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Thread Statistics | Show CCP posts - 29 post(s) |
Avrunath
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Posted - 2007.06.21 13:00:00 -
[211]
I havent found any since i found 2 in the patchnight. and now i just found an empty one. I think the plexes dont respawn. =(
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Kahor
Minmatar Coreli Corporation Corelum Syndicate
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Posted - 2007.06.21 13:28:00 -
[212]
Ok I've done quite a few encounter in Fountain (+ some with friends) and here is what I can say.
Serpentis encounter :
Basicaly the BSs that sometimes spawn in those complex have lower bounties than the BSs I can find in the very belts of the system, and they have bugged loot tables (no drop or just one sensor booster or mods of the same kind). I have done approx 10/15 of them with varrying difficulties and saw no commander yet. One we did "Serpentis Base", VERY hard to find (like ~1 hours with two people probing), with two stage (two stargate, one to enter it, one to access second stage), the stargate have very bid radius, which is defo a good thing, but the encounter was crap, couple BSs..nothing else, I don't know what is supposed to happen but I am kinda thinkign it is bugged.
Drones encounter :
Risk vs reward is broken, I did multiple solo without any commander spawning and then we found a big 'difficult one', took 4 BS and one hour to do it + loot it...reward approx 20 mil in minerals...divided by 4, that's 5 mil per BS for one hour of shooting...I thought working together would grant us better reward, no :)
And this is all in 0.0, where ratting grant you 20 mil / hour without sweating.
---------------- An eye for an eye make a whole world blind.
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Freaky Bare
Blueprint Haus Hydra Alliance
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Posted - 2007.06.21 14:29:00 -
[213]
What am I doing wrong? After repeated failure with my Tempest's on-board scanner I switched to my CovOps. I checked 4 systems and found 1 sig with a multi-spec. It was a cool little Guristas site - me and a friend made 15 mill combined in bounties with a total of 4 spawns. Loot was crap - but it usually is in 0.0. BTW - I found the site with the mult-spec, then an alliance mate in system said 'hey if you want a site try planet 8 moon 4.' He found it while ratting.
My question is - where are all these sites? I thought I was supposed to fly to a planet, scan a time or 2 and quite possibly find a sig. I now think that I will simply rat and scan a bit as I go. Thats fine - but if I wanted to rat belts I would be doing that. I want exploration to be worth a bit more than ratting.
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Agnar Koladrov
Gallente Aliastra
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Posted - 2007.06.21 18:11:00 -
[214]
Originally by: Freaky Bare What am I doing wrong? After repeated failure with my Tempest's on-board scanner I switched to my CovOps. I checked 4 systems and found 1 sig with a multi-spec. It was a cool little Guristas site - me and a friend made 15 mill combined in bounties with a total of 4 spawns. Loot was crap - but it usually is in 0.0. BTW - I found the site with the mult-spec, then an alliance mate in system said 'hey if you want a site try planet 8 moon 4.' He found it while ratting.
My question is - where are all these sites? I thought I was supposed to fly to a planet, scan a time or 2 and quite possibly find a sig. I now think that I will simply rat and scan a bit as I go. Thats fine - but if I wanted to rat belts I would be doing that. I want exploration to be worth a bit more than ratting.
Same here, I had a probe lighing arroung which I fited for scanning. Went through 5 systems before I got a hit on the 3rd planet. Came back with me bc a nothing, even after 20 or so scans! Now jumping through the entier system cause most planets are within 5au from each other, but still nothing yet.
I will withhold me opinion till I have done this more often, on paper it atleast sounds like a good feature. ________________________________________________
-- What a Revelation! --
Where was the creativty for speed/mass/etc when the tier2 Battlecruisers were designed? Why the same for each race BC? |
Kahor
Minmatar Coreli Corporation Corelum Syndicate
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Posted - 2007.06.22 06:06:00 -
[215]
Someone might have run it, or it despawned and you were particulary unlucky.
All in all I found it quite easy to find those deapspace signatures in 0.0, I do it while traveling, at gates, at planets, or while checking belts for good spawns.
It's the content that is a prob if you ask me. ---------------- An eye for an eye make a whole world blind.
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Sandra ky
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Posted - 2007.06.22 10:45:00 -
[216]
Something is wrong for sure. While doing my normal exploration in 0.0 I have looked in 15 systems. In those (many of them with no people in them) I have found a total of 4 encounters and all 4 where empty, no npcs, no structures, no nothing. Just a cloud to even hint that there where a site there.
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Erynion
StarHunt Fallout Project
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Posted - 2007.06.22 12:13:00 -
[217]
Is it normal that blowing up Drone Commander we end up with no loot ?
Otherwise the encounter sites look great :)
---------- FOR SALE: Parachute. Used once. Never opend. Little stained. Eve-mail for details. |
Deva Blackfire
Viziam
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Posted - 2007.06.22 21:53:00 -
[218]
Yet another problem: encounters dont despawn too fast. It means that clearing system of them before getting to "unknown" plex/escalation (if its there) is impossible until you do it WAY in advance. Or until you sit there and scan blindly hoping for a hit.
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ROGUEFORT
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Posted - 2007.06.22 23:13:00 -
[219]
Sandra ky Posted - 2007.06.22 10:45:00 - [216] - Quote Something is wrong for sure. While doing my normal exploration in 0.0 I have looked in 15 systems. In those (many of them with no people in them) I have found a total of 4 encounters and all 4 where empty, no npcs, no structures, no nothing. Just a cloud to even hint that there where a site there. ------------------------------------------------------------
I have also experienced this several times...??
Also i'm a little confused on the technique of this new on-board scanner.
I used to drop a multi-spec probe in sys then on confirmation of signature presence i would continue to use my quest probes at all the planets etc etc. Now am i to just fly to each planet and use the on-board scanner??
reason why i ask....
I have multi-spec'd a sys then used my quest probes and found a sig (massively strong like 35.2) and i fly to one of these sites but it's empty except for roids eww!! So i have receieved an unkown signature and it turns out to be an on-board scanner site.....how do i differenciate between old school exploration an the new 0n-board scanner signatures - i know it will be signature strength but it seems like i'm going to be wasting a lot of quest probes to find a heap of "easy to find" on-board scanner sigs...can someone clarify this for me please!?
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RedClaws
Amarr Dragon's Rage Intrepid Crossing
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Posted - 2007.06.23 00:30:00 -
[220]
Yah rogue drone commanders (sentient <name> drone) drop no real loot but their wrecks give lots of t2 components. Last one i did gave 18 t2 components : 5 lorentz fluid, 5 circuit logic and 8 power circuits. (from memory)
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.06.27 00:49:00 -
[221]
Originally by: CCP Greyscale Ok, this will be going out in a dev blog at some point (hopefully - it's written, but it's being held up somewhere in the editorial process)...
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Stellar Vix
State War Academy
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Posted - 2007.06.27 02:23:00 -
[222]
I wished these things despawned more istantly like some exploration sites do if you suddenly close connection after finishing them. =========
400x120 13kbs...
SWA Qualified Instructor and Mascot or sorts Ensign Stellar Vix |
Flamothron
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Posted - 2007.06.27 05:14:00 -
[223]
There is a radiant drone complex in bloodraider region is this normal ?(please say no ! lol !) Those drones plex ae really boring, long to find and not rewarding enough to my oppinion.
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Callthetruth
Caldari Logical Logtistics
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Posted - 2007.06.27 07:57:00 -
[224]
drones are everywhere some are uber most arent
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Callthetruth
Caldari Logical Logtistics
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Posted - 2007.06.27 07:59:00 -
[225]
the respawning as soon as one despawns ( and not at dt) at the moment this does not appear to be working ie dynamic spawn repalcement like roid rats do. Its fixed at each dt. ANye eta on the change
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Nimitz Alexander
Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.06.28 15:30:00 -
[226]
yes the damn drone plexes are everywhere :(
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picchiatello
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Posted - 2007.06.28 18:22:00 -
[227]
there are still some encoutner that dont' despawn.. plz fix it...is terrible that dont' despawn
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schurem
Silver Snake Enterprise Interstellar Starbase Syndicate
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Posted - 2007.06.29 13:19:00 -
[228]
Originally by: Callthetruth the respawning as soon as one despawns ( and not at dt) at the moment this does not appear to be working ie dynamic spawn repalcement like roid rats do. Its fixed at each dt. ANye eta on the change
umm, no, dt doesnt quite respawn the plexes. my constellation is full of empty, dead plexes now, and its right after dt. i bugreported a couple of them, see where that goes. However, I still think EvE needs more and better tactical warning sounds.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
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CCP Zrakor
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Posted - 2007.06.29 14:30:00 -
[229]
The despawning issue, this is being looked at. There is a code bug where the despawning sometimes doesn't work when the node is laggy. We are working on fixing that.
As for the 'crappy' rewards, we have had very mixed views on that. Some find them perfectly fine, and others don't. The normal rats in them aren't as lucrative as the belt rats, but there is a higher chance of getting a commander spawn, at least compared to most belts. And we will be adding in an escalation chance to them in the next patch.
Also I think a lot of people are confused about the Drone rewards. There are drone commanders just like there are pirate commanders, however the main part of the drone commander loot is in the materials you salvage from their wrecks. So if you aren't salvaging, you won't be getting the best loot. And the drop chance is fairly random. I've personally seen a player get 400+ million ISK worth of salvage materials from a drone commander. Their loot is also still under review, so they may get a boost in the next patch.
We will also be tweaking the encounter distribution in the next patch. In low security you will see higher level dungeons on average after the patch than you do now. The problem in low sec is that you are getting fairly low level dungeons usually, difficulty rating 4-5, which directly affects the reward obviously. And there will be less drone sites compared to pirate sites, other than in the 'drone regions' obviously.
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CCP Zrakor
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Posted - 2007.06.29 14:35:00 -
[230]
And the 'unknown' site issue, that's being looked at by people in Game Design. We might make the old static complexes more distinguishable. We are also adding a slight chance of getting an escalation to one of them through the encounters.
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2007.06.29 15:30:00 -
[231]
About not unspawning encounters: Like already bugreported there seems to be an issue with plexes, which are started but not completed before DT. After DT NPCŠs are probably missing and the encounter canŠt be completed any longer -> empty encounter.
Originally by: CCP Zrakor And the 'unknown' site issue, that's being looked at by people in Game Design. We might make the old static complexes more distinguishable. We are also adding a slight chance of getting an escalation to one of them through the encounters.
OMG, we are complaining already for several weeks that there is a problem with seperating "unknown" sites. And now Game Design is only looking at the issue? Please decide fast and improve the situation. Easy solution: Give us at least the numbers of "unknown" sites within a system, when dropping a multispectral probe.
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CCP Greyscale
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Posted - 2007.06.29 15:58:00 -
[232]
Originally by: Helison OMG, we are complaining already for several weeks that there is a problem with seperating "unknown" sites. And now Game Design is only looking at the issue? Please decide fast and improve the situation. Easy solution: Give us at least the numbers of "unknown" sites within a system, when dropping a multispectral probe.
I'm in the middle of establishing the technical feasibility of and parameters for a proper fix for the issue. The solution I'm working on is outlined in post 107 of this thread - if you have any feedback or suggestions, please post them here!
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2007.06.29 21:31:00 -
[233]
Yeah, the proposal in post 107 sounds good. ItŠs just already 17 days ago, so it looked for me like you have dropped the idea again. If easily possible I would still like the additional impovement, that we get a number of the found complexes, when using a multispectral probe.
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2007.06.29 21:58:00 -
[234]
Oh, another thing about despawning of encounters and other complexes:
Please include several timers for auto-despawning, if a complex is not completed correctly. There is the statement that encounters should despawn 48 hours after they are done (or whatever). Till now I havnŠt watched any complex, which has despawned after 48 hours. Either they despawn within 10 minutes of completion (after last pilot has left the plex) or they donŠt despawn at all.
Good would be if a complex would despawn automatically: 8 weeks after spawning of the signature (to avoid that plexes will get cumulated too much in single systems, which are not visited at all) 3 weeks after they are found the first time 24 hours after someone has started to do the encounter (48 hours for normal exploration sites, 7 days for gravimetric sites)
This should guarantee a better distribution of plexes, less frustration for probers and should help against buggy plexes. Specially for gravimetric plexes I know plexes, which are in the same location for several months, but which are not worth to be mined (or which are mined only partially). In my standard systems, which I scan regularily, I havnŠt seen any new gravimetric-signature for at least 2 months.
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.06.29 22:35:00 -
[235]
Edited by: Deva Blackfire on 29/06/2007 22:34:51 To be honest: encounters should despawn 1-4 hours after being finished (or no). In empire for example its very hard ot use that 24/48h depspawn timer because there is always someone who will find plex and reset it (until im wrong how despawn timers work).
And other thingy: i was searching for 0,3 sec system plex. Found it after 10 hours of scanning (4.00 in the morning). Went there after 12-13 hours (after dt on next day) and plex was... gone. Im pretty sure noone did it, so it had to despawn. Is it possible it despawned during DT?
Oh yes i was ****ed quite a lot, coz after wasting my time i hoped to get those 50mil isks back (was drone 5/10 plex).
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2007.06.29 22:57:00 -
[236]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 29/06/2007 22:34:51 To be honest: encounters should despawn 1-4 hours after being finished (or no). In empire for example its very hard ot use that 24/48h depspawn timer because there is always someone who will find plex and reset it (until im wrong how despawn timers work).
If the encounter is sucessfully completed, then it will normally despawn within 10 minutes after the last player-ship has left the site.
I suggested my timers only for the cases, when the site has not been successfully completed.
Quote:
And other thingy: i was searching for 0,3 sec system plex. Found it after 10 hours of scanning (4.00 in the morning). Went there after 12-13 hours (after dt on next day) and plex was... gone. Im pretty sure noone did it, so it had to despawn. Is it possible it despawned during DT?
IŠm very sure that somebody else has done it.
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.06.30 09:43:00 -
[237]
Hm then guess its connected with "encounters not despawning" bug. Had quite a lot of them staying for over 24h in one place...
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picchiatello
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Posted - 2007.06.30 11:26:00 -
[238]
Originally by: CCP Zrakor The despawning issue, this is being looked at. There is a code bug where the despawning sometimes doesn't work when the node is laggy. We are working on fixing that.
As for the 'crappy' rewards, we have had very mixed views on that. Some find them perfectly fine, and others don't. The normal rats in them aren't as lucrative as the belt rats, but there is a higher chance of getting a commander spawn, at least compared to most belts. And we will be adding in an escalation chance to them in the next patch.
Also I think a lot of people are confused about the Drone rewards. There are drone commanders just like there are pirate commanders, however the main part of the drone commander loot is in the materials you salvage from their wrecks. So if you aren't salvaging, you won't be getting the best loot. And the drop chance is fairly random. I've personally seen a player get 400+ million ISK worth of salvage materials from a drone commander. Their loot is also still under review, so they may get a boost in the next patch.
We will also be tweaking the encounter distribution in the next patch. In low security you will see higher level dungeons on average after the patch than you do now. The problem in low sec is that you are getting fairly low level dungeons usually, difficulty rating 4-5, which directly affects the reward obviously. And after the patch there will be less drone sites compared to pirate sites, other than in the 'drone regions'.
in my region hidden plex / encounter are still bugged..they don't despawn.. some worlds when this will be fix?
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picchiatello
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Posted - 2007.06.30 11:27:00 -
[239]
Originally by: Deva Blackfire Hm then guess its connected with "encounters not despawning" bug. Had quite a lot of them staying for over 24h in one place...
many hidden plex and encounter here from rev 2 deployment.. never went away.,.. so not 24h but more then 7 days...
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LUH 3471
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Posted - 2007.06.30 17:48:00 -
[240]
Edited by: LUH 3471 on 30/06/2007 17:49:56 im alittle bit dissapointed by the quality of 0.0 complexes. i find loads of complexes which are worse then the ones i find in lowsec. sansha port for example. oh and i get loads of worthless drone complexes. 0.0 ratting is much more profitable then that.
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