zero2espect
Amarr Exit 13 Anarchy Empire
|
Posted - 2007.06.03 16:08:00 -
[1]
i am very serious about this one. if this goes through then i may just be cancelling my accounts. i am frustrated by improvements to the game that seem to focus on 2 races in particular while amarr is overlooked in every major content release done over the last 2 years.
the amarr community for YEARS has been suggesting how to fix the race and what have we got? nothing. and what are we likely to get? more of what we're seeing on sisi. while there are no useful pieces of information about any "un-nerfs" amarr can expect, these little gold nuggets that come up are a real kick in the guts for a race already on its knees. already in gangs all i get is "send zero in, at least he's good for armour tanking" or "at least we have a dictor, it's only a heretic but it'll be able to lay down a sphere - it's good for nothing else" (<- 5% bonus to rocket EM damage (are you serious? - rof would have been a better bonus))
i have been playing this game for years now as an amarr pilot. patiently watching the roundabouts of race loving applied to caldari, gallente and our minmatar. for what (when you first join the game) reads to be the most dominant and powerful race in the galaxy in all of the literature, is in fact the worst, gimped, race in existence makes me bitter.
let me break it down for you. we need to be able to hit hard and tank (supported by both CCP sponsored and unsponsored storylines)...right...? well, we cant fit guns across our high slots (like utility slot wtf?). we have far fewer mid slots across the board on all our ships. grid and cpu requirements of laz0rs are insane. while every1 can happily nano up their ships we cant (you see, speed at the cost of armour, and more to the point, amrour at the cost of speed). standard resists to EM are, lets face it, not too bad.
so what does this do. almost all of my ships are already within 3-6 cpu of being maxxed with named fittings (yes, for the most part we have to use best named to fit the CPU onboard). usually with 1 ean2 and a DC on most setups. but it's more than that. i mean is like every dev a minmatar or caldari pilot or something?
we've put up with this whole "need for speed" thing for months now - i'm sure minmatar and caldari pilots have never had it better. let me break it down for you. we cant go fast. end. when we go hunting we often find ourselves flying against caldari/minmatar fast ships. we havent got the mid slots to catch them, trap them or slow them down.....so what's on the plans, nerf the armour tankers some more? u must be joking. i bet if instead of adding cpu to EAN2's you had of placed kin or exp tech2 crystals for amarr in sisi these very same forums would be flooded with "OMG what are you doing?" "Lame Devs!" etc posts.
DO NOT TRY TO FIX AMARR BY NERFING US OFF THE BAT. the solution is simple. drop the utility slot idea. drop lamest bonus ever created "5% cap usage per level" and replace it for damage like every other race. balance the cpu and cap fitting and cap usage for lazers by a modest 3-5%. consider adding a mid slot for tech2 variants (for the loss of a hi or low). (this is stretching it-->) give us the exp/kin crystal! (make us train a new skill if u must).
DO NOT MAKE IT ANY HARDER TO ARMOUR TANK.
just by the by, for the last 3 months i've grown sick of being in a nerfed race so have been cross training. guess to what! Gallente! now i'll have 2 tech trees full of worthless SP! YAY FOR ME!
all the shield tankers who are comparing this to your mid-slot shield mods. don't. easier to fit (cpu/grid). better bonus. u have the mids to do it without losing speed and gank mods. as you're shield fails you still have the extra 2 layers to make good your escape. not to mention you get a "natural" shield regen where we have to sacrifice a mod to repair/replace any damage received.
u want a good idea? increase MWD cap/cpu/capusage by 10/10/10 for each tier of mod (1mn, 10mn, 100mn) and watch the reaction
*rant off sometimes less is more...zero
|