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Thread Statistics | Show CCP posts - 13 post(s) |

Ithildin
Gallente The Corporation Cruel Intentions
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Posted - 2007.05.21 20:27:00 -
[1]
Information request: * Is the warp disruption field of the type that negates warping inside it, or is it of the type that negates warping to a point inside it? I.e. is it Mobile Warp Disruptor or Deadspace of nature. * Will top qualifiers from previous tournament get a first call on whether to participate or are they on first-come-first-serve as well?
Opinion: * With the pod-killing, I do hope you are aware that the tournament will be more than ever about who has the money to replace implants than skill. I.e. the wealthy will be favoured even more drastically than the skilled. - EVE is sick. |

Ithildin
Gallente The Corporation Cruel Intentions
|
Posted - 2007.05.23 06:26:00 -
[2]
Originally by: GM Nova
Originally by: Waragha These rules are extremely random.
You hit the nail on the head. They were designed specifically with that in mind. Real PvP is also pretty random. It's actually alot like opening a chrismas present, you seldom know what you are going to get.
That's all for now. I will adress your concerns regarding the warp bubble (I never said 250km bubble, more like 25km rad) and pod kills tomorrow.
Thank you all for your input.
Out of interest, will the tourny be held in range of Mothership jump drives?
Trust me, a tournament that is striving for "real PvP" is never going to make it. Real PvP is all about overwhelming the enemy either with surprise or odds - preferably both. Drop a couple of motherships on them to even out the numbers, chase them across several systems, and so on. Real PvP is a completely different sort of fun - with the strict exception of POS hugging, which isn't fun - that you'll be unable to capture in the tournament's sterile environment.
And seriously, don't make it a game of who's got the most money win. And for the love of all that's good, don't make it a match where the loser ends up losing several hundred millions in implants (per participant) just because they wanted to be competitive (but didn't make it). - EVE is sick. |

Ithildin
Gallente The Corporation Cruel Intentions
|
Posted - 2007.06.01 14:12:00 -
[3]
Originally by: Sarta Welinder I'm a bit confused:
Quote: General .... 8.1. The team with the higher number of total point worth of opponents ships destroyed, wins. .... Ships 1. Each team has 100 points to select their ships. 2. Each team may have up to 10 ships on the battlefield. 3. Unused points will be added to the opponents score.
Am I to take this to mean that teams will be penalized for not making use of all 100 points?
No.
See it like this: the team with most points LEFT after fight will win. - EVE is sick. |

Ithildin
Gallente The Corporation Cruel Intentions
|
Posted - 2007.06.02 12:41:00 -
[4]
Originally by: Sarta Welinder
Originally by: Ithildin
No.
See it like this: the team with most points LEFT after fight will win.
So, again, if a team fields 10 Navitas (who knows why), they will have used 30 of their 100 points. According to the rules, the remainder of their points will be added to their opponents' score.
If as you say, they somehow manage to destroy all 100 points worth of ships that their opponent has, their opponent will still have the 70 points and they will merely have 30.
I'm just saying that the point system doesn't make much sense the way that it was originally worded.
You are misreading it.
Team A fields 10 Navitas (30 points) and Team B fields a full set up (100 points).
Team A manages to destroy all of Team B without suffering losses, the score: Team A: 100 points Team B: 70 points
As I described it, the winner can be *seen* to be determined by who has most points left: Team A: 10*3 points = 30 points Team B: X*0 points = 0 points
As written in the rules: You GET what you KILL. If you DON'T field a point, your enemy DEFAULT as having KILLED that point.
What points you don't field, the enemy is considered to have killed - EVE is sick. |
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