
Satchel Darkmatter
Omni Galactic Central Omni Galactic Group
52
|
Posted - 2017.07.25 11:51:56 -
[1] - Quote
The Function
Topic says it all, a player structure that is built around a sun, the structure siphons off coronal mass ejections to build charge, once the structure has accumulated enough stored power it can unleash a single shot which can hit anything in system.
Charging this weapon should take days, 4 at least I think would be fair so it wouldnt be something you could spam, and even tho its insanely powerful its only once every 4 days so forcing an enemy to trigger it then leaves them exposed for a 4 day window.
The What
- Moons : Shooting a moon explodes it fracturing the moon making it un-usable for moon mining, due to the massive amount of gravity in the moon it slowly pulls itself back together over days or weeks eventually restoring to a point where it can be used again.
- Planets : Same as above, striking a planet knocks debri and dust into the atmosphere making it un-usable for x amount of time until the dust clears.
- Citadels : A single shot that will one shot the current defensive mode, Shield, Armour, Hull so it would take three shots to kill a Citadel.
- Ship, Shooting a ship would one shot the ship causing a 100km wide explosion which would also take out everything else in the radius.
The Why Why the hell not, we all want cool **** to explode.
The Counter Blow them the **** up obviously, in terms of shield timers something like a mobile depo so they can be killed fairly fast, easier than a small citadel but a little stronger than a depo, should be able to attack them and take them out before they can fire their gun which takes 4 days to charge so within 3 days.
Given how week they are small gangs will be able to easily take them out if their not defended.
Well there ya go.. Flame away boys :) |

Satchel Darkmatter
Omni Galactic Central Omni Galactic Group
54
|
Posted - 2017.07.26 12:35:31 -
[2] - Quote
No downside ? its paper thin tank ? the ability to kill in the less time than it takes for it to fire a single shot ? how are these not significant downsides in your opinion ?
This does not in any way destroy gameplay it simply adds gameplay, fleets wanting to take down a citadel now have the added option of secretly deploying one of these in a hostile system and using it against the locals if they dont see it online.
Or they can simply take it out before they assault their actual target, or they could fake an attack and force the locals to fire it on some shitfit ships and then when its spent and on its 4 or 5 day re-arm timer they bring their main fleet in for the real work.
I'm not sure you really thot about this at all as there are so many options, seems to me like you just kneeJERK posted..
I dont think its a perfect idea by a long way and would need tweaks but if your not actually going to put any thought into your critique then I do not see why I should care about your reply. |