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Dixon
Caldari Thundercats RAZOR Alliance
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Posted - 2007.05.31 19:34:00 -
[1]
There was a time when EANMs were useless, now they're just hard to use. The sky shan't be falling anytime soon. Just lower active specific hardener fittings (alot) so we can all go back to tri-hardening... mmm.
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Dixon
Caldari Thundercats RAZOR Alliance
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Posted - 2007.06.06 14:17:00 -
[2]
Originally by: n0thing
Originally by: Aramendel Uhm.. that lower range is balanced already by superior dps. They certainly do not need easier fitting in addition.
Megathron already needs a -5% turret CPU implant to fit.
What other ship needs implant for standart fitting?
Well that depends, do you want to try to fit an Armageddon with a mwd, heavy injector, web and scram? Well obviously you'd have to pick 3 out of 4 but there is still no way of fitting even 3 of those, even with an empty slot and no rep. No cpu implants can make the geddon fit it (although I always need to fly with the kza1000/2000 to fit something useful), so we tend to stick a bunch of sensor boosters in our mids.
And as previously stated the siege Raven (when shield tanking it) needs a co-processor, no implant will spare you that. Most T2 fitted ships are hard to fit.
Now the EANM nerf will hurt the blasterthron you say? Well you're right and I don't think it should be implemented without boosting active hardeners. EANMs need the nerf but we also need to encourage the usage of active hardeners and a drop in cpu usage is probably the best way.
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Dixon
Caldari Thundercats RAZOR Alliance
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Posted - 2007.06.06 20:12:00 -
[3]
Originally by: Aramendel
Originally by: n0thing However comparsion with Geddon isnt right, Geddon doesnt need to get into range, it will feel itself fine from around 18 to 30km, while Megat needs to be inside 10km to do decent damage. Ofc not taking stuff like transversarial velocity into consideration.
And once the mega is within 10k the geddon will melt like butter. It sure does not need to get into range, but it also sure does need to stay OUT of range of AC and blasterships.
Saying a lasership does not need to move is ignoring this.
And outside 15 km range we have to use scorch, which as almost entirely limited to EM damage. Rather crappy.
Boosting specific hardeners fitting requirements is the right move in my opinion. As for faction mods, those things are of limited supply and are hardly going to be on every setup - not to mention that they'll become really expensive if that were to be the case.
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