Coralas
Center for Advanced Studies Gallente Federation
168
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Posted - 2017.06.20 14:32:40 -
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Dinsdale Pirannha wrote:DiDDleR wrote:CCP should have stuck to their plans with the Carrier nerf - too many cry baby Carrier pilots threatened to unsub but they probably were PLEXing their accounts anyway... You have to remember what group is most organized, and motivated to maintain this new null-sec faucet . There are many RL examples where a tiny minority can dictate public policy via lobbying and contacts. Also look who controls the CSM. The majority of the player base, the casual player, (still true, though CCP's policies over the last few years have certainly changed the ratio) are currently completely unrepresented by any voice in the Eve community. Further, CCP has demonstrated over the years that any voice from the casual player base is at best, ignored, at worst, censored or banned. So CCP implemented a nerf to a gifted ISK faucet, and that nerf, as you said, is not nearly enough. Supercarrier players will now go from 260M ticks, to maybe 180 M ticks. Big deal.
You don't get 260m ticks all the time. Also we can't blame players for the addition of capital rats, which are intended to be killed by capitals and have capital scale bounties. We didn't do that, CCP did.
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Plex prices are up 29% in the past 3 months. They are up 23% in the past 2 months. And those numbers are irrelevant to CCP.
CCP loves the laissez faire, libertarian economy, and they really don't care what wealth redistribution is occurring ingame. And this is really what this is. Low sec, wh, and high sec ISK generation potential is flat, which has resulted in null sec's insatiable need for all of the economic pie continues to grow. And CCP is A-OK with this, for now.
Those numbers are relevant to CCP.
CCP has a problem with plex, in that if the value of plex goes too high, people start to need to only buy the equivalent of 1 old plex or less with real cash. ie the demand curve for plex is more complex than a classic S curve because the utility alters with ingame price.
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CCP had record profits last year, due to a number of factors. One of those factors was the ability to monetize each account for a larger increase than the decrease in the subscription rate. Perhaps that trend will continue. I personally doubt it, as there is only so much blood in a stone. But I am sure CCP has other ideas on how to increase their income per player.
They'll do all the things they always do, wait for eu winter when they get more value (more alphas and more subs) for campaigns, and then run a campaign.
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So bottom line, plexes can hit 4 million, or 5 million, and CCP will only pay lip service to "fixing" this. They won't get serious until they get tangible proof that their corporate income is being hurt by in-game Plex prices. And that may be months before they figure that out.
BTW, I converted virtually all my free cash into Plexes quite a few months ago, and think I have 16 or 18 left. So I plan on taking CCP to task over that time frame, or until other factors outside my control stop me. I am betting on those outside factors.
No they won't, they will be aware of when the upper bounds for plex hurts them, and they'll work to keep it in the healthy range that maximizes their income. Our only issue is we don't know what it is.
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