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Thread Statistics | Show CCP posts - 29 post(s) |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.05.30 13:57:00 -
[1]
A few interesting things. You can now start the scans (both built in and from probes) while cloaked, a covert ops ship can warp cloaked to a planet, scan for a site, find it and warp into it while never uncloaking.
This is a very nice addition that makes finding people doing these sites much easier.
If you are using probes to scan warping does not interrupt the scans anymore. You are free to warp around as you wish while scanning (only limit is you can't start a scan while in warp). This doe snot work with the on-board scanner.
Your probing skills do not effect the built in scanner. Would be a nice touch if at least astrometric pinpointing and astrometric triangulation worked on it as some people have invested a lot of time into these skills. Or maybe not, using a recon probe launcher and snoob probes with good skill are going to be slightly better (same strength, much less deviation, slightly faster with rigs) at finding the sites than the built in scanner. Maybe that is good enough, not sure.
On the bad side. The interface does not remember the selection of the on-board scanner as it does with probes. You need to reselect it to start a new scan every time. This is a bit irritating.
I did the scanning in tribute, found 3-5 sites per system, half where guristas sites, the other half drone. Too many drone in my opinion. I did not actually finish any site (was in a covert) so I have not checked how site respawn works. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.05.30 21:51:00 -
[2]
Did one of the new drones encounters (in guristas space).
Started out with just one Elite something (dropped an Elite Drone AI). But more and more kept spawning for everything I killed. Once I was done I think I killed over 30 BS sized drones and 20 smaller (several of the scrambling). Mostly Patriarch Alvus and Alvus Creators for the BS sized.
With the exception of that Elite thing dropping a can with the Elite Drone AI not a single drone left a wreck. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.05.31 12:50:00 -
[3]
Originally by: Wizzkidy
Originally by: Gaogan
Originally by: Wizzkidy The only way you can tell if your doing a new exporation site or not is down to the signal strength of the plex
I found a Gravametric with a 0.02 Strengh
Couldn't do it on my own so got some buddies in, and wow what a mission is was! the thing spawned around 10 BS in stage 1 then another 15 BS after that, you then needed serpentis cystal tags to get into the last stage, which I got and we got the tanker in there to find a hostile NPC POS with POS guns, tanker stayed alive with bots on him and we pwn'ed the guns and NPC's only to be greeted with another 23 BS spawn (we had a message in local that these ships had "undocked" from the POS we pwn'ed them as well to find it had given us a commander spawn Shadow Serpentis which dropped some nice looking POS faction ammo
I think you are confused. It sounds like you actually found an unknown exploration plex using a gravimetric probe, not a new encounter.
No there was no unknown sig in the system only an gravametric sig.
That doesn't sound like an exploration site/encounter at all. More like some cosmos or static plex. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.06 19:25:00 -
[4]
I think you should really look at the amount of drone encounters. So far more than half of all sites I have found have been drone sites. If I am in guristas space I expect to find guristas, sure if there are a couple of drone sites here and there but they should not be the majority.
For one thing is devalues the drone regions. Why should I live there if I can get all the drone minerals I could ever want from drone encounters?
Btw what will the DED complexes show up as on the multispec? Because if it's unknown for that too they are going to be very hard to find. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.08 09:33:00 -
[5]
A very much doubt we will get probes that can be places inside each others scan range. Probes are use for more than exploration you know. There are many situations where stacking multiple probes ontop of each other would make them overpowered for ship scanning.
As for that Angle of Death site, escalation sites are not supposed to escalate every time. There is a chance at every stage that they will just stop, and supposedly there is also just a chance at the end to get the real reward. I agree that the addition of commander spawns is going to do much unless it's a very large chance. Personally I think the whole concept of escalation sites are broken.
Venkul: They are not changing belts yet, Grayscale said it won't happen until rev 3 at the earliest. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.08 11:00:00 -
[6]
Also consider the situation of stacking 5-10x 40 au probes. Why use snoops... ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.10 00:53:00 -
[7]
I just scanned down a 10/10 plex on sisi, it was located in a constellation that has a 8/10 on TQ atm.
The ded plexes show up as unknown on the multispec. This makes the almost impossible to find. You basically need to go to every system, clear out all encounters and escalation sites and then see that you still have an unknown that you haven't found. So you keep scan for that one, but it has a very, low signal strength. 0.208 with a sift right on top of it, so we are looking at around 1% chance with a quest.
These sites are going to be found in 2 ways, either by explorers looking for other stuff and happens to be very lucky or someone dedicated to finding one, doing the stuff outlined above spending probably several days worth of work if he does it solo (it took me 3 days to find this one).
If it stays this way I suggest people start investing in deadspace faction gear because with this difficulty in locating the sites the number of complexes that are actually being done is going to drop drastically so supply will also drop and that means higher prices. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.10 09:51:00 -
[8]
Originally by: Helison
These are quite bad news. Sure, a 10/10 should not be very easy to be found, but with 0.208 (and I expect that you are using a char with pretty good skills) this will be very difficult to be found. We can expect to scan for several hours, just for locating this single location. With encounters etc. it will be even more complicated.
Btw: Were you able to check, if the 10/10 plex was unchanged from TQ?
Leve 5 Astrometric Triangulation yes so maxed out for strength, and I have not done a 10/10 guristas on TQ so I can't say for sure but the first room looked like the screenshots I have seen. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.12 10:19:00 -
[9]
Originally by: Callthetruth poked around 0.9 and 0.8 space the spawning at dt will favour UK and aussie palyers over US players ( perhaps having them despawn and respawn randomly every 2 hours would be more acceptible) is it possible to do that CCP instead of the dt farming encouragement thing
It's been said several times, DT have nothing to do with spawning of any exploration content including encounters. And no spawning and respawning randomly every 2h is not acceptable. It would make looking for escalation site and complexes a virtual nightmare. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.12 10:26:00 -
[10]
Grayscale what would be your stance of moving complexes to another signal type? Ladar for example, as there are no ladar sites outside cosmos it's a very underused type. That would make it possible to actually go out looking for complexes. ---------------------------------------- A Guide to Scan Probing in Revelations |
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.12 14:49:00 -
[11]
Mixing escalations and complexes I have no problem with, it's the mixing with encounters that's the killer, moving encounters to the scrap groups sounds like a good solution to me.
As for the spawing positions of complexes I was under the impression that a complex would not always spawn in the same constellation, it will only have a higher chance of spawning there. Some sort of weighted chance based (lets say there are 50 candidate constellations spread over 5 regions, out of which 1 had the static complex before. So now the constellation which used to have the static have it's chance weighted to 1/10 chance of spawning the plex instead of 1/50 like the rest).
Personally I am not effected by specific spawning places of plexes as I live in an npc region so if you completely remove the weighting or what ever you are planning and make it completely random it would be fine by me. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.12 15:03:00 -
[12]
PenguinJim you will have a slight more clutter in the scan window, that's about it. The encounters have such a huge signal strength there is no way you are going to mistake one for a hacking site. A quest probe of any kind will always get a 0m accuracy result on them. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.13 14:14:00 -
[13]
Originally by: Chi Quan i confess i only read the first and last page of this thread, could someone sum up a few things? thx 1) how long do the Encounters stay on the map once they have been scaned down? 2) how long do they stay once someone enters them without killing any npc? 3) how long does the encounter stay when all npcs have been eliminated? 4) does any module/rig/ship increase the chance of finding explorations or decrease the scan time ? 5) are there only encounters with npcs shooting, or will there also be encounters which let you mine excusively (i had an npc-shoot one with veld asteroids inside today), or maybe salvage? (yea, some ship graveyard from ancient old time battles)
1) Unknown.
2) In my experience is seems to be like any other site. It will stay for 48h after last visit or until the despawn tigger have been hit. This is mostly killing all npcs but in some cases it's killing a building.
3) A few min after you have warped out.
4) No.
5) Atm only npc killing, salvaging sites are already part of exploration (arcsal). Belts might be comming in the future but when and how I don't think even CCP knows for sure. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.14 10:52:00 -
[14]
Originally by: Alski
Originally by: Avrunath
Originally by: Hoshi
Originally by: Chi Quan
4) does any module/rig/ship increase the chance of finding explorations or decrease the scan time ?
4) No.
Of course there is a Rig that decreases scanning time! Im sure Hoshi overread that
Gravity Capacitor Upgrade (rig) decreases scan time by 10%.
Either me or you misunderstood his question, I was assuming it related to the new built in scanner, there is no skills or mods that effect it. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.14 10:54:00 -
[15]
Originally by: Callthetruth
considering the fact high sec exploration atm is worthless ( unless youre on right after dt hence the 2 hour respawn-despawn suggestion it works for belt rats )
3% commander spawn possible in high sec maybe even 1.5%
As been said I don't know how many times now both by players and dev. Downtime have NO effect what so ever on the spawning and despawning of exploration sites. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.14 20:37:00 -
[16]
Originally by: Avrunath
Originally by: Hoshi
Originally by: Callthetruth
considering the fact high sec exploration atm is worthless ( unless youre on right after dt hence the 2 hour respawn-despawn suggestion it works for belt rats )
3% commander spawn possible in high sec maybe even 1.5%
As been said I don't know how many times now both by players and dev. Downtime have NO effect what so ever on the spawning and despawning of exploration sites.
I think he means that if you do it right after dt you had 1 hour where nobody could go for scanning so dt effects it in a way.
Well that depends on how the system works doesn't it? If it works the same as grayscale explained about complexes (and it seems very likely to me, why bother with different systems) a site will spawn only when another site despawns, the most common way for a site to despawn is for someone to run and finish it which means sites are most likely to spawn when a lot of people a doing exploration, which means not after DT. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.15 11:28:00 -
[17]
Originally by: Che Guevaro Please could you explain once more. For example there was lets say 10 6\10 blood raiders static complexes. couple in Aridia region others in Delve. Will those plexes randomly spawn somewhere in this regions? Or spawn across Amarr Empire or blood raiders region everywhere? And is there exactly 10 plexes per day spawned or number is random too? Is there good chance to find them in constellation they was before rev2?
Judging from what I have read. They will only spawn in 0.0 blood raiders regions. All complex spawns are limted by sec status.
There might be more than 10, 15-20 perhaps, everyone will always be spawned at any time. As soon as you finish a plex and warp out it will despawn and a new one will spawn somewhere else in one of the blood raider 0.0 regions.
Btw grayscale are you in any way fixing the frequence of plexes over the pirate factions. For example there are currently the exact same number of blood raider plexes as there are angle plexes, but the angels occupy an area 5 times as large.
IMHO that is very broken, if a pirate faction is larger than than an other it should have more plexes too. That should go without saying. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.16 21:56:00 -
[18]
Originally by: Che Guevaro
Originally by: Hoshi
Originally by: Che Guevaro Please could you explain once more. For example there was lets say 10 6\10 blood raiders static complexes. couple in Aridia region others in Delve. Will those plexes randomly spawn somewhere in this regions? Or spawn across Amarr Empire or blood raiders region everywhere? And is there exactly 10 plexes per day spawned or number is random too? Is there good chance to find them in constellation they was before rev2?
They will only spawn in 0.0 blood raiders regions.
So does it mean that BOB have monopoly for A-Type membranes and reppers now?
A mistake in my post, I assumed 6/10s where 0.0 only now. Seem they are low sec and 0.0 so that would mean they would spawn in 0.0 and lowsec blood raider regions. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.17 12:13:00 -
[19]
Originally by: Draahk Chimera Uhm I tested the onboard scanner a little in my home in Geminate, Guristas space. Here's the result: k25: no hits. U-L: 3 hits at first planet all 3 drones, then no more. D-I: 2 hits at last planet, both drones. So where is the dread guristas, the officers in chimeras and the 2 8/10 plexes we had in Geminate? Will 100% hits be drones in the live verion also?
A few things to consider. * You might need to scan several times to find the encounters, I have encountered some that including the range factor have as low as 10% chance of finding with the built in scanner. Only way to be sure you have found them all is to use probes, quest and multispec.
* None of the encounters I have found so far have had capital ship npcs. I am fairly sure that they are limied to level 5 missions at this time.
* I have got a dread gurista spawn in an encounter, but remember that they are still rare in these. Don't expect more than you would find in belts. It's the escalation sites that have the large chance of getting one.
* You will never find a 8/10 complex with the built in scanner. 3/10 maybe. You will need probes to find complexes. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.17 13:20:00 -
[20]
In my experience around 50-75% have been drone encounters. But Grayscale posted here earlier saying he would look at reducing them a bit. If this change will be done before tuesday or if it's a later fix I don't know.
Originally by: CCP Greyscale
I'm toying with increasing pirate spawns and decreasing drone spawns in the near future, but that's not an immediate priority.
---------------------------------------- A Guide to Scan Probing in Revelations |
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