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Terranid Meester
Tactical Assault and Recon Unit
3
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Posted - 2011.12.31 16:50:00 -
[1] - Quote
Currently (afaik) players who play solo and have only one account cannot benefit from Warfare links while soloing however players with two accounts can. I would like to see gang links even if you are a solo player who creates a gang with no-one in it affect athe players ship.
There are already solo players with two accounts who can use it so why not even the field and allow one account soloists to use them too? It would also allow new solo fits to be fielded without the need for another account. Id love to see what new fits can be made viable by a proteus with warfare links on its own. |
Velicitia
Open Designs
296
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Posted - 2011.12.31 17:01:00 -
[2] - Quote
they're "Gang Links" for a reason.
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Terranid Meester
Tactical Assault and Recon Unit
3
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Posted - 2011.12.31 17:06:00 -
[3] - Quote
Velicitia wrote:they're "Gang Links" for a reason.
They are gang links yet a single player with two accounts can use them. They are gang assist modules yet do they NEED to only be used by by mutliple accounts? |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
196
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Posted - 2011.12.31 17:09:00 -
[4] - Quote
Terranid Meester wrote:Velicitia wrote:they're "Gang Links" for a reason.
They are gang links yet a single player with two accounts can use them. They are gang assist modules yet do they NEED to only be used by by mutliple accounts?
You need to be a gang to use them...that means more than one pilot is required.
The fact your using the pathetic argument of 2 accounts or 2 alts for that matter is stupid.
Because that's the 2 pilots prerequisite.
Try to troll harder please. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
135
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Posted - 2011.12.31 17:15:00 -
[5] - Quote
Terranid Meester wrote:Currently (afaik) players who play solo and have only one account cannot benefit from Warfare links while soloing however players with two accounts can. I would like to see gang links even if you are a solo player who creates a gang with no-one in it affect athe players ship.
There are already solo players with two accounts who can use it so why not even the field and allow one account soloists to use them too? It would also allow new solo fits to be fielded without the need for another account. Id love to see what new fits can be made viable by a proteus with warfare links on its own.
One person isn't a gang. |
Terranid Meester
Tactical Assault and Recon Unit
3
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Posted - 2011.12.31 17:25:00 -
[6] - Quote
Drake Draconis wrote:
You need to be a gang to use them...that means more than one pilot is required.
Wow theres a lot of hostility here. You need to chill.
How would allowing gang links to be used by single account solo players be bad pray tell? An extra module capable of being used by players who can't pay for a second account to use one? |
Malcanis
Vanishing Point. The Initiative.
2511
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Posted - 2011.12.31 17:30:00 -
[7] - Quote
Terranid Meester wrote:Velicitia wrote:they're "Gang Links" for a reason.
They are gang links yet a single player with two accounts can use them. They are gang assist modules yet do they NEED to only be used by by mutliple accounts?
Yeah and a "single player" with 2 accounts can do a whole load of other stuff that a solo guy cant - scouting, remote repping, etc etc.
Military experts are suggesting that you get a second account if you want the benefits of having a second account. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Velicitia
Open Designs
297
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Posted - 2011.12.31 17:33:00 -
[8] - Quote
As far as the mechanics work, you need a valid fleet in order for bonuses to propagate/links to work.
The fleet skills are "Leadership", "Wing Command", and "Fleet Command"
Leadership - +2 pilots in your squad per level. A valid squad is the Squad Leader, plus up to 9 other pilots (at L5 skills) Wing Command - +1 squad per level. A valid wing is the Wing Commander, plus 5 Squad leaders, plus up to 45 other pilots (L5 skills) Fleet Command - +1 wing per level. A valid fleet is the FC, plus 5 WC, plus 25 Squad Leaders, plus up to 225 other pilots (L5 skills).
If anywhere is "invalid", the pilots in that squad/wing will not get the bonuses.
Invalid squads -- any squad with a squad leader who can't run with the number of pilots under his command, or any squad with no pilots other than the lead, or any squad with no leader.
Invalid Wing -- any wing with a Wing Commander missing the requisite skills to run that size of a wing.
Invalid Fleet -- a fleet with a FC incapable of running that many wings.
edit -- removing redundant stuff |
Terranid Meester
Tactical Assault and Recon Unit
3
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Posted - 2011.12.31 17:41:00 -
[9] - Quote
Malcanis wrote:Terranid Meester wrote:Velicitia wrote:they're "Gang Links" for a reason.
They are gang links yet a single player with two accounts can use them. They are gang assist modules yet do they NEED to only be used by by mutliple accounts? Yeah and a "single player" with 2 accounts can do a whole load of other stuff that a solo guy cant - scouting, remote repping, etc etc. Military experts are suggesting that you get a second account if you want the benefits of having a second account.
Pay for an advantage? Like the original intention of the NEX Store? Actually Im pretty cool with the idea of second accounts its just I don't like the idea of supposed modules that a single person can use if they pay for a second account, sort of like paying for an advantage module [although in retospect you do need to earn the isk to pay for the second account to be able to use gang links]. You can indeed get around using a second account for gang links too actually.
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Velicitia
Open Designs
297
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Posted - 2011.12.31 17:48:00 -
[10] - Quote
Terranid Meester wrote:Malcanis wrote:Terranid Meester wrote:Velicitia wrote:they're "Gang Links" for a reason.
They are gang links yet a single player with two accounts can use them. They are gang assist modules yet do they NEED to only be used by by mutliple accounts? Yeah and a "single player" with 2 accounts can do a whole load of other stuff that a solo guy cant - scouting, remote repping, etc etc. Military experts are suggesting that you get a second account if you want the benefits of having a second account. Pay for an advantage? Like the original intention of the NEX Store? Actually Im pretty cool with the idea of second accounts its just I don't like the idea of supposed modules that a single person can use if they pay for a second account, sort of like paying for an advantage module [although in retospect you do need to earn the isk to pay for the second account to be able to use gang links]. You can indeed get around using a second account for gang links too actually.
Trust me, 2-3 actual live breathing humans will murder a single player who is multiboxing to PVP.
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Andski
GoonWaffe Goonswarm Federation
1454
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Posted - 2011.12.31 18:20:00 -
[11] - Quote
I hear one of the benefits of a "massively multiplayer online game" is that you can play with other people. |
Malcanis
Vanishing Point. The Initiative.
2513
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Posted - 2011.12.31 18:26:00 -
[12] - Quote
Terranid Meester wrote:Malcanis wrote:Terranid Meester wrote:Velicitia wrote:they're "Gang Links" for a reason.
They are gang links yet a single player with two accounts can use them. They are gang assist modules yet do they NEED to only be used by by mutliple accounts? Yeah and a "single player" with 2 accounts can do a whole load of other stuff that a solo guy cant - scouting, remote repping, etc etc. Military experts are suggesting that you get a second account if you want the benefits of having a second account. Pay for an advantage? Like the original intention of the NEX Store?
No, it's more like you have to play for an advantage, Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Velicitia
Open Designs
297
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Posted - 2011.12.31 18:32:00 -
[13] - Quote
Malcanis wrote: No, it's more like you have to play for an advantage,
I see what you did there. |
Goose99
Republic Military School Minmatar Republic
421
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Posted - 2011.12.31 19:02:00 -
[14] - Quote
Velicitia wrote: Trust me, 2-3 actual live breathing humans will murder a single player who is multiboxing to PVP.
Not in support to OP, but this is absolutely false. A proper multiscreen keystroke duplicating setup will murder any multiplayer gang of the same size. Coordination is always on lag with more than one person, even assuming it's all vets who know what they're doing. Most of the time your fleet is made of grubs who can't follow simple directions. Go FC something, anything. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
197
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Posted - 2012.01.01 01:34:00 -
[15] - Quote
Terranid Meester wrote:Drake Draconis wrote:
You need to be a gang to use them...that means more than one pilot is required.
Wow theres a lot of hostility here. You need to chill. How would allowing gang links to be used by single account solo players be bad pray tell? An extra module capable of being used by players who can't pay for a second account to use one?
Aw you poor thing...hes got no friends...go join a better corporation or something. Maybe they will let you use gang links so you can finally find your happy place. |
Terranid Meester
Tactical Assault and Recon Unit
4
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Posted - 2012.01.01 03:24:00 -
[16] - Quote
Velicitia wrote:
Trust me, 2-3 actual live breathing humans will murder a single player who is multiboxing to PVP.
Got any killmail links to back that up? :P
Drake Draconis wrote:
Aw you poor thing...hes got no friends...go join a better corporation or something. Maybe they will let you use gang links so you can finally find your happy place.
Calm down dear, your PMT will be over soon.
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Jitacaldari
Caldari Provisions Caldari State
0
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Posted - 2012.01.02 00:06:00 -
[17] - Quote
Andski wrote:I hear one of the benefits of a "massively multiplayer online game" is that you can play with other people. I think this guy has got it right. |
Vertisce Soritenshi
Varion Galactic Tragedy.
878
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Posted - 2012.01.02 15:15:00 -
[18] - Quote
Terranid Meester wrote:Velicitia wrote:
Trust me, 2-3 actual live breathing humans will murder a single player who is multiboxing to PVP.
Got any killmail links to back that up? :P Drake Draconis wrote:
Aw you poor thing...hes got no friends...go join a better corporation or something. Maybe they will let you use gang links so you can finally find your happy place.
Calm down dear, your PMT will be over soon.
You have already been sufficiently downvoted on this thread. Time to give it up. EvE is not about PvP.-á EvE is about the SANDBOX!
Support our boobies!-á[url]https://forums.eveonline.com/default.aspx?g=posts&t=24221&find=unread[/url]
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Takara Mora
University of Caille Gallente Federation
28
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Posted - 2012.01.02 17:36:00 -
[19] - Quote
Jitacaldari wrote:Andski wrote:I hear one of the benefits of a "massively multiplayer online game" is that you can play with other people. I think this guy has got it right.
It's also a huge DISADVANTAGE to MMO's .... playing with others can be severely overrated :)
Yeah, I can be anti-social at times ... and so can lot's of potential CCP customers ... CCP has already invested all the money to develop the system ... to maximize returns, they should cater to as wide a customer base as possible.
I'm not taking either side of the debate as to allowing solo fleet boosts ... just pointing out that it's a valid point to debate - why shouldn't an FC flying solo, get all the same benefits of his own skills first, even before fleeting up? It's never made sense to me that a solo FC wouldn't be able to get his own boosts ... just doesn't compute. It doesn't break the game or anything, sure, but just doesn't make any sense from a fluff perspective.
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Mars Theran
EVE Rogues EVE Rogues Alliance
28
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Posted - 2012.01.03 03:54:00 -
[20] - Quote
Takara Mora wrote:Jitacaldari wrote:Andski wrote:I hear one of the benefits of a "massively multiplayer online game" is that you can play with other people. I think this guy has got it right. It's also a huge DISADVANTAGE to MMO's .... playing with others can be severely overrated :) Yeah, I can be anti-social at times ... and so can lot's of potential CCP customers ... CCP has already invested all the money to develop the system ... to maximize returns, they should cater to as wide a customer base as possible. I'm not taking either side of the debate as to allowing solo fleet boosts ... just pointing out that it's a valid point to debate - why shouldn't an FC flying solo, get all the same benefits of his own skills first, even before fleeting up? It's never made sense to me that a solo FC wouldn't be able to get his own boosts ... just doesn't compute. It doesn't break the game or anything, sure, but just doesn't make any sense from a fluff perspective.
Tend to agree. You fit the mod's, you cycle the mods, you don't get benefit from the mod's; or your own skils for that matter. Logically, you can conclude-if that's the case-neither will anybody else.
Alternatively, we can kill 2 birds with one stone, and just remove gang links and leaderships skills alltogether. I'd actually consider that a blessing and be happy to reinvest my ~6.5 million SP. |
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
136
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Posted - 2012.01.03 12:50:00 -
[21] - Quote
Takara Mora wrote:Jitacaldari wrote:Andski wrote:I hear one of the benefits of a "massively multiplayer online game" is that you can play with other people. I think this guy has got it right. It's also a huge DISADVANTAGE to MMO's .... playing with others can be severely overrated :) Yeah, I can be anti-social at times ... and so can lot's of potential CCP customers ... CCP has already invested all the money to develop the system ... to maximize returns, they should cater to as wide a customer base as possible. I'm not taking either side of the debate as to allowing solo fleet boosts ... just pointing out that it's a valid point to debate - why shouldn't an FC flying solo, get all the same benefits of his own skills first, even before fleeting up? It's never made sense to me that a solo FC wouldn't be able to get his own boosts ... just doesn't compute. It doesn't break the game or anything, sure, but just doesn't make any sense from a fluff perspective.
You're not an FC if you don't have an F to C. Doing this would mean you'd have to totally change the way bonuses are applied, as you currently need valid squads for them. It's just not worth the dev's time. |
Rico Minali
Sons Of 0din Fatal Ascension
247
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Posted - 2012.01.03 17:56:00 -
[22] - Quote
They give bonuses to fleets, not individual ships. One player with two accounts is paying twice as much to play as a person with a single account, this clearly has benefits. Trust me, I almost know what I'm doing. |
X Gallentius
CTRL-Q
92
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Posted - 2012.01.03 19:08:00 -
[23] - Quote
Gang links are the worst thing for solo players using their single account to roam around low sec space. But not having an alt scout is worse because sometimes the single solo player jumps into gate camps where the player with the scouting alt wouldn't. Part of the game.
However, I would like fleet boosters to show up on killmails since many times they contribute just as much as the firing ship in getting the kill. |
Xorv
Questionable Acquisitions
36
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Posted - 2012.01.03 20:38:00 -
[24] - Quote
Rico Minali wrote:They give bonuses to fleets, not individual ships. One player with two accounts is paying twice as much to play as a person with a single account, this clearly has benefits.
If it's widely accepted by EVE's player community that paying more real money should result in big in game advantages, perhaps CCP should revisit the NeX store and put purchasable game breaking benefits for loads of $$$. ...No, I'm not actually advocating that, but it is the implication from what I hear some posters saying about this issue.
I don't support the OPers suggestion, but he's right that there is an issue. Gang Links and especially T3 ships using them off grid needs to be looked at.
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Lykouleon
Wildly Inappropriate Goonswarm Federation
428
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Posted - 2012.01.03 23:29:00 -
[25] - Quote
0/10, bad troll is bad. Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD
WIdot Director of Quality Control and Ironically Signing My Title to Posts To Make People ~mad~ |
Mashie Saldana
Veto. Veto Corp
359
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Posted - 2012.01.04 01:12:00 -
[26] - Quote
A couple of years ago the gang system was a bit buggy (big surprise), however what the bug did was to let you create 1-man gangs where your gang mods and gang bonuses were applied to your own ship. It was actually a really nice feature to have the year it lasted.
Now solo pvp = main + cloaking T3 booster alt so if anything this would add some more variety back to the game. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Mars Theran
EVE Rogues EVE Rogues Alliance
35
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Posted - 2012.01.08 01:18:00 -
[27] - Quote
Danika Princip wrote:Takara Mora wrote:Jitacaldari wrote:Andski wrote:I hear one of the benefits of a "massively multiplayer online game" is that you can play with other people. I think this guy has got it right. It's also a huge DISADVANTAGE to MMO's .... playing with others can be severely overrated :) Yeah, I can be anti-social at times ... and so can lot's of potential CCP customers ... CCP has already invested all the money to develop the system ... to maximize returns, they should cater to as wide a customer base as possible. I'm not taking either side of the debate as to allowing solo fleet boosts ... just pointing out that it's a valid point to debate - why shouldn't an FC flying solo, get all the same benefits of his own skills first, even before fleeting up? It's never made sense to me that a solo FC wouldn't be able to get his own boosts ... just doesn't compute. It doesn't break the game or anything, sure, but just doesn't make any sense from a fluff perspective. You're not an FC if you don't have an F to C. Doing this would mean you'd have to totally change the way bonuses are applied, as you currently need valid squads for them. It's just not worth the dev's time.
Actually, all the Devs would have to do is make it so you are always a valid squad.
Seperated from fleet = valid squad = invalid fleet
Solo = valid squad = no fleet
In fleet formation on grid = valid squad = valid fleet
...and for the fix so many of you want:
In Fleet off grid, sperated from fleet formation and squad = valid squad = invalid fleet. i.e: If you're the gang booster; you don't boost.
Really though, there has to be a level where it is system wide, and where it is on grid. For example, a Cap ship with gang links should boost system wide as a Fleet Commander; but not as Wing Commander, or a Squad Commander.
Conversely, a Battle Cruiser acting as a Squad Commander, Wing Commander, or Fleet Commander; should only Boost on grid; while being unable to boost system wide due to limited onboard hardware and the like. Much smaller ship = Limited Projection.
Might be nice if they worked some of this into reworking fleet mechanics; such as they mentioned they were eventually going to do, some time ago.
edit: Technically speaking, a Sniper is always a valid squad. Whether he is entirely alone, or with a spotter; he is still a valid squad. |
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