wrong. **** you, what is wrong with you? |

d0cTeR9
Serenity Cartel The Bastion
387
|
Posted - 2017.06.10 03:13:11 -
[1084] - Quote
A nice 'little' up yours to carrier/supercarrier pilots...
Been flying carriers and motherships for over 10 years... It's never a good thing to get slapped around like this but heh... EVE will survive 
Been around since the beginning.
|

Lamajagarn McMyra
No Vacancies No Vacancies.
22
|
Posted - 2017.06.10 03:15:40 -
[1085] - Quote
MONTYJOHN wrote:Aries Stark wrote:Khara Hirl wrote:Aries Stark wrote:Khara Hirl wrote:
Ishtars also hit 1/3rd of what a carrier can hit per tick, don't really want to hear that crap. Also the reason they work is because they are fast and the drones are good. That' what gallente focuses on for their Hacs.
yeah, ishtars also cost 1/5th of what a carrier does, so i dont really wanna hear that crap either. RvR Carriers don't make 5 times what a ishtar does because they are slower to move not because they cost 5 times more. Hell making 3 times more then an ishtar for a ship that cost 5 times more, is a nice bump up in pay to be honest. RVR my ass, excuses excuses maybe you should stop blinging out your ships. 300m ishtar pulls in about 20m ticks 2b carrier pulls in about 45m ticks 25b Super pulls in about 120m ticks seems like a fair progression to me. Bling is irreverent to this conversation. and thats just part of the problem...why would somebody invest in a carrier for ratting when you could just throw 3-4 ishtars in sites and make same/more isk for fraction of the risk involved...your not removing the current meta only just shifting it
The risk to the ishtars is arguably higher, if multiboxing it's acctually alot harder to keep track of all 4 at a time, you also have to stay in range of the npcs. just compare the numbers of ishtars/vnis lost daily on zkillboard to carriers/supers. Running 4 of them will also cost you equivalent to one forth of ar super a month in plex/real life money |

Bruce Destro
Global Dominance Initiative
15
|
Posted - 2017.06.10 03:19:00 -
[1086] - Quote
As a long-term eve player and capital pilot, i feel that capitals should never have been able to do anomalies in the first place. they were never intended to be ratting ships, much less the PRIMARY ratting ship. its almost garunteed isk, with minimal risk and effort. my solution? instead of nerfing fighters just add acceleration gates to anomalies. capitals should never have been used to rat anyway. fleeting up with a few friends in hac's or bs's should be the way it works, not this solo afk money crunching. |

MONTYJOHN
rock shot industries Shadow of xXDEATHXx
7
|
Posted - 2017.06.10 03:19:51 -
[1087] - Quote
[/quote]
The risk to the ishtars is arguably higher, if multiboxing it's acctually alot harder to keep track of all 4 at a time, you also have to stay in range of the npcs. just compare the numbers of ishtars/vnis lost daily on zkillboard to carriers/supers. Running 4 of them will also cost you equivalent to one forth of ar super a month in plex/real life money [/quote]
depends what your doing also though for sustaining your accounts realistically there is a number of ways to keep them going being pi, or even sp extraction for that matter.
it might not be the norm but realistically speaking its not uncommon |

Aries Stark
OZONED The-Culture
5
|
Posted - 2017.06.10 03:25:57 -
[1088] - Quote
We should just take away drones ability to auto-aggro npc's while we're at it. GG Afk ratting forever (unless youre smart enough to use auto-targeting missiles which should also be removed).
|

Odessima
ANZAC ALLIANCE Mercenary Coalition
1
|
Posted - 2017.06.10 03:33:36 -
[1089] - Quote
I don't see how these changes were actually thought out that well. The problem will only shift its focus from Carriers and Supers to another ship PVE wise, aside from not actually focusing on what seems to be the problem which seems to be certain Alliances can undock them with impunity for PVE, and as far as PVP it really doesn't make that much sense at all.
Titans and supers used to be expensive and hard to actually obtain unless you were in an Alliance that could actually build them, and it originally took years to actually train for one. With injectors and build costs being so low, that is no longer the case. The changes to fighter sigs was a good call, and meant that their damage could be reduced effectively in both PVE and PVP.
You can no longer AFK rat in either a super or carrier, you have to be present and active to use them. There are other ships that it is not the case, and with a lower cost ship and skill wise you can pretty much rat with impunity, while you are sitting watching something else and not actually paying much attention to EVE at all, except to change sites.
These changes will not really have much affect at all on the PVE structure, because the ones getting the ticks wont actually be affected by it that much, but essentially makes them useless for PVP, unless as stated before they are used in the blob mentality, which isn't really going to change either. The amount of isk and training to use one should actually mean something, and the amount of kills for supers lately isn't showing an overpowered ship type at all. The changes will just make them an overpriced Ship Hauler.
It seems to me that CCP brings in changes like this with ships with no actual plan of what these ships are supposed to achieve, or that actually don't investigate the changes they make as deeply as they should, and keep having to bandaid fix things without actually attacking the problem. As far as the PVE side the problem isn't with the ship , but the the PVE, so why nerf the Ship unless you are incapable of actually fixing the underlining issues, which seems to be the NPC's. |

MONTYJOHN
rock shot industries Shadow of xXDEATHXx
8
|
Posted - 2017.06.10 03:37:03 -
[1090] - Quote
for the sake of conversation over player interactions and content over the last few years it has drastically dropped in my opinion and has become more restrictive.
if you say look back to even the time of Apocrypha content or even combat opportunity in high sec where far more readily accessible now a days you dont see much fighting going on apart from mercenary corporations |

h3110kittyminer
We Are Down Syndrome Shadow of xXDEATHXx
0
|
Posted - 2017.06.10 03:49:37 -
[1091] - Quote
Well first off i will no longer be paying ccp anymore at all.. Secondly and more importantly lets just make a 20-30bil isk ship absolutely worthless. This is gonna destroy the supers and carriers to the point is there really a reason to use them anymore..... 30% reduction to the long range heavy fighter damage.... i mean really come on what actual use do they have???? cause in PVP there worthless when you can make the short range fighters that do 2-3x the amount of damage have enough range to shoot a pos...... Now with massive nerf to damage how does a mid size super fleet survive a dread bomb? when the dreads will be doing almost as much damage as supers with tank fitted...... but no need for there to be balance right????? You wanna whine about to much isk being generated like someone said on the first page fix the afk ratting ships like ishtars and vexor navies that literally sit in sits all day semi afk or completely afk.... Also wheres the nerf to the rattlesnake that does 1400 dps with max skills thats not "over Powered"??????? As usual the arms dont know what the legs are doing.... quality changes ccp why not just biomass eve cause thats where its headed |

Lamajagarn McMyra
No Vacancies No Vacancies.
22
|
Posted - 2017.06.10 04:05:08 -
[1092] - Quote
Odessima wrote:I don't see how these changes were actually thought out that well. The problem will only shift its focus from Carriers and Supers to another ship PVE wise, aside from not actually focusing on what seems to be the problem which seems to be certain Alliances can undock them with impunity for PVE, and as far as PVP it really doesn't make that much sense at all.
Titans and supers used to be expensive and hard to actually obtain unless you were in an Alliance that could actually build them, and it originally took years to actually train for one. With injectors and build costs being so low, that is no longer the case. The changes to fighter sigs was a good call, and meant that their damage could be reduced effectively in both PVE and PVP.
You can no longer AFK rat in either a super or carrier, you have to be present and active to use them. There are other ships that it is not the case, and with a lower cost ship and skill wise you can pretty much rat with impunity, while you are sitting watching something else and not actually paying much attention to EVE at all, except to change sites.
These changes will not really have much affect at all on the PVE structure, because the ones getting the ticks wont actually be affected by it that much, but essentially makes them useless for PVP, unless as stated before they are used in the blob mentality, which isn't really going to change either. The amount of isk and training to use one should actually mean something, and the amount of kills for supers lately isn't showing an overpowered ship type at all. The changes will just make them an overpriced Ship Hauler.
It seems to me that CCP brings in changes like this with ships with no actual plan of what these ships are supposed to achieve, or that actually don't investigate the changes they make as deeply as they should, and keep having to bandaid fix things without actually attacking the problem. As far as the PVE side the problem isn't with the ship , but the the PVE, so why nerf the Ship unless you are incapable of actually fixing the underlining issues, which seems to be the NPC's.
While the ammount of kills for suoercarriers is perhaps nothing to complain about the daily number of losses sure is however. With new stats carriers will be more balanced for pvp around 12-1500 dps with really good tank, application and a jump drive. Sure fighters may be killed or jammed but no ship should be without a counter (all otver ships in the game may be renderd unable to deal damage through ewar aswell). Why shoulda cheap ship (after insurance) such as a carrier be able to single handedly wipe the floor with many small gang comps?
Sure this was fine back in the days when capitals were rare and expensive, now that they can be deployed in mass they should be more balanced to keep other comps viable. |

h3110kittyminer
We Are Down Syndrome Shadow of xXDEATHXx
0
|
Posted - 2017.06.10 04:14:15 -
[1093] - Quote
Lamajagarn McMyra wrote:Odessima wrote:I don't see how these changes were actually thought out that well. The problem will only shift its focus from Carriers and Supers to another ship PVE wise, aside from not actually focusing on what seems to be the problem which seems to be certain Alliances can undock them with impunity for PVE, and as far as PVP it really doesn't make that much sense at all.
Titans and supers used to be expensive and hard to actually obtain unless you were in an Alliance that could actually build them, and it originally took years to actually train for one. With injectors and build costs being so low, that is no longer the case. The changes to fighter sigs was a good call, and meant that their damage could be reduced effectively in both PVE and PVP.
You can no longer AFK rat in either a super or carrier, you have to be present and active to use them. There are other ships that it is not the case, and with a lower cost ship and skill wise you can pretty much rat with impunity, while you are sitting watching something else and not actually paying much attention to EVE at all, except to change sites.
These changes will not really have much affect at all on the PVE structure, because the ones getting the ticks wont actually be affected by it that much, but essentially makes them useless for PVP, unless as stated before they are used in the blob mentality, which isn't really going to change either. The amount of isk and training to use one should actually mean something, and the amount of kills for supers lately isn't showing an overpowered ship type at all. The changes will just make them an overpriced Ship Hauler.
It seems to me that CCP brings in changes like this with ships with no actual plan of what these ships are supposed to achieve, or that actually don't investigate the changes they make as deeply as they should, and keep having to bandaid fix things without actually attacking the problem. As far as the PVE side the problem isn't with the ship , but the the PVE, so why nerf the Ship unless you are incapable of actually fixing the underlining issues, which seems to be the NPC's. While the ammount of kills for suoercarriers is perhaps nothing to complain about the daily number of losses sure is however. With new stats carriers will be more balanced for pvp around 12-1500 dps with really good tank, application and a jump drive. Sure fighters may be killed or jammed but no ship should be without a counter (all otver ships in the game may be renderd unable to deal damage through ewar aswell). Why shoulda cheap ship (after insurance) such as a carrier be able to single handedly wipe the floor with many small gang comps? Sure this was fine back in the days when capitals were rare and expensive, now that they can be deployed in mass they should be more balanced to keep other comps viable.
your using the wrong small gang comp then a single carrier cant kill really any well thought out small gang doctrine.... now sure if you have a kitchen sink fleet thats not hard to kill at all
|

Zero Davahum
24
|
Posted - 2017.06.10 04:15:00 -
[1094] - Quote
https://www.reddit.com/r/Eve/comments/6g99i4/unsub_if_you_want_ccp_to_listen
CCP does not care about player feedback, this is true with every business even outside of the video game industry.
The only time they will care about something they have done is if you, the player unsub and stop playing EVE. CCP are much more likely to listen if the controversial change to gameplay causes a loss of profit.
Unless every single one of you who has compalined about these nerfs stop giving CCP money. CCP will not listen to anything you have to say, you are being ignored.
As much as it sucks, we have to relise that as true with every company, CCP cares about profit from their products and nothing more, if you don't like a change they make, stop giving them money, when CCP notices a massive drop in profits, then they will start to care about player feedback and start doing the things you wan't them to do so they can get profit back on track.
|

Luc Chastot
714
|
Posted - 2017.06.10 04:18:13 -
[1095] - Quote
Incursions, bounties and all other faucets are the things you should be looking at to fix the money supply; reduce them and find other ways to reward players. EVE also needs more sinks and greater incentives to fight and lose stuff.
It boggles me how uncreative this solution is.
Make it idiot-proof and someone will make a better idiot.
|

redfers
BloodDemons Here Be Dragons
1
|
Posted - 2017.06.10 04:39:25 -
[1096] - Quote
It is problem reduce NPC bounty only for carriers and supers? No thx just reduce DPS.... |

Desimere
Mindstar Technology Goonswarm Federation
0
|
Posted - 2017.06.10 04:40:04 -
[1097] - Quote
I wish sarcastic clapping was a thing |

Lamajagarn McMyra
No Vacancies No Vacancies.
22
|
Posted - 2017.06.10 04:43:35 -
[1098] - Quote
h3110kittyminer wrote: your using the wrong small gang comp then a single carrier cant kill really any well thought out small gang doctrine.... now sure if you have a kitchen sink fleet thats not hard to kill at all
Alright when i say small gang i'm thinking 2-3 guys versus 1 carrier. What kind of compositions containing battleships and below would you consider capable of reliably holding and defeating a carrier in a resonable time? I find 1 carrier on you killboard and for this one you used multiple own capitals to take it down. Whats alot more comon on your bord in particular is killed fighters, where i'm assuming the carrier got away or you were unable to down it before overwhelming backup could arrive.
Nice board in general though, nice to see people acctualy posting with their mains! :) |

Teckos Pech
Amok. Goonswarm Federation
6580
|
Posted - 2017.06.10 04:56:09 -
[1099] - Quote
Luc Chastot wrote:Incursions, bounties and all other faucets are the things you should be looking at to fix the money supply; reduce them and find other ways to reward players. EVE also needs more sinks and greater incentives to fight and lose stuff.
It boggles me how uncreative this solution is.
You shouldn't post on the forums, it removes all doubts about the low levels of your intelligence. NPC bounties are by far and away the single largest ISK faucet in the game.
Last month bounty prizes lead to over 69 trillion ISK entering the economy. By comparison incursions lead to just under 10 trillion ISK. In other words, incursions produce 1/7th the amount of ISK that bounty prizes produce. In fact, bounty prizes are 1.6x larger than all other ISK faucets combined. You really come across as an entitled jackass with this post. "Don't nerf my ISK making, literally nerf everyone else's."
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|

McSlooty McTradeyalt
Royal Amarr Institute Amarr Empire
0
|
Posted - 2017.06.10 05:01:28 -
[1100] - Quote
Kiddos... it's simple.
CCP want you to sub more afk vni/ishtar alts to make your dank ticks so CCP can orgasm about how "muh sub numbers" are trending upwards.
More alts is what they want, they want you to quad box ishtars versus single box your Hel. |

Caecilia Aquina
Pandemic Horde Inc. Pandemic Horde
1
|
Posted - 2017.06.10 05:07:15 -
[1101] - Quote
Mossyblog Barnes wrote: Factor in now the risk(s) associated with super rating which is quite high, you've now got to then focus in around how larger corporation/alliances/coalitions protect their members within systems. In doing this they, in turn, localise their deployment strategies to ensure players centre around Keepstar(s) for responsive fleet strategies.
Didn't they also said they want us to 'spread' by reducing anomaly spawn rate? |

Teckos Pech
Amok. Goonswarm Federation
6580
|
Posted - 2017.06.10 05:17:37 -
[1102] - Quote
Here is a solution: Double the price of all skill books. Double the size of that ISK sink. Double borker's fees and double the size of that ISK sink. Double the price of blueprints. That should add over 27.5 Trillion in ISK sinks thus largely off setting the additional ISK entering the economy via ratting carriers ans supers. Of course, people won't buy as much stuff...so maybe only 22-25 trillion in additional ISK sinks.
Sure, the people buying skill books aren't the cause of the problem, but screw 'em right? After all carrier ratting, it's serious business. And people paying broker's fees...well they kinda suck anyways right? And people buying blueprints, well they can just go to Hell. After all people ratting in carriers and supers...they are special (apparently special needs).
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|

Ida Aurlien
HIgh Sec Care Bears Brothers of Tangra
94
|
Posted - 2017.06.10 05:25:15 -
[1103] - Quote
lol ccp removing everyone leaving.... people posting it on reddit also.. this 1 looks like a big exodus and they wanna control what people say.. sounds like Trump control the media |

wouroo
Aideron Robotics Federation Uprising
1
|
Posted - 2017.06.10 05:42:24 -
[1104] - Quote
it seems there has been a new faucet opened up, namely the nullbear tear faucet. there are plenty of other things to do in this game besides only flying caps and ratting.
I too have reason to be upset since I am only about 3 weeks from gal carrier 5, but I am okay with the highest end PvP getting taken down a notch. as for the PvE, well I guess nullbears are gonna need to get a little more creative than farming rats in order to make crazy large amounts of isk. I would like to see the skillpoint gap between subs and caps be reduced a bit though. the fact that I have trained nothing but support skills for the last 9 months is not very content inducing. Now if you really want to take the nerfbat to that massive isk faucet of safely ratting someplace quiet for hours on end, make the rat have decent DPS and application, then make them use scrams and webs. once the threat of getting popped becomes real, more engaging fleet content should come around as people cant just solo/AFK everything. I think very few aspects of eve should be passive, and as an online MMO, neither should the highest end anything be solo. as an afterthought, you could also make payouts dynamic. I.E rat more, get less. maybe have it so rats drop a commodity item ( just found a non LP store use for tags) that can be sold to NPC buy orders. sell more and the price goes down. that should help with oversaturation of farming. could even make it so the anom rats have no bounty, just these tags, then other places like asteroid belts could remain unchanged.
I do want to see other ships be made more useful still. AFs and faction battleships are not particularly useful. can an AF at least be a little bit faster? I feel like a potato flying one of those. balance pass on AFs please. |

ISD Stall
ISD STAR
35
|
Posted - 2017.06.10 05:49:24 -
[1105] - Quote
Quote:7. Discussion of real life religion and politics is prohibited.
Discussion of real life religion and politics is strictly prohibited on the EVE Online forums. Discussions of this nature often creates animosity between forum users due to real life political or military conflicts. CCP promotes the growth of a gaming community where equality is at the forefront. Nationalist, religious or political affiliations are not part of EVE Online, and should not be part of discussion on the EVE Online forums.
Cleaned up one post according to this rule.
ISD Stall
Support Training and Resources (STAR)
Community Communications Liaison (CCL)
Interstellar Services Department.
|

Cricri Amatin
El Ultimo Hombre Goonswarm Federation
29
|
Posted - 2017.06.10 05:59:45 -
[1106] - Quote
I just unsubbed my 4 characters after having slept on it. This is why:
EvE can easily be full time job. However I do not have time for that, so even in a unnerfed carrier I will not be space rich. But I did use time and money to have one carrier ratting char to provide a steafy incomme to make sure I had some ISK to waste on pvp ships.
Bevuase it is pvp I want to do. I just dont want to pay real money for pixel spaceships.
Now I am forced to use more time on pve which results in less time to spend on pvp. As eve allready is a quite time consuming game, my conclusion is to draw the line at this point. Im sorry about it as eve is an extraordinary fambolous game, but when I bothhave to inject more real money and more real time its just not defendable for me anymore.
|

Khara Hirl
Almost Tech II RAZOR Alliance
35
|
Posted - 2017.06.10 06:01:24 -
[1107] - Quote
Teckos Pech wrote:Luc Chastot wrote:Incursions, bounties and all other faucets are the things you should be looking at to fix the money supply; reduce them and find other ways to reward players. EVE also needs more sinks and greater incentives to fight and lose stuff.
It boggles me how uncreative this solution is. You shouldn't post on the forums, it removes all doubts about the low levels of your intelligence. NPC bounties are by far and away the single largest ISK faucet in the game. Last month bounty prizes lead to over 69 trillion ISK entering the economy. By comparison incursions lead to just under 10 trillion ISK. In other words, incursions produce 1/7th the amount of ISK that bounty prizes produce. In fact, bounty prizes are 1.6x larger than all other ISK faucets combined. You really come across as an entitled jackass with this post. "Don't nerf my ISK making, literally nerf everyone else's."
So you lower the amount of bounties on the npc's... this really isn't that damn hard. They have 5 economists working for them. CCP has some other ploy they are going to bring in later with some real life currency trade to make carrier ratting better, just watch. There is something else behind this.
How do I know? Because if there was 150k people online versus 35k this issue would of came and gone, they are lying about something. |

JC Mieyli
Ministry of War Amarr Empire
87
|
Posted - 2017.06.10 06:05:49 -
[1108] - Quote
well after seeing the monthly report and reading ccp quant reddit post it doesnt seem so much like a conspiracy anymore but probably still a pretty bad move for ccp |

Skorpynekomimi
709
|
Posted - 2017.06.10 06:11:23 -
[1109] - Quote
All these nullbear tears about shutting off their free ISK. I love it.
Economic PVP
|

Dark Reignz
Four-Q
60
|
Posted - 2017.06.10 06:12:06 -
[1110] - Quote
CCP Larrikin wrote:[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img] -á [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters. Why:We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP. What:- Light Fighters (Space Superiority): No Change
- Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
- Support Fighters: No Change
- Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
- Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
- Heavy Fighters (Shadow): No Change
- NPCs are 15% more likely to shoot at fighters than they are currently.
We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.
Fighters nerfs/ buffs really don't affect me currently but what I noticed about the graphs you refer too is that you are nerfing PVE in high sec specifically but also with release of BR Shipyards in Delve which is where you see the uptrend in isk made.
Sorry but nerfing PVE everywhere and adding NPC speciallity stuff in certain systems is only going to highlight or even exaggerate isk generation.
Stop nerfing sh!t pls
Troll Mode - ON
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