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Tiberius NoVegas
EVE University Ivy League
23
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Posted - 2017.06.14 12:54:54 -
[1] - Quote
I was thining there is no real pirate ship in EVE in the sense of they attack and loot the corpse of any/all materials possible. This would fit several faction but my idea is laid out below. This will be more of a combat salvage role that will be forced to decided weather or not to go logi, shooty, or compromise between the two. more then likely it will have to lose a role bonus as its a little too all over the place but i wanted your opinions on the idea.
Caldari Bonus (per Skill level) 10% bonus to projectile damage
Minmatar Bonus (per skill level) 7.5% bonus to shield Booster amount
Role Bonus: 12.5% bonus to Salvage Drone chance 37.5% bonus to Target Painter effectiveness 75% bonus to ECM strength |
Rhaegon Aesir
ShekelSquad Interhole Revenue Service
32
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Posted - 2017.06.14 14:26:50 -
[2] - Quote
Caldari don't use projectiles, so having a Projectile Damage bonus for the caldari skill bonus would be strange to say the least.
Also I don't feel like the game needs another "jack of all trades" ship, as T3 cruisers are going to fit that role once the changes go live. But, to each their own. |
Dior Ambraelle
University of Caille Gallente Federation
67
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Posted - 2017.06.14 15:15:25 -
[3] - Quote
Rhaegon Aesir wrote:Caldari don't use projectiles, so having a Projectile Damage bonus for the caldari skill bonus would be strange to say the least. You mean as strange as having missile bonus from Gallente on every Guristas ship?
If you want an intelligent argument, please do, I'm up for it!
But if you want a trolling contest, I will win it by simply not participating.
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Frostys Virpio
KarmaFleet Goonswarm Federation
3413
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Posted - 2017.06.14 15:52:48 -
[4] - Quote
Dior Ambraelle wrote:Rhaegon Aesir wrote:Caldari don't use projectiles, so having a Projectile Damage bonus for the caldari skill bonus would be strange to say the least. You mean as strange as having missile bonus from Gallente on every Guristas ship?
Well at least there is ONE gallente ship with bonus to missiles...
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Old Pervert
Perkone Caldari State
114
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Posted - 2017.06.14 16:13:22 -
[5] - Quote
Fit virtually any ship with a salvager (or bring a depot and refit to a salvager) and you solve 99% of the need expressed in your OP. Or just fly a battle noctis, which solves 100% of the needs of your OP. |
Tiberius NoVegas
EVE University Ivy League
23
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Posted - 2017.06.15 03:15:28 -
[6] - Quote
Old Pervert wrote:Fit virtually any ship with a salvager (or bring a depot and refit to a salvager) and you solve 99% of the need expressed in your OP. Or just fly a battle noctis, which solves 100% of the needs of your OP.
This concept will function differently then slapping a salvager on any other ship. With any other ship you will need to have a tractor beam or bring a mobile tractor if you dont want to waste time flying around to each wreck. This waste a lot of time and in areas with multiple pockets, the last pockets wrecks sometimes have expired by the time you get there. This is only compounded if you have to switch ships. The Noctis is not made fore combat as it has no missile/turret hardpoints.
The Salvage drone will allow the ship to fight while collecting salvage, not to mention it extends the ships salvage reach. The ship should be able to hold its own in combat but not strong enought to hold its own against any conventional ship. Hence why i rather see logi-warfare modules on it then just straight gun bonus's. Im thinking it may make more sense to have the racial bonus's as Turret Damage/Target Painters or Shield Boosters/ECM and leave only the Salvage Drones as the Role Bonus. |
Tessa Sage
Legion of the Wicked Way ChaosTheory.
13
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Posted - 2017.06.15 05:56:17 -
[7] - Quote
Rhaegon Aesir wrote:Caldari don't use projectiles, so having a Projectile Damage bonus for the caldari skill bonus would be strange to say the least.
Shhhhh!!! It's not ready yet.
+1 for Pirate ship idea. |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
431
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Posted - 2017.06.15 10:48:24 -
[8] - Quote
op wants a autolooting ship that on targets death auto loots all dropped loot (maybe even keep loot from being destroyed) that would go straight into his hold, and pop a capsule and you autoloot the corpse.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Matthias Ancaladron
Wrath of Angels Solitaire.
356
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Posted - 2017.06.15 21:03:20 -
[9] - Quote
A more interesting idea
A ship that can fit a module to emit a friendly signal You show up as a random green, blue or purple from any players corp, fleet or alliance
If you warp on grid with two players they could see entirely different names. It wouldn't hide what ship you're flying, and t automatically disables if you get within 20km of another player. Then you appear as you normally do. If they lock you while your module is active it creates a feedback that jams you out for a few seconds as if decloaking but shorter. Can't target other players while it's active. Various other conditions may apply.
Forces people to know who and where their Corp mates are and what they probably like to fly. Gives you the chance to slow boat up to someone while appearing friendly to say a group of miners or a transport ship till you're close enough to attack.
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