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Thread Statistics | Show CCP posts - 4 post(s) |
handsomebeast
Pandemic Horde Inc. Pandemic Horde
0
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Posted - 2017.06.12 11:51:50 -
[1711] - Quote
rip eve been playin a year seen plex go up by a 3rd in isk value, end game stuff nerfed to hell, but lots of skins to buy and only 2 public events. trained a carrier for 8 months to fly well 2 days after nerf to fighter signature which is expensive when loosing t2s, so i spend nearly 2 months gettin fighters 5 and another 65 on carrier 5 now a 30 percent cut to damage as i finish carrier 5 to get some damage its useless. also training rorqual no point now.
if you want people to leave just ask nicely dont kick em in the back on the way out ccp
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Lan Wang
Knights of the Posing Meat Snuffed Out
4107
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Posted - 2017.06.12 12:10:02 -
[1712] - Quote
handsomebeast wrote:rip eve been playin a year seen plex go up by a 3rd in isk value, end game stuff nerfed to hell, but lots of skins to buy and only 2 public events. trained a carrier for 8 months to fly well 2 days after nerf to fighter signature which is expensive when loosing t2s, so i spend nearly 2 months gettin fighters 5 and another 65 on carrier 5 now a 30 percent cut to damage as i finish carrier 5 to get some damage its useless. also training rorqual no point now.
if you want people to leave just ask nicely dont kick em in the back on the way out ccp
what endgame stuff has been nerfed to hell?
Domination Nephilim - Angel Cartel
Calm down miner.
As you pointed out, people think they can get away with stuff they
would not in rl... Like for example illegal mining... - Ima Wreckyou*
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Blitz Hacker
Serious About Space Things. Test Alliance Please Ignore
16
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Posted - 2017.06.12 12:12:48 -
[1713] - Quote
Kestrel Clairvoyant wrote:These calls for massive uprising of players. Whats next? guns are too OP lets fight with sticks in space...#fuCCP Good news is the ratting ships and **** will be VNi's .. which I'm pretty sure you can use in an alpha clone. So we can still grind away albet slower. and watch as these jerks drown #notmysubscription |
lolz Quekz
Caldari Provisions Caldari State
1
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Posted - 2017.06.12 12:20:25 -
[1714] - Quote
Blitz Hacker wrote:Kestrel Clairvoyant wrote:These calls for massive uprising of players. Whats next? guns are too OP lets fight with sticks in space...#fuCCP Good news is the ratting ships and **** will be VNi's .. which I'm pretty sure you can use in an alpha clone. So we can still grind away albet slower. and watch as these jerks drown #notmysubscription
Quant hinted at the possibility of drones nerf or increase AI focus on drones :x |
Mark Ryden
Backyard Mining Co. Integritas Constans
0
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Posted - 2017.06.12 12:28:49 -
[1715] - Quote
Not sure if anyone already suggested this, but if all players stop doing PvP and focus on PvE for one week only, CCP may actually realize that this is not a Problem of overpowering ships. This is because a large player group is focusing efforts to into a certain direction. With pure numbers you can outsmart any of those "brilliant" nerfs that again only really hit the small Teams that can't fuekd those numbers.... CCP you better think first next time!! |
C09
2
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Posted - 2017.06.12 12:29:54 -
[1716] - Quote
About economy, since PLEX cost was 400 milions noone need or dream to do PVE with a carrier... lol ... |
lolz Quekz
Caldari Provisions Caldari State
1
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Posted - 2017.06.12 12:32:59 -
[1717] - Quote
Mark Ryden wrote:Not sure if anyone already suggested this, but if all players stop doing PvP and focus on PvE for one week only, CCP may actually realize that this is not a Problem of overpowering ships. This is because a large player group is focusing efforts to into a certain direction. With pure numbers you can outsmart any of those "brilliant" nerfs that again only really hit the small Teams that can't fuekd those numbers.... CCP you better think first next time!!
i pointed out the possibility earlier today that eve was basically on perma war for a period of time and yet still bounty income was rising steadily and that the recent blue donut after the moon mining was introduced and all the people pulling out from the front lines may have contributed to this sudden increase as there is nothing for people to do other than preparing for the next war which naturally means stockpiling assets and got smacked and said it has never happened before so it will not happen again
edit: i have not been in eve long enough to know the effects of another other example of a peaceful age but the political climate right now seems to point in that possibility |
Valdr Auduin
CatPack
8
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Posted - 2017.06.12 12:46:31 -
[1718] - Quote
Petros K wrote:Teckos Pech wrote:Petros K wrote:Start MiddleEndPlus about 200M in true sansha stuff , that makes it almost 1B in 21hours . VNI , 5months old noob player . Super chill ratting , i watched Logan (2+half hours movie , bet you cant do that while you rat with carrier ) 3 Episodes of Blood-C ALOT YOUTUBE ALOT OF CHATTINGS Ate breakfast , lunch and dinner . Drunk 3 coffees Played alot of matches in HS (also got a legendary card from pack! ) Sure , carriers is the problem ..... Now what is the same with a carrier ratting the same amount of time? Seriously, you take an extreme case and pretend it is the norm. Like I said, please do not go full moron. Maybe its you the one who is moron because you miss the big picture , YES what i am showing you is an extreme thing but its POSSIBLE . 1Bil in 20hours , 500M in 12hours , 250M in 6hours . With what? A 130M cost ship that you can fly with very little skills (not more that 3 months if well planned even for a new/noob player ) . The time needed is 3x more than ratting with carrier , but being (semi)afk negates the feeling of passing time . The main argument is "too much ISK entering the game" , what other proof you need to convince that the ISK printing methods arent the carriers ? Although i hate this nerf/patch . i wish to happen . Only to prove that economy wont change abit .
Your method is also scaleable across alts where a carrier isn't, the time-cost is irrelevant when you can double your number of PLEX'd subs every day. And no I'm not discounting the training time, that's irrelevant when skill injectors exist and each VNI is making 500 Plex a day. The VNI multi-box is a runaway exploit, carriers just make one single account very efficient to farm. |
X Minx
X Ops Hell's Pirates
1
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Posted - 2017.06.12 12:56:44 -
[1719] - Quote
CCP Larrikin wrote:[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img] -á [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters. Why:We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP. What:- Light Fighters (Space Superiority): No Change
- Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
- Support Fighters: No Change
- Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
- Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
- Heavy Fighters (Shadow): No Change
- NPCs are 15% more likely to shoot at fighters than they are currently.
We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.
Doesn't matter what we all write I doubt ccp would read change direction. Probably a good time to put account into hiatus again. |
Petros K
North Korean Nuclear Research Requiem Eternal
7
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Posted - 2017.06.12 13:10:10 -
[1720] - Quote
Valdr Auduin wrote:Petros K wrote:Teckos Pech wrote:Petros K wrote:Start MiddleEndPlus about 200M in true sansha stuff , that makes it almost 1B in 21hours . VNI , 5months old noob player . Super chill ratting , i watched Logan (2+half hours movie , bet you cant do that while you rat with carrier ) 3 Episodes of Blood-C ALOT YOUTUBE ALOT OF CHATTINGS Ate breakfast , lunch and dinner . Drunk 3 coffees Played alot of matches in HS (also got a legendary card from pack! ) Sure , carriers is the problem ..... Now what is the same with a carrier ratting the same amount of time? Seriously, you take an extreme case and pretend it is the norm. Like I said, please do not go full moron. Maybe its you the one who is moron because you miss the big picture , YES what i am showing you is an extreme thing but its POSSIBLE . 1Bil in 20hours , 500M in 12hours , 250M in 6hours . With what? A 130M cost ship that you can fly with very little skills (not more that 3 months if well planned even for a new/noob player ) . The time needed is 3x more than ratting with carrier , but being (semi)afk negates the feeling of passing time . The main argument is "too much ISK entering the game" , what other proof you need to convince that the ISK printing methods arent the carriers ? Although i hate this nerf/patch . i wish to happen . Only to prove that economy wont change abit . Your method is also scaleable across alts where a carrier isn't, the time-cost is irrelevant when you can double your number of PLEX'd subs every day. And no I'm not discounting the training time, that's irrelevant when skill injectors exist and each VNI is making 500 Plex a day. The VNI multi-box is a runaway exploit, carriers just make one single account very efficient to farm.
You get exactly my point , carriers not only shouldnt get nerfed but instead they should get boosted for that sole reason .
Just one month of AFK mining is enough to buy enough skill injectors for super decend VNI skills , after that you can buy 1x Skill injector every 2 days, which will reduce almost 8days from skill training queue . Its a matter of weeks before you are able to max out the damage potential of a very easy to use ship . (of course calculate the plex cost into that )
I really expected EVE to be harder , of course ratting the whole day isnt something enjoyable but right now this is the best way to "catch up" with older players .
What i really dont understand is why CCP is moving aggresive with a solution which will create a hole in the water , these choices is something that an outsider would do . Neither lowering the boundy would make any significant difference , the prices would just adjust to the possible income of the players .
Therefore my conclusion is that either CCP doesnt know their game OR there are other motives behind this sudden change .
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Side1Bu2Rnz9
Trojan Legion Goonswarm Federation
28
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Posted - 2017.06.12 13:10:37 -
[1721] - Quote
Teckos Pech wrote:I know most people here are averse to looking at the data...but you can find it here. The money supply grew rapidly last month. We saw some pretty wild swings recently with Alpha clones lining up with a surge in the money supply. A big drop when citadels were released (everyone and their Uncle Bob buying up blueprints). There is no similar explanation with the recent rise in the money supply.
A cold war caused by a TERRIBLE sov mechanics has a tendency to also cause an increase in the amount of money generation. Maybe you should try to find the problem and not do what CCP is doing by putting bandaids on a symptom...
You're also naive if you don't think people will just move back to "printing ISK" in semi-AFK drone boats instead of carriers. Carriers were never the most efficient ISK per effort in the game, but it allowed people to play on one account and make the same amount of ISK per hour as running 3-4 accounts using VNIs. Carriers were a click fest, but they were perfect for the person who maybe can't play 20 hours a day or run multiple accounts. The only thing CCP will do with this patch is nerf carrier's PVP ability and forced the customer base to adapt to multi-boxing 3-4 accounts using semi-afk drone boats instead... |
cursedlion
Chains of Honor Affirmative.
0
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Posted - 2017.06.12 13:14:50 -
[1722] - Quote
Ah how funny all these things sound to us the wormholers. how insignificant. |
Jenn aSide
Shinigami Miners ChaosTheory.
16139
|
Posted - 2017.06.12 13:22:00 -
[1723] - Quote
cursedlion wrote:Ah how funny all these things sound to us the wormholers. how insignificant.
It's not just wormholers. I'm a null sec guy through and through, and ratting is my main thing and has been for the 9 + years I've been playing in null. And I think it's pretty insignificant too, of course I never let myself get sucked into carrier ratting because anyone with eyes who has watched CCP over the years knew that it would get nerfed hard eventually. |
Jenn aSide
Shinigami Miners ChaosTheory.
16139
|
Posted - 2017.06.12 13:26:19 -
[1724] - Quote
Side1Bu2Rnz9 wrote:Teckos Pech wrote:I know most people here are averse to looking at the data...but you can find it here. The money supply grew rapidly last month. We saw some pretty wild swings recently with Alpha clones lining up with a surge in the money supply. A big drop when citadels were released (everyone and their Uncle Bob buying up blueprints). There is no similar explanation with the recent rise in the money supply. A cold war caused by a TERRIBLE sov mechanics has a tendency to also cause an increase in the amount of money generation. Maybe you should try to find the problem and not do what CCP is doing by putting bandaids on a symptom... You're also naive if you don't think people will just move back to "printing ISK" in semi-AFK drone boats instead of carriers. Carriers were never the most efficient ISK per effort in the game, but it allowed people to play on one account and make the same amount of ISK per hour as running 3-4 accounts using VNIs. Carriers were a click fest, but they were perfect for the person who maybe can't play 20 hours a day or run multiple accounts. The only thing CCP will do with this patch is nerf carrier's PVP ability and forced the customer base to adapt to multi-boxing 3-4 accounts using semi-afk drone boats instead...
It's ok if people replace ONE character carrier or super ratting with 4-5 ishtars. Those things die more often and will be a materiel sink, and the transaction fees from buy 4-5 characters worth of plex per month are increased isk sinks.
That's kinda the whole point lol.
And the "cold war" has nothing to do with it. EVE has gone through periods of MUCH less activity than what we have right now and the economy never did what this one is doing. The simple truth is that CCP put Fighter squadrons into the game without understanding how good they would be for killing NPCs. Now they are fixing that mistake at least partially and people are acting like CCP just banged their moms while streaming it on Twitch.
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Guillejejeje XDD
What The FAX
3
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Posted - 2017.06.12 13:30:59 -
[1725] - Quote
Remove asset safety that would create a lot of content and fights. becose atm there is no point in shooting a citadel. when some years ago you enter a system and all people was on station fighting now you enter a system and there is 100 citadels with 1 guy docked on each citadel 0 content. |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1525
|
Posted - 2017.06.12 13:48:45 -
[1726] - Quote
Atrinos wrote:Linus Gorp wrote:Atrinos wrote:The dev Team really have nuts. The Last time they decided to bring such **** online was the walking in Stations Feature. They completely ignored any other problems and the Player base just raged out. Who was part of the Monument shooting in jita?
This time it could be much worse. And also the CSM team proofed the be completely incompetent....
Lets see how this will end this time. Renter trash not understanding how the CSM works. I don't give a single **** about what you were thinking about Reuters. We are Part of the Player base and we are also allowed to vote Go to reddit there are much more ppl thinking Like i am that this changes are stupid. Or just read this thread All I'm reading in this thread is the crying of people like you that have no clue how stuff works (e.g. the CSM - CCP doesn't have to tell them anything and even if they do, they don't have to give a rats' ass about the CSMs opinion) and the crying of people that are butthurt their utterly broken money source gets fixed.
Carriers aren't supposed to be solo pwnage ships in PvP and they also aren't supposed to be able to farm insane amounts of ISK, massively inflating the economy in the process.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Akrasjel Lanate
Lanate Industries
1999
|
Posted - 2017.06.12 13:53:33 -
[1727] - Quote
CCP Larrikin wrote:This is primarily due to NPC Bounties.
This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.
Then why won't you simply decrease reward from NPC Bounties.
Nerfing one ship type won't solve the problem.
CEO of Lanate Industries
Citizen of Solitude
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blaedin jordan
Federal Navy Academy Gallente Federation
21
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Posted - 2017.06.12 13:57:11 -
[1728] - Quote
Linus Gorp wrote:Atrinos wrote:Linus Gorp wrote:Atrinos wrote:The dev Team really have nuts. The Last time they decided to bring such **** online was the walking in Stations Feature. They completely ignored any other problems and the Player base just raged out. Who was part of the Monument shooting in jita?
This time it could be much worse. And also the CSM team proofed the be completely incompetent....
Lets see how this will end this time. Renter trash not understanding how the CSM works. I don't give a single **** about what you were thinking about Reuters. We are Part of the Player base and we are also allowed to vote Go to reddit there are much more ppl thinking Like i am that this changes are stupid. Or just read this thread All I'm reading in this thread is the crying of people like you that have no clue how stuff works (e.g. the CSM - CCP doesn't have to tell them anything and even if they do, they don't have to give a rats' ass about the CSMs opinion) and the crying of people that are butthurt their utterly broken money source gets fixed. Carriers aren't supposed to be solo pwnage ships in PvP and they also aren't supposed to be able to farm insane amounts of ISK, massively inflating the economy in the process.
No? What are these endgame ships supposed to be? Giant paperweights? I ask because that's what they're becoming. A 20% nerf to fighter damage is not only going to hit carriers either, it's going to hit citadels -- which are already pretty weak to begin with...and there's no way the nerf to fighters is going to stem the flow of isk when carrier pilots (those that still play) will do what the incursion ratters do and run marauders in null sec JUST AS EASILY. Your point is mute.
Without isk sinks this is just a nasty nerf to beloved ships that will not address the problem they think it will, thus the anger. |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1525
|
Posted - 2017.06.12 14:07:13 -
[1729] - Quote
blaedin jordan wrote:Linus Gorp wrote:Atrinos wrote:Linus Gorp wrote:Atrinos wrote:The dev Team really have nuts. The Last time they decided to bring such **** online was the walking in Stations Feature. They completely ignored any other problems and the Player base just raged out. Who was part of the Monument shooting in jita?
This time it could be much worse. And also the CSM team proofed the be completely incompetent....
Lets see how this will end this time. Renter trash not understanding how the CSM works. I don't give a single **** about what you were thinking about Reuters. We are Part of the Player base and we are also allowed to vote Go to reddit there are much more ppl thinking Like i am that this changes are stupid. Or just read this thread All I'm reading in this thread is the crying of people like you that have no clue how stuff works (e.g. the CSM - CCP doesn't have to tell them anything and even if they do, they don't have to give a rats' ass about the CSMs opinion) and the crying of people that are butthurt their utterly broken money source gets fixed. Carriers aren't supposed to be solo pwnage ships in PvP and they also aren't supposed to be able to farm insane amounts of ISK, massively inflating the economy in the process. No? What are these endgame ships supposed to be? Giant paperweights? I ask because that's what they're becoming. A 20% nerf to fighter damage is not only going to hit carriers either, it's going to hit citadels -- which are already pretty weak to begin with...and there's no way the nerf to fighters is going to stem the flow of isk when carrier pilots (those that still play) will do what the incursion ratters do and run marauders in null sec JUST AS EASILY. Your point is mute. Without isk sinks this is just a nasty nerf to beloved ships that will not address the problem they think it will, thus the anger.
- There is no "end game" in EVE.
- Citadels aren't supposed to be able to defend themselves. They have their weapons to assist a defending fleet, not replace it.
- Marauders dish out less damage and the bastion module makes them immobile and thus easier to tackle for hostiles than carriers are.
- It's moot, not mute. And that's what your comment is. Just more crying without any argument or logic behind it.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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handsomebeast
Pandemic Horde Inc. Pandemic Horde
3
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Posted - 2017.06.12 14:15:52 -
[1730] - Quote
Lan Wang wrote:handsomebeast wrote:rip eve been playin a year seen plex go up by a 3rd in isk value, end game stuff nerfed to hell, but lots of skins to buy and only 2 public events. trained a carrier for 8 months to fly well 2 days after nerf to fighter signature which is expensive when loosing t2s, so i spend nearly 2 months gettin fighters 5 and another 65 on carrier 5 now a 30 percent cut to damage as i finish carrier 5 to get some damage its useless. also training rorqual no point now.
if you want people to leave just ask nicely dont kick em in the back on the way out ccp
what endgame stuff has been nerfed to hell?
carriers are one under a titan at the top of the ship tree so to me its end game or close to it with a carrier
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blaedin jordan
Federal Navy Academy Gallente Federation
21
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Posted - 2017.06.12 14:19:58 -
[1731] - Quote
1. Carriers are top tier ships, for that purpose they very much are endgame ships.
2. Citadels shouldn't defend themselves, what kind of logic is that? Why give them defenses if they aren't supposed to be able to defend themselves effectively in the first place? Truth is CCP, no matter how much loyalist like you want to defend them, very likely didn't even "think" about the effect it would have on them when they tried to sneak this into tomorrow's update at the last minute. Shame on them for their lack of communication with us as well.
3. Marauders can breeze through sanctums and havens -- in addition to running 10/10s...so I'm not sure what your even talking about...do you need help with a fit?
4. Thanks for the grammar fix. |
Altair Taurus
49
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Posted - 2017.06.12 14:32:36 -
[1732] - Quote
Side1Bu2Rnz9 wrote:
You're also naive if you don't think people will just move back to "printing ISK" in semi-AFK drone boats instead of carriers. Carriers were never the most efficient ISK per effort in the game, but it allowed people to play on one account and make the same amount of ISK per hour as running 3-4 accounts using VNIs. Carriers were a click fest, but they were perfect for the person who maybe can't play 20 hours a day or run multiple accounts. The only thing CCP will do with this patch is nerf carrier's PVP ability and forced the customer base to adapt to multi-boxing 3-4 accounts using semi-afk drone boats instead...
That is very true! As a single-account player (I have also second now inactive cyno alt) I decided to go to null-sec and to make carrier ratting my basic source of income there. During last year I invested heavily in training capital ships and fighters. Yet now I noticed CCP basically robbed me (several months long training time if post-nerf T2 fighters now will be worse than pre-nerf T1 fighters !) so I look like naive sucker! I do not have many accounts to be able to run level 4 missions and incursions on neutral alts or multibox AFK ratting in VNIs. Therefore tomorrow I will have to decide if return to high-sec permanently or leave this game for good.
However I'd like to know what is your real strategic goal? Is your goal to slap in the face active single account players and reward multiboxing AFK botters? Is you real goal to develop an unique at the world stage game rewarding not playing it instead of actively playing it? If so, you really deserve to be in the Guinness World Records.
Of course you completely omit issues causing real ISK faucet: market machinations, RMT businesses, a hundred bots strong multiboxing fleets etc. I can understand that - it is easier to kick in the a$$ single account fair players than fight those well organized activities. |
Beast of Revelations
Hedion University Amarr Empire
215
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Posted - 2017.06.12 14:36:58 -
[1733] - Quote
Devs are utter fracking morons.
Yeah, let's mess with fighters, because people are making too much money in PvE. That makes a lot of sense. Fracking morons.
Listen, idiots. If you want to adjust the economy, I dunno, let me think about this for a second... ADJUST THE FRACKING ECONOMY. DON'T CHANGE SHIPS. Is that too complicated to comprehend?
Great, you don't understand that carriers are used for more than PvE. So you keep nerfing them because of PvE. Stupid 'effing morons. It's like, I'd expect a random low-IQ idiot off the street with no experience in math, rational thought, or balancing games to come up with better solutions than you idiots.
Someone contact me when they hire a new balance team which has average IQ above 75 or so. Thanks. |
Bron Ander Haltern
Unholy Knights of Cthulhu Test Alliance Please Ignore
14
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Posted - 2017.06.12 14:44:22 -
[1734] - Quote
Let's sum up what we got so far. Since facts are flooded with gibberish over and over on the forum.
CCP Larkin has written:
"1. We are making this change because Carriers & Super carriers are too strong in PvE, specifically anomaly ratting in Nullsec.... (there are no hard data in the report about what ship class generates what amount of, so basically it is not sure what makes CCP thinks like that unless it is an assumption or an opinion or a guess (might be educated but still a guess) on the subject.)
2. We also think that Carriers and Super carriers are a bit too effective in PvP.... (on what basis again? It is arguable. The kestrel and rattle pilot will always say supers/carriers are OP while caps pilot just opposite"
On the basis of these two assumptions CCP decided to massively cut damage of fighters and nerf their sustainability on anomalies.
The proposed changes were announced all of sudden 5 days before the introductory patch without testing it on sisi. (Why this rush for CCP, honestly?)
The fighters changes will have tremendous impact on: 1 PVE side of the game; 2 PVP side of the game; 3 Citadel defense abilities.
It will also ruin most players dreams, goals and game play (not everybody is RMTers or multi account farmer) those who wants to develop, want to grow in order to be faster, better, stronger, not eternal kestrels or rattlesnakes pilots.
At the end CCP Dev writes we will introduce the changes, observe and adjust.
And I wouldn't say a damn word if EVE was not advertised as a game that is developed with players where Devs listen what players have to say.
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baltec1
Bat Country Pandemic Legion
18967
|
Posted - 2017.06.12 14:44:24 -
[1735] - Quote
RKJakTup wrote:
not really, i see what your trying to say but they can do it where you cant use caps to do some type of end game just by adding gates. and they can drop supcap mods to bring up the value of subcaps in pve and isk gathering. witch in turn ups the isk value of the ship witch is risk = reward
Add gates and you make the problem of not being able to catch anyone bigger.
What they could do is make this change as a temporary fix and then move to make anoms unfarmable for supers by adding dreadnoughts that don't have a bounty that spawn if a capital is on grid. They then unerf carriers and supers. |
Crash 888
TRINTEX
16
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Posted - 2017.06.12 14:46:21 -
[1736] - Quote
They "messed with fighters" a year ago by releasing these stupid new ones. Now they are unmessing them.
If a bank set out cards that cause ATMs to pay out 3x as much money, is the answer, to just cancel those cards? Or to decrease the wages of everyone in the country? |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1527
|
Posted - 2017.06.12 14:46:32 -
[1737] - Quote
blaedin jordan wrote:2. Citadels shouldn't defend themselves, what kind of logic is that? Why give them defenses if they aren't supposed to be able to defend themselves effectively in the first place? It's called game balance. Something you obviously do not understand, rendering any possibly worthwhile discussion with you moot right from the start.
blaedin jordan wrote:Truth is CCP, no matter how much loyalist like you want to defend them, very likely didn't even "think" about the effect it would have on them when they tried to sneak this into tomorrow's update at the last minute. Shame on them for their lack of communication with us as well. I'm not a CCP loyalist. Anyone that knows me even a little bit would tell you that I'm the complete opposite of it and constantly **** talk CCP for all the ******** additions they make to the game (new scanning system, new map, new inventory, new camera, ...).
But the thing is, this change is badly needed. Everyone with half a brain understands it and the only ones crying about it are spoiled brats like yourself.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Lan Wang
Knights of the Posing Meat Snuffed Out
4109
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Posted - 2017.06.12 14:47:35 -
[1738] - Quote
handsomebeast wrote:Lan Wang wrote:handsomebeast wrote:rip eve been playin a year seen plex go up by a 3rd in isk value, end game stuff nerfed to hell, but lots of skins to buy and only 2 public events. trained a carrier for 8 months to fly well 2 days after nerf to fighter signature which is expensive when loosing t2s, so i spend nearly 2 months gettin fighters 5 and another 65 on carrier 5 now a 30 percent cut to damage as i finish carrier 5 to get some damage its useless. also training rorqual no point now.
if you want people to leave just ask nicely dont kick em in the back on the way out ccp
what endgame stuff has been nerfed to hell? carriers are one under a titan at the top of the ship tree so to me its end game or close to it with a carrier
then whats been nerfed to hell? carriers use to be an even bigger train as you had to have triage also trained which made them only really used as a logi ship and a pretty tight niche ship, now everyone flies carriers, when faxes got introduced carriers were buffed to the high hills giving them a totally different role and made carriers overpowered as hell.
If you feel its that bad and {insert pirate battleship} works soo much better, then use a battleship and extract your skills, ccp has made it so you any skill choices you make can easily be reverted.
Domination Nephilim - Angel Cartel
Calm down miner.
As you pointed out, people think they can get away with stuff they
would not in rl... Like for example illegal mining... - Ima Wreckyou*
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baltec1
Bat Country Pandemic Legion
18967
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Posted - 2017.06.12 14:48:06 -
[1739] - Quote
Akrasjel Lanate wrote:CCP Larrikin wrote:This is primarily due to NPC Bounties.
This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. Then why won't you simply decrease reward from NPC Bounties. Nerfing one ship type won't solve the problem.
Because that also hurts the many more people who were not causing a problem. |
Altair Taurus
50
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Posted - 2017.06.12 14:49:36 -
[1740] - Quote
I think by introducing this nerf CCP robs single account players investments and will force them to use multiple accounts or simply purchase ISK for real money if they want to enjoy end-game content in the future. Of course well organized RMT/botting EVE shadow communities are completely safe! |
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