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Thread Statistics | Show CCP posts - 3 post(s) |

Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.05.29 21:24:00 -
[61]
Another question.
Will overloaded Mods be completly destroeyed or is there a chance to repair them ( industrial skill based)?
Will destroeyed or overloaded Mods have any effects when the ship completly get destroyed and u salvage them? (not so much salvage materials then?)
Will there be a chance that in future it will be possible to fit Mods to bring enemie Mods to overload? (targeting and overload them as a new way of pvp?)
Will Heat comes also to Npc s ? (missions ratting etc..)
Perhaps some questions was asked before.
breg mac
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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boochaka
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Posted - 2007.05.30 15:38:00 -
[62]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 27/05/2007 05:42:57 Since we already have off-topic questions:
Question 1:
Originally by: CCP Fendahl (in the Strategic Weapons thread in GDF) The next patch also makes it possible to detect cloaked ships with scan probes, so the BS fleet could have its scouts scan for hidden surprises.
Could we please have some more information on this? As a dedicated recon pilot, I am very concerned by this. What detection rate will probes have (reduced from normal I hope!)? What margin of error (close enough to de-cloak us?)? Will this apply to covert ops cloaks, or just normal cloaks?
Yes, please touch on this topic a little bit. It seems to be the consinsous of the community to leave the covert ops type ships alone (cov ops & recons). However the vauge statements that we have are are not enough for us to work with and this is causing a lot misinformation to be be spread.
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Cornchips
kleptomaniacs
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Posted - 2007.05.30 15:39:00 -
[63]
Edited by: Cornchips on 30/05/2007 15:38:56 damm alts...above is me
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Grey Gryphon
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Posted - 2007.05.31 13:09:00 -
[64]
Will heat ever become a natural byproduct of operating your ship? For example, continuously firing all your guns leads to a temporary shutdown of your weapons systems?
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Dora
Playboy Enterprises
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Posted - 2007.05.31 14:06:00 -
[65]
What made you decide to go to "heat" after the failure of "damage" to mods eariler in eve's history?
Can we assume that there is a significant upgrade to the repair UI so that it only shows damaged items, both installed on a ship and uninstalled in the hanger? Or can we just look forward to an intuitive right click on the item and see a repair in the menu list?
Will tech 3 require tech 1 and tech 2 items?
Dora - CEO Playboy Enterprises Chnnl: PLAYBOY E-ml: [email protected]
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Venatoris Portucalis
Equinox Eternal Enterprises
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Posted - 2007.05.31 14:22:00 -
[66]
Ok, here go my questionsą
Apparently, everyone forgot to ask the main question:
Q1) When and What for is Heat supposed to be used (in the minds of Devs/CCP?) Is it a desperate move to save your ship (i.e. in the end of combat) or is it another tactical option to use during a fight (i.e. can start to be used right from the start of the fight)?
Q2) If the intention is a desperate move to save your ship, tests on SISI showed that it wouldnĘt make much of a difference at the moment. My personal tests show that I could overload my armor repper for 4 cycles, before ALL my hardeners went offline (hardeners offline= death). 4 cycles with 15% bonus wouldnĘt really make any difference. So my question is: are you thinking of changing the bonus to something really useful? Like 400%? And if the idea is a last resort option, would a single Button EMERGENCY OVERLOAD be better than to have to click single mods?
Q3) If the intention is to be used as a tactical option, at the moment there are two facts that spoil it. First, is that entire rows suffer from overheated, that is, if I only overload my repper, my hardeners start taking damage (if that is by design, why not a button to overload the entire row, instead of going module by module?). Second, mods start taking damage right has soon has overload starts, even if HEAT meter is like 0.01%. That takes away the possible to micro-manage the Heat. Ok, Ok to the question. Are you thinking of allowing to micro-manage the heat BEFORE it starts to give damage? Are you thinking of changing the fact that entire rows take damage?
Q4) Just one more question, are you considering the possibility to repair Overheated Mods without having to dock in Stations? (I am thinking on 0.0 areas where stations donĘt exist near byą)
p.s. and yes I am also concern about the probing of cov ops ships, if you can shed some light into the subject it would be nice 
The views expressed here are my personal views, and in no way represent my corporation views. |

Katana Seiko
Made in Germany
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Posted - 2007.05.31 15:03:00 -
[67]
Will there be ways to countermeasure the destructive forces of heat? We got Heatsinks, and maybe some of the Devs might have thought about Rigs and skills that might be used as countermeasures...
Will the repair service at stations be usable to repair damaged modules as well? Will there be modules to repair damaged modules, as they are existing for Hull, Armor and Shields?
Why do you bring heat to the game before you stabilized the servers? Lately we got more heat from the servers than from the Dev blog... Maybe you should fix those first, and THEN continue to expand something... Imagine an eve world without any bugs, and petition-free time that lets you fully concentrate on the next update... --- The future begins now - in EVE we live it, in real life we create it!
Your sig is too big. Please keep it under 400x120, and less than 24000 bytes. -the sexiest moderator ([email protected] |

Barbaro55a
Caldari Os Lobos Ethereal Dawn
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Posted - 2007.05.31 15:16:00 -
[68]
Will HEAT show up on Kill Mails?
So if your wondering why you died so fast it'll become clearer when it pops up in your mail box?
.......................................... We come in peace - My sig and your sig would make cute baby sigs. |

MotherMoon
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Posted - 2007.05.31 15:40:00 -
[69]
something was said about EvE planets. I know you can't say much on it, but the old point and click in empty space move control wouldn't hold up if your trying to fly between things. so there any idea on the drawing board for new movement control?
----------------------
EvE if you can't tell us what just a yes we have ideas would be nice:) and just to think about if a planet is in the way and you want to move towards it you wouldn't be able to because you have to click in empty space
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.31 15:52:00 -
[70]
Hope im not too late.
- With heat, theres alot of new calculations coming in for servers. The modules that need to be overloaded when already active, and all the damage/boost/risk system will need extra processing. How will that be handled hardware wise on TQ, and wont it cause network problems(read lag) in medium to big engagements? -
tnx. ---
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Sarf
Asgard Industries Safe And Fun Environment
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Posted - 2007.05.31 16:43:00 -
[71]
Edited by: Sarf on 31/05/2007 16:51:46 Heat looks good, but when will miners get some loving..
The biggest problem for miners are ore thieves taking ore, then waiting for you to attack and then gank you, they are not there for the ore, just baiting you. Allot of people think that stealing ore should cause concord to attack! one idea is to have a purchased concord protection contract. 1m/ hour and concord will then attack ore thieves.
Also the jet can issue is a problem, the jet cans are getting to small, and using secure cans is less than one cycle of mining for a barge. We need a 15k - 30k secure can for mining operations, or another way to transfer ore from a barge to a transport. There are a couple of ideas from mid slot ore transfer module, to solar sail ore return vehicles that work like a secure can with 30k space, but when activate takes a half hour to fly to the designated station with your ore. Then at the station you collect like MFG job
What do you think of these ideas? Will miners get some loving?
- Sarf CEO, Director of Freighter construction. Miner of small balls of dirt. |

Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.05.31 16:43:00 -
[72]
Question : Heat is gamedesigned as something to be based on reflex of the player. Overload this module there, stop this one and the delay the accumulated heat start to burn your module is pretty fast. From what people reported to me on the test server, you'll have to right click then overload, or rigth click, stop overloading.
Don't you think the HUD should have included new buttons ? How to control heat if the lag(tm) and the time put in it prevent players from controling the overload actions ? -----
History is made by whinners
Originally by: DB Preacher (...) Ignore what the coalition muppets are saying on their forums (...)
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.05.31 16:44:00 -
[73]
How do Ammar factor into the concept of heat? it seems form tidbits form comments made by Devs in various postings that Ammar have somthing special to do with heat. As it is, this is not very encouraging, because all heat is on sisi currently is a revenge weapon. if you know you are going down, and you might be able to take somebody with you, you *might* be able to take soemone with you as your ship explods.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.05.31 16:47:00 -
[74]
Second question (sorry) : Lastly CCP have made combat a little longer, by change ships's HP. Do you think the last addition of rigs and the use of rigs lengthes the battles ? -----
History is made by whinners
Originally by: DB Preacher (...) Ignore what the coalition muppets are saying on their forums (...)
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BRooDJeRo
Hybonashi Industries
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Posted - 2007.05.31 17:07:00 -
[75]
Hey Devs!
What HEAT features have been left out currently and is there any plans already on an evolved version of HEAT? If yes, what can we expect?
Regards
BJ |

Sarf
Asgard Industries Safe And Fun Environment
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Posted - 2007.05.31 17:13:00 -
[76]
is heat coming pre nerfed?
- Sarf CEO, Director of Freighter construction. Miner of small balls of dirt. |

Nariana
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Posted - 2007.05.31 17:20:00 -
[77]
Originally by: Audri Fisher How do Ammar factor into the concept of heat? it seems form tidbits form comments made by Devs in various postings that Ammar have somthing special to do with heat. As it is, this is not very encouraging, because all heat is on sisi currently is a revenge weapon. if you know you are going down, and you might be able to take somebody with you, you *might* be able to take soemone with you as your ship explods.
I would just like to add to this by saying the following. Amarr are mostly useless at the moment and I hope that you the devs can see this. Now to me, heat seems like a good way to bring amarr back up to the level of the other races. Amarr use lasers, lasers do thermal damage. Surely heating up the other guys ship is going to increase the heat on his mods. This heat damage should be applied to all weapons or ammo types that do thermal damage. Also, Amarr use heatsinks. Thats a HEATSINK, this means it removes heat and dissipates it safely. So my questions are: Will thermal weapons and more specifically, lasers, do heat damage to the target? Will heatsinks negate the damage of heat to some extent, or perhaps increase the bonus from overloading the modules if a heatsink is present? Just a thought; by adding a heatsink, the heat damage from overloading the modules is passed on to the heatsink so the heatsink takes damage instead of the modules. Thankyou.
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Ruoska
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Posted - 2007.05.31 17:46:00 -
[78]
Edited by: Ruoska on 31/05/2007 17:48:35 How exactly do you figure that the HEAT meets with the envisioned "last ditch attempt to save your ship" with the very moderate bonuses it gives, for the very few cycles it works before most modules have been disabled and/or destroyed?
(RoF bonuses of 15% or such, average life expectancy of 3 to 5 cycles apparently before too much damage has occured to keep on fighting with any efficiency)
and
Can the HEAT be hidden from client configuration to eliminate accidental overloading and grief thereafter?
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SiJira
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Posted - 2007.05.31 18:03:00 -
[79]
nariana the devs already posted that a boost to the amarr is coming ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Jean Reneaux
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Posted - 2007.05.31 18:32:00 -
[80]
Question concerning exploration: Complexes de-spawn once they have been emptied (i.e. last 'rat destroyed, tried to access container, all players left). Why has this been changed for (some) gravimetric exploration (hidden belts). Admittedly, coral reefs in space look pretty, but after almost a week I'd rather find something new ... or am I missing something?
Note: I first thought this quasi-permanent empty hidden belt was a bug, but the response to my report *bug id 38033) was "this is an intended game feature".
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Bentus Kushani
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Posted - 2007.05.31 18:41:00 -
[81]
Same as a few people above... when do industrialists get some love? We haven't gotten anything interesting since invention. Also, can we heat mining lasers?
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Ricco Lonestar
Minmatar xtort
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Posted - 2007.05.31 19:16:00 -
[82]
Will stealth mods for POS be implemented?
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.05.31 19:36:00 -
[83]
3 very important heat questions (presumably for tux):
- what effect will heat have on the amarr oomph? - will heat affect the time until we get the amarr oomph devblog? - will heat have an effect on the time remaining till we get a new emperor?
i think you get the basic idea
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ITTigerClawIK
Amarr PIE Inc.
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Posted - 2007.05.31 20:18:00 -
[84]
Amarr already have a mega cap problem as it is and there was talk about Amarr haveing an advantage when it comes to heat, is this True?

Sig (partially) nerfed. Only one image allowed, and that one image has to be under 400x120, and below 24,000 bytes. -Conuion Meow ([email protected])
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Anti WOW
Minmatar Republic University
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Posted - 2007.05.31 20:25:00 -
[85]
My question is about Invention
No doubt many people have seen the elite battleships in the contracts and seen the invention tab on the BS BP's. Im wondering if there is any chance in hell that you can invent a t2 or even a faction bpc when inventing on a BS BPC. Or at this point would it be like throwing a hotdog down a hallway
see you at fanfest
respect Rolo Temasi ROLO TEMASI HYPERSPACE JUNKIE |

ArtemisEntreri
Art of War Cult of War
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Posted - 2007.05.31 20:30:00 -
[86]
is there a plan to change the button for heat? I've been on test server and I keep misclicking and overloading everything
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CCP Wrangler

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Posted - 2007.05.31 21:04:00 -
[87]
This Live Dev Blog is now over, and we thank you all for taking the time to post questions. If you wish, you may discuss in this thread. 
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
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