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fullmetalpwn
The Imperial Assassins
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Posted - 2007.05.24 03:05:00 -
[1]
I'm just now paying for account after the 14 day trial, and I'd like to get into a Myrmidon soon. I'm currently flying a Vexor, so the skills I trail for Myrm will help the Vexor I'm thinking. Currently in training: Drones V, finishes tomorrow (23 hours from now)
Right now my current skills are: http://www.evelibrary.com/character-556/xml.xml I have +3 implants for everything except Charisma.
My current skill plan:
1. Drones V (23 hours, 22 minutes, 41 seconds) 2. Eidetic Memory II (2 hours, 1 minute, 39 seconds) 3. Analytical Mind IV (20 hours, 59 minutes, 3 seconds) 4. Logic I (28 minutes, 16 seconds) 5. Logic II (2 hours, 6 minutes, 44 seconds) 6. Focus I (48 minutes, 4 seconds) 7. Drone Interfacing I (42 minutes, 10 seconds) 8. Drone Interfacing II (3 hours, 16 minutes, 25 seconds) 9. Energy Management I (26 minutes, 13 seconds) 10. Energy Management II (2 hours, 2 minutes, 7 seconds) 11. Heavy Drone Operation I (42 minutes, 10 seconds) 12. Heavy Drone Operation II (3 hours, 16 minutes, 25 seconds) 13. Mechanic IV (21 hours, 42 minutes, 37 seconds) 14. Battlecruisers I (1 hour, 7 minutes, 5 seconds) 15. Battlecruisers II (5 hours, 12 minutes, 25 seconds)
I know there has to be some stuff I'm missing, so that's why I'm asking here.All help/advice is appreciated. ~-------------------------------------~
Originally by: "Alumion" Welcome to EVE, where many wars are started over forum posts.
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Jak Silverheart
Minmatar
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Posted - 2007.05.24 04:06:00 -
[2]
You got it all wrong, your train for the Vexor so you eventually have better skills for the Myridion. And just because you can fly in a ship doesnt mean you can fly it properly. You should focus on getting your skills up on the vexor and when you have say all the support drone skills at say lv4 and have access to T2 drones than I say you are ready to jump in the Myridion.
And if you want further incentive for why not to rush to a big ship, its because people with the idea that rushing to a big ship will make them invincible usually die real quick and painful deaths.
Originally by: Scordite Who was it that said that flying minmatar is kinda like going down a flight of stairs on an office chair while firing an uzi?
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fullmetalpwn
The Imperial Assassins
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Posted - 2007.05.24 04:08:00 -
[3]
I am aware, and I should have stated earlier, this is for ratting, not pvp. ~-------------------------------------~
Originally by: "Alumion" Welcome to EVE, where many wars are started over forum posts.
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Jak Silverheart
Minmatar
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Posted - 2007.05.24 04:14:00 -
[4]
Than I hope you got lots of cash for when that thing goes pop if you just started playing, and look into giving that thing a passive shield tanking set up if you are running missions in High Sec, im assuming you are running lv2's possibly lv3's soon so yo should be able to make a half decent tank with one. And use AC's or Artillary since they dont drain cap if you go that route, just to add a bit extra DPS, not much in those skills but just enough to hold you over till you get your drone skills up. (or look for set ups since I dont fly one)
Though if you head to low sec, just remember your fresh meat with your skills in that thing, even though your ship is feared by most people.
Originally by: Scordite Who was it that said that flying minmatar is kinda like going down a flight of stairs on an office chair while firing an uzi?
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Skarned
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Posted - 2007.05.24 09:04:00 -
[5]
I jumped into my Myrm, and started doing level 3 missions, with not too much more than what you've got listed. I went with the dual repper armor tank, and if you're planning on doing the same I would only add (as an absolute minimum):
Hull Upgrades 4 - So you can fit active hardeners. Mechanic 4 - So you can fit a MAR II, or two. Energy Systems Operation 3 & Energy Management 2 - So you have cap to run one MAR permanently, and another rarely, with a bunch of cap rechargers.
Keep in mind that you'll have to be cautious till you can pick up T2 hardeners and have more cap to run your MARs. Kiting takes longer, but you can always deal with things that way if you think your tank might fail.
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Osric Wuscfrea
Gallente Icarus' Wings
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Posted - 2007.05.24 13:46:00 -
[6]
I'm with Jak on this one. You will get popped every 5 minutes until you get your skills up to a decent level. BCs are not rookie friendly... -- Rgds Mike WWW.Dead-Fish.com Deep Sea Daddies... |
Vasiliyan
SURF Industries
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Posted - 2007.05.24 14:23:00 -
[7]
Low-skill myrmidon is fine for missions, and will be fine for lowsec ratting, BUT you'll get killed in it if people jump you in lowsec. Vexor can do everything the Myrmidon can in lowsec belts, so long as you stay away from the rats and shoot the tacklers first. Vexor will align for warpout faster if you get in trouble, and costs less.
Quote:
I'm just now paying for account after the 14 day trial ... I have +3 implants for everything except Charisma.
Something tells me cost isn't a problem for your ships though.
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Elspeth Vigneron
Caldari Phoenix Logistics Industries
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Posted - 2007.05.24 22:48:00 -
[8]
Originally by: Jak Silverheart You got it all wrong, your train for the Vexor so you eventually have better skills for the Myridion. And just because you can fly in a ship doesnt mean you can fly it properly. You should focus on getting your skills up on the vexor and when you have say all the support drone skills at say lv4 and have access to T2 drones than I say you are ready to jump in the Myridion.
And if you want further incentive for why not to rush to a big ship, its because people with the idea that rushing to a big ship will make them invincible usually die real quick and painful deaths.
:smile: QFT.
Been there with my Gallente main. Done that with my Gallente main. Tried to rush mission running. Ended up with many insurance payouts and negative isk flow...
My advice to corpies is to, after you train your learning skills to 4/4, train all the support skills (weapons, shield, armor, electronics, etc.) to 4's and 5's before you leave the cruiser world.
Phoenix Logistics Industries |
VicturusTeSaluto
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Posted - 2007.05.24 23:09:00 -
[9]
Get tech 2 medium/light drones and tech 2 armor reps, along with BC3. That is the lowest I would use.
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Hellman109
Gallente Advanced Security And Asset Protection
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Posted - 2007.05.25 08:12:00 -
[10]
Drone interfacing gives massive boosts so try and get that higher.
Also, work on tanking skills, you have basically none there (except mech IV).
You will also want best named stuff for L3's and to be careful with that setup.
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Damares
Flying While Intoxicated The Threshold
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Posted - 2007.05.25 14:05:00 -
[11]
if your just using this for PVE, then that would probably do fine, a myrmi even with absolutely rubbish skills could run level 3's ok, aslong as you have heavies and fit it properly, its just elitist crap saying dont jump into a BC, its hardly different from a cruiser except slower.
just dont pvp with it untill you can fit it well, and i wouldnt even take tec 2 drones for missioning even if you could use the, theyll end up dieing or getting left behind too often when you have to emergency warp out or when they agro... tech 2 drones going pop will neutralise your profit from running level 3's....
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FuzzBuzz
Caldari Templars of Space CORE.
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Posted - 2007.05.25 14:19:00 -
[12]
Originally by: Elspeth Vigneron
Originally by: Jak Silverheart You got it all wrong, your train for the Vexor so you eventually have better skills for the Myridion. And just because you can fly in a ship doesnt mean you can fly it properly. You should focus on getting your skills up on the vexor and when you have say all the support drone skills at say lv4 and have access to T2 drones than I say you are ready to jump in the Myridion.
And if you want further incentive for why not to rush to a big ship, its because people with the idea that rushing to a big ship will make them invincible usually die real quick and painful deaths.
:smile: QFT.
Been there with my Gallente main. Done that with my Gallente main. Tried to rush mission running. Ended up with many insurance payouts and negative isk flow...
My advice to corpies is to, after you train your learning skills to 4/4, train all the support skills (weapons, shield, armor, electronics, etc.) to 4's and 5's before you leave the cruiser world.
do you want them to be bored of the game by that time?
get Drone Interfacing to lvl4 atleast
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Tuea
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Posted - 2007.05.26 10:04:00 -
[13]
I don't understand the reasoning behind waiting until you have enough skills to "do a ship justice". It's not like it's hard to warp out of a mission if you get in trouble, and however you look at it an average tank on a myrm is going to be alot more dureable than an average tank on a vexor.
In alot of ways it's good for learning the game, you can identify weak spots in your effectiveness and train them as needed. Not to mention keeping the game interesting, running around in a vexor for months before jumping into your next ship isn't my idea of fun.
I say if you can fly it buy it & you'll learn the rest yourself.
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Chillin Cold
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Posted - 2007.05.27 02:34:00 -
[14]
My alt is in a myr. now. My set up is able to do all lv 3 missions alone. 5 t2 light rail (started with it) only needed 2 days trianing to get them, Drone enhancements mods. 10 nm ab. going for t2 ab. Just got T2 cap booster. (with 800's) 1600 mm best named 800 mm best named Cap recharger 1 (going for t2) two armor reps (going for t2) will get it in 17 hours :) two passive armor hardeners. one of each best protect in mission, ex. kinetic/therm T2 Med Drones. (I fly in caldari space, so i'm always fight garistas and gallente. there for i only have t2 drones in caldari drones.
The drone mods are: Drone link augmentor 1 Drone Navigation Computer 1 Omnidirectional Tracking link 1
I only have 7 mil in sp. 4.8 are in learning. drones are 1 mil sp. gunnery is 550k sp, the rest of the trees have under 100k sp.
Again i can do ALL lv 3 missions. At least the ones my agents give me. I can even do acouple lv 4's
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Sir Bart
Vendetta Underground Rule of Three
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Posted - 2007.05.27 06:35:00 -
[15]
Originally by: Osric Wuscfrea I'm with Jak on this one. You will get popped every 5 minutes until you get your skills up to a decent level. BCs are not rookie friendly...
I think BC's are very rookie friendly. And a much more worthwhile way to skill up for NPC is myrmidon. He will be able to do level 3's while doing level 3's in a vexor requires much more SP.
I think you're plan is a good one. Get that stuff trained up but I would probably go 1 more level on the learning and then as soon as you're done what you've listed there, go for drone interfacing. Prioritize drone interfacing higher than battlecruiser since eventually you'll want a dominix and drone interfacing is a skill that carries over. while you're doing missions you can also get the drone skills support skills up too.
-Bart CCP: please fix the asteroids in the new regions.
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Sir Bart
Vendetta Underground Rule of Three
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Posted - 2007.05.27 06:39:00 -
[16]
Originally by: Chillin Cold
T2 Med Drones. (I fly in caldari space, so i'm always fight garistas and gallente. there for i only have t2 drones in caldari drones.
I guess you mean vespa? Sometimes it best to do the 2nd best damage type with drones if the damage multiplier is higher. For example. In the drone regions, although the best damage type vs the NPC is EM, Hammerheads and Ogre's (thermal) do more damage since they have a higher damage multiplier.
-Bart CCP: please fix the asteroids in the new regions.
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Kremlath
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Posted - 2007.05.27 09:02:00 -
[17]
I think people who say you shouldn't fly x unless you have y skills etc. are mostly annoying doomsayers and think SP count correlates with the player's intelligence. To say you need a whole plethora of skills to 4 and 5 before stepping out of a cruiser is absolute nonsense. I'm sure your Myrmidon won't spontaneously combust just because you don't have interfacing 5 or whatnot.
A bad pilot is going to get blown up no matter what ship or how many SPs he/she flys. By a bad pilot I mean someone who doesn't understand the capabilities of their or other people's ships, doesn't understand how SPs effect them, doesn't understand general game mechanics and so on. The best way imo to see what the bare minimum is before getting in your ship is to 1) Get quickfit 2) Set up a build that you think will suffice for what you want the ship to do 3) Train those skills required to fit it.
It's perfectly possible for a low SP character to be very effective in large ships if he/she knows what they are doing - even pvping in them. I don't know much at all about Gallente ships but here, as an example, is a noob hurricane build that will work just fine for pvping against selected targets - and if you can set it up for pvp you can set it up for ratting I'm sure.
Noob Hurricane - Will work with less than 2M SPs
All best named you can get -
6x220 / 2 med nos MWD / Web / Scram / Cap booster 2xMedRepairersII, 3x active hardeners, Damage controlII or Gyro II
I've killed lots of things in just that build with under 2M SPs.
Myrm will be much more effective than Vexor for ratting if you can fly both no matter what kinds of skills you have. Actually forget Myrm - train for a BS and rat in that . I do agree with previous posters though that ratting in low-sec is generally a bad idea all-round unless the system is deserted all the time. Much better in 0.0 because you have your own controlled space. Ratting in low-sec is just not worth the hassle. Better to do missions I think if you're in empire. Good luck.
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Elspeth Vigneron
Caldari Phoenix Logistics Industries
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Posted - 2007.05.27 13:07:00 -
[18]
Edited by: Elspeth Vigneron on 27/05/2007 13:06:47
Originally by: Damares if your just using this for PVE, then that would probably do fine, a myrmi even with absolutely rubbish skills could run level 3's ok, aslong as you have heavies and fit it properly, its just elitist crap saying dont jump into a BC, its hardly different from a cruiser except slower.
Bull-puppies and I have the insurance payouts to prove it. While for many Level III's, it's true. It will get you killed in many others. These are all Level III's that will be dificult, if not fatal to a poorly-fitted MYM:
The Blockade; the Rogue Slave Trader (Mission 2 through the gate); many of Angel Strike series; Massive Attack, heck even the Rogue Drone Harrassment will get you if you can't fit a solid resistance tank.
Fact is that Mym's pop when your lousy fitting skills means you're not doing enough damage to the swarm and your tank can't handle it. You make a mistake on timing your warp and you're just popped. And, with some missions using scramblers, you may not even get to "make the mistake." It'll be made for you...
Phoenix Logistics Industries |
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