|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ergherhdfgh
Imperial Academy Amarr Empire
2070
|
Posted - 2017.07.27 14:36:27 -
[1] - Quote
1) We don't have quests in this game we have missions. It seems like I am arguing over semantics but I feel it is an important distinction because if you think of missions like quests in other games it leaves you with what I feel are improper expectations. Missions are different.
First off in missions it is important that you carefully read mission text. You can't just click through stuff like you can in other MMOs. There are some websites that give summaries about missions but they are general summaries as the same mission is a variant which changes based on who is giving it to you and random variations that are programmed into the spawn mechanics etc... So you need to read the mission text. Luckily it is usually available for you to read even when floating around in space.
http://eve-survival.org/wikka.php?wakka=MissionReports
Eve-survival.org is a good place to go for most missions. Sometimes those one time mission like the starter missions are hard to find current information on as they tend to get updated but it is a good starting point.
As far as this specific mission if you read the mission text it should tell you exactly you need to do with it and if you don't have an open mission that uses it, it might be that the item in question was yours to keep. A quick google search tells me that the unkown sequencer is one such item.
You should also be aware that while the starter missions may be similar to the breadcrumb quests in other MMOs which walk you through every aspect of the game, they are not the same in Eve. After these first few start missions you will be left on your own to determine your own path through the game. Missions after the starter and career missions are mostly just done for: isk, LP and standing.
2) https://eve-central.com/home/quicklook.html?typeid=444
There are things called market hubs or trade hubs in this game. That is where you can consistently get stuff are decent prices. The eve-central webpage can be used to find prices at trade hubs for most stuff in game.
I ran a search for the blueprint for the survey scanner and came up with nothing and since it is a minning tool I'll venture a guess that it is only available are O.R.E. stations which exist only in null sec.
There is a meta version of that known as the " ML-3 Scoped Survey Scanner " as well, so you might want to check that one also.
Contracts is another place that you can find items sometimes but I checked contracts and did not see any contracts available that were only a survey scanner I BPO.
I am not sure what "prohibitively expensive" is in quantifyable terms but those are very affordable typically. My guess is that your market is set to show only your current station which I would change immediately. Go into the market settings ( the gear wheel next to the search button ) and change the range filter to "Region" and uncheck "Show only available". Once you do this however be careful of checking where an item is before you buy it. You could be buying something in low sec and you will have to travel there to pick it up.
Want to talk? Join Cara's channel in game: House Forelli
|
ergherhdfgh
Imperial Academy Amarr Empire
2071
|
Posted - 2017.07.27 22:40:57 -
[2] - Quote
So from the questions that I am seeing here I am going to say that you need to make some friends and get in chat with vets that you can ask questions.
Zabruk Zateki wrote:Thanks for the advice folks guess I have to go look for better markets for the survey scanner as where I am currently even the local/region markets are asking an awful lot much more than the estimated 20k-40k ... Infact one such seller is asking almost 500k and the others like 10x the range suggested above... Am guessing as it is quite a bit of newbie area of space that some look to take advantage of those with less gane experience... I included a link to the eve-central page for the module so that you can see how much it costs elsewhere. I am seeing survey scanner I's for under 4K in Jita.
Zabruk Zateki wrote: I'd still like to know if I can achieve making my own OBP for this survey scanner and if I can with the right skills one day identify this unknown sequencer perhaps it may be rewarding in both ISK and personal achievements ....
Blueprints fall into two main categories which would be "original" and "copy". So it is either a Blueprint Original or a Blueprint copy thus we have the shorthands fo BPO and BPC.
The BPO is for sale from the Quafe company which exists in high sec. You should be able to buy BPOs from Quafe stations. There is an icon on your left side ( by default ) tool bar which shows the head of a person inside of a magnifying glass and if you hover over it then it will show you that is the people & places UI. If you open that UI and narrow your search to corporations you can do a search for "Quafe". It is a Gallente faction corporation but they do have stations outside of Gallente space. I don't think all stations will have BPOs for sale but if you go into the "Settled Systems" tab of the info UI for Quafe you will see where all the staions are. If you just go into those regions you will be able to see if they have BPOs for sale.
Lirsautton VII appears to be their home station. That might be a good place to start looking. That is in the Everyshore region.
Zabruk Zateki wrote: Another question of sorts could anyone direct me to a webpage or such that gives specifics of what typr of mods/rigs etc... to fit for specific types of activities .. ie mining, relic hunting(much later down the line),
This Question maybe pointless but I would like to know if there is any advantage in having more than 1 mining laser on a ship for mining that is and whether similiar is true or false of other activities (ie 2 relic scanner mods) ?
You are going to have to get a feel for ship fitting. In the short term it is best to have friends in chat with you that you can ask questions of. You can find ship fitting guides but you are going to have to get a basic feel for how to fit a ship. For now you will likely have to get fits from friends and then try to figure the fit out and ask the friend who gave it to you questions about why he fit it that way.
As with most things Eve University is a good place to start looking for anything. You can search for you ship on Eve Uni and they have some basic fits in the ship's page.
https://wiki.eveuniversity.org/Fitting_ships
That is a link to the Eve Uni fitting guide and below I will link to the Venture page. They have a link down past the halfway point of that page which links you to fittings: https://wiki.eveuniversity.org/Venture
https://wiki.eveuniversity.org/Venture/Fittings
Something like a survey scanner having more than one of does you no good. With things like guns and mining lasers you pretty much want as many as you can fit. With things like resistance mods or damage mods etc... you usually have to deal with diminishing returns. So in those cases you can use more than one but each one yields you less and less benefit.
Any more than this and it would probably be easier for us to jump into chat together.
Want to talk? Join Cara's channel in game: House Forelli
|
ergherhdfgh
Imperial Academy Amarr Empire
2072
|
Posted - 2017.07.29 01:00:46 -
[3] - Quote
Alloyed Tritanium Bars are salvage items. You need to salvage them from wrecks. They have a chance to drop from angel wrecks.
http://games.chruker.dk/eve_online/salvaging.php
I could go off on a long tangent talking about salvaging but I will just leave you with this link for now and if you have more questions feel free to ask.
If you want to talk in game send me an eve mail with what times you are typically active and I'll try to catch you in game at some point.
Want to talk? Join Cara's channel in game: House Forelli
|
ergherhdfgh
Imperial Academy Amarr Empire
2076
|
Posted - 2017.07.30 03:56:43 -
[4] - Quote
Donnachadh wrote:
Missions / Quests it really does not matter and yes you are arguing semantics. Many of the "missions" in this game have us going out in search of something, and going out to search for something is by definition a "quest".
I completely agree with you that my post was just my opinion and that technically it was just an argument of semantics.
However for clarification sake I'd like to point out that I was not so much referring to the definitions of the two words as I was the subconscious baggage that comes with the word "quest", as it relates to those of us that have experience with quests in linear lore driven games where the quests are a much bigger part of the game with regards to lore and hand holding while waling through every aspect of the game.
By asking the OP to use the word mission instead of quest I was hoping to reduce the dragging of subconscious context from other games into this one. My main point being that very early into this game missions stop teaching you things and become just a way to make isk. As opposed to a game like WoW where quests walk you through every aspect of the game from level one to level capped raiding.
I'd like to thank you Donnachah for giving the me opportunity to better explain myself here.
Want to talk? Join Cara's channel in game: House Forelli
|
ergherhdfgh
Imperial Academy Amarr Empire
2076
|
Posted - 2017.07.30 04:16:09 -
[5] - Quote
Zabruk Zateki wrote:Have another question come to mind today so here goes ....
Have been looking into blueprints and spotted something I could use and have the materials to make it too...
That being a crgo hold extender, but can't find enough information on by how much it extends your ships cargo hold or whether you could install more than ? (mod points allowing that is) Also does it make a difference on type of ship you fit it too ? Currently I use my Tomentor for mining ores/materals would it be better to use another ship ? Have an imparer (i think it is called) and a venturer and am hoping to acquire perhaps in a week or so a punisher ...
Where ever you see the "Expanded Cargohold I" you should be able to get to the "show info" UI by either clicking on the "i" in a circle after it or by right-clicking on it. Either way get the show info UI up for that module and read the description and then click on the "Attributes" tab.
After doing that you will see that the Expanded Cargohold I " Increases cargo hold capacity at the expense of maximum velocity and hull strength." In the attributes tab you'd see that the "Cargo capacity bonus" was 17.5% and that the "Structure Hipoint Bonus" was actually a penalty and not a bonus as it displays as -20%. The "Maximum Velocity Modifier" is also a reduction at -15%.
You can install more than one but they may suffer from diminishing returns. That is easy enough to figure out by playing around with the mods either in simulation mode in the fitting UI or in an out of game fitting tool.
The Venture is a dedicated mining ship and is the ideal T1 frigate for mining. It has a 5,000 m3 ore hold and bonuses to mining. The cargo expanders do not affect the ore hold capacity only the cargohold which is listed under attributes simply as "capacity".
They type of ship that you fit them to does not affect the percent of bonus only the volume of it.
Want to talk? Join Cara's channel in game: House Forelli
|
ergherhdfgh
Imperial Academy Amarr Empire
2084
|
Posted - 2017.07.31 12:55:08 -
[6] - Quote
Zabruk Zateki wrote: Note also at least for just the time being am still in Alpha mode and it seems I can not access drones
As an Amarr character you should have access to a fair amount of drone skills in Alpha mode. Go into your character sheet and look under skills and click on the drones section.
In alpha mode: -gray dots mean that you can train the skill but don't have the book injected -gray squares means that you can train the skill and do have the skill injected -white squares means that the skill is already trained -yellow circles or squares means you need to be in alpha mode for those skills.
If you see gray dots then get the skill book and inject it and then start training the skills. If you see gray squares then just right click and add to the front of your queue.
You should have drones to defend against rats while mining.
As far as low sec mining goes I recommend against it. There may be some other players in here that may have found a way to make isk doing it but from my experience I feel you are better off just going strait to null. I'm not say just jump into any null and start mining. You'll need to either make friends with the locals or just join a sov holding corp. Either way to me mining in null is much safer than mining in low sec if done right.
Also you might want to try linking your fit here so we can give advice on the fit.
Want to talk? Join Cara's channel in game: House Forelli
|
ergherhdfgh
Imperial Academy Amarr Empire
2084
|
Posted - 2017.08.01 02:38:06 -
[7] - Quote
Zabruk Zateki wrote:
One small issue I have is this talk of what is described by a few above is this "NULL space" is this refered to 0.0 secure space or is there another way of identifying such ?
The word "Null" is a reference to 0.0 space. There is such a thing as "true sec" which just means the "true" sec status rating of any given system. For example if you are in a 0.5 sec status system the "true sec" of that system could be anywhere from 0.500 to 0.599 but CCP just truncates the number to the tenth's digit. Any system with a security status below zero is shown in game as 0.0. This space that is listed as 0.0 can be anywhere from -0.001 to -1.000, they all display as 0.0.
"null sec" or "0.0" space can refer to 3 basic types of space: There is sov null, which is space that can be conquered and owned by players within the mechanics of the game.
There is NPC null and this space is owned by NPC pirate corps and can not be owned by players within the game mechanics. However there are times when player corps will defend and control NPC null and claim ownership of it, however there are no game mechanics to allow them "official" ownership.
Third there is wormhole space. Wormhole space has no sov mechanics which means it can not be owned by players or NPC corps. Wormhole space is it's own thing and has different rules but since it is technically negative sec status it is often lumped into the classification of null sec, even though empire space and unknown space are very different.
I guess you could call fractured wormholes a forth type of null sec but I feel that they fall under the "wormhole space" category since most of the same mechanics apply and that they are both UK ( unknown ) space.
Zabruk Zateki wrote: I have a desire to be an sort of roguish merchant and relic hunter but we'll see how that pans out, for the mean time though it seems I really need to build an ISK base up considerably as there is a lot of stuff I need to acquire (equitpment, BPO's, books, etc...)
There are null sec corps that will give you free skill books and free ships or replace the value of ships lost in support of official corp ops or defending corp space. You don't have to grind as much isk as you think. This game is all about making friends and vets are more than happy to help out new players and null sec corps are typically happy to bring onboard very new players that are eager to fight.
Want to talk? Join Cara's channel in game: House Forelli
|
|
|
|