Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ACESsiggy
Pandemic Horde Inc.
72
|
Posted - 2017.07.12 01:12:34 -
[1] - Quote
Can we apply a default skin to load on ships and pods please?
Permanent skins should have this option.
GÇ£The open-minded see the truth in different things: the narrow-minded see only the differences.GÇ¥
|
Old Pervert
Perkone Caldari State
145
|
Posted - 2017.07.12 19:02:52 -
[2] - Quote
I suspect that this would not be so easy to code, as it is applied to the ship, which is not "saved" by the client.
One possibility would be to have skins be remembered within the fitting utility, so that when you either multifit or just "fit ship" it does so with the skin included. |
Black Pedro
Yammerschooner
3552
|
Posted - 2017.07.13 07:31:22 -
[3] - Quote
+1
While I am sure there are some complexities since it hasn't been implemented yet, it can't be that hard to implement. I imagine the only reason is that the benefit is so marginal that it has never been a priority.
Well, if some dev wants to spend some of their 20% time on the problem, many us would be be very happy.
The 8 Golden Rules of Eve
Why Do They Gank?
|
Matthias Ancaladron
Wrath of Angels Solitaire.
407
|
Posted - 2017.07.13 09:04:27 -
[4] - Quote
Old Pervert wrote:I suspect that this would not be so easy to code, as it is applied to the ship, which is not "saved" by the client.
One possibility would be to have skins be remembered within the fitting utility, so that when you either multifit or just "fit ship" it does so with the skin included. Skins are tied to the characters
Old pervert>brutix>default skin>serpentis skin I dont think it would be too hard, it loads the default skin when you get in the ship, just need to add a code that makes it so x character plus x ship equals x saved skin on that character being applied and overrides the default.
|
Old Pervert
Perkone Caldari State
149
|
Posted - 2017.07.13 15:13:10 -
[5] - Quote
Right, skins are tied to the player, but they're applied to the ship (as everyone else can see which skin you are using too).
Being server-side, that means it must be specified by the client. I'm sure they could add client logic to auto-specify a skin when you hop into a ship, but that logic would most easily fit into something that already sends ship-specific details to the server, such as the fitting tool. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |